Gaming Quiz / Paper Mario: The Thousand-Year Door Badges

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Can you name the badges in Paper Mario: The Thousand-Year Door?

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Score 0/85 Timer 15:00
BP RequiredBadgeEffect
4 BPIf the action command is done right, Mario's attack power goes up by one. If it isn't, it's 0
0 BPChanges the sound of Mario's attacks to a squeak
0 BPChanges the sound of Mario's attacks to a giggle
0 BPChanges the sound of Mario's attacks to a roar
0 BPChanges the sound of Mario's attacks to a cricket
0 BPChanges the sound of Mario's attacks to a bell
5 BPAvoids battle with a weaker enemy if you bump into it
1 BPCosts 1 FP. Increases Mario's next attack by 1
1 BPCosts 1 FP. Increases Mario's partners' next attack by 1
1 BPPrevents Mario from being hit by a first strike
1 BPWhen Mario's in danger, enemies occasionally miss their attacks
1 BPWhen Mario's partners are in danger, enemies occasionally miss their attacks
2 BPIf the action command is done right, Mario's defense increases by 1
2 BPIf the action command is done right, Mario's partners' defense increases by 1
5 BPIncreases Mario's defense power by 1
5 BPIncreases Mario's partners' defense power by 1
3 BPCosts 4 FP. Lets Mario use 2 items in one turn
3 BPCosts 4 FP. Lets Mario's partners use 2 items in one turn
0 BPDoubles the damage Mario takes
4 BPPrevents Mario from status effects in battle
4 BPPrevents Mario's partners from status effects in battle
3 BPCosts 5 FP. Lets Mario hammer all ground enemies with fire
1 BPAvoids battle with a weaker enemy if you make a first srike
3 BPMakes more flowers appear after battle
4 BPDecreases the cost of Mario's attacks with FP by 1
4 BPDecreases the cost of Mario's partners' attacks with FP by 1
1 BPDecreases Mario's attack power but heals 1 FP every turn
3 BPIncreases Mario's maximum FP by 5
1 BPCosts 2 FP. Lets you throw a hammer at an enemy, no matter where the enemy is
BP RequiredBadgeEffect
2 BPIncreases Mario's hammer attack by 1, but disables his ability to jump
2 BPSlowly heal FP in battle
2 BPSlowly heal Mario's HP in battle
2 BPSlowly heal Mario's partners' HP in battle
1 BPCosts 2 FP. Hammers an enemy, making them confused
3 BPMakes more hearts appear after battle
1 BPDecreases Mario's attack power but heals 1 HP every turn
1 BPDecreases Mario's partners' attack power but heals 1 HP every turn
3 BPIncreases Mario's maximum HP by 5
6 BPIncreases Mario's partners' maximum HP by 5
1 BPLets Mario jump on a fire enemy
1 BPCosts 3 FP. Hammers and enemy, freezing it
3 BPMakes more items appear after battle
2 BPIncreases Mario's jump attack by 1, but disables his ability to hammer
0 BPAllows you to wear Luigi's clothes
1 BPWhen Mario's in danger, he will only receive half as much damage
1 BPWhen Mario's partners are in danger, they will only receive half as much damge
7 BPEnemies will frequently miss their attacks
4 BPStarts the battle giving Mario a good status effect
1 BPWhen Mario's in peril, his attack power goes up by 5
1 BPWhen Mario's partners are in peril, their attack power goes up by 5
5 BPMakes twice as many coins appear after battle
1 BPCosts 2 FP. Lets Mario continuously jump on all enemies
2 BPDecreases Mario's attack by 1, increases his defense by 1
2 BPDecreases Mario's partners' attack by 1, increases their defense by 1
2 BPIncreases Mario's attack by 1, decreases his defense by 1
2 BPIncreases Mario's partners' attack by 1, decreases their defense by 1
2 BPAllows you to see enemies' HP
1 BPCosts 2 FP. Hammers an enemy, piercing their defense
BP RequiredBadgeEffect
3 BPOccasionally heals 1 FP in battle
3 BPCosts 3 FP. Jumps on an enemy infinitely until an action command is missed
1 BPCosts 2 FP. Jumps on an enemy with more attack power
6 BPIncreases Mario's attack power by 1
6 BPIncreases Mario's partners' attack power by 1
1 BPWhen Mario's in danger, his attack power will go up by 2
1 BPWhen Mario's partners are in danger, their attack power will go up by 1
1 BPCosts 2 FP. Hammers an enemy with more attack power
2 BPEnemies will possibly miss their attacks on Mario
2 BPEnemies will possibly miss their attacks on Mario's partners
2 BPCosts 3 FP. Hammers all enemies on the ground and ceiling
7 BPLets Mario switch his partners and still attack that turn
1 BPGives you coins if you use an item in battle
7 BPDirect attackers will take half the damage they give Mario
1 BPCosts 2 FP. Jump on an enemy, possibly shrinking them
1 BPMakes the action command easier but get less star power
1 BPCosts 2 FP. Jumps on an enemy, possibly making them fall asleep
0 BPSlows Mario down, not letting him run
1 BPCosts 2 FP. Jumps on an enemy, piercing their defense
3 BPLets Mario jump on a spiked enemy
1 BPWhen Mario appeals, he will get more star power
1 BPWhen Mario's partners appeal, they will get more star power
1 BPTeaches Mario how to do stylish moves
2 BPCosts 3 FP. Jumps on an enemy, damaging surrounding enemies
1 BPMakes the action command harder but get more star power
0 BPAllows you to wear Wario's clothes
3 BPLets Mario jump on electrified enemies

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