Gaming Quiz / Paper Mario Badges

Random Gaming or Mario Quiz

Can you name the Paper Mario Badges?

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Score 0/69 Timer 10:00
CostBadge NameFunction
4 BPEither increases Mario's attack power by 1 or drops it to 0
0 BPChanges the sound of Mario's attacks
0 BPChanges the sound of Mario's attacks
0 BPChanges the sound of Mario's attacks
0 BPChanges the sound of Mario's attacks
0 BPChanges the sound of Mario's attacks
5 BPAvoid a battle with a weak enemy if they bump into you
1 BPNever succumb to a first strike
1 BPIf Mario's in danger, enemies might miss attacks
1 BPCosts 2 FP. Jump on an enemy, piercing their defense
1 BPCosts 2 FP. Hammer an enemy, piercing their defense
3 BPIf you do the action command, increases Mario's defense by 1
1 BPMakes the focus command work much faster
6 BPIncreases Mario's defense by 1
1 BPMakes enemies dizzy before battle
1 BPCosts 2 FP. Jump on an enemy, making them dizzy
2 BPMakes the action command easier
1 BPCosts 3 FP. Lets you use 2 items in one turn
3 BPPrevents Mario from poisoning and dizziness
2 BPLets you jump on a fire enemy
1 BPLets you defeat a weaker enemy if you make a first strike
3 BPMakes more flowers appear after battle
6 BPDecreases cost of FP moves by 1
CostBadge NameFunction
3 BPIncreases maximum FP by 5
2 BPLets Mario's partners use the focus command
2 BPCosts 2 FP. Lets you throw a hammer at an enemy
3 BPSlowly heals FP in battle
3 BPSlowly heals HP in battle
3 BPMakes more hearts appear after battle
3 BPDrops attack power by 1 but heal 1 HP each turn
3 BPIncreases maximum HP by 5
1 BPHelps you find Star Pieces
2 BPLets you deal more damage to fire enemies
1 BPCosts 1 FP. Charges your jump power
1 BPIf Mario's in danger, he will only receive half as much damage
7 BPEnemies are likely to miss attacks
3 BPCosts 6 FP. Lets you jump on an enemy with a lot of attack power
3 BPCosts 7 FP. Causes damage to all enemies on the ground
1 BPIf Mario's in peril, his attack power goes up by 4
3 BPCosts 6 FP. Hammers an enemy with a lot of attack power
7 BPMakes more coins appear after battle
1 BPCosts 2 FP. Lets you jump on enemies in a row at once
2 BPDecreases attack power by 1 but increases defense by 1
2 BPIncreases attack power by 1 but decreases defense by 1
2 BPThe more damage Mario takes in battle, the more coins he recieves
3 BPLets you see your enemy's HP
CostBadge NameFunction
3 BPCosts 3 FP. Lets you jump on an enemy infinitely until you miss
1 BPCosts 2 FP. Jumps on an enemy with more attack power
6 BPIncreases attack power by 1
2 BPCosts 4 FP. Causes some damage to all ground enemies
1 BPIf Mario's in danger, his attack power increases by 2
1 BPCosts 2 FP. Hammers an enemy using more attack power
3 BPEnemies might miss attacks
1 BPCosts 2 FP. Causes little damage to all ground enemies
4 BPLets you change partners and still have them attack
1 BPGives you coins if you use an item in battle
2 BPIf you run away in battle, you keep the star points you earned
2 BPCosts 4 FP. Greatly charges jump power
2 BPCosts 4 FP. Greatly charges hammer power
1 BPCosts 2 FP. May shrink an enemy
1 BPCosts 2 FP. May cause an enemy to fall asleep
0 BPMakes Mario walk slowly
1 BPCosts 1 FP. Slightly charges Mario's hammer power
1 BPLets Mario spin dash much faster
2 BPLets Mario jump on spiked enemies
3 BPLets Mario destroy a weaker enemy with a spin
3 BPCosts 2 FP. Hits an enemy into the one behind it
3 BPCosts 6 FP. Lets Mario use 3 items in one turn
4 BPLets Mario jump on electrified enemies

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