Players who step on this thrown item will slip and fall, temporarily stunning them.
If a player is hit by this thrown item, a swarm of bees attacks. If the throw misses, the swarm attacks the thrower.
This item expands when thrown, sucking up opponents into it.
A throwable explosive that walks around the stage if not picked up and flashes red when it’s about to detonate.
A throwable weapon that returns to its user, potentially inflicting double the damage.
When thrown, this item circles in the air before using its tractor beam to abduct an opponent and carry them upward.
This transforms the user into an explosive projectile that moves in a straight line.
A thrown item that, once placed, bounces away any player who touches it.
Wearing this headgear increases the user's movement speed and jump height.
A heavy container that can be hit or thrown to release items; some explode and contain no items.
If thrown at an opponent, this item will call its flock and launch an assault that may damage nearby players.
Collect the three pieces of this sacred device to fire a powerful beam at opponents.
Releases a fairy that heals 100 damage points if the user is over 100% damage.
This battering weapon starts with five segments which are reduced by one for every two successful hits.
A shooting item that spews forth flames with every press of the attack button.
A gear item that automatically reflects projectiles when worn.
An opponent hit by this thrown item will be frozen solid for a short while.
A thrown item that slides across the ground causing damage to opponents based on how fast it’s moving.
Produces powerful wind blasts to push opponenents away.
The player who grabs this battering item will attack continually for a short period, sending opponents flying.
Fully heals the user.
An unusually powerful battering item with the potential to KO an opponent with one hit.
Shrinks everyone on the stage except the user; may backfire by shrinking the user or growing opponents.
Opponents hit with this battering item will sprout a flower on their head that does gradual damage; multiple hits increase the flower’s size and damage.
Restores 50% of the player’s health.
Encases the user’s body in a layer of metal for a brief period of time.
A small explosive that, when thrown, attaches itself to the nearest solid part of the stage and detonates when something hits it.
A throwable item that walks around the stage until used; does very little damage but can break shields when it hits an opponent.
A container that, when hit, floats into the air and splits open, releasing a variety of items; it may also be thrown at opponents.
After being thrown, if this item hits the ground, it buries itself until an opponent steps on it, causing them to get stuck in a hole and take damage.
This thrown item releases any of a number of Pokémon to assist the player.
Can be used up to three times to create shockwaves that knock grounded players upward.
A gear item that allows the wearer to fly around the stage for a short period.
This gear item allows the wearer to mimic Samus’ trademark jump/attack move.
Fills the area with obscuring smoke when thrown.
Fires star projectiles; it can also be used to deal damage as a battering item.
The player who consumes this will have a constant stream of flame coming from their mouth for a short period.
Touching this bright power-up grants the user invincibility for 10 seconds.
Slows down everyone on the stage except the user. However, it may backfire...
Grabbing this sends the user flying across the sky then crashing down to the ground for a powerful impact.
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