Gaming Quiz / MtG Indestructible (pt. 1)

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Can you name the MtG creature that have, can gain or can grant Indestructible to other creatures (A - L)?

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First PrintCard NameOracle Text
Hour of Devastation{3}{B} Creature — Zombie {1}{B}: Target attacking Zombie gains indestructible until end of turn.
Ixalan{1}{W} Creature — Vampire Soldier As long as [cardname] is attacking, it gets +2/+0. Pay 4 life: [cardname] gains indestructible until end of turn.
Magic 2012{4}{W}{W} Creature — Angel Flying; When [cardname] enters the battlefield, another target permanent gains indestructible for as long as you control [cardname.]
Magic 2019{3}{W} Creature — Dwarf Artificer At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn.
Dominaria{4} Artifact Creature — Wall Defender {2}: [cardname] gains indestructible until end of turn.
Magic 2019{4}{W}{W} Creature — Angel Flying; Whenever one or more creatures you control attack, they gain indestructible until end of turn.
Innistrad{3}{W}{W} Creature — Angel Flying As long as you control a Human, [cardname] has hexproof and indestructible.
Conspiracy: Take the Crown{4}{G} Creature — Avatar Draft [cardname] face up. As you draft a card, you may remove it from the draft face up. (It isn’t in your card pool.) If you removed a creature card with flying from the draft with cards named [cardname], [cardname] has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Commander 2015{3}{R}{W} Legendary Creature — Angel Flying [cardname] gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent’s life total is less than half their starting life total, [cardname] has indestructible.
Shadows Over Innistrad{3}{W}{W} Legendary Creature — Angel Flash Flying, vigilance When [cardname] enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform [cardname] at the beginning of the next upkeep.
Journey into Nyx{1}{W}{B} Legendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, [cardname] isn’t a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Theros Beyond Death{4}{W}{B} Legendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, [cardname] isn’t a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Avacyn Restored{5}{W}{W}{W} Legendary Creature — Angel Flying, vigilance, indestructible Other permanents you control have indestructible.
Modern Horizons{3}{B} Creature — Azra Ninja Ninjutsu {1}{B}; When [cardname] enters the battlefield, target creature you control gains indestructible until end of turn.
Commander 2015{2}{W} Creature — Human Soldier Commander creatures you control get +2/+2 and have indestructible.
Modern Horizons{3}{G} Creature — Elk As long as you had another creature enter the battlefield under your control this turn, [cardname] has trample and indestructible.
Mirrodin Besieged{12} Artifact Creature — Golem Trample, infect, indestructible If [cardname] would be put into a graveyard from anywhere, reveal [cardname] and shuffle it into its owner’s library instead.
Amonkhet{2}{B} Legendary Creature — God Menace, indestructible [cardname] can’t attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
Theros Beyond Death{G}{W} Creature — Cat {G}{W}: [cardname] gains indestructible until end of turn. When [cardname] dies, return it to the battlefield. It’s an Aura enchantment with enchant creature you control and “{G}{W}: Enchanted creature gains indestructible until end of turn,” and it loses all other abilities.
Shadows Over Innistrad{2}{W} Creature — Hound Whenever you cast a noncreature spell, [cardname] gains indestructible until end of turn.
Theros{8} Artifact Creature — Golem Defender, indestructible {10}: Monstrosity 10. (If this creature isn’t monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as [cardname] is monstrous, it has trample and can attack as though it didn’t have defender.
Kaladesh{3}{W} Creature — Dwarf Soldier When [cardname] enters the battlefield, you get {E}{E} (two energy counters). Whenever [cardname] attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
Innistrad{5} Artifact Creature — Construct Indestructible Whenever [cardname] deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Hour of Devastation{3}{W}{W} Creature — Horse Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Commander 2020{3}{B} Creature — Human Warlock Haste [cardname] attacks each combat if able. {1}{B}, Exile [cardname] from your graveyard: Put an indestructible counter on target creature. Activate this ability only any time you could cast a sorcery.
Darksteel{11} Artifact Creature — Golem Trample, indestructible If [cardname] would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.
Darksteel{7} Artifact Creature — Gargoyle Flying Indestructible
Scars of Mirrodin{5} Artifact Creature — Juggernaut Indestructible [cardname]’s power and toughness are each equal to the number of artifacts you control. [cardname] attacks each combat if able.
Scars of Mirrodin{3} Artifact Creature — Myr Indestructible
Scars of Mirrodin{6} Artifact Creature — Golem Flash Vigilance Indestructible
Dominaria{W} Creature — Human Knight As [cardname] enters the battlefield, choose another creature you control. Sacrifice [cardname]: The chosen creature gains indestructible until end of turn.
Alara Reborn{1}{G}{W} Creature — Rhino Soldier Sacrifice [cardname]: Creatures you control gain indestructible until end of turn.
Rise of the Eldrazi{4}{W}{W} Creature — Angel Flying {W}{W}: Target creature gains indestructible until end of turn.
Dominaria{2}{B} Creature — Skeleton Warrior {3}: Tap [cardname]. It gains indestructible until end of turn.
Shadows Over Innistrad{2}{B}{B} Creature — Vampire Wizard {1}, Discard a card: Transform Elusive Tormentor. // Creature — Elemental Hexproof, indestructible [cardname] can’t block and can’t be blocked. Whenever [cardname] attacks and isn’t blocked, you may pay {2}{B}. If you do, transform it.
Born of the Gods{2}{W}{U} Legendary Enchantment Creature — God Indestructible As long as your devotion to white and blue is less than seven, [cardname] isn’t a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Theros Beyond Death{3}{B} Legendary Enchantment Creature — God Indestructible As long as your devotion to black is less than five, [cardname] isn’t a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
Theros{3}{B} Legendary Enchantment Creature — God Indestructible As long as your devotion to black is less than five, [cardname] isn’t a creature. Your opponents can’t gain life. {1}{B}, Pay 2 life: Draw a card.
Magic Origins{1}{B}{B}{B} Creature — Giant As long as your opponents control no creatures, [cardname] has indestructible. Whenever a creature card leaves an opponent’s graveyard, you may discard a card. If you do, return [cardname] from your graveyard to your hand.
Dark Ascension{2}{B}{R} Creature — Vampire Noble Flying, haste Sacrifice a creature: [cardname] gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on [cardname].
Theros{G}{W} Creature — Cat {3}{G}{W}: Monstrosity 1. As long as [cardname] is monstrous, it has hexproof and indestructible.
Gatecrash{2}{W} Creature — Human Cleric Battalion — Whenever [cardname] and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice [cardname]: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Ikoria: Lair of Behemoths{W}{B} Creature — Human Soldier Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Guilds of Ravnica{1}{G} Creature — Plant Defender, reach {4}{G}: [cardname] gains indestructible until end of turn.
Amonkhet{3}{R} Legendary Creature — God Indestructible, Haste [cardname] can’t attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: [cardname] deals 2 damage to each opponent.
Theros{3}{W} Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, [cardname] isn’t a creature. Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Theros Beyond Death{2}{W} Legendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, [cardname] isn’t a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Battle of Zendikar{4}{W} Creature — Human Knight Ally Rally — Whenever [cardname] or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
Guilds of Ravnica{7}{G}{G}{G} Creature — Wurm Convoke; Indestructible
Journey into Nyx{2}{R}{W} Legendary Enchantment Creature — God Indestructible As long as your devotion to red and white is less than seven, [cardname] isn’t a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Born of the Gods{3}{G}{W} Legendary Enchantment Creature — God Indestructible As long as your devotion to green and white is less than seven, [cardname] isn’t a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.
Commander 2020{2}{W}{B}{G} Legendary Creature — Nightmare Insect When [cardname] enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on [cardname] for each counter put on a creature this way.
Amonkhet{2}{U} Legendary Creature — God Flying, indestructible [cardname] can’t attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner’s hand.
Journey into Nyx{3}{U}{R} Legendary Enchantment Creature — God Indestructible As long as your devotion to blue and red is less than seven, [cardname] isn’t a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, [cardname] deals 3 damage to any target.
Theros Beyond Death{1}{R}{G} Legendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, [cardname] isn’t a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and [cardname] deals 2 damage to each opponent.
Magic 2011{1}{W}{W} Creature — Human Knight First strike; Other Knight creatures you control get +1/+1 and have indestructible.
Ikoria: Lair of Behemoths{3}{G}{G}{G} Legendary Creature — Ape When [cardname], the Titan Ape enters the battlefield, it fights up to one target creature you don’t control. Whenever [cardname] attacks, destroy target artifact or enchantment defending player control. {1}{G}: Return target Human you control to its owner’s hand. [cardname] gains indestructible until end of turn.
Champions of Kamigawa{5}{W}{W} Legendary Creature — Human Samurai Vigilance, indestructible Bushido 5
Journey into Nyx{3}{G}{U} Legendary Enchantment Creature — God Indestructible As long as your devotion to green and blue is less than seven, [cardname] isn’t a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Magic Origins{W} Legendary Creature — Human Soldier At end of combat, if [cardname] and at least two other creatures attacked this combat, exile [cardname], then return him to the battlefield transformed under his owner’s control. {2}{W}: [cardname] gains indestructible until end of turn.
Magic 2019{4}{W}{W} Legendary Creature — Human Knight When [cardname] enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice [cardname]: Creatures you control with power less than Lena’s power gain indestructible until end of turn.

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