Gaming Quiz / M:tG - 3/3s for 5

Random Gaming Quiz

Can you name the 3/3s with CMC 5?

Quiz not verified by Sporcle

Also try: Diablo II Classes
Challenge
Share
Tweet
Embed
Score 0/247 Timer 20:00
Ability
{1}: This creature gets +0/+1 until end of turn.
Flying. {1}{S}: Target creature loses flying until end of turn.
Flying. {1}{G}{U}: Creatures you control gain shroud until end of turn.
Sacrifice this creature: This creature deals damage equal to its power to target creature with flying. Persist .
Whenever this creature attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
Flying, vigilance
Flying. When this creature enters the battlefield, you gain 3 life.
When this creature dies, you gain 3 life.
{2}: Target white creature gains persist until end of turn.
Haste. When this creature enters the battlefield, you may search your library for a card named {this creature}, reveal it, and put it into your hand. If you do, shuffle your librar
Flying. {2}{W}: Look at target face-down creature.
Flying. {1}{U}: Target player reveals the top card of his or her library.
Flying. When this creature dies, you may put it on top of its owner's library.
Haste. Rampage 1
{R}, Sacrifice this creature: Destroy target land.
{T}, Sacrifice an artifact: This creature deals 2 damage to target creature or player.
First strike
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate this ability only once each turn, and only if
Flying. Other Spirit creatures you control get +1/+0.
Protection from red. This creature gets +1/+1 as long as an opponent controls a white permanent.
Flying. Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature.
Bloodthirst 3. Flying. Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
{T}: This creature gets +3/+3 until end of turn.
Flying. When this creature dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
This creature is unblockable as long as defending player controls an enchantment.
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When this creatur en
{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
Flying. As long as this creature is untapped, it gets +0/+2.
Tap five untapped Soldiers you control: Exile target creature.
Flying. Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Whenever this creature \becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
Flying, protection from green
Nightmare creatures get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare i
{R}{R}{R}, {T}: Destroy target artifact creature.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Flying. Whenever this creature attacks, target creature you control gains flying until end of turn.
Morph {4}{U}. When this creature is turned face up, you may exchange control of
When this creature enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: This creature gets +2/+
Flying. {1}{W}: This creature gains vigilance until end of turn.
{3}, Sacrifice this creature: Add {R}{R}{R} to your mana pool.
Sacrifice a land: This creature gains flying until end of turn.
Sacrifice two lands: Return this creature from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
When this creature enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth {3}{B} ({
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
{1}, Sacrifice this creature: Add {U}{B}{R} to your mana pool.
Flying, protection from white. When this creature enters the battlefield, return target blue or red creature card from your graveyard to your hand.
When this creature enters the battlefield, put a -1/-1 counter on target creature.
{1}, Sacrifice this creature: Add {B}{R}{G} to your mana pool.
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
All Slivers have '{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only durin
Flying. {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)
When this creature enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Flying, protection from Dragons
If damage would be dealt to this creature, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flas
Whenever this creature becomes blocked, you may draw two cards.
Ability
{1}, Sacrifice this creature: Add {W}{U}{B} to your mana pool.
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
This creature can't be blocked except by Walls and/or creatures with flying.
When this creature enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have 'Sacrifice this creature: Add {1} to your mana pool
Flying. Sacrifice a creature: This creature gets +2/+1 until end of turn.
Whenever you cast a Spirit or Arcane spell, regenerate this creature.
Flying. Whenever this creature deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. Sacrifice a
Haste. {0}: This creature gets +1/-1 until end of turn.
Flying. {R}: This creature gets +2/-2 until end of turn.
Flying. {8}: Creatures you control gain flying until end of turn.
When this creature enters the battlefield, other creatures you control gain '{T}: This creature deals 2 damage to target creature or player' until end of turn. Persist (When this c
Flying. Other Spirit creatures you control get +0/+1.
At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Hellbent — This creature gets +2/+2 as long as you have no cards in hand. Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time
{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Flying. Suspend 4—{1}{G}
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
{7}{U}: This creature gets +3/+3 and gains flying until end of turn.
Flying. {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if this creature is in your graveyard.
Fear
{2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Persist
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
Whenever a creature dies, this creature gets +2/+2 until end of turn.
Whenever this creature attacks, target creature can't block this turn.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: This creature gains flying and protection from green and f
{2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
Flying. Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Whenever this creature attacks, it gets +2/+0 until end of turn.
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature.
When this creature enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.
Flying. {U}, Sacrifice this creature: Counter target spell that targets one or more creatures you control.
Bushido 2. {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
When this creature enters the battlefield, destroy target artifact. Evoke {R}
Islandwalk. When this creature enters the battlefield, look at the top four cards of your library, then put them back in any order.
Trample
Flying. Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
Trample
{X}{R}, {T}: This creature deals X damage to target creature without flying. Channel — {X}{R}{R}{R}, Discard this creature: This creature deals X damage to each creature without
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
{R}{R}{R}, {T}: Destroy target noncreature artifact.
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
When this creature enters the battlefield, draw a card.
Whenever this creature or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
When this creature enters the battlefield, each player sacrifices all lands he or she controls except for three.
When this creature enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
{R}, Sacrifice an artifact: Target creature can't block this turn.
Whenever another creature dies, you may put X +1/+1 counters on this creature, where X is that creature's power.
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose con
Flying. Wither. Creatures your opponents control with counters on them can't attack or block.
If a creature dealt damage by this creature this turn would die, exile it instead.
Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on this creature.
Trample. {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{X}{R}, {T}, Discard two cards: This creature deals X damage to target creature or player.
Haste; fear. Whenever this creature deals combat damage to a player, put a charge counter on it. At the beginning of your end step, this creature deals damage equal to the number o
Warrior, Berserker, and/or other Barbarian creatures get +2/+2 and have haste.
{W}, {T}: Tap target creature.
Vigilance. {W}: This creature gets +0/+1 until end of turn.
Flying
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Ability
Horsemanship. Whenever this creature attacks alone, it's unblockable this combat.
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for this creature. Those creatures can't be regenerated.
Flying. When this creature dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return this creature from your graveyard to your hand.
{T}, Sacrifice this creature: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or
{2}: This creature gains flying until end of turn. {2}: This creature gains first strike until end of turn.
All Walls able to block this creature do so. Prevent all combat damage that would be dealt to this creature by Walls.
Devour 2. When this creature enters the battlefield, you gain 2 life for each creature it devoured.
{1}: Regenerate this creature. When it regenerates this way, put a -1/-1 counter on it.
Flying. {T}: This creature deals 1 damage to target creature or player.
Flying, protection from black
Trample, haste. When this creature enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that mu
{1}{U}, {Q}: This creature gains flying until end of turn. ({Q} is the untap symbol.)
Threshold — This creature gets +4/+4 as long as seven or more cards are in your graveyard.
{3}{U}{U}: Turn this creature face down. Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is
Flying. {1}: This creature becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any t
{U}: Untap this creature. {U}: This creature gains flying until end of turn. {U}: This creature gains shroud until end of turn. {1}: This creature gets +1/-1 until end of turn. {1}
Flash. When this creature enters the battlefield, change the target of target spell that targets only a single creature
{2}: This creature gets +1/+0 until end of turn.
{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability o
Whenever this creature or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on this creature.
When this creature enters the battlefield, destroy target land.
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
{2}, Discard a card at random: This creature deals 2 damage to target creature or player.
Flanking. As this creature enters the battlefield, choose a color. {
When this creature dies, put a 3/3 black Kavu creature token onto the battlefield.
{BP}: This creature gains infect until end of turn. ({BP} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and
When this creature leaves the battlefield, destroy target white creature. It can't be regenerated.
Whenever this creature becomes blocked by a green creature, destroy that creature. It can't be regenerated.
When this creature dies, it deals 3 damage to target creature or player.
When this creature dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice this creature: Draw a card.
{2}{G}: This creature gets +3/+3 until end of turn. Activate this ability only once each turn.
Flying, first strike
Whenever another creature enters the battlefield, its controller loses 1 life.
When this creature dies, destroy target land.
When this creature enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. Whenever a player casts an instant or sorcery spell that targe
{B}: This creature gets +1/+1 until end of turn.
All Sliver creatures have flying. All Slivers have 'If this permanent would be put into a graveyard, you may put it on top of its owner's library instead.'
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creat
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, {T}, Remove X ki counters from this creature: Return target creature with converted mana
Flying, vigilance. This creature gets +1/+1 for each other creature with flying on the battlefield.
Flying. {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
Reach (This creature can block creatures with flying.) Whenever this creature blocks one or more black creatures, it gets +1/+2 until end of turn.
When this creature enters the battlefield, destroy target land.
Flying. At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
Flying. When this creature enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.
First strike. Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
Flying. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Threshold — As long as seven or more cards are in your graveyard,
Trample. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} ca
{2}{U}{U}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefi
{1}, Sacrifice this creature: Add {R}{G}{W} to your mana pool.
Whenever this creature or another permanent is put onto the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When
Mountainwalk
When this creature dies, target player puts the top five cards of his or her library into his or her graveyard.
When a spell or ability an opponent controls causes you to discard this creature, return this creature from your graveyard to the battlefield with a +1/+1 counter on it at the begi
{U}: Put the top card of your library into your graveyard. If that card is a land card, this creature is unblockable this turn.
{U}{B}, {T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
This creature gets +3/+3 as long as you control no untapped lands.
When this creature enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R}
Infect
This creature gets +1/+1 for each creature your opponents control.
{T}: Target land becomes the basic land type of your choice until end of turn.
Ability
Islandwalk
Flying. Pay 2 life: Return this creature to its owner's hand.
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
Swampwalk. Sacrifice this creature: Exile target card from a graveyard.
Flying. Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Flying, first strike, vigilance
Flying. Channel — {U}, Discard this creature: Target creature gains flying until end of turn.
This creature comes into play with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.
Horsemanship.
Devour 1. When this creature enters the battlefield, draw a card for each creature it devoured.
Flying. When this creature enters the battlefield, draw a card, then discard a card.
This creature has flying as long as it's enchanted.
Flying. Discard a creature card: This creature gets +2/+2 until end of turn.
Hellbent — When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this face down as a 2/2
Mountainwalk
Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.
Flying. When this creature enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
Flying. Sacrifice this creature: Counter target spell unless its controller pays {3}.
Flash, flying
All Sliver creatures have first strike.
{R}: This creature gets +1/+0 until end of turn. {W}: This creature gets +0/+1 until end of turn.
Flying. This creature can block only creatures with flying. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
Protection from red. {T}: This creature deals 1 damage to each creature without flying.
Horsemanship. When this creature enters the battlefield, you may return target creature to its owner's hand.
When this creature enters the battlefield, you may return target tapped creature to its owner's hand.
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
All Sliver creatures have vigilance.
First strike. Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
All creatures with flying able to block this creature do so.
Flying. Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
{B}: This creature deals 1 damage to each creature and each player.
{1}{W}: This creature gains first strike until end of turn.
{T}: This creature deals 2 damage to target attacking or blocking creature.
{R}: Untap this creature. {R}: Target creature blocks this creature this turn if able. {R}: Change the target of target spell that targets only this creature. {1}: This creature ge
Vigilance (Attacking doesn't cause this creature to tap.) Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your grave
Whenever a Beast enters the battlefield, you may gain 3 life.
{1}, Sacrifice this creature: Add {G}{W}{U} to your mana pool.
{G}: Target creature gets +1/+1 until end of turn.
This creature enters the battlefield with four healing counters on it. Remove a healing counter from this creature: Prevent the next 1 damage that would be dealt to Ursine Fylgja t
{no abilities}
This creature can't be countered. This creature gets +3/+3 as long as no opponent controls a creature.
Flying. {2}{U}: Untap this creature.
Flying. As this creature enters the battlefield, name a nonland card. The named card can't be cast. Activated abilities of sources with the chosen name can't be activated.
Flying. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
When this creature enters the battlefield, look at target opponent's hand.
When this creature enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, this creature gains haste until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creat
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Flying. Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
This creature gets +2/+2 as long as it's your turn.
This creature gets +1/+1 as long as an opponent controls an Island.
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Haste. When this creature enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forestwalk
Horsemanship. Whenever this creature blocks, it gets +1/+1 until end of turn.
{1}{B}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a so
Flying. Other Griffin creatures get +1/+1.

You're not logged in!

Compare scores with friends on all Sporcle quizzes.
Sign Up with Email
OR
Log In

You Might Also Like...

Show Comments

Extras

Top Quizzes Today


Score Distribution

Your Account Isn't Verified!

In order to create a playlist on Sporcle, you need to verify the email address you used during registration. Go to your Sporcle Settings to finish the process.