Hearthstone - All Shaman cards (K&C)

Hearthstone - All Shaman cards (K&C)

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HintAnswer
Taunt. Freeze any character damaged by this minion
Give a minion +1/+1 for each of your Totems
Draw a card. That card costs (3) less
Battlecry: Choose a basic Totem. Summon it
Battlecry: Return your other minions to your hand. They cost (1)
Draw 2 Murlocs from your deck
Give a minion Windfury
Silence a minion, then deal 1 damage to it
Give your minions 'Deathrattle: Return this to your hand'
Discover a card with Overload. Overload: (1)
Deal 3-6 damage. Overload: (1)
Battlecry: Transform a friendly minion into a random one that costs (1) more
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Inspire: Give your Totems +2 Attack
3/2. Windfury
At the end of your turn, draw a card
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Whenever your spells deal damage, restore that much Health to your hero
Give your minions +3 Attack this turn
Battlecry: Gain 1-4 Attack. Overload: (1)
Battlecry: Summon a random basic Totem
Give a minion +3/+3 and Freeze it
3/4. Overload: (1)
Deal 4 damage to a minion. Restore 4 Health to your hero
Deathrattle: Summon a 4/2 Elemental
Summon four 1/1 Murlocs
2/8. Taunt. Overload: (3)
Has +2 Attack while you have Spell Damage
Restore a minion to full Health and give it Taunt
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
Battlecry: Gain +1/+1 for each friendly Totem
Battlecry: If you control all 4 basic Totems, summon Al'Akir the Windlord
Windfury, Overload: (1). 50% chance to attack the wrong emey
HintAnswer
At the end of your turn, summon a 1/1 Murloc
Restore 12 Health divided randomly among all friendly characters
Deal 5 damage. Overload: (2)
Battlecry: Summon a Jade Golem
Taunt. Costs (1) less for each Totem you've summoned this game
Battlecry: Give a friendly minion Windfury
After this minion attacks a hero, transform it into a random 6-Cost minion
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
2/8. Windfury, Overload: (2)
7/7. Overload: (2)
Transform a friendly minion into one that costs (1) more. Repeatable this turn
Deal 4 damage to a minion. Overload: (1)
Battlecry: Discover a Druid, Rogue, or Shaman card
After your hero attacks, Discover a spell and cast it with random targets
Whenever another minion is Frozen, add a copy of it to your hand
Summon 1 copy of a friendly minion (Overload 3 Mana Crystals to upgrade)
Adjacent minions have +2 Attack
Battlecry: Summon a Jade Golem. Give it Taunt
Deal 2 damage. Unlock your Overloaded Mana Crystals
Deal 8 damage to a minion. Overload: (3)
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Freeze a minion and deal 3 damage to adjacent ones
Deal 2 damage to 2 random enemy minions. Overload: (2)
Give a minion 'Deathrattle: Resummon this minion'
Draw 2 cards. Overload: (2)
Put a random minion from each player's hand into the battlefield
Transform a minion into a 0/1 Frog with Taunt
Deal 3 damage. Overload: (1)
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Destroy any Frozen minion damaged by this
Deal 4 damage. Summon a Jade Golem
Deal 4-5 damage to all minions. Overload: (5)
Deal 15 damage randomly split among all minions. Overload: (2)
HintAnswer
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Whenever you Overload, gain +1 Attack per locked Mana Crystal
After you play a Battlecry minion, deal 2 damage to a random enemy
Windfury, Charge, Divine Shield, Taunt
Destroy a minion, then return it to life with full Health
Battlecry: Summon a Jade Golem. Overload: (1)
Transform your minions into random minions that cost (1) more
Battlecry: Unlock your Overloaded Mana Crystals
Whenever you play a card with Overload, gain +1/+1
Deal 2-3 damage to all enemy minions. Overload: (2)
Taunt. Battlecry: Restore 3 Health
Transform all enemy minions into random ones that cost (1) less
At the end of your turn, restore 4 Health to your hero
Battlecry: Restore 6 Health. Overload: (1)
7/8. Taunt. Overload: (3)
Give your minions +2/+2. Costs (1) less for each Murloc you control
Battlecry: Give all minions in your hand and deck +1/+1
Give your minions 'Deathrattle: Summon a random basic Totem'
Whenever you cast a spell, summon a random basic Totem
Battlecry: Your next Battlecry this turn triggers twice
Battlecry: Transform your minions into random ones that cost (2) more
2/3. Overload: (1)
Battlecry: Freeze an enemy
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Give your Totems +2 Health
Deathrattle: Give a random friendly Mech +2/+2
Can't be targeted by spells or Hero Powers
Battlecry and Deathrattle: Summon a Jade Golem
Costs (1) less for each Mana Crystal you've Overloaded this game
Give a friendly character +3 Attack this turn
Battlecry: Deal 3 damage
Deal 1 damage to an enemy character and Freeze it
Quest: Summon 10 Murlocs. Reward: Megafin
3/1. Windfury. Overload: (2)

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