Gaming Quiz / Persona 4 Skills

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Can you name the Persona 4 Skills

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Passive Skills
10% chance of reflecting Phys attacks. 
15% chance of reflecting Phys attacks. 
20% chance of reflecting Phys attacks. 
Doubles evasion rate against Phys attacks. 
Doubles evasion rate against Fire attacks. 
Doubles evasion rate against Ice attacks. 
Doubles evasion rate against Elec attacks. 
Doubles evasion rate against Wind attacks. 
Triples evasion rate against Phys attacks. 
Triples evasion rate against Fire attacks. 
Triples evasion rate against Ice attacks. 
Triples evasion rate against Elec attacks. 
Triples evasion rate against Wind attacks. 
Reduces damage from Phys attacks. (Voids Phys weakness) 
Reduces damage from Fire attacks. (Voids Fire weakness) 
Reduces damage from Ice attacks. (Voids Ice weakness) 
Reduces damage from Elec attacks. (Voids Elec weakness) 
Reduces damage from Wind attacks. (Voids Wind weakness) 
Reduces chance of instant death from Light attacks. (Voids Light weakness) 
Reduces chance of instant death from Darkness attacks. (Voids Dark weakness) 
Lessens instances of succumbing to Fear attacks. 
Reduces chance of being Confused. 
Reduces chance of being Poisoned. 
Reduces chance of being Enraged. 
Reduces chance of being Silenced. 
Reduces chance of being Enervated. 
Reduces chance of being Exhausted. 
Reduces chance of being Dizzy. 
Become immune to Phys attacks. (Overwrites Resist Phys) 
Becomes immune to Fire attacks. (Overwrites Resist Fire) 
Becomes immune to Ice attacks. (Overwrites Resist Ice) 
Becomes immune to Elec attacks. (Overwrites Resist Elec) 
Becomes immune to Wind attacks. (Overwrites Resist Wind) 
Becomes immune to Light attacks. (Overwrites Resist Light) 
Becomes immune to Darkness attacks. (Overwrites Resist Dark) 
Become immune to Fear attacks. 
Become immune to Confusion attacks. 
Become immune to Poison attacks. 
Become immune to Rage attacks. 
Become immune to Silence attacks. 
Become immune to Enervation attacks. 
Become immune to Exhaustion attacks. 
Cannot become Dizzy after being knocked down. 
Repels Phys attacks. (Overwrites Resist/Null Phys) 
Repels Fire attacks. (Overwrites Resist/Null Fire) 
Repels Ice attacks. (Overwrites Resist/Null Ice) 
Repels Elec attacks. (Overwrites Resist/Null Elec) 
Repels Wind attacks. (Overwrites Resist/Null Wind) 
Repels Light attacks. (Overwrites Resist/Null Light) 
Repels Darkness attacks. (Overwrites Resist/Null Dark) 
Absorbs damage from Phys attacks. (Overwrites Resist/Null/Repel Phys) 
Absorbs damage from Fire attacks. (Overwrites Resist/Null/Repel Fire) 
Absorbs damage from Ice attacks. (Overwrites Resist/Null/Repel Ice) 
Absorbs damage from Elec attacks. (Overwrites Resist/Null/Repel Elec) 
Absorbs damage from Wind attacks. (Overwrites Resist/Null/Repel Wind) 
Restores 1 HP upon death 1x per battle. 
Restores full HP upon death 1x per battle. 
Automatically survive instant death 1 time from a Light attack with 1 HP. 
Automatically survive instant death 1 time from a Darkness attack with 1 HP. 
50% chance of surviving instant death 1 time from a Light attack with 1 HP. 
50% chance of surviving instant death 1 time from a Darkness attack with 1 HP. 
Strengthens Fire attacks by 25%. 
Strengthens Ice attacks by 25%. 
Strengthens Elec attacks by 25%. 
Strengthens Wind attacks by 25%. 
Light-based attacks are 1.5 times more effective. 
Darkness-based attacks are 1.5 times more effective. 
All status ailment attacks are 1.5 times more effective. 
Increases odds of inflicting Fear (1.5x). 
Increases odds of inflicting Confusion (1.5x). 
Increases odds of inflicting Poison (1.5x). 
Increases odds of inflicting Rage (1.5x). 
Increases odds of inflicting Silence (1.5x). 
Enervation-based attacks are 1.5 times more effective. 
Exhaustion-based attacks are 1.5 times more effective. 
Increases chances of inflicting Dizzy during a knockdown. 
Strengthens Fire attacks by 50%. 
Strengthens Ice attacks by 50%. 
Strengthens Elec attacks by 50%. 
Strengthens Wind attacks by 50%. 
Automatic Tarukaja at the start of battle. 
Automatic Rakukaja at the start of battle. 
Automatic Sukukaja at the start of battle. 
Party begins the battle with Matarukaja. (Overwrites Auto-Tarukaja) 
Party begins the battle with Marakukaja. (Overwrites Auto-Rakukaja) 
Party begins the battle with Masukukaja. (Overwrites Auto-Sukukaja) 
Lowers odds of being taken by surprise. (Decreases enemy advantage) 
Increases user's Critical Rate. 
Lowers odds of sustaining crit dmg. 
Halves HP cost for physical skills. 
Halves SP cost for magic skills. 
The Hit rate of an attacking unit is reduced by half. 
Always take half damage, but you can never dodge. 
Doubles evasion rate against all attacks but Light/Darkness/Almighty. 
Effects of healing magic are increased by 50%. 
Halves the time needed to recover from ailments. 
Recovers from ailments in 1 turn. 
Persona gains 1/4 EXP while inactive. 
Persona gains 1/2 EXP while inactive. (Overwrites Growth 1) 
Persona gains full EXP even while inactive. (Overwrites Growth 1/Growth 2) 
Restores 2% of max HP each turn in battle. 
Recovers 4% of max HP each turn in battle. 
Recovers 6% of max HP each turn in battle. 
Recovers 3 SP each turn in battle. 
Recovers 5 SP each turn in battle. 
Recovers 7 SP each turn in battle. 
Recover 8% HP and SP after a successful battle. 
Recover full HP and SP after a successful battle. 
Protects user from Rage/Fear/Silence/Enervation/Confusion. 
Phys
Deals light Phys damage to 1 foe. 
Deals light Phys damage to 1 foe. 
Deals light Phys damage to 1 foe. 
Deals light Phys damage to 1 foe. 
Deals light Phys damage to 1 foe 2x. 
Deals light Phys damage to 1 foe. 
Deals light Phys damage to 1 foe with a chance of Fear. 
Deals light Phys damage to 1 foe with a chance of Rage. 
Deals light Phys damage to 1 foe with a chance of Poison. 
Deals light Phys damage to 1 foe with a chance of Confusion. 
Deals light Phys damage to 1 foe with a chance of Silence. 
Deals light Phys damage to 1 foe. 
Deals light Phys damage to 1 foe 2x. 
Deals light Phys damage to 1 foe 1x to 3x. 
Deals light Phys damage to 1 foe with a chance of Enervation. 
Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. 
Deals medium Phys damage to 1 foe. 
Medium Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 
Deals medium Phys damage to 1 foe. 
Deals medium Phys damage to 1 foe. 
Deals medium Phys damage to 1 foe with a chance of Poison. 
Deals medium Phys damage to 1 foe. 
Deals medium Phys damage to 1 foe 2x to 3x. 
Deals heavy Phys damage to 1 foe 1x to 2x. 
Deals heavy Phys damage to 1 foe. 
Deals heavy Phys damage to 1 foe. Bonus damage to foes that are knocked down. 
Deals heavy Phys damage to 1 foe. 
Deals severe Phys damage to 1 foe. 
Deals severe Phys damage to 1 foe. 
Deals severe Phys damage to 1 foe. 
Deals heavy Phys damage to 1 foe. 
Deals light Phys damage to all foes. 
Deals light Phys damage to all foes 1x to 3x. 
Deals light Phys damage to all foes 1x to 2x. 
Deals medium Phys damage to all foes. 
Deals medium Phys damage to all foes with a chance of Confusion. 
Deals medium Phys damage to all foes with a chance of Rage. 
Deals medium Phys damage to all foes with a chance of Silence. 
Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. 
Deals medium Phys damage to all foes with a chance of Enervation. 
Deals medium Phys damage to all foes with a chance of Exhaustion. 
Deals medium Phys damage to all foes. 
Deals medium Phys damage to all foes 2x to 4x. 
Deals heavy Phys damage to all foes with a chance of Poison. 
Deals heavy Phys damage to all foes. 
Deals heavy Phys damage to all foes. 
Deals heavy Phys damage to all foes 2x. 
Deals medium Phys damage to all foes 1x to 3x. 
Deals heavy Phys damage to all foes with a chance of Poison. 
Deals heavy Phys damage to all foes 1x to 3x. 
Deals heavy Phys damage to all foes 1x to 2x. 
Deals heavy Phys damage to all foes 1x to 3x. 
Deals heavy Phys damage to all foes. 
Deals light Phys damage to all foes 8x. 
Deals severe Phys damage to all foes with a high chance of instant kills. (50% chance) 
Support
Increases 1 ally's Attack for 3 turns. (Raises one ally's physical/magical offensive strength for three turns.) 
Increases 1 ally's Defense for 3 turns. (Raises one ally's physical/magical defensive strength for three turns.) 
Increases 1 ally's Hit/Evasion rates for 3 turns. 
Increases Attack for 3 turns (party). 
Increases Defense for 3 turns (party). 
Increases Hit/Evasion rates for 3 turns (party). 
Increases 1 ally's Attack, Defense and Hit/Evasion rates for 3 turns. 
Nullifies stat penalties on party. (Offsets the effects of '-nda' magic for all allies.) 
Nullifies stat bonuses on all foes. (Offsets the effects of all enemies '-kaja' magic.) 
Decreases 1 foe's Attack for 3 turns. (Reduces one enemy's physical/offensive magic strength for three turns.) 
Decreases 1 foe's Defense for 3 turns. (Reduces one enemy's physical and magic defensive power for three turns.) 
Decreases 1 foe's Hit/Evasion rates for 3 turns. 
Decreases all foes' Attack for 3 turns. 
Decreases all foes' Defense for 3 turns. 
Decreases all foes' Hit/Evasion rates for 3 turns. 
Decreases 1 foe's Attack, Defense and Hit/Evasion rates for 3 turns. 
Add Fire resistance to 1 ally (for 3 turns). 
Add Ice resistance to 1 ally (for 3 turns). 
Add Elec resistance to 1 ally (for 3 turns). 
Add Wind resistance to 1 ally (for 3 turns). 
Nullifies 1 foe's Fire resistance (for 3 turns). 
Nullifies 1 foe's Ice resistance (for 3 turns). 
Nullifies 1 foe's Elec resistance (for 3 turns). 
Nullifies 1 foe's Wind resistance (for 3 turns). 
Increases Critical rate for 3 turns (1 ally). 
Greatly increases Critical rate for 3 turns (all). 
Next physical attack, physical skill, or Almighty physical attack will be 250% greater in power. 
Next Fire, Ice, Elec, Wind, or Almighty magical attack will be 250% greater in power. 
Barrier that reflects phys dmg once. (1 ally) 
Barrier that reflects magic dmg once. (1 ally; excludes Almighty attacks) 
Negates all foes' Tetrakarn. 
Negates all foes' Makarakarn. 
Nullifies instant kill attack once (1 ally). 
Enables escape from most battles. (100% chance to escape normal battles) 
Instantly escape from a dungeon. (Not available during combat) 
Recovery
Slightly restores 1 ally's HP. 
Slightly restores party's HP. 
Moderately restores 1 ally's HP. 
Moderately restores party's HP. 
Fully restores 1 ally's HP. 
Fully restores party's HP. 
Revives 1 ally with 50% HP. 
Revives 1 ally with full HP. 
Dispels Rage, Fear, and Confusion (1 ally). 
Recovers 1 ally from Knockdown or Dizzy status. 
Dispels Rage, Fear, and Confusion (party). 
Neutralizes Poison (1 ally). 
Cures Silence (1 ally). 
Cures Exhaustion and Enervation (1 ally). 
Cures Exhaustion and Enervation (party). 
Cures all ailments except Down and Death (party). 
Fully restores party's HP. Cures ailments. 
Ailment
Instills Fear in 1 foe (40% chance). (-Crit. DEF and may lose turn or escape) 
Instills Fear in all foes (30% chance). 
Confuses* 1 foe (40% chance). (May attack ally, lose turn, or waste 3% money) 
Confuses* all foes (30% chance). 
Poisons 1 foe (40% chance). (-5% HP/turn, -50% STR) 
Poisons all foes (30% chance). 
Enrages 1 foe (40% chance). (Doubles STR, uncontrollable, auto attacks with weapon) 
Enrages all foes (30% chance). 
Silences 1 foe (40% chance). (Unable to use Skills or change Persona) 
Silences all foes (30% chance). 
Exhausts 1 foe (40% chance). (-10% SP/turn) 
Exhausts to all foes (30% chance). 
Enervates 1 foe (40% chance). (-50% STR/MAG/END) 
Enervates all foes (30% chance). 
Almighty
Drains 30 HP from 1 foe. 
Drains 30 SP from 1 foe. 
Increase 1 foe's susceptibility to ailments and Light/Dark skills. 
Increase all foe's susceptibility to ailments and Light/Dark skills. 
Deals medium Almighty damage to all foes. 
Deals heavy Almighty damage to all foes. 
Deals severe Almighty damage to all foes. 
Deals massive Almighty damage to 1 foe. 
Deals massive Almighty damage to all foes. 
Tactical Support
Reveal an enemy stats and weak points. (Excludes Bosses) 
Reveal an enemy's stats, weak points, and skills. (Excludes Bosses) 
Reveal the effectiveness of an attack (after target has been attacked with the same affinity). 
Recover 5% HP after battle (party). 
Escape random battles successfully. 
Recover 5% SP after battle (party). 
Reveal the location of treasure chests on each floor. 
Reveal the location of Shadows on each floor over a wide area. 
Reveal an enemy's affinity at the start of battle (weakness or immunity). 
Fire
Deals light Fire damage to 1 foe. 
Deals light Fire damage to all foes. 
Deals medium Fire damage to 1 foe. 
Deals medium Fire damage to all foes. 
Deals heavy Fire damage to 1 foe. 
Deals heavy Fire damage to all foes. 
Deals severe Fire damage to 1 foe. 
Ice
Deals light Ice damage to 1 foe. 
Deals light Ice damage to all foes. 
Deals medium Ice damage to 1 foe. 
Deals medium Ice damage to all foes. 
Deals heavy Ice damage to 1 foe. 
Deals heavy Ice damage to all foes. 
Deals severe Ice damage to 1 foe. 
Elec
Deals light Elec damage to 1 foe. 
Deals light Elec damage to all foes. 
Deals medium Elec damage to 1 foe. 
Deals medium Elec damage to all foes. 
Deals heavy Elec damage to 1 foe. 
Deals heavy Elec damage to all foes. 
Deals severe Elec damage to 1 foe. 
Wind
Deals light Wind damage to 1 foe. 
Deals light Wind damage to all foes. 
Deals medium Wind damage to 1 foe. 
Deals medium Wind damage to all foes. 
Deals heavy Wind damage to 1 foe. 
Deals heavy Wind damage to all foes. 
Deals severe Wind damage to 1 foe. 
Darkness
Darkness: low chance of instant kill, 1 foe. (40% chance) 
Instantly kills foes who are fearful. 
Darkness: low chance of instant kill, all foes. (30% chance) 
Darkness: high chance of instant kill, 1 foe. (60% chance) 
Darkness: high chance of instant kill, all foes. (40% chance) 
Darkness: chance of reducing foes to 1/2 HP. 
Darkness: very high chance of instant kill, all foes. (60% chance) 
Light
Light: low chance of instant kill, 1 foe. (40% chance) 
Light: low chance of instant kill, all foes. (30% chance) 
Light: high chance of instant kill, 1 foe. (60% chance) 
Light: high chance of instant kill, all foes. (40% chance) 
Light: chance of reducing foes to 1/2 HP. 
Light: very high chance of instant kill, all foes. (60% chance) 

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