Gaming Quiz / All Pokemon Abilities

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Can you name the All Pokemon Abilities?

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Score 0/231 Timer 19:00
EffectAbility
Boosts SpAtk when paired with a pokemon with plus
Power is boosted while poisoned
While at full health, user receives halved damage from attacks
Contact damages foes
Opponents that make contact can inflict poison
Items cannot be used
Contact may burn foes
Nullifies all weather
Warns the user about super effective or 1HKO moves
Normal attacks become flying type and get a boost
Boosts defense when hit
Maximizes attack when criticaled
Speed is doubled in sun
Pinch berries are consumed at 50% HP
Prevents stats from being lowered
Heals in rain
Atk is boosted when stats are lowered
Grass attacks are boosted at low health
Can pass an item to an ally
Immune to water attacks, and SpAtk is boosted from them
All attacks will hit
Takes less damage from fire attacks and burns
Boosts special attack when any pokemon faints
Weight is doubled
Speed is doubled in hail
Healed when hit with electric attacks
Prevents critical hits
Reveals the opponent's item on switch in
Fairy attacks are boosted
User is immune to priority attacks
Pulse moves get a boost
Strengthens steel type moves
Poisoned opponents will always receive critical hits
Status moves have increased priority
When user is knocked out, opponent takes damage equal to the user's HP before fainting
User switches out when below 50% HP
Lower chance of being hit by stat-changing moves
Changes forms based on what attack it uses
Speed is doubled in electric terrain
Reflects status moves
Evasion is boosted in sandstorm
Secondary effects have a doubled chance of triggering
Boosts accuracy
Can always flee battle
Heals in rain, takes damage in sun
Lowers wild encounter rate
Opponents making contact may be paralyzed
Changes form in the sunlight
Normal and fighting attacks can hit ghost types
Summons misty terrain
Super effective attacks are weakened
Making contact with opponents can inflict poison
Biting attacks are boosted
Allies take less damage
Steel and poison types can be poisoned
Prevents explosion moves
Changes type to match the held memory
Boosts Atk or SpAtk on switch in
Alerts the user to the strongest move of the opponent
Contact changes foes abilities to _____
Opponent's speed is lowered after making contact
Attacks with secondary effects are boosted, but the secondary effects are removed
Steals the opponents item when the opponent makes contact
Increases attack when opponent is the same gender
Immune to non-super effective hits
Non-Ghost types cannot escape
Cannot be put to sleep
Speed is doubled while not holding an item
Grounded targets cannot escape or switch
May heal allies statuses
Moves that make contact are boosted
All attacks used are normal type
Punch attacks get a boost
Boosts evasion while confused
Summons heavy rain
Ignores defensive abilities
Prevents recoil
EffectAbility
Changes forms with the weather
Boosts speed while statused
Cannot be put to sleep
Immune to sound based attacks
Nullifies all weather
Normal attacks become ice type and get a boost
Summons hail
Immunity to fire attacks, and gains a boost when hit by one
Randomly raises and lowers stats
Rock, ground and steel attacks are boosted in sandstorm
Awakens faster from sleep
This pokemon alway moves last
Defense cannot be lowered
Transforms into the opponent on switch-in
Accuracy cannot be lowered
Defense is boosted when afflicted with status
Super effective hits are weakened
Ignores defensive abilities
Stats cannot be lowered
Cannot flinch
User switches out when below 50% HP
User transforms when below 50% HP, gaining an immunity to status
Protects against residual damage
Halves weight
Immune to grass attacks and gains an attack boost from them
Immune to bomb and ball moves
Flinching boosts speed
Protects against attacks such as taunt or attract
Summons grassy terrain
Allies cannot be hit by friendly spread moves
Being hit with dark attacks boosts attack
Immune to attacks like taunt or attract
Cannot be confused
Summons strong winds
Steals the opponents held item if not holding one
Heals in Hail
Ignores all defensive abilities
Speed is boosted when hit by dark, ghost, or bug attacks
Reverses aura abilities
STAB attacks get a boost
Summons psychic terrain
Moves with under 60 power are boosted
Attacks with recoil are boosted
Stat changes are reversed
Defense is sharply boosted when hit with a water type attack
User changes form when above 25% HP
Bug type attacks are boosted at low health
Steel types cannot escape
Lowers opponents attack on switch in
Summons sun
Heals when poisoned
Attacks hit twice
SpAtk is boosted when stats are lowered
User is drowsing
Randomly heals status conditions
User transforms after knocking out an opponent
Prevents status in sun
Summons Rain
Amplifies stat changes
Cannot be frozen
User takes no damage the first time it is hit
May pick up honey while traveling
Boosts special attack when the user is below 50% HP
Restores a berry after use
Disguises itself as another pokemon
Contact moves no longer make contact
Attacks go through reflect, light screen, and substitutes
Type changes before using attacks to that attack's type
Takes half damage when at full health
Heals status conditions in rain
Cures status upon switching
Ignores the opponents stat changes
User receives less damage from fire type attacks, cannot be burned, and water type attacks are doubled in power
Damage from ice and fire attacks is reduced
The opponent loses 25% of their health when this pokemon is defeated
Changes type according to the plate it holds
Fire type attacks get a boost at low health
EffectAbility
Increases crit ratio
Speed is doubled in sandstorm
Attack is doubled
Stats cannot be lowered
Contact may cause infatuation
Dark attacks get a boost
Multi-hit moves always hit 5 times
User's highest stat increases after knocking out an opponent
Cannot be poisoned
User transforms when below 50% HP, healing 25% HP
Lowers damage taken from contact moves, but raises damage taken from fire moves
Flying attacks have increased priority
Copies the ability of a defeated ally
Immune to ground attacks
Boosts attack after KOing a pokemon
Allies cannot fall asleep
Immune to powder moves
Items cannot be stolen or knocked off
Opponents PP usage doubles
Protects against moves that force pokemon out
Sleeping pokemon take damage
Randomly disables opponents moves
Boosts defense on grassy terrain
Restores HP when eating a berry
Can only move once every other turn
Attack is increased, but accuracy is lowered
When hit with physical attacks, Def is lowered and speed is boosted
Normal attacks become fairy type and get a boost
Becomes the type of the last attack to hit it
Super effective hits are weakened
Attack cannot be lowered
Speed is boosted every turn
Normal type moves become electric type and are strengthened
Boosts SpAtk when paired with a pokemon with minus
Prevents lowering of ally grass type's stats
Immediately copies and uses any dance move used
Evasion is boosted in hail
Boosts ally's special attack
Randomly inflicts paralysis, sleep or poison
Doubles damage against a pokemon that switched in this turn
Copies the opponent's ability
Immune to electric attacks and gets a speed boost from them
Power is boosted in sun, but takes damage every turn
Gets a power boost when moving last
Water attacks are boosted at low health
Summons sandstorm
Attack is doubled
Immune to critical hits
Not very effective attacks are boosted
Can pick up items while traveling
Opponents making contact are damaged
Sound attacks become water type
Summons intense sunlight
Summons electric terrain
Draws in all electric attacks and gets a SpAtk boost
Draining moves damage the user
Halves damage from physical attacks
Changes form at below 50% HP
Attack is boosted when affected by status
Increases wild encounter rates
Atk and SpAtk are halved below 50% HP
Speed is doubled in rain
Heals 33% on switching out
Attack and speed are halved for 5 turns
Opponent cannot eat berries
Contact lowers speed
Healed when hit with water attacks
Critical hits are stronger
Healing moves gain priority
1HKO attacks are survived with 1 HP
Cannot be paralyzed
User is immune to priority attacks
Immune to secondary effects of attacks
Increases accuracy
If afflicted with burn, paralysis, or poison, the opponent gets afflicted with the same condition
Power is boosted when burned
Cannot be burned

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