Gaming Quiz / All Pokemon Abilities

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Can you name the All Pokemon Abilities?

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Score 0/231 Timer 19:00
EffectAbility
Power is boosted in sun, but takes damage every turn
Summons misty terrain
Attack is doubled
User is immune to priority attacks
User is drowsing
Halves weight
Ignores defensive abilities
Can pick up items while traveling
Randomly inflicts paralysis, sleep or poison
Opponent's speed is lowered after making contact
Awakens faster from sleep
User transforms when below 50% HP, healing 25% HP
Draining moves damage the user
Dark attacks get a boost
Changes forms with the weather
Rock, ground and steel attacks are boosted in sandstorm
Cures status upon switching
Attack and speed are halved for 5 turns
Evasion is boosted in sandstorm
Copies the opponent's ability
User receives less damage from fire type attacks, cannot be burned, and water type attacks are doubled in power
Summons sandstorm
Speed is doubled in sandstorm
Boosts SpAtk when paired with a pokemon with plus
Normal attacks become ice type and get a boost
Immune to bomb and ball moves
Boosts accuracy
Poisoned opponents will always receive critical hits
Increases crit ratio
Speed is boosted every turn
Boosts defense on grassy terrain
Changes forms based on what attack it uses
Reveals the opponent's item on switch in
Takes half damage when at full health
Takes less damage from fire attacks and burns
Immediately copies and uses any dance move used
Non-Ghost types cannot escape
Speed is doubled in hail
Restores HP when eating a berry
Heals 33% on switching out
Attack is boosted when affected by status
Becomes the type of the last attack to hit it
Disguises itself as another pokemon
Grounded targets cannot escape or switch
Immune to water attacks, and SpAtk is boosted from them
Transforms into the opponent on switch-in
Halves damage from physical attacks
Opponent cannot eat berries
Immune to electric attacks and gets a speed boost from them
Copies the ability of a defeated ally
Allies cannot fall asleep
User takes no damage the first time it is hit
Punch attacks get a boost
This pokemon alway moves last
Items cannot be used
Cannot be put to sleep
Ignores all defensive abilities
Randomly raises and lowers stats
User changes form when above 25% HP
Maximizes attack when criticaled
Changes type according to the plate it holds
Lowers opponents attack on switch in
Normal and fighting attacks can hit ghost types
Moves with under 60 power are boosted
Stats cannot be lowered
Alerts the user to the strongest move of the opponent
Healing moves gain priority
Contact may cause infatuation
Ignores the opponents stat changes
Cannot be poisoned
Nullifies all weather
Fairy attacks are boosted
Summons psychic terrain
Bug type attacks are boosted at low health
Atk and SpAtk are halved below 50% HP
Steals the opponents item when the opponent makes contact
Lower chance of being hit by stat-changing moves
EffectAbility
Atk is boosted when stats are lowered
Boosts special attack when any pokemon faints
Steel types cannot escape
Summons Rain
Items cannot be stolen or knocked off
Damage from ice and fire attacks is reduced
Allies cannot be hit by friendly spread moves
Heals in rain
Pulse moves get a boost
Increases attack when opponent is the same gender
User switches out when below 50% HP
When hit with physical attacks, Def is lowered and speed is boosted
Boosts defense when hit
Attacks go through reflect, light screen, and substitutes
Immune to critical hits
Boosts Atk or SpAtk on switch in
Heals status conditions in rain
Stats cannot be lowered
Cannot be frozen
Boosts evasion while confused
While at full health, user receives halved damage from attacks
Normal type moves become electric type and are strengthened
Summons sun
Boosts SpAtk when paired with a pokemon with minus
Randomly disables opponents moves
Critical hits are stronger
May pick up honey while traveling
Prevents explosion moves
Doubles damage against a pokemon that switched in this turn
Summons hail
All attacks will hit
Attacks hit twice
Increases wild encounter rates
Strengthens steel type moves
Prevents recoil
Sound attacks become water type
Summons intense sunlight
Type changes before using attacks to that attack's type
Opponents making contact are damaged
Secondary effects have a doubled chance of triggering
Accuracy cannot be lowered
Defense is sharply boosted when hit with a water type attack
May heal allies statuses
Not very effective attacks are boosted
Defense cannot be lowered
Defense is boosted when afflicted with status
Restores a berry after use
Grass attacks are boosted at low health
Prevents status in sun
User switches out when below 50% HP
Heals in Hail
Being hit with dark attacks boosts attack
Status moves have increased priority
Stat changes are reversed
Water attacks are boosted at low health
Attacks with secondary effects are boosted, but the secondary effects are removed
Can pass an item to an ally
Nullifies all weather
Prevents lowering of ally grass type's stats
Gets a power boost when moving last
Immune to grass attacks and gains an attack boost from them
Pinch berries are consumed at 50% HP
Super effective hits are weakened
Changes form at below 50% HP
Immunity to fire attacks, and gains a boost when hit by one
Boosts attack after KOing a pokemon
Flinching boosts speed
Heals in rain, takes damage in sun
Weight is doubled
Speed is doubled while not holding an item
Summons grassy terrain
Steel and poison types can be poisoned
Boosts special attack when the user is below 50% HP
User transforms when below 50% HP, gaining an immunity to status
User's highest stat increases after knocking out an opponent
Changes form in the sunlight
Speed is doubled in sun
EffectAbility
All attacks used are normal type
1HKO attacks are survived with 1 HP
Immune to non-super effective hits
Evasion is boosted in hail
Healed when hit with electric attacks
Draws in all electric attacks and gets a SpAtk boost
Multi-hit moves always hit 5 times
Normal attacks become flying type and get a boost
Protects against attacks such as taunt or attract
Heals when poisoned
Increases accuracy
Sleeping pokemon take damage
Protects against moves that force pokemon out
Can always flee battle
Attack is doubled
Healed when hit with water attacks
Cannot be confused
Protects against residual damage
Reverses aura abilities
Contact moves no longer make contact
Contact lowers speed
Boosts speed while statused
Cannot be paralyzed
Biting attacks are boosted
Super effective hits are weakened
Super effective attacks are weakened
Speed is boosted when hit by dark, ghost, or bug attacks
Summons heavy rain
Opponents that make contact can inflict poison
When user is knocked out, opponent takes damage equal to the user's HP before fainting
Prevents critical hits
Randomly heals status conditions
STAB attacks get a boost
Immune to attacks like taunt or attract
Warns the user about super effective or 1HKO moves
Attack is increased, but accuracy is lowered
Steals the opponents held item if not holding one
User is immune to priority attacks
Ignores defensive abilities
Boosts ally's special attack
Amplifies stat changes
Contact damages foes
Immune to secondary effects of attacks
Can only move once every other turn
Summons strong winds
Moves that make contact are boosted
The opponent loses 25% of their health when this pokemon is defeated
Cannot flinch
Contact may burn foes
Immune to ground attacks
If afflicted with burn, paralysis, or poison, the opponent gets afflicted with the same condition
Reflects status moves
Power is boosted while poisoned
Speed is doubled in rain
Allies take less damage
Power is boosted when burned
Fire type attacks get a boost at low health
Changes type to match the held memory
Attacks with recoil are boosted
Speed is doubled in electric terrain
Lowers damage taken from contact moves, but raises damage taken from fire moves
Making contact with opponents can inflict poison
Opponents making contact may be paralyzed
Immune to sound based attacks
SpAtk is boosted when stats are lowered
Cannot be put to sleep
Contact changes foes abilities to _____
Immune to powder moves
Normal attacks become fairy type and get a boost
Opponents PP usage doubles
Attack cannot be lowered
Prevents stats from being lowered
Flying attacks have increased priority
User transforms after knocking out an opponent
Summons electric terrain
Cannot be burned
Lowers wild encounter rate

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