Gaming Quiz / All Pokemon Abilities

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Can you name the All Pokemon Abilities?

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Lowers opponents attack on switch in
Heals in rain
Steals the opponents item when the opponent makes contact
Immune to powder moves
Boosts defense when hit
Heals when poisoned
Reverses aura abilities
Attack cannot be lowered
Immunity to fire attacks, and gains a boost when hit by one
Super effective hits are weakened
User transforms when below 50% HP, healing 25% HP
Opponents that make contact can inflict poison
Attacks with recoil are boosted
Speed is doubled in electric terrain
Boosts special attack when any pokemon faints
Disguises itself as another pokemon
Boosts Atk or SpAtk on switch in
SpAtk is boosted when stats are lowered
Gets a power boost when moving last
Moves with under 60 power are boosted
Amplifies stat changes
Atk is boosted when stats are lowered
This pokemon alway moves last
Cannot be frozen
User transforms after knocking out an opponent
Boosts special attack when the user is below 50% HP
Immune to water attacks, and SpAtk is boosted from them
When hit with physical attacks, Def is lowered and speed is boosted
Moves that make contact are boosted
Attack is increased, but accuracy is lowered
Draws in all electric attacks and gets a SpAtk boost
If afflicted with burn, paralysis, or poison, the opponent gets afflicted with the same condition
Attacks with secondary effects are boosted, but the secondary effects are removed
Prevents lowering of ally grass type's stats
Prevents critical hits
Immune to secondary effects of attacks
Ignores all defensive abilities
Awakens faster from sleep
Super effective hits are weakened
Transforms into the opponent on switch-in
Changes form at below 50% HP
User switches out when below 50% HP
Ignores the opponents stat changes
Secondary effects have a doubled chance of triggering
Sound attacks become water type
While at full health, user receives halved damage from attacks
Flying attacks have increased priority
Speed is boosted when hit by dark, ghost, or bug attacks
Boosts ally's special attack
Flinching boosts speed
Takes less damage from fire attacks and burns
Summons sandstorm
Cures status upon switching
Strengthens steel type moves
Steals the opponents held item if not holding one
Cannot be put to sleep
Cannot be burned
Maximizes attack when criticaled
Speed is doubled in hail
All attacks will hit
Attacks hit twice
Healed when hit with electric attacks
Attack is boosted when affected by status
Stat changes are reversed
Contact changes foes abilities to _____
Dark attacks get a boost
Contact moves no longer make contact
Being hit with dark attacks boosts attack
Opponents making contact are damaged
Summons Rain
Randomly disables opponents moves
Fire type attacks get a boost at low health
Normal and fighting attacks can hit ghost types
Steel types cannot escape
May heal allies statuses
Immune to attacks like taunt or attract
Immediately copies and uses any dance move used
Prevents status in sun
Cannot be put to sleep
Poisoned opponents will always receive critical hits
Grass attacks are boosted at low health
Summons misty terrain
May pick up honey while traveling
Status moves have increased priority
Summons sun
Restores HP when eating a berry
Atk and SpAtk are halved below 50% HP
Power is boosted when burned
User takes no damage the first time it is hit
Contact lowers speed
Allies cannot be hit by friendly spread moves
The opponent loses 25% of their health when this pokemon is defeated
Can pick up items while traveling
Boosts evasion while confused
Water attacks are boosted at low health
Immune to critical hits
Prevents stats from being lowered
User's highest stat increases after knocking out an opponent
Critical hits are stronger
Reflects status moves
Evasion is boosted in sandstorm
Halves weight
Allies take less damage
Increases attack when opponent is the same gender
Steel and poison types can be poisoned
Immune to ground attacks
Immune to bomb and ball moves
Contact may burn foes
Changes type according to the plate it holds
Contact may cause infatuation
Heals in rain, takes damage in sun
Opponents PP usage doubles
Summons intense sunlight
Attack is doubled
Ignores defensive abilities
Bug type attacks are boosted at low health
Allies cannot fall asleep
Changes forms based on what attack it uses
Doubles damage against a pokemon that switched in this turn
Immune to grass attacks and gains an attack boost from them
Nullifies all weather
Protects against residual damage
Defense is boosted when afflicted with status
Changes form in the sunlight
Protects against attacks such as taunt or attract
Speed is doubled in sandstorm
Accuracy cannot be lowered
Cannot flinch
Summons strong winds
Boosts SpAtk when paired with a pokemon with plus
Pinch berries are consumed at 50% HP
Randomly inflicts paralysis, sleep or poison
Draining moves damage the user
Protects against moves that force pokemon out
Can always flee battle
Not very effective attacks are boosted
Attack is doubled
User receives less damage from fire type attacks, cannot be burned, and water type attacks are doubled in power
Evasion is boosted in hail
Attacks go through reflect, light screen, and substitutes
Speed is doubled in rain
Making contact with opponents can inflict poison
User is immune to priority attacks
Healing moves gain priority
Can only move once every other turn
Lowers damage taken from contact moves, but raises damage taken from fire moves
Speed is boosted every turn
Summons heavy rain
User switches out when below 50% HP
Randomly raises and lowers stats
Summons hail
Boosts accuracy
Healed when hit with water attacks
STAB attacks get a boost
Type changes before using attacks to that attack's type
Damage from ice and fire attacks is reduced
Items cannot be used
Can pass an item to an ally
Prevents explosion moves
Opponents making contact may be paralyzed
Defense cannot be lowered
Boosts SpAtk when paired with a pokemon with minus
Restores a berry after use
Opponent's speed is lowered after making contact
Multi-hit moves always hit 5 times
Changes type to match the held memory
Heals 33% on switching out
Heals status conditions in rain
User is immune to priority attacks
Summons psychic terrain
Cannot be paralyzed
Normal attacks become fairy type and get a boost
Rock, ground and steel attacks are boosted in sandstorm
Increases wild encounter rates
Normal attacks become ice type and get a boost
Reveals the opponent's item on switch in
Grounded targets cannot escape or switch
Normal attacks become flying type and get a boost
Power is boosted in sun, but takes damage every turn
Summons grassy terrain
Speed is doubled while not holding an item
Power is boosted while poisoned
Sleeping pokemon take damage
Becomes the type of the last attack to hit it
User is drowsing
1HKO attacks are survived with 1 HP
Normal type moves become electric type and are strengthened
All attacks used are normal type
Items cannot be stolen or knocked off
When user is knocked out, opponent takes damage equal to the user's HP before fainting
Boosts speed while statused
Halves damage from physical attacks
Biting attacks are boosted
Weight is doubled
Speed is doubled in sun
Stats cannot be lowered
Stats cannot be lowered
Boosts attack after KOing a pokemon
Ignores defensive abilities
Heals in Hail
Cannot be confused
Increases accuracy
User changes form when above 25% HP
Takes half damage when at full health
Cannot be poisoned
Attack and speed are halved for 5 turns
Copies the ability of a defeated ally
Boosts defense on grassy terrain
Nullifies all weather
Defense is sharply boosted when hit with a water type attack
Lowers wild encounter rate
Immune to non-super effective hits
Immune to electric attacks and gets a speed boost from them
Changes forms with the weather
Increases crit ratio
Super effective attacks are weakened
Warns the user about super effective or 1HKO moves
Lower chance of being hit by stat-changing moves
Summons electric terrain
Prevents recoil
Immune to sound based attacks
Contact damages foes
Fairy attacks are boosted
Punch attacks get a boost
Alerts the user to the strongest move of the opponent
Randomly heals status conditions
Non-Ghost types cannot escape
Copies the opponent's ability
User transforms when below 50% HP, gaining an immunity to status
Opponent cannot eat berries
Pulse moves get a boost

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