Gaming Quiz / All Pokemon Abilities

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Can you name the All Pokemon Abilities?

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Score 0/231 Timer 19:00
EffectAbility
Heals in Hail
Maximizes attack when criticaled
Amplifies stat changes
User switches out when below 50% HP
Boosts special attack when the user is below 50% HP
Immediately copies and uses any dance move used
Summons sun
Grass attacks are boosted at low health
Warns the user about super effective or 1HKO moves
Boosts attack after KOing a pokemon
All attacks used are normal type
Changes form at below 50% HP
Changes type according to the plate it holds
Takes half damage when at full health
Protects against residual damage
All attacks will hit
Lowers damage taken from contact moves, but raises damage taken from fire moves
User transforms after knocking out an opponent
Attack is doubled
Heals status conditions in rain
Damage from ice and fire attacks is reduced
Speed is doubled in sandstorm
Multi-hit moves always hit 5 times
Boosts Atk or SpAtk on switch in
Ignores defensive abilities
STAB attacks get a boost
May pick up honey while traveling
User switches out when below 50% HP
May heal allies statuses
Weight is doubled
Healed when hit with electric attacks
Not very effective attacks are boosted
Prevents critical hits
Attack is doubled
Summons psychic terrain
Opponents making contact are damaged
Heals 33% on switching out
Ignores all defensive abilities
Restores a berry after use
Ignores defensive abilities
Moves with under 60 power are boosted
Contact changes foes abilities to _____
Changes forms based on what attack it uses
Pinch berries are consumed at 50% HP
Defense is boosted when afflicted with status
When user is knocked out, opponent takes damage equal to the user's HP before fainting
Prevents explosion moves
Evasion is boosted in hail
Steel types cannot escape
Increases wild encounter rates
Speed is doubled in sun
Cannot be paralyzed
Boosts evasion while confused
Stats cannot be lowered
This pokemon alway moves last
Summons sandstorm
Heals when poisoned
Immunity to fire attacks, and gains a boost when hit by one
Secondary effects have a doubled chance of triggering
1HKO attacks are survived with 1 HP
Contact damages foes
Boosts speed while statused
Healing moves gain priority
Boosts defense on grassy terrain
Attacks hit twice
Cannot be put to sleep
Fairy attacks are boosted
User receives less damage from fire type attacks, cannot be burned, and water type attacks are doubled in power
Power is boosted in sun, but takes damage every turn
Immune to ground attacks
Halves weight
Nullifies all weather
Super effective hits are weakened
Summons misty terrain
Attack and speed are halved for 5 turns
Reveals the opponent's item on switch in
User transforms when below 50% HP, healing 25% HP
EffectAbility
Speed is doubled while not holding an item
Stats cannot be lowered
Gets a power boost when moving last
Immune to attacks like taunt or attract
Defense cannot be lowered
Attacks with secondary effects are boosted, but the secondary effects are removed
Summons heavy rain
Attacks with recoil are boosted
Randomly heals status conditions
Pulse moves get a boost
Immune to bomb and ball moves
Boosts SpAtk when paired with a pokemon with minus
Healed when hit with water attacks
Items cannot be stolen or knocked off
User changes form when above 25% HP
Draining moves damage the user
Cannot be put to sleep
Contact may cause infatuation
Can always flee battle
Items cannot be used
Can only move once every other turn
Alerts the user to the strongest move of the opponent
Randomly disables opponents moves
Punch attacks get a boost
Restores HP when eating a berry
Increases accuracy
Cannot be burned
Dark attacks get a boost
Immune to sound based attacks
Speed is doubled in rain
Ignores the opponents stat changes
Immune to non-super effective hits
Opponents making contact may be paralyzed
Allies cannot fall asleep
Sleeping pokemon take damage
Speed is doubled in electric terrain
Power is boosted while poisoned
Contact moves no longer make contact
Protects against attacks such as taunt or attract
Immune to powder moves
Normal attacks become flying type and get a boost
When hit with physical attacks, Def is lowered and speed is boosted
User's highest stat increases after knocking out an opponent
User is immune to priority attacks
Super effective hits are weakened
User is immune to priority attacks
Moves that make contact are boosted
Non-Ghost types cannot escape
Critical hits are stronger
Randomly inflicts paralysis, sleep or poison
Lowers opponents attack on switch in
Summons grassy terrain
Power is boosted when burned
The opponent loses 25% of their health when this pokemon is defeated
Boosts defense when hit
Protects against moves that force pokemon out
Being hit with dark attacks boosts attack
Transforms into the opponent on switch-in
Cannot be frozen
Flinching boosts speed
While at full health, user receives halved damage from attacks
Summons electric terrain
Increases attack when opponent is the same gender
Stat changes are reversed
Copies the ability of a defeated ally
Attack cannot be lowered
Speed is boosted when hit by dark, ghost, or bug attacks
Cannot be confused
Immune to electric attacks and gets a speed boost from them
Opponent's speed is lowered after making contact
Boosts SpAtk when paired with a pokemon with plus
Changes type to match the held memory
Summons intense sunlight
Speed is doubled in hail
Immune to water attacks, and SpAtk is boosted from them
Grounded targets cannot escape or switch
User transforms when below 50% HP, gaining an immunity to status
EffectAbility
Normal and fighting attacks can hit ghost types
Boosts accuracy
Attack is increased, but accuracy is lowered
Defense is sharply boosted when hit with a water type attack
Doubles damage against a pokemon that switched in this turn
Prevents stats from being lowered
Cannot be poisoned
Accuracy cannot be lowered
Attack is boosted when affected by status
Prevents lowering of ally grass type's stats
Summons hail
Water attacks are boosted at low health
Reflects status moves
Evasion is boosted in sandstorm
Opponent cannot eat berries
Changes form in the sunlight
Prevents status in sun
Boosts special attack when any pokemon faints
Atk and SpAtk are halved below 50% HP
Immune to critical hits
Normal attacks become ice type and get a boost
Steel and poison types can be poisoned
Summons strong winds
If afflicted with burn, paralysis, or poison, the opponent gets afflicted with the same condition
Increases crit ratio
Lower chance of being hit by stat-changing moves
Super effective attacks are weakened
Sound attacks become water type
Cures status upon switching
User takes no damage the first time it is hit
Strengthens steel type moves
Poisoned opponents will always receive critical hits
Opponents that make contact can inflict poison
Heals in rain
Steals the opponents item when the opponent makes contact
Fire type attacks get a boost at low health
Draws in all electric attacks and gets a SpAtk boost
Atk is boosted when stats are lowered
Making contact with opponents can inflict poison
Summons Rain
Speed is boosted every turn
Becomes the type of the last attack to hit it
User is drowsing
Flying attacks have increased priority
Disguises itself as another pokemon
Allies cannot be hit by friendly spread moves
Nullifies all weather
Immune to grass attacks and gains an attack boost from them
Normal type moves become electric type and are strengthened
Reverses aura abilities
Rock, ground and steel attacks are boosted in sandstorm
Biting attacks are boosted
Changes forms with the weather
SpAtk is boosted when stats are lowered
Bug type attacks are boosted at low health
Can pass an item to an ally
Status moves have increased priority
Contact lowers speed
Boosts ally's special attack
Immune to secondary effects of attacks
Attacks go through reflect, light screen, and substitutes
Prevents recoil
Cannot flinch
Opponents PP usage doubles
Allies take less damage
Randomly raises and lowers stats
Can pick up items while traveling
Takes less damage from fire attacks and burns
Steals the opponents held item if not holding one
Normal attacks become fairy type and get a boost
Contact may burn foes
Type changes before using attacks to that attack's type
Copies the opponent's ability
Heals in rain, takes damage in sun
Awakens faster from sleep
Lowers wild encounter rate
Halves damage from physical attacks

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