Gaming Quiz / Path of Exile Keystones

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QUIZ: Can you identify Path of Exile keystone passives from their effect?

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Score 0/25 Timer 05:00
30% Chance to Dodge Spell Damage
Life Leech is applied to Energy Shield instead
50% less Energy Shield Recharge Rate
Your hits can't be Evaded
Never deal Critical Strikes
Life Regeneration is applied to Energy Shield instead
Converts all Evasion Rating to Armour
Dexterity provides no bonus to Evasion Rating
50% of Physical, Cold, and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Cannot Evade enemy Attacks
Cannot be Stunned
Maximum Life becomes 1
Immune to Chaos Damage
Can have up to 1 additional Totem summoned at a time
You can't deal Damage with your Skills yourself
Share Endurance, Frenzy, and Power Charges with nearby party members
All bonuses from an equipped Shield apply to your Minions instead of you
30% More Spell Damage when on Low Life
Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30% of their value
30% less Damage with Hits
40% more Elemental Damage if you've Crit in the past 8 seconds
No Critical Strike Multiplier
Removes all Mana
Spend Life instead of Mana for Skills
Energy Shield protects Mana instead of Life
Spend Energy Shield before Mana for Skill Costs
Life Leeched per Second is doubled
Maximum Life Leech Rate is doubled
Life Regeneration has no effect
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
Projectile Attacks deal up to 50% more Damage to targets at the star of their movement, dealing less Damage to targets as the projectile travels further
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
40% more Chance to Evade Projectile Attacks
20% less Chance to Evade Melee Attacks
30% of Damage is taken from Mana before Life
30% Chance to Dodge Attacks
50% less Armour and Energy Shield, 30% less Chance to Block Spells and Attacks
Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies
50% less Damage with Bleeding
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving

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