flagging while dominated, then building up, then forcing the person you flagged to to flag to you
trying to make your opponent feel bad for attacking you, even though you know that it was the right move for them to do
befriending all your neighbors to create a clusterfuck endgame
unflagging, expanding quickly, then reflagging a higher position to end the game
to kill another player in a single turn with a series of rolls which must include at least one disadvantaged roll
teaming up with others (perhaps via offline clients) to gain an advantage over the other table opponents
making it a top priority to kill someone else, not to win the game
telling someone you flag to them before its possible to flag
joining a conspiracy only so that you can out them all and gain the community's praise
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