Gaming Quiz / Darkest Dungeon: All Trinkets

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Dungeon Length: Exhausting. No Firewood will be provided.

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Score 0/191 Timer 20:00
DescriptionName
+20% Disease Resist, -2 DODGE
+20% Debuff Resist, -2 DODGE
+20% Move Resist, -1 SPD
+20% Stun Resist, -2 DODGE
+20% Blight Resist, -2 DODGE
+20% Bleed Resist, - 2 DODGE
+4 ACC, -1 SPD
+5% PROT
+20% Stun skill chance, -2 DODGE
+10% MAX HP, -1 SPD
+20% Move skill chance, -1 SPD
+4 DODGE, -1 SPD
+1% CRT, -1 SPD
+20% Debuff skill chance, -1 SPD
+20% Blight skill chance, -1 SPD
+20% Bleed Skill chance, -1 SPD
+25% DMG vs. Beast, -2 DODGE
+30% Bleed skill chance, -10% Bleed Resist
-20% Party surprised, -1 SPD
+10% Scouting chance, (First round, -10 SPD)
+5 ACC Ranged skills, -1 SPD
+15% Healing skills
+10% DMG, -4 DODGE
+25% DMG vs. Eldritch, -2 DODGE
+30% Bleed Resist
-100% Food consumed, +10% MAX HP, -4 DODGE
+20% Stun skill chance
+10 DODGE if HP above 75%, -6 DODGE if HP below 50%
+25% DMG vs.Human
+5 ACC, -2 DODGE
+1 SPD
-10% Stress
+4 DODGE, -20% Move Resist
+10% Scouting chance, +10% Trap disarm, -1 SPD
+25% DMG vs. Unholy, -2 DODGE
+5 ACC Melee skills
+15% DMG Melee skils, -4 DODGE
+20% Blight Resist, +20% Bleed Resist, -20% Disease Resist
+30% Stun skill chance (Plague Doctor)
+5 DODGE (Antiquarian)
+1 SPD, -20% Debuff Resist (Houndmaster)
+2 SPD (Bounty Hunter)
+30% Blight Resist, +20% Disease Resist, -2 DODGE (Man at arms)
+5% PROT, -1% CRT (Crusader)
+30% Stun skill chance (Grave Robber)
+4 DODGE, -10% Stun Resist, -10% Move Resist (Man at arms)
-15% Stress (Hellion)
+30% Scouting chance if Torch below 51, +20% Trap Disarm (Houndmaster)
+40% Disease Resist (Plague Doctor)
+4% CRT vs. Eldritch, +20% DMG vs. Eldritch (Occultist)
+8 DODGE, -1 SPD (Occultist)
+10% DMG Ranged skills, -20% Stun Resist (Highwayman)
+30% Healing recieved (Leper)
+4 ACC, +4 DODGE (Jester)
+2 SPD, +20% Move Resist (Grave Robber)
+8 ACC, -5% MAX HP (Plague Doctor)
+2% CRT, +5% Stress, -3% Virtue chance (Highwayman)
+1% CRT (Arbalest/Musketeer)
+30% Move Resist, +20% Move skill chance (Bounty Hunter)
+15% DMG Melee skills, -10% Healing skills (Crusader)
+15% DMG if in position 1, -3% Virtue chance (Leper)
+15% Virtue Chance (Abomination)
+10% MAX HP (Crusader)
+10% Trap Disarm, +4 DODGE, -5% Stress heal (Highwayman)
DescriptionName
+10% Virtue Chance, -5% MAX HP (Vestal)
+30% Blight Resist, +30% Disease Resist, -2 SPD
+25% DMG below 33% HP, +5%CRY below 33% HP, -10% Bleed Resist, -10% Blight Resist
-10% Stress, +4 ACC, -4 DODGE
-15% Stress, +4 DODGE
+5% CRT if Torch below 26, +5 DODGE if Torch below 51, -10% DMG if Torch above 51
-25% Stress if Torch below 26, +15% Virtue chance if Torch below
+30% Blight skill chance, +20% Blight Resist, -10% Bleed Resist
+30% Bleed skill chance, +20% Bleed Resist, -4 DODGE
+15% MAX HP, -6% Death Blow Resist
+40% Move Resist, +10% PROT, -2 SPD
+30% Debuff skill chance, +30% Debuff Resist, -2 DODGE
+30% Move skill chance, +30% Move Resist, -10% Debuff Resist
+20% Scouting chance, -1 SPD
+10 ACC Ranged skills, -2 DODGE
+30% Stun skill chance, +20% Stun Resist, -4 DODGE
+2% CRT if Torch above 75, +5 DODGE if Torch above 75, -2% CRT if Torch below 50, -6 DODGE if Torch below 51
+8 DODGE, -33% Healing recieved
+5% CRT and +5 ACC Melee skills, -20% Move Resist, -10% Debuff Resist
-15% Stress if Torch above 75
+10% Death Blow Resist, +5 DODGE, -1% CRT
+10% Virtue Chance, -10% Stress, -2 SPD
+2 SPD, -20% Move Resist
+10% MAX HP, -10% DMG (Vestal)
+30% Stun skill chance, +30% Blight skill chance (Abomination)
+15% PROT, -1 SPD (Abomination)
+33% Healing skills (Arbalest/Musketeer)
+40% Stun skill chance, -2 DODGE (Crusader)
+8 SPD on First Round, +1 SPD after First Round, -25% Stun skill chance (Vestal)
+15% MAX HP, -10% Stun Resist (Hellion)
+8 ACC, +1% CRT, +10% Stress (Leper)
+8 DODGE, +2 SPD, -6 ACC Ranged skills (Highwayman)
+40% Stun skill chance, -1 SPD (Houndmaster)
+25% MAX HP (Antiquarian)
+20% Stress Healing recieved while camping, +10% Scouting chance (Bounty Hunter)
+40% Blight skill chance, +1 SPD, -2 DODGE (Grave Robber)
+33% Healing recieved (Antiquarian)
+10 ACC Melee skills, +30% Bleed skill chance, +20% DMG Melee skills (Plague Doctor)
+2% CRT (Jester)
+40% Debuff skill chance, +20% Move skill chance, -5% MAX HP (Occultist)
-100% Food consumed, -100% DMG when starving, +5 DODGE
+20% MAX HP, -1 SPD
+15% PROT if Torch below 26, +10 DODGE if Torch below 26, +10% Stress
+8 SPD on First Round, +5% CRT on First Round, -3 SPD after First Round
+15 ACC if in Rank 4, -2 SPD
+15% DMG if Torch above 75, +10 ACC if Torch above 75, +10% Stress
+40% Healing recieved
+20% DMG if Torch below 26, +15 ACC if Torch below 26, +10% Stress
+2 SPD, +8 DODGE, -20% Stun Resist, -20% Move Resist
+15 DODGE if Torch above 75, -20% Stun Resist
+3 SPD, +15% DMG, +15% Stress, -5 ACC, -10% Virtue Chance
+25% DMG in position 1, -3% CRT, -2 SPD
-20% Stress, -6% Death Blow Resist
+5% PROT if Torch above 75, +10 DODGE if Torch above 75, +10% Stress
+20% Stress Heal, -25% Stress if Torch above 75, +15% Stress if Torch below 51 (Jester)
+25% Healing skills, -10% MAX HP (Vestal)
+12 DODGE, -5% DMG (Houndmaster)
+15% DMG, +30% Debuff skill chance, +10% PROT if in position 2, +15% Stress (Vestal)
+3% CRT if in position 1, +33% Healing skills, -10% Blight Resist (Crusader)
+10% DMG, +3 SPD, -10% MAX HP (Abomination)
+15% DMG, +10% Stress (Occultist)
+40% Stun Resist, +30% Blight Resist, +30% Bleed Resist, -10% MAX HP (Leper)
+8 ACC, +2% CRT, -4 DODGE (Arbalest/Musketeer)
+4 SPD (Antiquarian)
DescriptionName
+12 DODGE, +10 ACC Ranged skills, +10% Stress (Grave Robber)
+40% Move Skill Chance, +40% Stun skill chance, -5% DMG (Man at arms)
+4% CRT Melee, +40% Bleed skill chance, -1 SPD (Highwayman)
+40% Blight skill chance (Plague Doctor)
+3% CRT, +10 ACC, +100% Food Consumed (Bounty Hunter)
-25% Stress if Torch above 75 (Hellion)
+25% DMG vs. Eldritch, +30% Bleed Resist, -10% MAX HP
+15% Virtue chance
+40% Debuff Resist, +40% Blight Resist, +40% Bleed Resist, -25% Blight skill chance, -25% Bleed skill chance, -25% Debuff skill chance
+20% Blight Resist, +20% Bleed Resist, +20% Disease Resist
+10% PROT, +15% MAX HP, -15% DMG, +10% Stress
+20% DMG, -3 SPD, +10% Stress
+75% DMG at Death's Door, +9% CRT at Death's Door, +12% Death Blow Resist, -2 DODGE
+12 ACC, +1% CRT, -8 DODGE
-10% Stress, +33% Healing skills, -30% stun skill chance, -3 SPD (Vestal)
+20% DMG (Rank 4), +30% Debuff skill chance, -30% Healing skills, -33% Healing recieved (Arbalest/Musketeer)
+15% Virtue Chance, -20% Stress, +12% Death Blow Resist, -10% Blight Resist, -10% Bleed Resist (Crusader)
+4% CRT if HP below 25%, +15 ACC if Torch below 25%, -10% Debuff Resist, -10% Bleed Resist (Hellion)
+10% PROT in position 4, +50% Healing recieved in position 4, +5 DODGE in position 4 (Man at arms)
+12% Death Blow Resist, -25% Stress if Torch below 26, -10% Virtue chance (Jester)
+50% Healing skills (Antiquarian)
+15% DMG, +30% Bleed Skill, -33% Healing recieved (Houndmaster)
+20% DMG Melee skills, -25% Move skill chance (Bounty Hunter)
+3% CRT, +30% Trap disarm, +20% Scouting Chance, +100% Food consumed, +2 SPD (Graver Robber)
+40% Stun skill chance, +40% Debuff skill chance, +1% CRT, -10% Virtue chance (Occultist)
+15 ACC Ranged skills, +40% Stun skill cance, +20% Blight skill chance, +15% Stress (Plague Doctor)
+3% CRT, +3 SPD, -10% Virtue chance, -33% Healing recieved (Leper)
+20% DMG Ranged skills, +15 ACC Ranged skills, -20% DMG Melee skills, -2% CRT Melee skills (Highwayman)
-25% Stress to Party from skill Transform, -25% Transformation stress (Abomination)
-25% Stress
+2 SPD, +15% DMG, +10% Stress
+15% MAX HP, +8 DODGE, -2 ACC
+13% PROT, +20% Stress
+25% DMG, -10% MAX HP, +20% Stress
+30% Healing skills, +20% Stress
+20% MAX HP, +2 SPD, +8 DODGE, +50% Stress, -10% Virtue chance
+10 ACC, +33% Disease Resist if Torch below 75, +18% Scouting chance if Torch below 50, +16% stress
+5% CRT, +33% Disease Resist if Torch below 75, +18% Scouting chance if Torch below 50, +16% stress
+10 DODGE, +33% Disease Resist if Torch below 75, +18% Scouting chance if Torch below 50, +16% stress
+4 SPD, +33% Disease Resist if Torch below 75, +18% Scouting chance if Torch below 50, +16% stress
+10 ACC, +10% PROT, +10% Stress
+25% Healing recieved, +25% Stress Healing recieved, +10% Stress
+30% Debuff Resist, +30% Blight Resist, +10% Stress
+25% Virtue chance
+15% DMG Ranged skills, +5% CRT Ranged skills, +10% Stress
+15% DMG Melee skills, +5% CRT Melee skills, +10% Stress
+15 DODGE, +10% Stress
+50% Resolve XP, +10% Stress
-20% Chance Party Surprised, +20% Chance Monsters Surprised, +10% Stress
+20 ACC, +10% Stress
+25% Trap Disarm, +25% Scouting chance, +10% Stress
+30% Disease Resist, +30% Bleed Resist, +10% Stress
+15% DMG if Torch above 50, +2 SPD if Torch above 50, +5 DODGE if Torch above 50, +10% Stress
+25% MAX HP, +10% Stress
+15% DMG vs. Marked, +10 ACC vs. Marked, +3% CRT vs. not size 1
+35% Bleed Resist, +15% MAX HP
+35% Stun Resist, +10 DODGE
+35% Move Resist, +20% Healing recieved
+25% Blight skill chance, +25% Blight Resist, +25% Disease Resist
+10 ACC in rank 4, +2 SPD in rank 4, -10% Stress in rank 4
+35% Debuff Resist, -15% Stress
+20% DMG vs. Unholy, +5% CRT against Unholy
+2 SPD, +10% DMG Ranged skills, +2.5% CRT Ranged skills

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