Theory based upon game theory that explains why preemptive strikes occur between 2 groups out of bilateral fear of an immenent attack

American economist & professor of foreign policy, national security, nuclear strategy, & arms control/Nobel Prize in Econ (2005) for using game-theory analysis of conflict

State in non-cooperative game where each player is making the best decision possible, taking into account the decisions of all other players/no player has an incentive to change

The study of mathematical models of conflict and cooperation between intelligent rational decision-makers/also called 'interactive decision theory'

Type of game in which one player's net gains exactly equal the net losses of the other players (i.e. Go (Chinese game) & Chess)

Hungarian (then American) mathematician, physicist, inventor, polymath, & polyglot who was a key figure in development of game theory/wrote The Computer and the Brain

Property of a sequential game where each player knows the strategies chosen by the players who preceded them (i.e. Chess, Go, Mancala)

Game in which the sum of the payoffs to every player are the same for every set of strategies/one player gains only if another loses/can be converted into a zero-sum game

Problem framed by Flood & Dresher/named by Tucker/2 prisoners must decide whether to betray each other or stay silent

American mathematician (Princeton)/Nobel Prize in Econ (1994) for game theory/Abel Prize (2015) for differential eq's work/subject of movie A Beautiful Mind/had schizophrenia

Classic model in game theory where there is competition for a shared resource/side choose conflict or conciliation/also known as 'playing chicken' or 'snowdrift'

Field of study in mathematics that studies the behavior of dynamical systems that are highly sensitive to initial conditions/diverging outcomes make long-term prediction impossible

Effect named by Lorenz from his computer simulation of weather/slight change in initial conditions leads to massive change in outcome/hurricane influenced by flapping of wings

Characteristic timescale on which a dynamical system is chaotic/reflects the limits of the predictability of a system

American mathematician, meteorologist, & pioneer of chaos theory/wrote Deterministic Nonperiodic Flow/introduced 'strange attractor' & 'butterfly effect'

Type of attractor (set of numerical values toward which a system tends to evolve) with a fractal structure used when dynamical system is chaotic/introduced by Lorenz

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