When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack
Generation III
Eliminates the effects of weather
Generation IV
Raises evasion in a hailstorm
Generation III
Prevents the Pokémon from accuracy drops
Generation VI
Protects the Pokémon from ball and bomb attacks
Generation III
Boosts the Pokémon's evasion in a sandstorm
Generation VIII
Bounces back only the stat-lowering effects that the Pokémon receives
Generation IV
The Pokémon may gather Honey after battle
Generation III
Prevents the Pokémon from becoming burned
Generation VII
The Pokémon can poison the target even if it's a Steel or Poison type
Generation IV
The Pokémon draws in all Water-type attacks
Generation IV
The Pokémon only takes damage from attacks
Generation III
Raises resistance to Fire- and Ice-type attacks
Generation VI
Changes Normal-type attacks to Flying-type attacks
Generation VIII
Boosts the Pokémon's Attack stat but only allows the use of the first selected move
Generation III
The Pokémon is protected against OHKO attacks
Generation VIII
Powers up ally Pokémon's Steel-type moves
Generation III
Contact with the Pokémon may burn the foe
Generation VIII
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves
Generation VII
Turns the ground into Grassy Terrain when the Pokémon enters a battle
Generation IV
Changes Pokémon's type to match the held Plate
Generation IV
Reduces a sleeping foe's HP
Generation III
Boosts Special Attack if another Pokémon has Plus
Generation VI
Powers up pulse and aura attacks
Generation IV
Powers up ineffective attacks
Generation VI
Boosts the Special Attack stat when any stat is lowered
Generation III
All status problems are healed upon switching out
Generation VI
The Pokémon summons a fierce wind that eliminates all weather upon entering battle
Generation III
Protects the Pokémon from item theft
Generation VIII
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact
Generation IV
The Pokémon regains HP in a hailstorm
Generation IV
Determines the foe's most powerful attack
Generation V
Damages attacking Pokémon upon contact
Generation VIII
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves
Generation VII
Changes the Pokémon's type to match the memory disc it holds
Generation VII
Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves
Generation VI
Pokémon can pass on its item to an ally
Generation III
Prevents Steel-type Pokémon from escaping
Generation III
The Pokémon summons rain upon entering battle
Generation IV
Powers down super-effective attacks
Generation V
Reflects non-damaging attacks back at foe
Generation III
Changes the Pokémon's type to the foe's last move
Generation VII
Reduces the power of super-effective attacks taken
Generation VII
It's always drowsing and will never wake up. It can attack without waking up
Generation III
Protects the Pokémon from recoil damage
Generation VII
All sound-based moves become Water-type moves
Generation IV
Enables attacks to hit Ghost-type foes
Generation IV
The Pokémon can check the foe's held item
Generation VI
Prevents allies from falling asleep
Generation VI
The Pokémon summons scorching sunlight upon entering battle
Generation VIII
Just being next to the Pokémon powers up moves
Generation III
Prevents the Attack stat from being lowered
Generation VII
Contact with the Pokémon lowers the attacker's Speed stat
Generation VII
Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less
Generation III
Contact with the Pokémon may poison the foe
Generation III
Inflicts damage to the foe on contact
Generation VI
Negates effects of aura Abilities
Generation III
Prevents the Pokémon from falling asleep
Generation V
Increases Attack when poisoned
Generation IV
Powers down super-effective attacks
Generation V
Increases priority of Pokémon's status attacks
Generation III
Prevents the Pokémon from becoming frozen
Generation III
The Pokémon summons a sandstorm upon entering battle
Generation III
Enables sure getaway from wild Pokémon
Generation IV
Encourages the early use of a held Berry
Generation V
Nullifies Ability of opposing Pokémon
Generation IV
Powers up attacks that have recoil damage
Generation V
Nullifies Ability of opposing Pokémon
Generation VIII
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat
Generation VIII
Protects the Pokémon and its ally Pokémon from being poisoned
Generation VII
When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low
Generation VIII
The Pokémon creates a sandstorm when it's hit by an attack
Generation III
Gives full immunity to all sound-based attacks
Generation III
The Pokémon is protected against critical hits
Generation III
Contact may paralyze, poison, or cause sleep
Generation V
Has a chance of curing each adjacent ally of status ailments
Generation VI
Changes Normal-type attacks to Ice-type attacks
Generation IV
Boosts Special Attack but lowers HP in sunshine
Generation III
The Pokémon raises the foe's PP usage
Generation V
Increased Special Attack when burned
Generation VI
The Pokémon summons torrential rain upon entering battle
Generation V
Raises Speed and lowers Defense upon being hit by any move
Generation V
Strengthens attacks with extra effects, but prevents the effect
Generation IX
When the Pokémon's HP falls to 50% or lower, its Attack, Special Attack, and Speed rise by one stage each, while its Defense and Special Defense fall by one stage each
Generation III
Powers up Fire-type attacks if hit by one
Generation VII
Doubles the damage dealt to the target's replacement if the target switches out
Generation VII
The Pokémon's attacks become critical hits if the target is poisoned
Generation IV
Raises Speed each time the Pokémon flinches
Generation VII
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn
Generation III
Restores HP if hit by a Water-type attack
Generation
Ability
Details
Generation III
Prevents the foe from escaping
Generation VII
When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive
Generation VII
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats
Generation IV
Weakens the power of foe's Fire-type attacks
Generation VIII
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat
Generation III
The Pokémon gradually recovers HP in rain
Generation IV
Boosts Speed if there is a status problem
Generation IX
If the Pokémon eats a Berry, it will eat it one more time at the end of the next turn
Generation VII
Doubles the Pokémon's Speed stat on Electric Terrain
Generation VIII
Powers up Electric-type moves
Generation IX
When a Pokémon with this Ability is hit by a move, it becomes charged, boosting the power of the next Electric-type move it uses
Generation IV
All the Pokémon's attacks become Normal-type
Generation V
Halves Attack and Special Attack below 50% HP
Generation VI
Boosts the power of biting attacks
Generation VII
The Pokémon, sensing danger, switches out when its HP becomes half or less
Generation IV
Temporarily halves Attack and Speed
Generation V
Raises Attack one stage upon KOing foe
Generation V
Raises a random stat and lowers another each other
Generation III
The Pokémon's Speed stat is gradually boosted
Generation IV
Increases the frequency of multi-strike attacks
Generation V
Ignores Light Screen, Reflect, and Safeguard
Generation IV
Powers up the Pokémon's weaker attacks
Generation V
Has a chance of protecting against attacks that inflict status ailments
Generation V
Powers up Rock-, Ground-, and Steel-type attacks in a sandstorm
Generation III
Boosts Attack if there is a status problem
Generation IV
Raises Attack if the foe is of the same gender
Generation IV
Raises evasion if the Pokémon is confused
Generation III
Pokémon changes forms with the weather
Generation III
Raises the Pokémon's Attack stat
Generation VIII
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle
Generation VIII
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails
Generation IV
Reduces HP in sunny weather, rain or Water-type attacks restore HP
Generation VIII
Changes the Pokémon's type to the type of the move it's about to use
Generation VII
The Pokémon copies the Ability of a defeated ally
Generation III
Contact with the Pokémon may cause paralysis
Generation III
Negates attacks that force switching out
Generation VIII
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself
Generation VI
Prevents Grass-type allies from having stats lowered
Generation VIII
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle
Generation IV
Powers up attacks if they become critical hits
Generation V
Doubles the Pokémon's weight
Generation III
Inflicts damage on foes using draining attacks
Generation IV
The Pokémon cannot use any held items
Generation VII
The Pokémon cowardly switches out when its HP becomes half or less
Generation VII
Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves
Generation VII
Reduces the amount of damage the Pokémon takes while its HP is full
Generation VII
Boosts the Pokémon's Speed stat in a hailstorm
Generation IV
Powers up attacks of the same type
Generation III
Prevents the Pokémon from becoming confused
Generation V
Pokémon changes forms when below 50% HP
Generation VI
Boosts the Defense stat in Grassy Terrain
Generation VII
Powers up ally Pokémon's special moves
Generation VIII
Ripens Berries and doubles their effect
Generation VIII
Boosts the Pokémon's Defense stat when the Pokémon enters a battle
Generation VIII
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn
Generation III
The Pokémon is protected from flinching
Generation IV
The Pokémon summons a hailstorm upon entering battle
Generation III
Boosts the power of physical attacks
Generation V
Has a chance of Disabling any attack that makes contact
Generation III
Boosts the Pokémon's Speed in sunshine
Generation V
Raises Speed when hit by a Dark-, Ghost-, or Bug-type attack
Generation IV
All attacks on both sides are sure to hit
Generation VIII
Changes the Pokémon's type depending on the terrain
Generation III
Raises the likelihood of meeting wild Pokémon
Generation V
Has a chance of poisoning foe upon contact when attacking
Generation V
Raises Attack two stages upon having any stat lowered
Generation IX
Makes the opposing Pokémon unable to attack using priority moves
Generation V
Contact with this Pokémon spreads its Ability
Generation VIII
Enables the Pokémon to move first occasionally
Generation V
Protects the Pokémon from having its Defense lowered
Generation VI
Pokémon changes forms depending on attack used
Generation VII
Surprises the opposing Pokémon, making it unable to attack using priority moves
Generation IV
Attacks can be used regardless of foe's Abilty
Generation III
Boosts the Attack stat at the cost of accuracy
Generation III
Prevents the Pokémon from becoming poisoned
Generation VIII
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability
Generation VII
Damages the attacker landing the finishing hit by the amount equal to its last HP
Generation III
Prevents combatants from self-destructing
Generation VII
Once per battle, the shroud that covers the Pokémon can protect it from an attack
Generation IV
Raises Attack upon taking a critical hit
Generation VII
Turns the ground into Electric Terrain when the Pokémon enters a battle
Generation III
The Pokémon is protected against critical hits
Generation III
Restores HP if hit by an Electric-type attack
Generation V
Steals attacking Pokémon's held item on contact
Generation VII
Turns the ground into Misty Terrain when the Pokémon enters a battle
Generation VI
Changes Normal-type attacks to Fairy-type attacks
Generation III
Contact with the Pokémon may cause infatuation
Generation IV
Restores HP if the Pokémon is poisoned
Generation III
Prevents the foe from switching
Generation III
Powers up Bug-type attacks when HP is low
Generation III
Gives full immunity to all Ground-type attacks
Generation
Ability
Details
Generation V
Raises Attack when hit by a Dark-type attack
Generation VIII
Boosts the Pokémon's Attack stat when the Pokémon enters a battle
Generation IV
Senses the foe's super-effective attacks
Generation III
Powers up Fire-type attacks when HP is low
Generation V
Takes the appearance of last party member
Generation IV
The Pokémon is prone to wild stat changes
Generation III
Boosts Special Attack if another Pokémon has Minus
Generation IV
Heals status problems if it is raining
Generation IV
The Pokémon moves last in battle
Generation III
Prevents the Pokémon's stats from being lowered
Generation VI
Powers up all Fairy-type attacks
Generation III
The Pokémon can't attack on consecutive turns
Generation VII
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon
Generation VIII
Powers up Dragon-type moves
Generation V
Raises Attack when hit by a Grass-type attack
Generation V
Doubles Speed during a sandstorm
Generation VIII
If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered
Generation III
Prevents the Pokémon's stats from being lowered
Generation III
Boosts Defense if there is a status problem
Generation VII
Gives priority to a healing move
Generation IV
Raises Special Attack or Attack depending on the foe's lower defensive stat
Generation V
Transforms into foe upon entering battle
Generation III
Passes on a burn, poison, or paralysis to the foe
Generation IV
Raises Speed if a held item is used
Generation III
Powers up Grass-type attacks when HP is low
Generation III
The Pokémon is protected from paralysis
Generation III
The Pokémon awakens quickly from sleep
Generation IV
Boosts the power of punching attacks
Generation VI
Halves damage from physical attacks
Generation VII
The Pokémon uses its moves without making contact with the target
Generation III
Prevents the Pokémon from becoming infatuated
Generation IV
Damages the foe landing the finishing hit
Generation III
The Pokémon draws in all Electric-type attacks
Generation III
Only super-effective attacks will hit
Generation IV
Prevents status problems in sunny weather
Generation VII
Turns the ground into Psychic Terrain when the Pokémon enters a battle
Generation III
The Pokémon summons strong sunlight upon entering battle
Generation III
The Pokémon may heal its own status problems
Generation VII
Boosts its Special Attack stat every time a Pokémon faints
Generation VIII
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies
Generation III
The Pokémon's accuracy is boosted
Generation V
Decreases damage inflicted against ally Pokémon
Generation III
The Pokémon copies the foe's Ability
Generation VIII
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon
Generation VII
Powers up Steel-type moves
Generation VII
Powers up moves that are super effective
Generation VI
Foe's Speed is lowered upon making contact with Pokémon
Generation V
Inverts stat modifiers
Generation VI
Protects allies from attacks that disable
Generation VI
Powers up attacks that make direct contact
Generation IV
Powers up party Pokémon during strong sunshine
Generation VIII
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself
Generation V
Protects against damaged incurred from weather
Generation V
Restores any held Berry after it has been consumed
Generation III
Blocks the added effects of attacks taken
Generation VI
Changes attacks to two-strike attacks
Generation VII
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme
Generation VI
Restores HP when Pokémon consumes a held Berry
Generation VIII
The Pokémon is protected by ice scales, which halve the damage taken from special moves
Generation V
Protects against damaging attacks from ally Pokémon
Generation VII
Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful
Generation III
Boosts the Pokémon's Speed in rain
Generation III
The stench may cause the target to flinch
Generation IV
Ignores any change in stats by the foe
Generation VI
Changes Pokémon's type to the type of its attack
Generation VII
Normal-type moves become Electric-type moves. The power of those moves is boosted a little
Generation VII
Boosts the Pokémon's Defense stat sharply when hit by a Water-type move
Generation V
Prevents opposing Pokémon from consuming held Berries
Generation VII
The Pokémon copies the Ability of a defeated ally
Generation VII
When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed
Generation VIII
This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability
Generation VI
Gives user's Flying-type attacks higher priority
Generation III
Boosts the likelihood of added effects appearing
Generation IV
Heightens the critical-hit ratios of attacks
Generation VIII
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves
Generation VII
Boosts the Defense stat when hit by an attack
Generation V
Heals HP when Pokémon switches out
Generation VI
The Pokémon steals the foe's held item when it attacks
Generation IV
Raises Speed if hit by an Electric-type attack
Generation VI
Powers up all Dark-type attacks
Generation V
Strengthens attacks when Pokémon moves last
Generation V
Halves the Pokémon's weight
Generation III
Powers up Water-type attacks when HP is low
Generation V
Increases Pokémon's accuracy
Generation VIII
Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move
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