Gaming Quiz / Pokémon moves from Gen VI

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Can you name the Pokemon moves introduced in generation 6

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Score 0/62 Timer 10:00
Fairy/--Raises the Special Defense of an ally by one stage
Fairy/--Lowers the target's Attack by one stage and has increased priority
Poison/120Deals damage only if user has eaten a berry
Normal/140Hits all adjacent Pokémon
Normal/--Displays the message: 'Congratulations,< player> !'
Normal/--Lowers the target's Special Attack by one stage
Fairy/--Protects the user and allies from status moves
Fairy/80Hits all adjacent targets
Rock/100Has a 50% chance of raising the user's Defense stat by one stage
Fairy/40Is unaffected by modifications to accuracy and evasion
Flying/120Lowers the user's Defense and Special Defense by one stage
Fairy/50Absorbs 75% of damage dealt
Electric/--Lowers the target's Special Attack by two stages
Electric/--Creates terrain that prevents Pokémon from falling asleep and increases damage done by Electric-type moves by 50%
Electric/--Makes the target's move Electric-type for the turn
Fairy/--Prevents all Pokémon from switching out or fleeing
Bug/30If this attack causes the target to faint, the user's Attack is raised by two stages
Fairy/--Raises the Defense of all Grass-type Pokémon in battle by one stage
Fighting/80Deals Fighting- and Flying-type damage
Grass/--Adds the Grass-type to the target
Ice/70Has a 10% chance to freeze the target, and is always super effective against Water-type Pokémon
Fairy/--The user charges on the first turn, then raises their Special Attack, Special Defense, and Speed stat by two stages each on the second turn
Grass/--Creates terrain that restores 1/16 of the HP of Pokémon on the ground at the end of each turn and increases damage done by Grass-type moves by 50%
Normal/--Doubles the amount of prize money earned at the end of the battle
Normal/40Leaves the target with at least 1 HP
Normal/--Has no effect
Dark/100Lowers the user's Defense, is certain to hit, and ignores moves like Protect
Psychic/80Is certain to hit and ignores moves like Protect
Bug/20Does damage at the end of each turn and traps the target
Electric/--For the rest of the turn, all Normal-type moves used become Electric-type
Steel/--Protects the user and lowers the attacker's Attack by two stages if using a move that makes contact
Ground/90Hits all adjacent opponents
Fairy/140User receives recoil damage
Electric/--Raises the Defense and Special Defense of ally Pokémon with the ability Plus or Minus by one stage each
Fighting/Protects the user and all allies from non-status moves
Fairy/--Creates terrain that prevents status conditions and halves damage done by Dragon-type moves
Fairy/95Has a 30% chance of lowering the target's Special Attack by one stage
Fire/65Lowers the target's Special Attack by one stage
Normal/--Lowers the target's Attack and Special Attack by one stage
Electric/20Paralyzes the target
Flying/80Absorbs 75% of damage dealt
Water/110Hits all adjacent opponents
Electric/50Absorbs 50% of damage dealt
Dark/--Lowers the target's Attack and Special Attack by one stage, then the user switches out
Grass/90Hits all adjacent Pokémon
Ghost/90The user becomes semi-invulnerable on the first turn, then attacks on the next turn, regardless of any protecting moves
Normal/--Lowers the target's Attack by one stage
Fairy/90Has a 10% chance of lowering the target's Attack by one stage
Bug/20Has priority; if the target uses a Fire-type move, they take damage
Fighting/40Raises the user's Attack by one stage
Ground/120Hits all adjacent opponents
Ground/--Raises the Attack and Special Attack of all Grass-type Pokémon on field
Grass/--Protects the user and causes the attacker to take damage if using a move that makes contact
Water/110Has a 30% chance of burning the target
Bug/--Lowers the Speed of opposing Pokémon sent out
Ground/90Hits all adjacent opponents, even those in the air
Ground/90Hits all adjacent opponents and prevents them from fleeing or switching out
Dark/--Reverses all of the target's stat changes
Ghost/--Adds the Ghost-type to the target
Poison/--Lowers a poisoned target's Attack, Special Attack, and Speed by one stage
Water/15Hits 2-5 times and has increased priority

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