Gaming Quiz / Dragon Quest/Dragon Warrior Spells

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Can you name the Dragon Quest/Dragon Warrior Spells From the Main Series?

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Fire Spells
Low Level Fire Damage to 1 Group of Enemies (Dragon Quest I-VIII) 
Mid Level Fire Damage to 1 Group of Enemies (Dragon Quest I-VIII) 
High Level Fire Damage to 1 Group of Enemies (Dragon Quest III-VIII) 
Low Level Fire Damage to 1 Enemy (Dragon Quest III-IX) 
Mid Level Fire Damage to 1 Enemy (Dragon Quest III-IX) 
High Level Fire Damage to 1 Enemy (Dragon Quest III-IX) 
Highest Level of Fire Damage to 1 Enemy (Dragon Quest IX) 
Blast/Explosion Spells
Low Level Blast/Explosion Damage to All Enemies (Dragon Quest III-IX) 
Mid Level Blast/Explosion Damage to All Enemies (Dragon Quest III-IX) 
High Level Blast/Explosion Damage to All Enemies (Dragon Quest II-IX) 
Highest Level of Blast/Explosion Damage to All Enemies (Dragon Quest IX) 
Ice Spells
Low Level Ice Damage to 1 Enemy (Dragon Quest III-IX) 
Mid Level Ice Damage to 1 Group of Enemies (Dragon Quest III-IX) 
High Level Ice Damage to All Enemies (Dragon Quest III-IV, VIII-IX) 
~ 100 Points of Ice Damage to Either a Group of Enemies (Dragon Quest III-IV) or All Enemies (Dragon Quest V-IX) 
Wind/Tornado Spells
Low Level Wind/Tornado Damage to 1 Group of Enemies (Dragon Quest II-IX) 
Mid Level Wind/Tornado Damage to 1 Group of Enemies (Dragon Quest III-IX) 
High Level Wind/Tornado Damage to 1 Group of Enemies (Dragon Quest III-IX) 
Highest Level of Wind/Tornado Damage to 1 Group of Enemies (Dragon Quest IX) 
Lightning Spells
~ 80 Points of Lightning Damage to 1 Enemy (Dragon Quest III-IV) or All Enemies (Dragon Quest V-VIII) 
~ 200 Points of Lightning Damage to All Enemies (Dragon Quest III-IV) or 1 Group of Enemies (Dragon Quest V-VIII) 
High Level Lightning Damage to 1 Enemy, Uses 10 MP From All Allies in Doing So (Dragon Quest IV-VII) 
Dark Spells
Low Level Dark Damage to 1 Enemy (Dragon Quest IX) 
Mid Level Dark Damage to 1 Enemy (Dragon Quest IX) 
High Level Dark Damage to 1 Enemy (Dragon Quest IX) 
Highest Level of Dark Damage to 1 Enemy (Dragon Quest IX) 
Debilitating Spells
Attempts to Instantly Kill 1 Enemy (Dragon Quest III-IX) 
Attempts to Instantly Kill 1 Group of Enemies (Dragon Quest II-IX) 
Attempts to Instantly Kill All Enemies (Dragon Quest VI-IX) 
Attempts to Remove 1 Group of Enemies From Battle (Dragon Quest III-VII) 
Attempts to Remove 1 Enemy From Battle (Dragon Quest III, VI-VII) 
Attempts to Put a Group of Enemies to Sleep 
Attempts to Put Either 1 Enemy into a Deep Sleep (Dragon Quest IV) or 1 Group of Enemies into a Deep Sleep (Dragon Quest V-IX) 
Attempts to Confuse 1 Enemy (Dragon Quest III-IX) 
Attempts to Confuse All Enemies (Dragon Quest VIII-IX) 
Attempts to Lower the Accuracy of Physical Attacks By a Group of Enemies (Dragon Quest II-IX) 
Decreases the Attack of 1 Enemy (Dragon Quest IX) 
Decreases the Defense of 1 Enemy (Dragon Quest III-IX) 
Decreases the Defense of 1 Group of Enemies (Dragon Quest II-IX) 
Decreases the Agility of 1 Group of Enemies (Dragon Quest III, VIII-IX) 
Attempts to Prevent 1 Group of Enemies From Casting Spells (Dragon Quest I-IX) 
Decreases the Resistance to Magic For 1 Group of Enemies (Dragon Quest VIII-IX) 
Prevents 1 Enemy From Using Support Spells or Skills (Dragon Quest VII) 
Prevents All Allies and Enemies From Using Support Spells or Skills For 1-2 Turns (Dragon Quest VII) 
Support Spells
Increases the Defense of 1 Ally (Dragon Quest III-IX) 
Increases the Defense of All Allies (Dragon Quest II-IX) 
Increases the Agility of 1 Ally (Dragon Quest IX) 
Increases the Agility of All Allies (Dragon Quest III-IX) 
Doubles the Attack Power of 1 Ally (Dragon Quest III-IX) 
Nullifies Spells Cast By Both Allies and Enemies For 1 Ally (Dragon Quest IV) 
Absorbs MP From Incoming Spells (Dragon Quest V-VIII) 
Reflects Spells That Targets the Caster For 1 Turn (Dragon Quest VII) 
Creates a Shield That Reflects Magic Cast on 1 Ally Back at the User (Dragon Quest III-IX) 
Creates a Shield That Reduces Fire and Ice Damage For 1 Ally (Dragon Quest IX) 
Creates a Shield That Reduces Fire and Ice Damage For All Allies (Dragon Quest III-IX) 
Creates a Shield That Reduces Damage From Enemy Magic For 1 Ally (Dragon Quest IX) 
Creates a Shield That Reduces Damage From Enemy Magic For All Allies (Dragon Quest VI-IX) 
Turns All Allies into Iron For 3 Turns, Allowing For Them to Be Not Harmed, But Also Prevents Them From Taking Any Actions (Dragon Quest III-VIII) 
Transforms the User into One of Their Allies, Gaining Their Abilities (Dragon Quest III) 
Other Spells
The User Tries to Sacrifice His/Her Life to Annihilate All Enemies, Does Not Work on Some Foes (Dragon Quest II-IX) 
Steals MP From 1 Enemy (Dragon Quest III-IX) 
Turns the User into an Uncontrollable Dragon (Dragon Quest III-VI) 
Produces a Random Effect (Good or Bad) in Battle (Dragon Quest II-VIII) 
Uses All of the User's MP to Deal Massive Damage to All Enemies (Dragon Quest VI-IX) 
~ 90 Points of Damage to All Enemies (Dragon Quest VII) 
~ 140 Points of Damage to 1 Group of Enemies (Dragon Quest VII) 
Recovery Magic
Heals 1 Ally For About 30 HP (Dragon Quest I-IX) 
Heals 1 Ally For About 80 HP (Dragon Quest I-IX) 
Heals 1 Ally For At Least 165 HP (Dragon Quest IX) 
Heals All HP For 1 Ally (Dragon Quest II-IX) 
Heals All Allies For About 80 HP (Dragon Quest III-IX) 
Heals All HP For All Allies (Dragon Quest III-IX) 
Removes Poison From 1 Ally (Dragon Quest II-IX) 
Removes Paralysis From All Allies (Dragon Quest III-IX) 
Awakens All Allies From Sleep (Dragon Quest III-IV, IX) 
50% Chance to Revive an Ally at Half HP (Dragon Quest III-IX) 
100% Chance to Revive an Ally at Full HP (Dragon Quest II-IX) 
Caster Sacrifices His/Her Life to Revive All Allies with Max HP (Dragon Quest IV-IX) 
Removes a Curse From 1 Ally (Dragon Quest III, V) 
Transfers MP From Yourself to an Ally (Dragon Quest VIII) 
Field Magic
Return to a Previously Visited Town (Dragon Quest I-IX) 
Teleports You Right Outside of the Dungeon or Cave That You are In (Dragon Quest I-IX) 
Prevents the Party From Taking Damage From Dangerous Floors For a Short While (Dragon Quest II-IX) 
Turns Day into Night and Vice Versa (Dragon Quest III-V) 
Emits a Bright Light Around Your Character, Allowing You to See in Caves (Dragon Quest I) 
Checks For Treasure Chests For the Floor You are On in a Dungeon (Dragon Quest IV, VI-VII) 
Opens Locked Doors (Dragon Quest II-III) 
Keeps Weaker Monsters Away From the Party (Dragon Quest I-IX) 
Allows For You to Check the Contents of a Treasure Chest Before Opening It (Dragon Quest III-VII) 
Turns the Party Invisible For a Short Time (Dragon Quest III) 
Checks For the Current Location of the User (Dragon Quest V-VII) 
Calls For a Battle While on the World Map (Dragon Quest IV-VIII) 

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