Counter target spell. Its controller may draw up to 2 cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
R
Counter target artifact spell
5UU
Affinity for artifacts. Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
G
Counter target instant or Aura spell that targets a permanent you control
GWU
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
U
Choose one - Counter target red spell; or destroy target red permanent
XU
Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard.
1R
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
1UU
Counter target spell.
2U
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U
2U
Counter target spell unless its controller pays 3. Cycling 2U. When you cycle CARDNAME, you may counter target spell unless its controller pays 1.
XU
Counter target spell unless its controller pays X. Scry 2.
1U
Counter target spell that targets one or more creatures. Draw a card.
2UU
Counter target spell. Recover 2UU.
2U
Counter target spell unless its controller pays 4.
3UU
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
UU
Counter target spell.
UB
Counter target noncreature spell. Its controller loses 2 life.
1UUU
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
1U
Choose one - Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
1U or return an Island you control to its owner's hand
Counter target spell unless its controller pays 1.
1U
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend.
3UU
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
2UU
Counter target spell. Look at the top four cards of your library, then put them back in any order.
2UU
Counter target spell. Its controller discards a card.
2UU
Counter target spell. Draw a card.
U
Counter target instant spell.
1U
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
U
Counter target instant or sorcery spell unless its controller pays 1. Draw a card.
XUU or exile a blue card with converted mana cost X from your hand
Counter target spell if its converted mana cost is X.
1UU
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
UUR
Counter up to two target spells.
1UU
Counter target spell. Its controller draws a card. Draw a card.
WUB
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
U
Counter target sorcery spell.
UB
Counter target multicolored spell
XU
Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
U
Counter target spell if it was kicked.
1U
Counter target creature spell.
1U
Domain - Counter target spell unless its controller pays 1 for each basic land type among lands you control.
2U
Counter target creaure spell. Draw a card.
1U
Counter target sorcery spell.
1UU
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
1U
Counter target creature spell.
Cost
Card Name
Card Text
UU, return a creature you control to its owner's hand.
Counter target spell.
3UU
Counter target spell. Flashback 5UU
2U
Counter target spell unless its controller pays 3 1/2
1U
Counter target instant spell.
1U
Counter target red or green spell.
2UU or discard an Island card and another card
Counter target spell.
2UU
Counter target spell. If that spell is countered this way, its controller may put a creature card from his orher hand onto the battlefield.
1UU
Buyback - Discard two cards. Counter target spell.
3UU or pay 1 life and exile a blue card from your hand
Counter target spell.
U
Counter target spell unless its controller pays 1.
2U
Counter target spell unless its controller pays 1. Draw a card at the beginning of the next turn's upkeep.
3U
Counter target nonblue spell.
1U
Counter target blue spell.
1U
Counter target spell unless its controller exiles all cards from his or her graveyard. Draw a card.
R/G
Counter target blue instant spell.
1UU
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
WU
Counter target spell that targets you or a permanent you control. Draw a card.
3U
Counter target spell unless its controller pays 2. Storm.
1U
Counter target Spirit or Arcane spell.
U
Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
WW
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
2UU
Counter target spell. If B was spent to cast CARDNAME, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
U
Counter target spell that targets a creature.
2U
Counter target spell unless its controller pays 2 for each Wizard on the battlefield.
1U
Counter target spell if it shares a color with a creature you control.
2W
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
1U
Counter target spell cast from a graveyard. Draw a card.
2UU
CARDNAME can't be countered by spells or abilities. Counter target spell.
2U
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
XUU
Delve. Counter target spell unless its controller pays X.
1RR
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
UU
Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost.
1U
Counter target spell unless its controller pays 3.
W
Counter target spell unless its controller pays 1.
1U
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
2UU
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
1U
Counter target spell unless its controller pays 2. Cycling 2
1R
Counter target instant or sorcery spell unless its controller has CARDNAME deal 4 damage to him or her.
UU
Counter target instant or sorcery spell. Transmute 1UU
1UU
Counter target creature or sorcery spell.
1U
Counter target noncreature spell.
U
Counter target spell if no mana was spent to cast it.
UR
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
2WU
Counter target spell unless its controller pays 4. You gain 4 life.
2U
Counter target spell unless its controller pays 1 for each card in your hand.
2U
Counter target spell unless its controller pays 1 for each artifact you control.
XWU
Counter target spell unless its controller pays X. You gain X life.
Cost
Card Name
Card Text
4UU
Counter target creature spell. Draw cards equal to that spell's converted mana cost.
0
CARDNAME is blue. Counter target spell. At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.
1UB
Counter target spell unless its controller discards his or her hand. Transmute 1UB
XB
Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
1U
Counter target creature spell.
1U
Kicker 2. Counter target spell if its converted mana cost is 2 or less. If CARDNAME was kicked, counter that spell if its converted mana cost is 4 or less instead.
WUUB
Counter target spell. Its controller loses 3 life and you gain 3 life.
2UU
Counter target spell. You may shufle up to one target card from your graveyard into your library.
R
Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
2UU
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.
W
Counter target spell that targets a permanent you control.
R
Choose one — Counter target blue spell; or destroy target blue permanent.
1U
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
1U
Counter target creature spell.
3(W/U)
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if W was spent to cast CARDNAME. Counter up to one target creature spell if U was spent to cast CARDNAME. (Do both if WU was spent.)
2U
Counter target spell unless its controller pays X, where X is its converted mana cost.
2UU
Counter target spell, then untap up to four lands.
1U
Discard any number of cards. Counter target spell unless its controller pays 3 for each card discarded this way.
1U
Counter target spell unless its controller pays 2 plus an additional 2 for each card named CARDNAME in each graveyard.
2U
Counter target spell unless its controller pays 1. Draw a card.
2U
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.
2UU
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add X to your mana pool, where X is that spell's converted mana cost.
1U
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.
1UB
Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand.
XU
Counter target spell with converted mana cost X.
XU
Buyback 3. Counter target spell with converted mana cost X.
2U
Multikicker 1U. Counter target spell unless its controller pays 2. Draw a card for each time CARDNAME was kicked.
U
Counter target noncreature spell unless its controller pays 2.
U
Counter target spell with converted mana cost 2.
2U
Counter target spell unless its controller pays 1. Cycling 2.
1U
Counter target spell unless its controller pays 1 for each blue permanent you control.
3UUU
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.
3U
Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
3U
Counter target noncreature spell.
1UUR
Counter target spell and CARDNAME deals 3 damage to target creature.
2UU
Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
2WUU
Counter all other spells. Draw a card for each spell countered this way.
XU
Counter target spell unless its controller pays Variable Colorless. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
1U
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
2U
Counter target spell with converted mana cost 4 or less.
2UU or return three Islands you control to their owner's hand
Counter target spell.
3UU
Counter target spell. Basic landcycling 1U
UUB
Counter target spell. Its controller loses 3 life.
2U
Counter target spell. That spell's controller may draw a card.
GUU
Counter target spell, activated ability, or triggered ability.
2U
Counter target creature spell.
1B, pay 3 life
Counter target creature spell.
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Includes only instants that can, in the strictest of terms, counter a spell - thus, spells like Mystic Snake and Mindbreak Trap are omitted. Includes all counterspells from Worldwake and before.
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