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This physical attack with 130BP has a 20% chance to paralyze the target
This move doubles the power of an Electric move used next turn; raises user's Sp. Defense by 1 stage
This attack has a 70% chance to boost the user's Special Attack by 1 stage
This special attack with 80BP has a 30% chance to paralyze the target
This move lowers the target's Special Attack by 2 stages
For 5 turns, grounded Pokemon cannot fall asleep; Electric moves are powered up 50%
Changes the type of the target's move to Electric if the user moves first
This move inflicts more damage the faster the user is than the target
This special attack lowers the target's Speed by 1 stage
The BP of this move doubles if used immediately after Fusion Flare or Blue Flare
This move changes subsequent Normal-Type moves to Electric-Type
This move allows the user to become immune to Ground-Type attacks for 5 turns
This move raises the Defense and Special Defense of allies with Plus/Minus ability
This physical attack always paralyzes the target
This special attack leeches 50% of the damage dealt
This special attack ignores evasion and accuracy modifiers
This physical attack with 65BP has a 30% chance to paralyze the target
This special attack with 110BP has a 30% chance to paralyze the target
This physical attack with 75BP has a 10% chance to paralyze or flinch the target
This physical attack with 75BP has a 10% chance to paralyze the target
This special attack with 40BP has a 10% chance to paralyze the target
This move paralyzes the target
This special attack with 90BP has a 10% chance to paralyze the target
The user attacks, then switches out
The user takes 1/3 of the damage dealt in recoil
The user takes 1/4 of the damage dealt in recoil
This special attack with 120BP also paralyzes the target
This special attack with 195BP is a Pikachu-exclusive Z-Move
This physical attack with 210BP is a Pikachu-exclusive Z-Move
This is the general Electric-Type Z-Move
This physical attack with 100BP changes Normal-Type moves to Electric-Type
This attack is a Raichu-exclusive Z-Move
This physical attack with 80BP can also cause the target to flinch
A move learned by Pikachu in Let's Go that bases its power off of its bond with its trainer
A move that both deals 90BP of damage and always paralyzes the foe
A damage dealing move that always goes first and always results in a critical hit
Every other turn, this attack changes to the Dark-type
If the user attacks before the target, this move is doubled
Toxtricity-exclusive G-Max move; poisons or paralyzes the target
Pikachu-exclusive G-Max move; paralyzes opponents
Electric-type Dynamax move; sets up Electric Terrain
Sound-based move that deals damage to all opponents
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