Gaming Quiz / MTG: Card #001 for each set from Oracle text

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Can you name the card with collector's number 001 for each expansion?

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setcard nameOracle text
ExodusBuyback {3} // Destroy target enchantment.
Urza's SagaAll creatures have protection from black.
Urza's LegacyFlying, protection from artifacts
Sixth EditionEnchant Wall // Enchanted Wall can attack as though it didn't have defender.
Urza's DestinyWhen [THIS] dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Mercadian MasquesDestroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
NemesisIf you control a Plains, you may tap an untapped creature you control rather than pay [THIS]'s mana cost. // Cast [THIS] only during combat. // Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
ProphecyYou may discard a Plains card rather than pay [THIS]'s mana cost. Destroy target artifact or enchantment.
InvasionWhite spells you cast cost {W} more to cast.
PlaneshiftDestroy target enchantment. Draw a card.
Seventh Edition{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Apocalypse{R}: [THIS] gets +1/+0 until end of turn.
Odyssey{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
TormentFlying, first strike
JudgmentFirst strike // When [THIS] enters the battlefield, you gain 1 life for each for each card in your graveyard.
OnslaughtChoose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W}.
LegionsFlying, first strike, vigilance, trample, haste, protection from black and from red
ScourgeDefender, flying // When [THIS] blocks, it becomes a Bird Giant, and it loses defender.
Eighth EditionFlying // When [THIS] enters the battlefield, you gain 3 life.
MirrodinExile target artifact or enchantment.
DarksteelAs long as [THIS] is equipped, it gets +1/+1 and has first strike.
Fifth DawnChoose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2}.
Champions of KamigawaTarget creature you control gains protection from the color of your choice until end of turn. // Splice onto Arcane {W}.
Betrayers of KamigawaLegendary creatures you control get +2/+2.
Saviors of KamigawaChoose one — Tap all Spirits; or tap all non-Spirit creatures.
Ninth EditionFlying // When [THIS] enters the battlefield, you gain 3 life.
Ravnica: City of GuildsWhen [THIS] enters the battlefield, search your library for an Aura card that could enchant it. If [THIS] is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
GuildpactHaunt // When [THIS] enters the battlefield or the creature it haunts dies, destroy target enchantment.
Dissension{W}, Sacrifice [THIS]: Prevent the next 3 damage that would be dealt to target creature or player this turn. // Whenever you cast a multicolored spell, you may return [THIS] from your graveyard to your hand.
ColdsnapFlying, vigilance // {T}: When target creature other than [THIS] dies this turn, return that card to the battlefield under your control.
Time Spiral{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Planar ChaosVanishing 3 // When [THIS] enters the battlefield or leaves the battlefield, you gain 2 life.
Future SightFlash, convoke, flying // When [THIS] enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Tenth EditionFirst strike // When [THIS] enters the battlefield, you gain 1 life for each for each card in your graveyard.
Lorwyn+1: You gain 2 life. // −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. // −6: Put a white Avatar creature token onto the battlefield. It has 'This creature's power and toughness are each equal to your life total.'
MorningtideKithkin spells and Soldier spells you cast cost {1} less to cast.
ShadowmoorWhenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
EventideFlying // When [THIS] dies, exile target permanent.
Shards of AlaraExalted
ConfluxFlying // {1}{G}{U}: Creatures you control gain shroud until end of turn.
Alara RebornExalted // Cascade
Magic 2010+1: You gain 2 life. // −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. // −6: Put a white Avatar creature token onto the battlefield. It has 'This creature's power and toughness are each equal to your life total.'
ZendikarOther Kor creatures you control get +2/+2 for each Equipment attached to [THIS].
WorldwakeFlying // Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than [THIS]. // When [THIS] leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Rise of the EldraziEach player sacrifices all colored permanents he or she controls.
Magic 2011+1: You gain 2 life. // −1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. // −6: Put a white Avatar creature token onto the battlefield. It has 'This creature's power and toughness are each equal to your life total.'
Scars of Mirrodin{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. // {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Mirrodin BesiegedBattle cry
New Phyrexia+4: Target player exiles a card from his or her hand. // −3: Exile target permanent. // −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with [THIS]. Then put those cards onto the battlefield under your control.
Magic 2012Flying // When [THIS] enters the battlefield, another target permanent gains indestructible for as long as you control [THIS].
InnistradFlying, vigilance
Dark AscensionYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Avacyn RestoredFlying // When [THIS] enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Magic 2013+1: Put a +1/+1 counter on up to one target creature. // −3: Target creature gains flying and double strike until end of turn. // −8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
Return to RavnicaFlying // When [THIS] enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. // When [THIS] leaves the battlefield, return the exiled cards to their owners' hands.
GatecrashTarget creature gets +1/+1 and gains flying and first strike until end of turn.
Dragon's MazeBattalion — Whenever [THIS] and at least two other creatures attack, [THIS] gains lifelink until end of turn.
Magic 2014+1: Put a +1/+1 counter on up to one target creature. // −3: Target creature gains flying and double strike until end of turn. // −8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
TherosTarget creature gets +2/+2 until end of turn. Scry 1.
Born of the GodsPrevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, [THIS] deals that much damage to target creature or player.
Journey Into NyxYou have hexproof.
Magic 2015Flying // When [THIS] enters the battlefield, another target permanent gains indestructible for as long as you control [THIS].
Khans of TarkirOutlast {W} // Each creature you control with a +1/+1 counter on it has lifelink.
Fate Reforged+2: [THIS] deals 3 damage to target creature or player. // −X: Exile each permanent with converted mana cost X or less that's one or more colors. // −10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Dragons of TarkirFlying
Magic Origins{2}{W}, {T}: Tap target creature.
Battle for ZendikarWhenever [THIS] attacks, defending player exiles two permanents he or she controls.
Oath of the GatewatchAt the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than [THIS] become copies of that card until end of turn. You may put that card on the bottom of your library.
Shadows over InnistradNontoken creatures you control get +1/+1 and have vigilance.
Eldritch MoonEmerge {6}{B} // When you cast [THIS], target opponent loses 3 life and you gain 3 life.
KaladeshExile target creature you control, then return that card to the battlefield under its owner's control. // Draw a card.
Aether RevoltEnchant creature or Vehicle // As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. // Enchanted creature gets +2/+2 and has flying.
AmonkhetFlying // When [THIS] enters the battlefield, you may exile target nonland permanent an opponent controls until [THIS] leaves the battlefield. // Embalm {5}{W}
Hour of DevastationUntap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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