Gaming Quiz / Pokemon TMs and HMs

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Can you name the Pokemon TMs and HMs (Gen 6)?

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No.NameDescription
TM 01The user sharpens its claws to boost its Attack stat and accuracy.
TM 02The user slashes the target with huge, sharp claws.
TM 03The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM 04The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM 05The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM 06A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM 07The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM 08The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM 09The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM 10A unique attack that varies in type and intensity depending on the Pokémon using it.
TM 11The user intensifies the sun for five turns, powering up Fire-type moves.
TM 12The target is taunted into a rage that allows it to use only attack moves for three turns.
TM 13The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM 14A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM 15The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM 16A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM 17It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM 18The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM 19The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM 20The user creates a protective field that prevents status problems for five turns.
TM 21A full-power attack that grows more powerful the less the user likes its Trainer.
TM 22A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM 23The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM 24A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM 25A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM 26The user sets off an earthquake that strikes those around it.
TM 27A full-power attack that grows more powerful the more the user likes its Trainer.
TM 28The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM 29The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM 30The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM 31The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM 32By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM 33A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM 34It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM 35The target is scorched with an intense blast of fire. It may also leave the target with a burn.
No.NameDescription
TM 36Unsanitary sludge is hurled at the target. It may also poison the target.
TM 37A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM 38The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM 39Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM 40The user confounds the target with speed, then slashes. The attack lands without fail.
TM 41The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM 42An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM 43The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM 44The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM 45If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM 46The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM 47The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM 48The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM 49The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM 50The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM 51The target is hit with wings of steel. It may also raise the user's Defense stat.
TM 52The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM 53The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM 54A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM 55The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM 56The user flings its held item at the target to attack. Its power and effects depend on the item.
TM 57The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM 58The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM 59The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM 60The user suppresses the target and makes its move go last.
TM 61The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM 62The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM 63It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM 64The user explodes to inflict damage on those around it. The user faints upon using this move.
TM 65The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM 66If the user moves after the target, this attack's power will be doubled.
TM 67The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM 68The user charges at the target using every bit of its power. The user must rest on the next turn.
TM 69The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM 70The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
No.NameDescription
TM 71The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM 72After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM 73A weak electric charge is launched at the target. It causes paralysis if it hits.
TM 74The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM 75A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM 76While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM 77The user hypnotizes itself into copying any stat change made by the target.
TM 78The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM 79The user blows a cold breath on the target. This attack always results in a critical hit.
TM 80Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM 81The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM 82The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM 83The target is infested and attacked for four to five turns. The target can't flee during this time.
TM 84The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM 85The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM 86The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM 87The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM 88While it is asleep, the user randomly uses one of the moves it knows.
TM 89After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM 90The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM 91The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM 92The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM 93The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM 94The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM 95The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM 96An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM 97The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM 98Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM 99The user damages opposing Pokémon by emitting a powerful flash.
TM 100The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM 01The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM 02The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM 03It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM 04The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM 05The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

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