Fact | True/False |
FE2: Nosferatu is the only black magic to not drain HP on use | |
FE5: The E rank dark tome Flux is more expensive than C rank Yotsmungand | |
FE10: Bronze weapons first appear in this game | |
FE7: Light Magic has one E, D, C, B, and A rank weapon, and two S rank weapons | |
FE10: Urvan, the SS axe, gives 10 weapon experience | |
FE8: The C rank Dragon Axe is the strongest axe in the game, excluding Garm | |
FE12: The 'Mediocre' staff heals a unit for (user's mag)/2 + 1 | |
FE2: No swords exceed 90 hit | |
FE13: Helswath and Armads are identical, except for Helswath being 1-2 range | |
FE5: There are eight swords in total that have usage restrictions (ie only certain people can use) | |
FE8: The poison sword is D rank, not E rank | |
FE14: All clubs have an innate crit of at least 5 | |
FE7: Ballista give more weapon experience than other bows | |
FE4: Excluding Valflame, Meteor has the highest might of all fire tomes | |
FE12: There exists named lances (eg 'Luke's Lance') for all three starting cavaliers | |
FE14: The 'Chopstick' has higher hit than all other shurikens | |
FE1: The 'Knight Killer' (Horse Slayer) Lance has a higher weapon level than a Silver Lance | |
FE4: The Brave Axe has lower weapon rank requirement than a Silver | |
FE7: Forblaze has higher might than all other anima tomes | |
FE11: Caeda, Minerva and Maria can all use the Aum staff | |
FE10: Breath is the only laguz weapon type to not get stronger as weapon level increases | |
FE11: Aura and Excalibur both weigh 1 | |
FE6: Fimbulvetr is completely unobtainable in the main game | |
FE1: The 'Knight Killer' (Horse Slayer) Lance has a higher weapon level than a Silver Lance | |
FE1: All tomes are 1-2 range | |
FE1: Compared to Bolganone, Thoron has higher might, hit, crit, and durability, and lower weight, but is less expensive | |
FE1: The Devil Axe has the same might as the Gradivus | |
FE1: The barrier staff has the highest weapon level requirement of all staves | |
FE2: The Falchion has a weight of zero, despite having a weight of three in FE1 | |
FE2: The 'Shooting Star' Lance has a crit of 50 | |
FE2: The default (unequipped) bow does not deal effective damage to fliers | |
FE2: Nosferatu is the only black magic to not drain HP on use | |
FE2: No swords exceed 90 hit | |
FE3: If you sell four iron axes, four steel axes, four hand axes, and four devil axes, the total will still not be as much as selling a single silver axe | |
FE3: A steel axe is more powerful than a silver axe | |
FE3: More than half of the staves in the game give exactly 58 experience when used. | |
FE3: Shaver has the highest crit of any tome in the game, with 20 | |
FE3: In book 2, the only obtainable Bolganone outside of secret shops is in Lena's inventory | |
FE4: Both the Barrier and Defense swords are obtained by having dancers visit villages | |
FE4: The Earth Sword is the only sword in the entire game to have less than 50 uses | |
FE4: Excluding Valflame, Meteor has the highest might of all fire tomes | |
FE4: The Brave Axe has lower weapon rank requirement than a Silver | |
FE4: Iron, Steel and Silver lances are all twice as powerful as Iron, Steel and Silver Swords, respectively | |
FE5: The E rank dark tome Flux is more expensive than C rank Yotsmungand | |
FE5: All fire, wind and thunder tomes are worth either 2200 or 3200 | |
FE5: Rapiers exist in this game, but they are not locked to lords | |
FE5: There are eight swords in total that have usage restrictions (ie only certain people can use) | |
FE5: Broken axes have a hit of 0 | |
FE6: All light tomes have at least 75 hit and 5 crit | |
FE6: The Lancereaver has an innate crit of 5 | |
FE6: Fimbulvetr is completely unobtainable in the main game | |
FE6: The only axe to go above 65 hit is Armads | |
FE6: The killer ballista does not actually have any innate crit | |
FE7: Forblaze has higher might than all other anima tomes | |
FE7: Light Magic has one E, D, C, B, and A rank weapon, and two S rank weapons | |
FE7: Axes are the only physical weapon type that has every weapon's durability divisible by 5 | |
FE7: Gespenst, the S rank dark tome, gives more weapon experience per use than other dark tomes | |
FE7: Ballista give more weapon experience than other bows | |
FE8: Monster weapons all have infinite durability | |
FE8: The Silver Lance appears in the game's code twice | |
FE8: Bonewalkers can use the Shamshir, which is usually locked to myrmidons and Eirika | |
FE8: The poison sword is D rank, not E rank | |
FE8: The C rank Dragon Axe is the strongest axe in the game, excluding Garm | |
FE9: Base Thunder, Wind and Fire tomes all possess the same hit and might | |
FE9: The lightest staff, heal, has a weight of 0 | |
FE9: The heaviest knife, stiletto, has the same weight as an iron lance | |
FE9: Every single bow does effective damage to fliers | |
FE9: The venin lance is identical to a slim lance other than the fact it poisons | |
FE10: Bronze weapons first appear in this game | |
FE10: There are no prf lances | |
FE10: Urvan, the SS axe, gives 10 weapon experience | |
FE10: Breath is the only laguz weapon type to not get stronger as weapon level increases | |
FE10: Heal is the only staff to not have a crit bonus | |
FE11: No dragonstone exceeds 50 hit | |
FE11: Barrier gives the least exp of all staves | |
FE11: Caeda, Minerva and Maria can all use the Aum staff | |
FE11: Aura and Excalibur both weigh 1 | |
FE11: No sword has an A rank requirement | |
FE12: The 'Master Sword' does not require max sword rank to use | |
FE12: There exists named lances (eg 'Luke's Lance') for all three starting cavaliers | |
FE12: There are three bows with a brave effect (2x attack) | |
FE12: This game is the first in the series to remove weapon weight | |
FE12: The 'Mediocre' staff heals a unit for (user's mag)/2 + 1 | |
FE13: Dragonstones have twice as much might as beaststones | |
FE13: Only archers and snipers can use 2-3 range bows | |
FE13: Armorslayers and wyrmslayers have identical stats | |
FE13: Excluding the killer axe, Hector's axe has the highest crit of axes | |
FE13: Helswath and Armads are identical, except for Helswath being 1-2 range | |
FE14: All Nohrian staves are either 1 range or 1-7 range | |
FE14: All clubs have an innate crit of at least 5 | |
FE14: Five Nohrian tomes have a might of 1 | |
FE14: The 'Chopstick' has higher hit than all other shurikens | |
FE14: The weapon Takumi uses in the prologue is not the real Fujin Yumi, stats wise | |
TRS: There exists a weapon called 'swordbreaker' which instantly breaks the opponent's sword if they are equipped with one | |
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