Gaming Quiz / Hearthstone The Grand Tournament Cards by Ability

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Can you name the Hearthstone The Grand Tournament Cards by Ability?

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Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Deal 2 damage to a minion and the minions next to it
Inspire: If your hand is empty, deal 2 damage to the enemy hero
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions
Whenever another minion takes damage, destroy it
Inspire: Give your Totems +2 Attack
Your Hero Power gives this weapon +1 attack instead of replacing it
Deal 4-5 damage to ALL minions. Overload: (5)
Battlecry: Copy your opponent's Hero Power
Each time you cast a spell this turn, add a random Hunter card to your hand
Taunt. Battlecry: Give a minion Taunt
Battlecry: If you have a minion with Taunt, gain +1 Durability
Battlecry: Replace your starting Hero Power with a better one
Choose one: Charge; or +1/+1 and Stealth
Battlecry: Add a random spell card to each player's hand
Whenever you target this minion with a spell, gain Divine Shield
Battlecry: The next time you use your Hero Power, it costs (2) less
Battlecry: Deal 1 damage to a random enemy
Inspire: Gain +1 Attack
When this minion attacks the enemy hero, put a Coin in your hand
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
Give you Taunt minions +2/+2
Battlecry: Change all enemy minions' attack to 1
Battlecry: Give a friendly Beast Immune this turn
Battlecry: If you have a Beast, summon a random Beast
Whenever you equip a weapon, give it +1 Attack
3 mana 5/2
Choose one: Deal 2 damage; or Summon two 1/1 Saplings
Transform a minion into a 4/2 Boar with Charge
Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Inspire: Restore 2 Health to your Hero
When you play or discard this, deal 4 damage to a random enemy
Inspire: Ad a 2/2 Squire to your hand
Battlecry: Your opponent's Hero Power costs (5) more next turn
Draw 2 cards. Overload: (2)
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Inspire: summon a random Murloc
Inspire: Gain +2/+2
Charrrrrge. Costs (1) less for each friendly Pirate
Your Silver Hand Recruits have +1 Attack
Destroy all minions except each player's highest Attack minion
Choose a minion. Whenever it attacks, restore 4 health to your hero
5 mana 5/6
Destroy 2 random enemy minions. Discard 2 random cards
2 mana 3/4. Overload: (1)
Battlecry: Joust. If you win, Gain +1 Durability
Give a minion +3 Attack and Divine Shield
Inspire: Deal 4 damage to each hero
Battlecry: If you have at least 4 other minions, deal 4 damage
Battlecry: Give all minions in your hand and deck +1/+1
Battlecry: If you have a minion with Spell Damage, gain +2/+2
1 mana 2/4. Battlecry: Deal 3 damage to this minion
Inspire: Summon a random Legendary Minion
Inspire: Add a random spell to your hand
Battlecry: add a random Paladin card to your hand
Secret: After your hero is attacked, summon a 3/3 Bear with Taunt
Whenever your hero takes damage, this minion takes it instead
Battlecry: Silence a Demon
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Inspire: Gain +1 health
Deal 8 damage to a minion
Whenever you target this minion with a spell, deal 3 damage to a random enemy
Costs (1) less for each time you used your Hero Power this game
7 mana 6/8 Demon
Deathrattle: Add 3 copies of Arcane Missiles to your hand
Restore 5 Health
Inspire: Summon a 3/5 War Kodo
Combo: Deal 1 damage
Battlecry: Gain an empty Mana Crystal. Deathrattle: Destroy one of your Mana Crystals
Also damages the minions next to whomever he attacks
Your minions cost (1)
Combo: Gain +3 attack
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Put a copy of an enemy minion into your hand
Destroy a minion. Add a random minion to your opponent's hand
Inspire: Destroy a random minion for each player
Swap the Attack and Health of all minions
Stealth. Divine Shield
Battlecry: Gain +1/+1 for each friendly Totem
Inspire: Give your hero +2 Attack this turn
Charge. Can't attack heroes
Whenever you discard a card, gain +1/+1
Cards you draw from your Hero Power cost (0)
When you Draw this card, deal 1 damage to all YOUR minions
Battlecry: Summon ANY random Totem
Whenever this minion takes damage, also deal that amount to your hero
Battlecry: Give a friendly minion +2 Attack
Inspire: Summon a 1/1 Silver Hand Recruit
Inspire: Return this minion to your hand
Summon three 1/1 Webspinners
Whenever you summon a Beast, reduce the cost of this card by (1)
Secret: When your turn starts, give your minions +1/+1
1 mana 2/1 Taunt
Battlecry: Joust. If you win, gain Charge
Deal 3 damage. Gain 3 Armor
Battlecry: Deal 4 damage
Whenever you play a card with Battlecry, gain +1/+1
Battlecry: Joust. If you win, restore 7 Health to your hero
Restore 7 Health. Joust. If your win, Restore 14 instead
Give a Demon +3/+3. Give your opponent a Mana Crystal
Battlecry: if you have a Pirate, gain +1/+1
Deathrattle: Joust. If you win, return this to your hand
Battlecry: Restore 4 Health to each hero
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage
7 mana 5/9
Your Hero Power costs (1)
Battlecry: Put one of each Secret from your deck into the battlefield
Inspire: Gain Spell Damage +1
Inspire: Give your other minions +1/+1
Battlecry: Give a friendly Beast +3 Health
Gain 10 Mana Crystals. Discard your hand
At the end of your turn, deal 1 damage to all other minions
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield
Battlecry: Give a friendly Mech +1/+1
6 mana 8/5. 50% Chance to attack the wrong enemy
Battlecry: Joust. If you win, draw the card
Secret: When a friendly minion dies, summon a random minion with the same Cost
You can use your Hero Power any number of times
4 mana 3/5. Whenever a character is healed, gain +2 Attack
Battlecry: Joust. If you win, gain +1/+1
Inspire: Give your weapon +1 Attack
Inspire: Gain Windfury this turn
Whenever you draw a card reduce its cost by (1)
Can't attack. Inspire: Can attack as normal this turn
You can use your Hero Power twice a turn
Divine Shield. Charge
Deathrattle: Summon a Dreadsteed
Your Hero Power deal 1 extra damage
Add 2 random class cards to your hand (from your opponent's class)
4 mana 5/4 Taunt
Battlecry: Joust. If you win, gain Taunt and Divine Shield
4 mana 2/6 Spell Damage +1

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