Gaming Quiz / Hearthstone rares by ability

Random Gaming Quiz

Can you name the Hearthstone rares by ability

Quiz not verified by Sporcle

Forced Order
Also try: Monopoly Pieces
Challenge
Share
Tweet
Embed
Score 0/122 Timer 20:00
AbilityCardMana cost
At the start of your turn, restore 3 health to a damaged character2
Change the health of ALL minions to 12
Your cards and powers that restore health now deal damage instead4
Destroy a friendly minion and deal it's attack damage to all enemy minions4
Summon 3 1/1 silver hand recruits. Equip a 1/4 weapon3
Taunt. Battlecry: gain +1/+1 for each enemy deathrattle minion3
Spell damage +1. Battlecry: draw a card5
Summon two 2/3 spirit wolves with taunt. Overload: 23
Whenever you play a card, gain +1/+13
Whenever you summon a pirate, gain stealth2
Battlecry: deal 1 damage. Combo: deal 2 damage3
Secret: when your opponent casts a spell, counter it3
Deal 5 damage. Restore 5 health to your hero6
Charge. Battlecry: give your opponent a mana crystal3
Stealth7
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.1
Taunt. Deathrattle: deal 2 damage to ALL characters5
At the end of your turn, restore 4 health to your hero2
Spell damage +1. 3/3 mech3
Battlecry: give a friendly mech +4 health5
At the end of your turn, give a random friendly minion +1 attack2
Battlecry: gain +1 health for each card in your hand4
The first minion you play each turn costs 1 less2
Secret: when a minion attacks your hero, destroy it3
Battlecry: if your opponent has 4 or more minions, take control of one at random3
Whenever this minion deals damage, restore that much health to your hero2
Charge. Divine shield6
Add a random minion to your hand. it costs (3) less2
Whenever a secret is played, gain +1/+11
Taunt. Battlecry: gain +1 attack for each other beast you have5
Deal 5 damage. Overload: 23
Deal 2 damage to the enemy hero. Combo: return this to your hand next turn3
Whenever you summon a mech, gain divine shield5
Can't attack 2
At the end of your turn, deal 2 damage to a non-mech minion4
Battlecry: take control of an enemy secret4
If you control a secret et the end of your turn, gain +2/+24
At the end of each player's turn, that player draws until they have 3 cards4
At the end of your turn, give a random friendly minion +1 health1
Whenever you gain armor, give this minion +1 attack5
Battlecry: destroy the minions on either side of this minion and gain their health and attack3
AbilityCardMana cost
Choose one - gain 2 mana crystals; or draw 3 cards5
Destroy any minion damaged by this minion3
Deal 2-3 damage to all enemy minions. Overload: 23
Deal 4 damage. If you have 12 or less health, deal 6 instead4
At the end of your turn, draw a card3
ALL minions cost 1 more2
Deal 2 damage to all enemy minions and freeze them6
Whenever a Murloc is summoned, gain +1 attack1
Choose one - deal 5 damage to a minion; or 2 damage to all enemy minions5
Windfury. Overload: (1). 50% chance to attack the wrong enemy4
After you summon a minion, deal 1 damage to a random enemy2
Battlecry: change an enemy minion's attack to 13
Has +4 attack while your opponent has 6 or more cards in hand3
Shuffle an enemy minion into your opponent's deck6
All minions lose stealth. Destroy all enemy secrets. Draw a card1
Combo deal 2 damage3
Battlecry: give a friendly mech +2/+24
Taunt. Battlecry: destroy one of your mana crystals3
Draw cards until you have as many in hand as your opponent3
Deal 5 damage to a minion and 2 damage to adjacent ones5
Whenever you cast a spell, gain +2 attack for this turn2
Give your hero +4 attack this turn and +4 armor4
Battlecry: draw a card, if it's a minion, transform it into a chicken3
Battlecry: destroy a random enemy minion with 2 or less attack5
Destroy your weapon and deal it's damage to all enemies2
At the end of your turn, give another friendly mech +2/+23
At the end of your turn, deal 1 damage to this minion and summon a 1/1 imp3
Destroy a minion. Restore 3 health to your hero6
Charge. Battlecry: discard two random cards5
Battlecry: if you have a mech, deal 4 damage randomly split among all enemies4
Deathrattle: summon two 2/2 hyenas6
Secret: when a character attacks your hero, instead he attacks another random character2
Battlecry: the next secret you play this tune costs 03
Whenever a minion is healed, gain +2 attack1
Stealth. 50%chance to attack the wrong enemy5
Battlecry: gain 5 armor6
Restore 3 health. If the target is still damaged, summon a lightwarden1
Battlecry: both players draw 2 cards3
Taunt. Divine shield6
At the start of your turn, swap this minion with a random one in your hand 3
Taunt. 0/2 mech0
AbilityCardMana cost
Taunt. Deathrattle: summon a 1/2 slime with taunt5
Whenever this minion takes damage, add a spare part card to your hand6
Double a minion's attack5
Battlecry: give your other mechs +2 attack3
Whenever a friendly minion takes damage, gain +1 armor2
Draw a card and deal damage equal to its cost5
Whenever you cast a spell, summon a 1/1 violet apprentice4
At the start of your turn, deal 2 damage to a random enemy3
Silence all enemy minions. Draw a card4
Whenever a character is healed, deal 1 damage to a random enemy2
Enrage: +5 attack1
After you cast a spell, deal 1 damage to ALL minions2
Battlecry: give adjacent minion +1/+1 and taunt4
Battlecry: silence your other minions4
Whenever you cast a spell, draw a card5
Choose one - deal 2 damage; or silence a minion4
Battlecry: deal 6 damage randomly split between all other characters5
Whenever a minion takes damage, gain +1 attack3
Battlecry: remove 1 durability from your opponent's weapon1
Battlecry: deal 4 damage to HIMSELF3
Battlecry: swap the attack and health of a minion2
Deathrattle: give a random friendly mech +2/+23
Your minion can't be reduced below 1 health this turn. Draw a card2
Battlecry: give all other murlocs +2 health3
Battlecry: deal 2 damage to all minions with deathrattle3
Deathrattle: summon a 4/4 nerubian2
Battlecry: give a friendly minion stealth.4
Deal damage equal to your hero's attack to a minion1
Battlecry: deal 4 damage to a random enemy minion5
Battlecry: give adjacent minions taunt2
Taunt. Deathrattle: your opponent puts a minion from their deck into the battlefield3
Gain control of an enemy minion with 3 or less attack until the end of turn4
Choose one - give each player a mana crystal; or each player draws a card3
if you control a secret at the end of your turn, restore 4 health to your hero3
Deal 2-4 damage to a minion. Summon a 1/1 imp for each damage dealt4
Draw a card. If it's a beast, it costs (4) less2
Taunt. Can't be targeted by spells or hero powers4
Whenever a friendly secret is revealed, gain +1 durability3
Give a minion 'deathrattle: resummon this minion'2
Battlecry: give adjacent minions spell damage +14

You're not logged in!

Compare scores with friends on all Sporcle quizzes.
Sign Up with Email
OR
Log In

You Might Also Like...

Show Comments

Extras

Top Quizzes Today


Score Distribution

Your Account Isn't Verified!

In order to create a playlist on Sporcle, you need to verify the email address you used during registration. Go to your Sporcle Settings to finish the process.