Gaming Quiz / Hearthstone rares by ability

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Can you name the Hearthstone rares by ability

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Score 0/122 Timer 20:00
AbilityCardMana cost
Whenever a minion is healed, gain +2 attack1
Battlecry: give adjacent minions spell damage +14
Battlecry: deal 4 damage to a random enemy minion5
Shuffle an enemy minion into your opponent's deck6
Double a minion's attack5
Deal 4 damage. If you have 12 or less health, deal 6 instead4
Battlecry: change an enemy minion's attack to 13
Give a minion 'deathrattle: resummon this minion'2
Your cards and powers that restore health now deal damage instead4
Destroy your weapon and deal it's damage to all enemies2
At the start of your turn, restore 3 health to a damaged character2
Battlecry: gain 5 armor6
Deal 5 damage. Restore 5 health to your hero6
At the end of your turn, restore 4 health to your hero2
Secret: when a character attacks your hero, instead he attacks another random character2
Battlecry: destroy a random enemy minion with 2 or less attack5
At the end of each player's turn, that player draws until they have 3 cards4
Charge. Battlecry: give your opponent a mana crystal3
Whenever a friendly secret is revealed, gain +1 durability3
Give your hero +4 attack this turn and +4 armor4
Combo deal 2 damage3
Taunt. Deathrattle: summon a 1/2 slime with taunt5
Whenever a secret is played, gain +1/+11
Battlecry: draw a card, if it's a minion, transform it into a chicken3
At the end of your turn, give another friendly mech +2/+23
Deal 2 damage to all enemy minions and freeze them6
Charge. Battlecry: discard two random cards5
Spell damage +1. 3/3 mech3
Battlecry: deal 1 damage. Combo: deal 2 damage3
If you control a secret et the end of your turn, gain +2/+24
Change the health of ALL minions to 12
Whenever you cast a spell, draw a card5
Battlecry: give a friendly mech +2/+24
Whenever you cast a spell, gain +2 attack for this turn2
Whenever you summon a mech, gain divine shield5
Add a random minion to your hand. it costs (3) less2
Whenever a Murloc is summoned, gain +1 attack1
Battlecry: give adjacent minion +1/+1 and taunt4
Enrage: +5 attack1
Deal 2-3 damage to all enemy minions. Overload: 23
Windfury. Overload: (1). 50% chance to attack the wrong enemy4
AbilityCardMana cost
At the start of your turn, swap this minion with a random one in your hand 3
Destroy a friendly minion and deal it's attack damage to all enemy minions4
Can't attack 2
Stealth. 50%chance to attack the wrong enemy5
At the start of your turn, deal 2 damage to a random enemy3
After you summon a minion, deal 1 damage to a random enemy2
Secret: when your opponent casts a spell, counter it3
Battlecry: give a friendly mech +4 health5
Has +4 attack while your opponent has 6 or more cards in hand3
At the end of your turn, give a random friendly minion +1 attack2
Destroy a minion. Restore 3 health to your hero6
Draw a card. If it's a beast, it costs (4) less2
Whenever a minion takes damage, gain +1 attack3
Silence all enemy minions. Draw a card4
Deal damage equal to your hero's attack to a minion1
The first minion you play each turn costs 1 less2
Whenever you gain armor, give this minion +1 attack5
Taunt. 0/2 mech0
Deathrattle: give a random friendly mech +2/+23
All minions lose stealth. Destroy all enemy secrets. Draw a card1
Taunt. Battlecry: gain +1/+1 for each enemy deathrattle minion3
At the end of your turn, give a random friendly minion +1 health1
Battlecry: if you have a mech, deal 4 damage randomly split among all enemies4
Whenever this minion takes damage, add a spare part card to your hand6
Stealth7
Summon 3 1/1 silver hand recruits. Equip a 1/4 weapon3
Destroy any minion damaged by this minion3
Deal 2 damage to the enemy hero. Combo: return this to your hand next turn3
Secret: when a minion attacks your hero, destroy it3
At the end of your turn, deal 1 damage to this minion and summon a 1/1 imp3
Your minion can't be reduced below 1 health this turn. Draw a card2
Deathrattle: summon two 2/2 hyenas6
Battlecry: deal 6 damage randomly split between all other characters5
Whenever you play a card, gain +1/+13
Battlecry: give adjacent minions taunt2
Battlecry: remove 1 durability from your opponent's weapon1
After you cast a spell, deal 1 damage to ALL minions2
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.1
Battlecry: give your other mechs +2 attack3
Whenever you summon a pirate, gain stealth2
Battlecry: gain +1 health for each card in your hand4
AbilityCardMana cost
Summon two 2/3 spirit wolves with taunt. Overload: 23
Deal 5 damage to a minion and 2 damage to adjacent ones5
Battlecry: the next secret you play this tune costs 03
Battlecry: destroy the minions on either side of this minion and gain their health and attack3
Deal 5 damage. Overload: 23
Battlecry: swap the attack and health of a minion2
Battlecry: deal 2 damage to all minions with deathrattle3
Battlecry: if your opponent has 4 or more minions, take control of one at random3
Gain control of an enemy minion with 3 or less attack until the end of turn4
Draw cards until you have as many in hand as your opponent3
Whenever a character is healed, deal 1 damage to a random enemy2
Deathrattle: summon a 4/4 nerubian2
Taunt. Can't be targeted by spells or hero powers4
Deal 2-4 damage to a minion. Summon a 1/1 imp for each damage dealt4
Whenever you cast a spell, summon a 1/1 violet apprentice4
Restore 3 health. If the target is still damaged, summon a lightwarden1
Choose one - gain 2 mana crystals; or draw 3 cards5
Charge. Divine shield6
Choose one - deal 5 damage to a minion; or 2 damage to all enemy minions5
At the end of your turn, draw a card3
if you control a secret at the end of your turn, restore 4 health to your hero3
Taunt. Battlecry: destroy one of your mana crystals3
Choose one - deal 2 damage; or silence a minion4
Draw a card and deal damage equal to its cost5
Battlecry: give a friendly minion stealth.4
Taunt. Deathrattle: deal 2 damage to ALL characters5
Spell damage +1. Battlecry: draw a card5
Taunt. Deathrattle: your opponent puts a minion from their deck into the battlefield3
ALL minions cost 1 more2
Whenever this minion deals damage, restore that much health to your hero2
Choose one - give each player a mana crystal; or each player draws a card3
At the end of your turn, deal 2 damage to a non-mech minion4
Battlecry: take control of an enemy secret4
Battlecry: both players draw 2 cards3
Battlecry: give all other murlocs +2 health3
Battlecry: deal 4 damage to HIMSELF3
Whenever a friendly minion takes damage, gain +1 armor2
Taunt. Divine shield6
Taunt. Battlecry: gain +1 attack for each other beast you have5
Battlecry: silence your other minions4

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