Gaming Quiz / Hearthstone rares by ability

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Can you name the Hearthstone rares by ability

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AbilityCardMana cost
At the start of your turn, restore 3 health to a damaged character2
Change the health of ALL minions to 12
Your cards and powers that restore health now deal damage instead4
Destroy a friendly minion and deal it's attack damage to all enemy minions4
Summon 3 1/1 silver hand recruits. Equip a 1/4 weapon3
Taunt. Battlecry: gain +1/+1 for each enemy deathrattle minion3
Spell damage +1. Battlecry: draw a card5
Summon two 2/3 spirit wolves with taunt. Overload: 23
Whenever you play a card, gain +1/+13
Whenever you summon a pirate, gain stealth2
Battlecry: deal 1 damage. Combo: deal 2 damage3
Secret: when your opponent casts a spell, counter it3
Deal 5 damage. Restore 5 health to your hero6
Charge. Battlecry: give your opponent a mana crystal3
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.1
Taunt. Deathrattle: deal 2 damage to ALL characters5
At the end of your turn, restore 4 health to your hero2
Spell damage +1. 3/3 mech3
Battlecry: give a friendly mech +4 health5
At the end of your turn, give a random friendly minion +1 attack2
Battlecry: gain +1 health for each card in your hand4
The first minion you play each turn costs 1 less2
Secret: when a minion attacks your hero, destroy it3
Battlecry: if your opponent has 4 or more minions, take control of one at random3
Whenever this minion deals damage, restore that much health to your hero2
Charge. Divine shield6
Add a random minion to your hand. it costs (3) less2
Whenever a secret is played, gain +1/+11
Taunt. Battlecry: gain +1 attack for each other beast you have5
Deal 5 damage. Overload: 23
Deal 2 damage to the enemy hero. Combo: return this to your hand next turn3
Whenever you summon a mech, gain divine shield5
Can't attack 2
At the end of your turn, deal 2 damage to a non-mech minion4
Battlecry: take control of an enemy secret4
If you control a secret et the end of your turn, gain +2/+24
At the end of each player's turn, that player draws until they have 3 cards4
At the end of your turn, give a random friendly minion +1 health1
Whenever you gain armor, give this minion +1 attack5
Battlecry: destroy the minions on either side of this minion and gain their health and attack3
AbilityCardMana cost
Choose one - gain 2 mana crystals; or draw 3 cards5
Destroy any minion damaged by this minion3
Deal 2-3 damage to all enemy minions. Overload: 23
Deal 4 damage. If you have 12 or less health, deal 6 instead4
At the end of your turn, draw a card3
ALL minions cost 1 more2
Deal 2 damage to all enemy minions and freeze them6
Whenever a Murloc is summoned, gain +1 attack1
Choose one - deal 5 damage to a minion; or 2 damage to all enemy minions5
Windfury. Overload: (1). 50% chance to attack the wrong enemy4
After you summon a minion, deal 1 damage to a random enemy2
Battlecry: change an enemy minion's attack to 13
Has +4 attack while your opponent has 6 or more cards in hand3
Shuffle an enemy minion into your opponent's deck6
All minions lose stealth. Destroy all enemy secrets. Draw a card1
Combo deal 2 damage3
Battlecry: give a friendly mech +2/+24
Taunt. Battlecry: destroy one of your mana crystals3
Draw cards until you have as many in hand as your opponent3
Deal 5 damage to a minion and 2 damage to adjacent ones5
Whenever you cast a spell, gain +2 attack for this turn2
Give your hero +4 attack this turn and +4 armor4
Battlecry: draw a card, if it's a minion, transform it into a chicken3
Battlecry: destroy a random enemy minion with 2 or less attack5
Destroy your weapon and deal it's damage to all enemies2
At the end of your turn, give another friendly mech +2/+23
At the end of your turn, deal 1 damage to this minion and summon a 1/1 imp3
Destroy a minion. Restore 3 health to your hero6
Charge. Battlecry: discard two random cards5
Battlecry: if you have a mech, deal 4 damage randomly split among all enemies4
Deathrattle: summon two 2/2 hyenas6
Secret: when a character attacks your hero, instead he attacks another random character2
Battlecry: the next secret you play this tune costs 03
Whenever a minion is healed, gain +2 attack1
Stealth. 50%chance to attack the wrong enemy5
Battlecry: gain 5 armor6
Restore 3 health. If the target is still damaged, summon a lightwarden1
Battlecry: both players draw 2 cards3
Taunt. Divine shield6
At the start of your turn, swap this minion with a random one in your hand 3
Taunt. 0/2 mech0
AbilityCardMana cost
Taunt. Deathrattle: summon a 1/2 slime with taunt5
Whenever this minion takes damage, add a spare part card to your hand6
Double a minion's attack5
Battlecry: give your other mechs +2 attack3
Whenever a friendly minion takes damage, gain +1 armor2
Draw a card and deal damage equal to its cost5
Whenever you cast a spell, summon a 1/1 violet apprentice4
At the start of your turn, deal 2 damage to a random enemy3
Silence all enemy minions. Draw a card4
Whenever a character is healed, deal 1 damage to a random enemy2
Enrage: +5 attack1
After you cast a spell, deal 1 damage to ALL minions2
Battlecry: give adjacent minion +1/+1 and taunt4
Battlecry: silence your other minions4
Whenever you cast a spell, draw a card5
Choose one - deal 2 damage; or silence a minion4
Battlecry: deal 6 damage randomly split between all other characters5
Whenever a minion takes damage, gain +1 attack3
Battlecry: remove 1 durability from your opponent's weapon1
Battlecry: deal 4 damage to HIMSELF3
Battlecry: swap the attack and health of a minion2
Deathrattle: give a random friendly mech +2/+23
Your minion can't be reduced below 1 health this turn. Draw a card2
Battlecry: give all other murlocs +2 health3
Battlecry: deal 2 damage to all minions with deathrattle3
Deathrattle: summon a 4/4 nerubian2
Battlecry: give a friendly minion stealth.4
Deal damage equal to your hero's attack to a minion1
Battlecry: deal 4 damage to a random enemy minion5
Battlecry: give adjacent minions taunt2
Taunt. Deathrattle: your opponent puts a minion from their deck into the battlefield3
Gain control of an enemy minion with 3 or less attack until the end of turn4
Choose one - give each player a mana crystal; or each player draws a card3
if you control a secret at the end of your turn, restore 4 health to your hero3
Deal 2-4 damage to a minion. Summon a 1/1 imp for each damage dealt4
Draw a card. If it's a beast, it costs (4) less2
Taunt. Can't be targeted by spells or hero powers4
Whenever a friendly secret is revealed, gain +1 durability3
Give a minion 'deathrattle: resummon this minion'2
Battlecry: give adjacent minions spell damage +14

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