Gaming Quiz / Hearthstone commons by ability

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Can you name the Hearthstone commons by ability

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AbilityCardMana cost
Taunt. Costs (1) less per attack of your weapon 4
Secret: when your opponent plays a minion, reduce its health to 11
Combo: summon a 2/1 defias bandit2
Change a minion's attack to be equal to its health1
Whenever your opponent casts a spell, gain +1 attack2
Draw a card for each damaged friendly character2
Whenever you cast a spell, gain +1 attack1
Deal 3 damage. Overload: (1)1
Stealth. At the end of each turn, give a random friendly minion +1 health1
Deal 2 damage. Combo: deal 4 damage instead2
Windfury. 2/33
Silence a minion, then deal 1 damage to it1
Whenever your hero takes damage on your turn, gain +2/+25
Taunt. 0/41
This minion's attack is always equal to its health4
Stealth. 4/23
Deal 3 damage2
Your minions cost (2) less, but not less than (1)4
Stealth. 2/32
Deal 3 damage to a minion and the enemy hero5
Whenever you play a card with overload, gain +1/+13
Battlecry: restore 4 health to your hero6
Battlecry: deal 3 damage to your hero1
Windfury. 4/56
Battlecry: give a minion -2 attack this turn2
Deal 2 damage to 2 random enemy minions. Overload: (2)1
Deal 3-6 damage. Overload: (1)2
Windfury. 1/4 mech3
Battlecry: gain attack equal to the attack of your weapon2
Choose one - charge; or +2 health and taunt5
Adjacent minions have +1 attack2
Secret: when a friendly minion dies, put 2 copies of it into your hand3
3/4 mech3
Battlecry: restore 8 health to your hero5
Has +2 attack while you have a mech1
Destroy all minions and summon 2/2 treats to replace them4
Taunt. Enrage: +3 attack3
Battlecry: summon a 2/2 squire5
Windfury. 3/2 mech2
Deathrattle: draw a card2
Secret: when your opponent plays a minion, deal 4 damage to it2
Your minions cost (3) more5
Force an enemy minion to deal its damage to the minions next to it2
Windfury. Overload: (2)1
Divine shield. 7/7 mech8
Give a friendly minion +4/+4 until the end of turn. Then, it dies. Horribly1
AbilityCardMana cost
Enrage: windfury and +1 attack3
Deal 4 damage to a random enemy minion2
Restore 4 health to your hero and gain +2 attack this turn2
Overload: (1)2
Freeze a minion and the minions next to it, and deal 1 damage to them4
Can't be targeted by spells or hero powers. 3/22
Whenever a minion dies, gain +1 attack3
Deathrattle: summon a random 2-cost minion4
Battlecry: give a friendly minion divine shield2
Battlecry: equip a 2/2 weapon4
Silence a minion0
Deathratlle: deal 2 damage to all minions2
Battlecry: if you have a mech, gain +1/+1 and add a spare part card to your hand3
Choose a minion. Whenever it attacks, draw a card1
Battlecry: return a friendly minion from the battlefield to your hand. 3/22
Battlecry: freeze a character6
Taunt. 1/74
Secret: when an enemy minion attacks, return it to its owner's hand and it costs (2) more2
Give a damaged minion +3/+32
Stealth. 5/55
Battlecry: silence a minion. 2/12
Choose one - give your minions +1/+1; or summon a 3/2 panther2
For each enemy minion, summon a 1/1 hound with charge3
Deal 2 damage to a minion. If it survives, draw a card2
Deathrattle: deal 2 damage to the enemy hero1
Secret: when your opponent plays a minion, summon a copy of it3
1/1 no additional abilities0
Stealth. 2/11
Whenever one of your minions dies, draw a card4
Battlecry: deal 1 damage to a minion and give it +2 attack2
Battlecry: return a friendly minion from the battlefield into your hand. 5/44
Taunt. Choose one - +1 attack; or +1 health2
Put 2 random demons from your deck into your hand3
Battlecry: deal 3 damage randomly split between all other characters2
Your mechs cost (1) less2
3/2 murloc2
Enrage: +3 attack2
Choose one - deal 3 damage to a minion; or 1 damage and draw a card2
Divine shield. 3/34
Battlecry: give a minion +2 attack this turn. 4/44
Give a minion +2/+4 and spell damage +13
Freeze a character. If it was already frozen. Deal 4 damage instead1
Deal 2 damage to a minion. If it's a friendly demon, give it +2/+2 instead2
Whenever you summon a pirate, deal 2 damage to a random enemy2
Your spells cost (1) less2
Whenever this minion takes damage, draw a card3
AbilityCardMana cost
Has charge while you have a weapon equipped1
Secret: when your hero takes damage, deal that much damage to the enemy hero1
Copy 2 cards from your opponent's deck and put them into your hand3
Deathrattle: summon a 2/1 damaged golem3
Battlecry: restore 3 health3
7/4 pirate5
Secret: when your hero is attacked, gain 8 armor3
Enrage: +1 attack1
Battlecry: give a random friendly minion +1 attack2
Deathrattle: give each player a spare part4
Secret: when one of your minions dies, return it to life with 1 health1
Deathrattle: add a random beast card to your hand1
Battlecry: give your weapon +1 attack2
Freeze any character damaged by this minion2
Whenever a friendly beast dies, gain +2/+12
5/4 beast4
Charge. Taunt.3
Battlecry: if you have a beast, transform this minion into a 7/75
Destroy a random enemy minion3
Return a friendly minion to your hand. It costs (2) less0
Windfury. 1/11
Enrage: your weapon has +2 attack5
Divine shield. 2/2 mech2
Deathrattle: add a spare part card to your hand1
Deal 1 damage to a minion and give it +2 attack0
Restore 4 health to all minions0
Taunt. Divine shield.2
Battlecry: silence a minion. 4/34
Secret: when one of your minions dies, give a random friendly minion +3/+21
50% chance to attack the wrong enemy. 4/2 weapon3
Divine shield. 1/11
50% chance to attack the wrong enemy. 4/4 minion3
Battlecry: give a minion +2 attack this turn. 2/11
Give a minion +2 attack. Combo: +4 attack instead1
Divine shield. 3/13
Give your weapon +3 attack. Combo: Give a random friendly minion +3 attack4
Secret: when your hero is attacked, deal 2 damage to all enemies2
Secret: when an enemy attacks, summon a 2/1 defender as the new target1
Taunt. 3/65
At the start of each turn, gain +1 attack2
Destroy a minion. Your opponent draws 2 cards1
Give your minions stealth until your next turn1
Whenever your opponent casts a spell, gain +2 attack4
Give your minions 'Deathrattle: summon a 2/2 treant.'4
Battlecry: give a friendly minion +3 health6

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