Gaming Quiz / Hearthstone commons by ability

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Can you name the Hearthstone commons by ability

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Score 0/137 Timer 20:00
AbilityCardMana cost
Combo: summon a 2/1 defias bandit2
Taunt. 0/41
Battlecry: silence a minion. 2/12
Secret: when your opponent plays a minion, reduce its health to 11
Give your minions stealth until your next turn1
Windfury. Overload: (2)1
Deathrattle: add a random beast card to your hand1
Deathratlle: deal 2 damage to all minions2
Charge. Taunt.3
Battlecry: restore 3 health3
5/4 beast4
This minion's attack is always equal to its health4
At the start of each turn, gain +1 attack2
Battlecry: summon a 2/2 squire5
Divine shield. 1/11
Deathrattle: summon a 2/1 damaged golem3
Silence a minion0
Battlecry: restore 4 health to your hero6
Give a damaged minion +3/+32
Destroy all minions and summon 2/2 treats to replace them4
Restore 4 health to all minions0
Secret: when a friendly minion dies, put 2 copies of it into your hand3
Adjacent minions have +1 attack2
3/4 mech3
1/1 no additional abilities0
Battlecry: give a minion -2 attack this turn2
Deathrattle: give each player a spare part4
Windfury. 2/33
Windfury. 3/2 mech2
Whenever a friendly beast dies, gain +2/+12
Has charge while you have a weapon equipped1
Windfury. 1/11
Restore 4 health to your hero and gain +2 attack this turn2
Put 2 random demons from your deck into your hand3
Divine shield. 7/7 mech8
Whenever one of your minions dies, draw a card4
Your minions cost (3) more5
Secret: when your hero is attacked, gain 8 armor3
Battlecry: if you have a mech, gain +1/+1 and add a spare part card to your hand3
Stealth. 5/55
Battlecry: freeze a character6
Freeze a minion and the minions next to it, and deal 1 damage to them4
Secret: when an enemy minion attacks, return it to its owner's hand and it costs (2) more2
Windfury. 1/4 mech3
Deal 2 damage. Combo: deal 4 damage instead2
7/4 pirate5
AbilityCardMana cost
Has +2 attack while you have a mech1
Enrage: your weapon has +2 attack5
Battlecry: deal 1 damage to a minion and give it +2 attack2
Choose one - charge; or +2 health and taunt5
Deathrattle: draw a card2
Choose one - give your minions +1/+1; or summon a 3/2 panther2
Battlecry: restore 8 health to your hero5
Deal 3 damage2
Battlecry: return a friendly minion from the battlefield to your hand. 3/22
Give a minion +2 attack. Combo: +4 attack instead1
Deal 4 damage to a random enemy minion2
Taunt. 1/74
Can't be targeted by spells or hero powers. 3/22
Whenever your hero takes damage on your turn, gain +2/+25
Divine shield. 3/34
Force an enemy minion to deal its damage to the minions next to it2
Secret: when one of your minions dies, return it to life with 1 health1
Battlecry: give a friendly minion +3 health6
50% chance to attack the wrong enemy. 4/2 weapon3
Overload: (1)2
Whenever your opponent casts a spell, gain +2 attack4
3/2 murloc2
Secret: when your opponent plays a minion, deal 4 damage to it2
Choose a minion. Whenever it attacks, draw a card1
Whenever you play a card with overload, gain +1/+13
Enrage: +3 attack2
Stealth. At the end of each turn, give a random friendly minion +1 health1
Stealth. 4/23
Taunt. Divine shield.2
Deathrattle: summon a random 2-cost minion4
Draw a card for each damaged friendly character2
Deathrattle: deal 2 damage to the enemy hero1
Stealth. 2/11
Deal 3-6 damage. Overload: (1)2
Battlecry: deal 3 damage randomly split between all other characters2
Battlecry: give a minion +2 attack this turn. 4/44
Whenever you cast a spell, gain +1 attack1
Windfury. 4/56
Your mechs cost (1) less2
Divine shield. 2/2 mech2
Freeze any character damaged by this minion2
Whenever your opponent casts a spell, gain +1 attack2
Whenever you summon a pirate, deal 2 damage to a random enemy2
Deal 1 damage to a minion and give it +2 attack0
Battlecry: give a minion +2 attack this turn. 2/11
Enrage: windfury and +1 attack3
AbilityCardMana cost
Return a friendly minion to your hand. It costs (2) less0
Deal 3 damage to a minion and the enemy hero5
Whenever a minion dies, gain +1 attack3
Destroy a random enemy minion3
Your minions cost (2) less, but not less than (1)4
Deal 3 damage. Overload: (1)1
Deal 2 damage to a minion. If it's a friendly demon, give it +2/+2 instead2
Secret: when your hero takes damage, deal that much damage to the enemy hero1
Battlecry: gain attack equal to the attack of your weapon2
Battlecry: return a friendly minion from the battlefield into your hand. 5/44
Deal 2 damage to 2 random enemy minions. Overload: (2)1
Battlecry: deal 3 damage to your hero1
Freeze a character. If it was already frozen. Deal 4 damage instead1
Divine shield. 3/13
50% chance to attack the wrong enemy. 4/4 minion3
Battlecry: give your weapon +1 attack2
Battlecry: if you have a beast, transform this minion into a 7/75
Deal 2 damage to a minion. If it survives, draw a card2
Stealth. 2/32
Copy 2 cards from your opponent's deck and put them into your hand3
Destroy a minion. Your opponent draws 2 cards1
Choose one - deal 3 damage to a minion; or 1 damage and draw a card2
Your spells cost (1) less2
Give your minions 'Deathrattle: summon a 2/2 treant.'4
Taunt. Choose one - +1 attack; or +1 health2
Give a minion +2/+4 and spell damage +13
Whenever this minion takes damage, draw a card3
Battlecry: equip a 2/2 weapon4
Battlecry: give a friendly minion divine shield2
Enrage: +1 attack1
Secret: when your hero is attacked, deal 2 damage to all enemies2
Change a minion's attack to be equal to its health1
Secret: when an enemy attacks, summon a 2/1 defender as the new target1
Give a friendly minion +4/+4 until the end of turn. Then, it dies. Horribly1
Taunt. Enrage: +3 attack3
Silence a minion, then deal 1 damage to it1
Battlecry: give a random friendly minion +1 attack2
Battlecry: silence a minion. 4/34
Give your weapon +3 attack. Combo: Give a random friendly minion +3 attack4
Secret: when one of your minions dies, give a random friendly minion +3/+21
Taunt. 3/65
Taunt. Costs (1) less per attack of your weapon 4
For each enemy minion, summon a 1/1 hound with charge3
Secret: when your opponent plays a minion, summon a copy of it3
Deathrattle: add a spare part card to your hand1

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