Aspect | Present in |
The game makers use collars the players are forced to wear to track their movements and spy on them | |
As the game progresses, the players are given a recount of who has been killed at certain times of day | |
The story begins with a narrative of considerable length about the protagonist's everyday life | |
The story takes place in an alternate, totalitarian version of a real-world country | |
The main characters are assisted by an older mentor who had previously survived a game such as they find themselves in | |
The game's supervisor is killed because of his failure to ensure there is only one winner | |
The game appears to take place in a natural environment, but the game makers use advanced technology to manipulate the elements | |
One of the male players spends time looking for two female players he has affections for, ending up finding them just before their death | |
Lingering around the game's starting point at the wrong time will result in the death of the players | |
Nearly the entirety of the game is given heavy media coverage, with the nation's populace watching | |
The main character has someone back home they have feelings for. | |
It is common for the most dangerous players to remain gathered at the game's starting point, which is filled with supplies | |
Each of the players' exploits and deaths is narrated and described with some degree of detail | |
Some of the players get together and conspire to make a bomb to use against the game supervisors | |
The main characters are a young man and woman with a shared history, one of whom has long held a crush on the other | |
The story takes place in an alternate, totalitarian version of a real-world country | |
The game appears to take place in a natural environment, but the game makers use advanced technology to manipulate the elements | |
There is at least one boy and girl who have zero qualms about killing and are dead-set on winning | |
The last survivor outside the heroes' group is a particularly psychotic boy, whom the heroes kill in a climactic confrontation | |
The players of the game consist of an even number of school-age boys and girls | |
At least one of the players is killed before the game officially begins | |
As the game starts, the players are gathered at a central point where they can obtain backpacks with supplies, and weapons | |
Lingering around the game's starting point at the wrong time will result in the death of the players | |
It is common for the most dangerous players to remain gathered at the game's starting point, which is filled with supplies | |
As the game progresses, the players are given a recount of who has been killed at certain times of day | |
The main characters are a young man and woman with a shared history, one of whom has long held a crush on the other | |
The main characters are assisted by an older mentor who had previously survived a game such as they find themselves in | |
During the last part of the game, one of the female players dies from eating poisonous food that was meant to be eaten by the male main character | |
The arena in which the game takes place has buildings and other structures as well as wilderness | |
The main character has someone back home they have feelings for. | |
When some of the characters become separated, they use a previously discussed tactic of lighting fires and using a bird call to get back together | |
The game's supervisor is killed because of his failure to ensure there is only one winner | |
There are people who actually enjoy the killing in the games, and even some who volunteer to guarantee they'll participate | |
The game makers use collars the players are forced to wear to track their movements and spy on them | |
The players of the game are taken from their regular lives without any warning and forced to participate in it | |
Some of the players get together and conspire to make a bomb to use against the game supervisors | |
One of the male players spends time looking for two female players he has affections for, ending up finding them just before their death | |
Each of the players' exploits and deaths is narrated and described with some degree of detail | |
Two players try to call out to the others to join up and work against their captors, but end up killed by one of the most dangerous players | |
The players are treated to a few days of training and luxury before the game begins | |
The players can get sponsors who can help them by sending them supplies over the course of the game | |
Nearly the entirety of the game is given heavy media coverage, with the nation's populace watching | |
The story begins with a narrative of considerable length about the protagonist's everyday life | |
The story ends with the two main characters returning to their home, expected to engage in normal lives once more | |
Some of the most dangerous players team up at the start, despite knowing they will have to kill each other later | |