Gaming Quiz / Pokemon Damage Move Variations

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Can you name the Pokemon Damage Move Variations?

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Elemental Fangs
15 PP, 65 Power, 95% Accuracy 10% chance to inflict non-volatile status and/or flinch the target 
15 PP, 65 Power, 95% Accuracy 10% chance to inflict non-volatile status and/or flinch the target 
15 PP, 65 Power, 95% Accuracy 10% chance to inflict non-volatile status and/or flinch the target 
Elemental Punches
15 PP, 75 Power, 100% Accuracy 10% chance to inflict non-volatile status 
15 PP, 75 Power, 100% Accuracy 10% chance to inflict non-volatile status 
15 PP, 75 Power, 100% Accuracy 10% chance to inflict non-volatile status 
One-Hit Knockout
5 PP, –% Accuracy Targets at a higher level than the user are unaffected 
5 PP, –% Accuracy Targets at a higher level than the user are unaffected 
5 PP, –% Accuracy Targets at a higher level than the user are unaffected 
5 PP, –% Accuracy Targets at a higher level than the user are unaffected 
Pledge Moves
10 PP, 80 Power, 100% Accuracy Additional effect lasting four turns when used in combination 
10 PP, 80 Power, 100% Accuracy Additional effect lasting four turns when used in combination 
10 PP, 80 Power, 100% Accuracy Additional effect lasting four turns when used in combination 
Acid Variations
25 or 30 PP, 40 Power, 100% Accuracy 10% chance of secondary effect occurring 
25 or 30 PP, 40 Power, 100% Accuracy 10% chance of secondary effect occurring 
25 or 30 PP, 40 Power, 100% Accuracy 10% chance of secondary effect occurring 
25 or 30 PP, 40 Power, 100% Accuracy 10% chance of secondary effect occurring 
25 or 30 PP, 40 Power, 100% Accuracy 10% chance of secondary effect occurring 
Aeroblast Variations
5 PP, 100 Power, 95% Accuracy High critical hit ratio 
5 PP, 100 Power, 95% Accuracy High critical hit ratio 
Ancient Power Variations
5 PP, 60 Power, 100% Accuracy 10% chance of raising all stats 
5 PP, 60 Power, 100% Accuracy 10% chance of raising all stats 
5 PP, 60 Power, 100% Accuracy 10% chance of raising all stats 
Aurora Beam Variations
20 PP, 65 Power, 100% Accuracy Chance of an additional effect occurring 
20 PP, 65 Power, 100% Accuracy Chance of an additional effect occurring 
20 PP, 65 Power, 100% Accuracy Chance of an additional effect occurring 
20 PP, 65 Power, 100% Accuracy Chance of an additional effect occurring 
20 PP, 65 Power, 100% Accuracy Chance of an additional effect occurring 
20 PP, 65 Power, 100% Accuracy Chance of an additional effect occurring 
Barrage Variations
20 PP, 15 Power, 85% Accuracy Hits multiple times 
20 PP, 15 Power, 85% Accuracy Hits multiple times 
Bite Variations
25 PP, 60 Power, 100% Accuracy 30% chance of flinching 
25 PP, 60 Power, 100% Accuracy 30% chance of flinching 
Blizzard Variations
5 or 10 PP, 110 Power, 70% Accuracy Chance of inflicting a status condition 
5 or 10 PP, 110 Power, 70% Accuracy Chance of inflicting a status condition 
5 or 10 PP, 110 Power, 70% Accuracy Chance of inflicting a status condition 
Blue Flare Variations
5 PP, 130 Power, 85% Accuracy 20% chance of inflicting a non-volatile status condition 
5 PP, 130 Power, 85% Accuracy 20% chance of inflicting a non-volatile status condition 
Bone Rush Variations
10 PP, 25 Power, 90% Accuracy Hits multiple times 
10 PP, 25 Power, 90% Accuracy Hits multiple times 
Brine Variations
10 PP, 65 Power, 100% Accuracy Power doubles under certain conditions 
10 PP, 65 Power, 100% Accuracy Power doubles under certain conditions 
10 PP, 65 Power, 100% Accuracy Power doubles under certain conditions 
Bug Bite Variations
20 PP, 60 Power, 100% Accuracy Eats and gains the effect of the target's held Berry 
20 PP, 60 Power, 100% Accuracy Eats and gains the effect of the target's held Berry 
Bullet Seed Variations
30 PP, 25 Power, 100% Accuracy Hits multiple times 
30 PP, 25 Power, 100% Accuracy Hits multiple times 
Circle Throw Variations
10 PP, 60 Power, 90% Accuracy -6 priority, forces target to switch out 
10 PP, 60 Power, 90% Accuracy -6 priority, forces target to switch out 
Clamp Variations
10 or 15 PP, 35 Power, 85% Accuracy Partially traps target 
10 or 15 PP, 35 Power, 85% Accuracy Partially traps target 
10 or 15 PP, 35 Power, 85% Accuracy Partially traps target 
10 or 15 PP, 35 Power, 85% Accuracy Partially traps target 
Counter Variations
20 PP, 100% Accuracy -5 priority, counters the last move taken at twice the power 
20 PP, 100% Accuracy -5 priority, counters the last move taken at twice the power 
Cross Chop Variations
5 PP, 100 Power, 80% Accuracy High critical hit ratio 
5 PP, 100 Power, 80% Accuracy High critical hit ratio 
Crush Grip Variations
5 PP, Varying Power, 100% Accuracy Does more damage if the target's current HP is high 
5 PP, Varying Power, 100% Accuracy Does more damage if the target's current HP is high 
Crush Claw Variations
10 PP, 75 Power, 95% Accuracy 50% chance to lower target's defense one stage 
10 PP, 75 Power, 95% Accuracy 50% chance to lower target's defense one stage 
Crunch Variations
10 or 15 PP, 80 Power, 100% Accuracy Chance of lowering target's stat by one stage 
10 or 15 PP, 80 Power, 100% Accuracy Chance of lowering target's stat by one stage 
10 or 15 PP, 80 Power, 100% Accuracy Chance of lowering target's stat by one stage 
Dig Variations
10 PP, 80 Power, 100% Accuracy Two turn move 
10 PP, 80 Power, 100% Accuracy Two turn move 
Discharge Variations
15 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, hits all adjacent Pokémon 
15 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, hits all adjacent Pokémon 
Double Edge Variations
15 PP, 120 Power, 100% Accuracy User receives recoil equal to ⅓ of the damage done to the target 
15 PP, 120 Power, 100% Accuracy User receives recoil equal to ⅓ of the damage done to the target 
15 PP, 120 Power, 100% Accuracy User receives recoil equal to ⅓ of the damage done to the target 
15 PP, 120 Power, 100% Accuracy User receives recoil equal to ⅓ of the damage done to the target 
15 PP, 120 Power, 100% Accuracy User receives recoil equal to ⅓ of the damage done to the target 
Dynamic Punch Variations
5 PP, 100 Power, 50% Accuracy Causes a status condition 
5 PP, 100 Power, 50% Accuracy Causes a status condition 
Eruption Variations
5 PP, varying Power, 100% Accuracy Higher damage when used with high HP 
5 PP, varying Power, 100% Accuracy Higher damage when used with high HP 
False Swipe Variations
40 PP, 40 Power, 100% Accuracy Leaves target with at least 1HP 
40 PP, 40 Power, 100% Accuracy Leaves target with at least 1HP 
Fling Variations
10 or 15 PP, varying Power, 100% Accuracy Damage and effect vary depending on held item 
10 or 15 PP, varying Power, 100% Accuracy Damage and effect vary depending on held item 
Flail Variations
15 PP, varying Power, 100% Accuracy Higher damage when used with low HP 
15 PP, varying Power, 100% Accuracy Higher damage when used with low HP 
Flamethrower Variations
10 or 15 PP, 90 Power, 100% Accuracy 10% chance of inflicting a non-volatile status condition, targets one opponent 
10 or 15 PP, 90 Power, 100% Accuracy 10% chance of inflicting a non-volatile status condition, targets one opponent 
10 or 15 PP, 90 Power, 100% Accuracy 10% chance of inflicting a non-volatile status condition, targets one opponent 
Frost Breath Variations
10 PP, 60 Power Always results in a critical hit 
10 PP, 60 Power Always results in a critical hit 
Frustration Variations
20 PP, varying Power, 100% Accuracy Power depends on user's friendship 
20 PP, varying Power, 100% Accuracy Power depends on user's friendship 
Fusion Flare Variations
5 PP, 100 Power, 100% Accuracy Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn 
5 PP, 100 Power, 100% Accuracy Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn 
Giga Drain Variations
10 PP, 75 Power, 100% Accuracy Restores HP by half damage dealt 
10 PP, 75 Power, 100% Accuracy Restores HP by half damage dealt 
10 PP, 75 Power, 100% Accuracy Restores HP by half damage dealt 
Gust Variations
35 PP, 40 Power, 100% Accuracy No additional effec 
35 PP, 40 Power, 100% Accuracy No additional effec 
35 PP, 40 Power, 100% Accuracy No additional effec 
Heat Crash Variations
10 PP, varying Power, 100% Accuracy Deals more damage if user's weight is higher compared to the target 
10 PP, varying Power, 100% Accuracy Deals more damage if user's weight is higher compared to the target 
Hyper Beam Variations
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
5 PP, 150 Power, 90% Accuracy User must rest the turn after its use 
Icy Wind Variations
15 PP, 55 Power, 95% Accuracy Lowers target's stat one stage 
15 PP, 55 Power, 95% Accuracy Lowers target's stat one stage 
15 PP, 55 Power, 95% Accuracy Lowers target's stat one stage 
15 PP, 55 Power, 95% Accuracy Lowers target's stat one stage 
Karate Chop Variations
25 PP, 50 Power, 100% Accuracy High critical hit ratio 
25 PP, 50 Power, 100% Accuracy High critical hit ratio 
Leaf Blade Variations
15 PP, 90 Power, 100% Accuracy High critical hit ratio 
15 PP, 90 Power, 100% Accuracy High critical hit ratio 
Low Kick Variations
20 PP, varying Power, 100% Accuracy Greater damage on heavier target 
20 PP, varying Power, 100% Accuracy Greater damage on heavier target 
Luster Purge Variations
5 PP, 70 Power, 100% Accuracy 50% of additional effect occurring 
5 PP, 70 Power, 100% Accuracy 50% of additional effect occurring 
Megahorn Variations
10 PP, 120 Power, 85% Accuracy No additional effect 
10 PP, 120 Power, 85% Accuracy No additional effect 
Night Shade Variations
15 or 20 PP, varying Power, 100% Accuracy Damage equal to user's level 
15 or 20 PP, varying Power, 100% Accuracy Damage equal to user's level 
Needle Arm Variations
10 or 15 PP, 60 Power, 100% Accuracy 30% chance of causing a secondary effect 
10 or 15 PP, 60 Power, 100% Accuracy 30% chance of causing a secondary effect 
Octazooka Variations
10 PP, 65 Power, 85% Accuracy May lower target's accuracy one stage 
10 PP, 65 Power, 85% Accuracy May lower target's accuracy one stage 
10 PP, 65 Power, 85% Accuracy May lower target's accuracy one stage 
Overheat Variations
5 PP, 130 Power, 90% Accuracy Lowers user's Special Attack two stages 
5 PP, 130 Power, 90% Accuracy Lowers user's Special Attack two stages 
5 PP, 130 Power, 90% Accuracy Lowers user's Special Attack two stages 
Petal Dance Variations
10 or 15 PP, 120* Power, 100% Accuracy Lasts 2-3 turns, user becomes confused 
10 or 15 PP, 120* Power, 100% Accuracy Lasts 2-3 turns, user becomes confused 
10 or 15 PP, 120* Power, 100% Accuracy Lasts 2-3 turns, user becomes confused 
Psychic Variations
10 PP, 90 Power, 100% Accuracy 10% chance of lowering Special Defense one stage 
10 PP, 90 Power, 100% Accuracy 10% chance of lowering Special Defense one stage 
10 PP, 90 Power, 100% Accuracy 10% chance of lowering Special Defense one stage 
10 PP, 90 Power, 100% Accuracy 10% chance of lowering Special Defense one stage 
Quick Attack Variations
30 PP, 40 Power, 100% Accuracy +1 priority 
30 PP, 40 Power, 100% Accuracy +1 priority 
30 PP, 40 Power, 100% Accuracy +1 priority 
30 PP, 40 Power, 100% Accuracy +1 priority 
30 PP, 40 Power, 100% Accuracy +1 priority 
30 PP, 40 Power, 100% Accuracy +1 priority 
30 PP, 40 Power, 100% Accuracy +1 priority 
Revenge Variations
10 PP, 60 Power, 100% Accuracy -4 priority, doubles in power if user was damaged 
10 PP, 60 Power, 100% Accuracy -4 priority, doubles in power if user was damaged 
Rollout Variations
20 PP, 30 Power, 90% Accuracy Power doubles with each consecutive hit 
20 PP, 30 Power, 90% Accuracy Power doubles with each consecutive hit 
Signal Beam Variations
10 or 15 PP, 75 Power, 100% Accuracy 10% chance of inflicting a status condition 
10 or 15 PP, 75 Power, 100% Accuracy 10% chance of inflicting a status condition 
Sky Attack Variations
5 PP, 140 Power, 90% Accuracy Needs to charge, 30% chance of causing a secondary effect 
5 PP, 140 Power, 90% Accuracy Needs to charge, 30% chance of causing a secondary effect 
5 PP, 140 Power, 90% Accuracy Needs to charge, 30% chance of causing a secondary effect 
Slash Variations
15 or 20 PP, 70 Power, 100% Accuracy High critical hit ratio 
15 or 20 PP, 70 Power, 100% Accuracy High critical hit ratio 
15 or 20 PP, 70 Power, 100% Accuracy High critical hit ratio 
15 or 20 PP, 70 Power, 100% Accuracy High critical hit ratio 
15 or 20 PP, 70 Power, 100% Accuracy High critical hit ratio 
Smelling Salts Variations
10 PP, 70 Power, 100% Accuracy Double damage on target with non-volatile status, cures non-volatile status on target 
10 PP, 70 Power, 100% Accuracy Double damage on target with non-volatile status, cures non-volatile status on target 
Stomp Variations
20 PP, 65 Power, 100% Accuracy 30% of flinching, doubles in power if target has used Minimize 
20 PP, 65 Power, 100% Accuracy 30% of flinching, doubles in power if target has used Minimize 
Strength Variations
15 or 20 PP, 80 Power, 100% Accuracy No additional effect 
15 or 20 PP, 80 Power, 100% Accuracy No additional effect 
15 or 20 PP, 80 Power, 100% Accuracy No additional effect 
15 or 20 PP, 80 Power, 100% Accuracy No additional effect 
15 or 20 PP, 80 Power, 100% Accuracy No additional effect 
15 or 20 PP, 80 Power, 100% Accuracy No additional effect 
Superpower Variations
5 PP, 120 Power, 100% Accuracy Lowers two of the user's stats 
5 PP, 120 Power, 100% Accuracy Lowers two of the user's stats 
5 PP, 120 Power, 100% Accuracy Lowers two of the user's stats 
Surf Variations
15 PP, 90 Power, 100% Accuracy Hits all other Pokémon adjacent to user 
15 PP, 90 Power, 100% Accuracy Hits all other Pokémon adjacent to user 
Swift Variations
20 PP, 60 Power Cannot miss 
20 PP, 60 Power Cannot miss 
20 PP, 60 Power Cannot miss 
20 PP, 60 Power Cannot miss 
20 PP, 60 Power Cannot miss 
20 PP, 60 Power Cannot miss 
20 PP, 60 Power Cannot miss 
Thief Variations
25 PP, 60 Power, 100% Accuracy Steals the target's held item 
25 PP, 60 Power, 100% Accuracy Steals the target's held item 
U-Turn Variations
20 PP, 70 Power, 100% Accuracy User switches after damage 
20 PP, 70 Power, 100% Accuracy User switches after damage 
Waterfall Variations
15 or 20 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, single target 
15 or 20 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, single target 
15 or 20 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, single target 
15 or 20 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, single target 
15 or 20 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, single target 
15 or 20 PP, 80 Power, 100% Accuracy Chance of causing a secondary effect, single target 
Water Gun Variations
25 or 30 PP, 40 Power, 100% Accuracy No additional effect 
25 or 30 PP, 40 Power, 100% Accuracy No additional effect 

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