Gaming Quiz / Pokemon Abilities (I-VI)

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Can you name all of the available Pokemon Abilities (I-VI)?

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Type MeaningAbilityAssociated Type
The stench may cause the target to flinch
The Pokémon makes it rain if it appears in battle
The Pokémon’s Speed stat is gradually boosted
The Pokémon is protected against critical hits
The Pokémon is protected against 1-hit KO attacks
Prevents combatants from self destructing
The Pokémon is protected from paralysis
Boosts the Pokémon’s evasion in a sandstorm
Contact with the Pokémon may cause paralysis
Restores HP if hit by an Electric-type move
Restores HP if hit by a Water-type move
Prevents the Pokémon from becoming infatuated
Eliminates the effects of weather
The Pokémon’s accuracy is boosted
Prevents the Pokémon from falling asleep
Changes the Pokémon’s type to the foe’s move
Prevents the Pokémon from getting poisoned
Powers up Fire-type moves if hit by a fire move
Blocks the added effects of attacks taken
Prevents the Pokémon from becoming confused
Negates moves that force switching out
Lowers the foe’s Attack stat
Prevents the foe from escaping
Inflicts damage to the foe on contact
Only supereffective moves will hit
Gives full immunity to all Ground-type moves
Contact may paralyze, poison, or cause sleep
Passes on a burn, poison, or paralysis to the foe
Prevents the Pokémon’s stats from being lowered
All status problems are healed upon switching out
The Pokémon draws in all Electric-type moves to raise Sp.Atk
Boosts the likelihood of added effects appearing
Boosts the Pokémon’s Speed in rain
Boosts the Pokémon’s Speed in sunshine
Raises the likelihood of meeting wild Pokémon
The Pokémon copies a foe's Ability
Raises the Pokémon’s Attack stat
Contact with the Pokémon may poison the foe
The Pokémon is protected from flinching
Prevents the Pokémon from becoming frozen
Prevents the Pokémon from getting a burn
Prevents Steel-type Pokémon from escaping
Gives full immunity to all sound-based moves
The Pokémon gradually recovers HP in rain
The Pokémon summons a sandstorm in battle
The Pokémon raises the foe’s PP usage
Raises resistance to Fire- and Ice-type moves
The Pokémon awakens quickly from sleep
Contact with the Pokémon may burn the foe
Enables sure getaway from wild Pokémon
Prevents the Pokémon from losing accuracy
Prevents the Attack stat from being lowered
The Pokémon may pick up items
The Pokémon can't attack on consecutive turns
Boosts the Attack stat, but lowers accuracy
Contact with the Pokémon may cause infatuation
Boosts Sp. Atk if another Pokémon has Minus
Boosts Sp. Atk if another Pokémon has Plus
Transforms with the weather
Protects the Pokémon from item theft
The Pokémon may heal its own status problems
Boosts Attack if there is a status problem
Boosts Defense if there is a status problem
Inflicts damage on foes using any draining move
Type MeaningAbilityAssociated Type
Powers up Grass-type moves in a pinch
Powers up Fire-type moves in a pinch
Powers up Water-type moves in a pinch
Powers up Bug-type moves in a pinch
Protects the Pokémon from recoil damage
The Pokémon makes it sunny if it is in battle
Prevents the foe from fleeing
Prevents the Pokémon from falling asleep
Prevents the Pokémon’s stats from being lowered
Boosts the power of physical attacks
The Pokémon is protected against critical hits
Eliminates the effects of weather
Raises evasion if the Pokémon is confused
Raises Speed if hit by an Electric-type move
Raises Attack if the foe is of the same gender
Raises Speed each time the Pokémon flinches
Raises evasion in a hailstorm
Encourages the early use of a held Berry
Raises Attack upon taking a critical hit
Raises Speed if a held item is used
Weakens the power of Fire-type moves
The Pokémon is prone to wild stat changes
Reduces HP if it is hot. Water restores HP
Adjusts power according to the foe’s lowest defensive stat
Boosts the power of punching moves
Restores HP if the Pokémon is poisoned
Powers up moves of the same type
Increases the frequency of multi-strike moves
Heals status problems if it is raining
Boosts Sp. Atk, but lowers HP in sunshine
Boosts Speed if there is a status problem
All the Pokémon’s moves become Normal type
Powers up moves if they become critical hits
The Pokémon only takes damage from attacks
Ensures the Pokémon and its foe’s attacks land
The Pokémon moves after even slower foes
Powers up the Pokémon’s weaker moves
Prevents status problems in sunny weather
The Pokémon can’t use any held items
Moves can be used regardless of Abilities
Heightens the critical-hit ratios of moves
Damages the foe landing the finishing hit
Senses the foe’s dangerous moves
Determines what moves the foe has
Ignores any change in stats by the foe
Powers up “not very effective” moves
Powers down supereffective moves
Temporarily halves Attack and Speed
Enables moves to hit Ghost-type foes
The Pokémon draws in all Water-type moves
The Pokémon regains HP in a hailstorm
Powers down supereffective moves
The Pokémon summons a hailstorm in battle
The Pokémon may gather Honey from somewhere
The Pokémon can check the foe’s held item
Powers up moves that have recoil damage
Changes type to match the held Plate
Powers up party Pokémon when it is sunny
Reduces a sleeping foe’s HP
Steals attacking Pokémon's held item on contact
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects
Inverts stat modifiers
Prevents opposing Pokémon from eating held Berries
Raises Attack two stages upon having any stat lowered
Type MeaningAbilityAssociated Type
Halves Attack and Special Attack below 50% HP.
Has a 30% chance of Disabling any move that hits the Pokémon
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn
Decreases damage inflicted against ally Pokémon
Raises Speed and lowers Defense by one stage each upon being hit by any move
Doubles the Pokémon's weight
Halves the Pokémon's weight
Halves damage taken from full HP
Increases Attack to 1.5× when poisoned
Increases Special Attack to 1.5× when burned
Sometimes restores a consumed Berry
Protects against damaging moves from friendly Pokémon
Raises a random stat two stages and lowers another one stage after each turn
Protects against damage from weather
Has a 30% chance of poisoning Pokémon upon contact when attacking
Heals for 1/3 max HP upon leaving battle
Protects the Pokémon from Defense-lowering attacks
Doubles Speed during a sandstorm
Has a 50% chance of protecting against non-damaging moves that inflict major status ailments
Strengthens moves when moving last
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move
Transforms upon entering battle
Ignores Light Screen, Reflect, and Safeguard
Contact with this Pokémon spreads this Ability
Raises Attack one stage upon KOing a Pokémon
Raises Attack when hit by Dark-type moves
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move
Reflects most non-damaging moves back at their user
Absorbs Grass moves, raising Attack one stage
Raises non-damaging moves' priority by one stage
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm
Damages attacking Pokémon for 1/8 their max HP on contact
Changes the Pokémon's shape when HP is halved
Raises moves' accuracy to 1.1× for friendly Pokémon
Moves can be used regardless of Abilities
Moves can be used regardless of Abilities
Protects allies from attacks that limit their move choices
Prevents lowering of ally Grass-type Pokémon's stats
Restores HP as well when the Pokémon eats a Berry
Changes the Pokémon's type to the same type of the move it is using
Halves damage from physical moves
The Pokémon steals the held item of a Pokémon it hits with a move
Protects the Pokémon from some ball and bomb moves
Boosts the Sp.Atk stat when a stat is lowered
The Pokémon's strong jaw gives it tremendous biting power
Normal-type moves become Ice-type moves
Prevents itself and its allies from falling asleep
The Pokémon changes form depending on how it battles
Gives priority to Flying-type moves
Powers up aura and pulse moves
Boosts the Defense stat in Grassy Terrain
The Pokémon can pass an item to an ally
Powers up moves that make direct contact
Normal-type moves become Fairy-type moves
Contact with the Pokémon lowers the attacker's Speed stat
Normal-type moves become Flying-type moves
Parent and child attack together
Powers up each Pokémon's Dark-type moves
Powers up each Pokémon's Fairy-type moves
The effects of 'Aura' Abilities are reversed
Causes heavy rain
Creates harsh sunlight
Eliminates weather effects and eliminates weaknesses of Flying-type Pokémon

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