Hearthstone Legendaries by Ability (Kara)

Can you name the Hearthstone Legendaries by Ability?

Classic Type in answers that appear in a list
Forced Order Answers have to be entered in order
Players only have 15 seconds to take their turn.
Deathrattle: Return this to your hand and summon a 4/4 Nerubian.
Deathrattle: Summon a random legendary minion.
Charge. Enrage: +6 Attack
Battlecry and Deathrattle: Add a Spare Part card to your hand.
Can't Attack. At the end of your turn, deal 8 damage to a random enemy character.
Whenever an enemy minion dies, summon a Leper Gnome.
At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Deathrattle: If Feugen also died this game, summon Thaddius.
Battlecry: Add 2 Bananas to your hand.
At the end of your turn, deal 2 damage to ALL other characters.
Deathrattle: Deal 8 damage to all minions.
Deathrattle: Summon a 4/5 Baine Bloodhoof
Combo: Gain +2/+2 for each card played this turn.
Whenever your spells deal damage, restore that much Health to your hero.
Spell Damage +5
Battlecry: Draw a Beast, Dragon, and Murloc from your deck.
Battlecry and Deathrattle: Add a random Toxin card to your hand.
Battlecry: Summon your Deathrattle minions that died this game.
Battlecry: Equip a random weapon for each player.
Battlecry: Destroy all other minions and discard your hand.
Also damages the minions next to whomever he attaacks.
Battlecry: Change all enemy minion's attack to 1.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N.
At the end of your turn, restore 8 Health to a damaged friendly character.
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Battlecry: Summon an AWESOME invention.
Deathrattle: Shuffle this minion into your deck.
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Battlecry: Enemy spells cost (5) more next turn.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent.
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.
Battlecry: Equip Atiesh, Greatstaff of the Guardian.
Battlecry: Destroy a Beast.
Taunt. Can't be targeted by spells or Hero Powers.
Battlecry: The next spell you cast this turn costs Health instead of Mana.
Whenever this attacks and kills a minion, gain +2/+2.
Battlecry: Summon a 1/1 copy of a random minion in your deck.
Whenever your hero takes damage, this minion takes it instead.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage.
When you draw this, deal 2 damage to all characters.
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
Whenever you play a card, summon a 2/1 Flame of Azzinoth.
Charge. Has +1 Attack for each other Murloc on the battlefield.
At the end of your turn, put a minion from your deck into the battlefield.
Whenever another minion takes damage, destroy it.
Windfury, Charge, Divine Shield, Taunt
Whenever you cast a 1-mana spell, add a random Mech to your hand.
Inspire: Summon a random Legendary minion.
Battlecry: Give your opponent 2 Bananas.
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck.
Charrrrrge. Costs (1) less for each friendly Pirate.
Deathrattle: If Stalagg also died this game, summon Thaddius.
Battlecry: Discover a powerful Artifact.
Battlecry: Give your weapon +1/+1.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Your Battlecries trigger twice.
At the end of each turn, draw a Dream Card.
Battlecry: Set a hero's remaining Health to 15.
Your demons have +2/+2. Your hero is Immune.
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
Battlecry: Swap Health with another minion.
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)
Battlecry: Enemy spells cost (0) next turn.
At the start of the game, shuffle 5 extra Legendary minions into your deck.
Cards you draw from your Hero Power cost (0).
Your Choose One cards have both effects combined.
Whenever you cast a spell, add a 'Fireball' spell to your hand.
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
Your minions trigger their Deathrattles twice.
Battlecry: Give all minions in your hand and deck +1/+1.
Whenever a player casts a spell, add a copy of it into the other player's hand.
Whenever you target this minion with a spell, deal 3 damage to a random enemy.
Battlecry: Destroy an enemy minion with Taunt.
Battlecry: Replace your starting Hero Power with a better one.
Whenever your opponent casts a spell, gain a copy of it and give them a Coin.
Deathrattle: Replace your hero with Ragnaros, the Firelord.
Battlecry: If your deck contains no more than 1 of any card, fully heal your hero.
Whenever you target this minion with a spell, gain Divine Shield.
At the end of your turn, deal 1 damage to all other minions.
Deathrattle: Add 3 copies of Arcane Missiles to your hand.
Battlecry: If you have at least 4 minions, deal 4 damage.
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor.
Double the damage and healing of your spells and Hero Power.
Deathrattle: Take control of a random enemy minion.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
Inspire: Add a random spell to your hand.
Stealth. At the end of your turn, summon a 1/1 Steward.
At the end of your turn, reduce the Cost of cards in your hand by (1).
Battlecry: If you're holding a dragon, destroy a Legendary minion.
Whenever you draw a card, put another copy in your hand.
Battlecry: Equip a random weapon.
Battlecry: Transform a random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
Each turn this is in your hand, transform it into a random minion.
At the end of your turn, summon a 2/2 Gnoll with Taunt.
Spell Damage +1. Deathrattle: Draw a Card.
All minions have a 50% chance to attack the wrong enemy.
At the end of each turn, summon all friendly minions that died this turn.
Your minions cost (1).
Deathrattle: Put all Dragons from your hand into the battlefield.
Charge. Can't attack heroes.
At the start of your turn, you have a 50% chance of draw an extra card.
Battlecry: Summon a 1/1 copy of each of your other minions.
Battlecry: Discover a new basic hero power.
Battlecry: Trigger a friendly minion's Deathrattle effect.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability.
At the end of each turn, gain +1/+1.
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Whenver this minion takes damage, double its attack.
Destroy any minion damaged by this minion.
Charge. Battlecry: Summon 2 1/1 Whelps for your opponent.
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies.
Battlecry: Summon 2 1/1 Boom Bots. (WARNING: Bots may explode.)
Battlecry: Add 2 random spells to your hand (from your opponent's class).

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