Gaming Quiz / Hearthstone Legendaries by Ability (Kara)

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At the end of each turn, summon all friendly minions that died this turn.
Charge. Has +1 Attack for each other Murloc on the battlefield.
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)
At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Your minions trigger their Deathrattles twice.
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
Whenever this attacks and kills a minion, gain +2/+2.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N.
Deathrattle: Shuffle this minion into your deck.
Battlecry: If you have at least 4 minions, deal 4 damage.
All minions have a 50% chance to attack the wrong enemy.
At the end of your turn, deal 1 damage to all other minions.
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck.
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor.
Double the damage and healing of your spells and Hero Power.
Battlecry: Swap Health with another minion.
Battlecry: Draw a Beast, Dragon, and Murloc from your deck.
Battlecry: Replace your starting Hero Power with a better one.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Whenever your hero takes damage, this minion takes it instead.
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Deathrattle: Summon a random legendary minion.
Whenever an enemy minion dies, summon a Leper Gnome.
Cards you draw from your Hero Power cost (0).
Combo: Gain +2/+2 for each card played this turn.
Battlecry and Deathrattle: Add a random Toxin card to your hand.
Battlecry: The next spell you cast this turn costs Health instead of Mana.
Whenever you target this minion with a spell, gain Divine Shield.
Battlecry: Give your opponent 2 Bananas.
Deathrattle: Return this to your hand and summon a 4/4 Nerubian.
Deathrattle: Summon a 4/5 Baine Bloodhoof
Deathrattle: Replace your hero with Ragnaros, the Firelord.
Whenever you play a card, summon a 2/1 Flame of Azzinoth.
Deathrattle: Take control of a random enemy minion.
At the end of each turn, gain +1/+1.
Taunt. Can't be targeted by spells or Hero Powers.
At the end of your turn, reduce the Cost of cards in your hand by (1).
Battlecry: Equip Atiesh, Greatstaff of the Guardian.
Battlecry: Summon your Deathrattle minions that died this game.
Windfury, Charge, Divine Shield, Taunt
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent.
Deathrattle: Deal 8 damage to all minions.
Battlecry: Enemy spells cost (0) next turn.
Deathrattle: If Feugen also died this game, summon Thaddius.
Battlecry: Summon a 1/1 copy of a random minion in your deck.
Deathrattle: Put all Dragons from your hand into the battlefield.
Whenever your spells deal damage, restore that much Health to your hero.
Destroy any minion damaged by this minion.
Your demons have +2/+2. Your hero is Immune.
At the end of each turn, draw a Dream Card.
Battlecry: Equip a random weapon for each player.
Battlecry: Destroy all other minions and discard your hand.
At the end of your turn, deal 2 damage to ALL other characters.
Whenever a player casts a spell, add a copy of it into the other player's hand.
Battlecry: If your deck contains no more than 1 of any card, fully heal your hero.
Whenever you draw a card, put another copy in your hand.
Battlecry: Give all minions in your hand and deck +1/+1.
Also damages the minions next to whomever he attaacks.
Battlecry: Give your weapon +1/+1.
Deathrattle: Add 3 copies of Arcane Missiles to your hand.
Battlecry: If you're holding a dragon, destroy a Legendary minion.
Whenever another minion takes damage, destroy it.
Stealth. At the end of your turn, summon a 1/1 Steward.
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies.
Charge. Can't attack heroes.
Charge. Battlecry: Summon 2 1/1 Whelps for your opponent.
Battlecry: Enemy spells cost (5) more next turn.
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
At the end of your turn, put a minion from your deck into the battlefield.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage.
Your Choose One cards have both effects combined.
Battlecry: Transform a random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
Battlecry and Deathrattle: Add a Spare Part card to your hand.
At the end of your turn, summon a 2/2 Gnoll with Taunt.
At the start of the game, shuffle 5 extra Legendary minions into your deck.
Spell Damage +1. Deathrattle: Draw a Card.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full.
Battlecry: Summon a 1/1 copy of each of your other minions.
Battlecry: Discover a new basic hero power.
At the end of your turn, restore 8 Health to a damaged friendly character.
Inspire: Summon a random Legendary minion.
Battlecry: Discover a powerful Artifact.
Battlecry: Equip a random weapon.
Battlecry: Add 2 Bananas to your hand.
Battlecry: Add 2 random spells to your hand (from your opponent's class).
When you draw this, deal 2 damage to all characters.
Whenever you cast a 1-mana spell, add a random Mech to your hand.
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg.
Battlecry: Set a hero's remaining Health to 15.
Each turn this is in your hand, transform it into a random minion.
Inspire: Add a random spell to your hand.
Your Battlecries trigger twice.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Whenever your opponent casts a spell, gain a copy of it and give them a Coin.
At the start of your turn, you have a 50% chance of draw an extra card.
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
Your minions cost (1).
Spell Damage +5
Whenever you cast a spell, add a 'Fireball' spell to your hand.
Battlecry: Summon 2 1/1 Boom Bots. (WARNING: Bots may explode.)
Battlecry: Destroy a Beast.
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.
Battlecry: Change all enemy minion's attack to 1.
Whenver this minion takes damage, double its attack.
Battlecry: Summon an AWESOME invention.
Battlecry: Trigger a friendly minion's Deathrattle effect.
Deathrattle: If Stalagg also died this game, summon Thaddius.
Whenever you target this minion with a spell, deal 3 damage to a random enemy.
Players only have 15 seconds to take their turn.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability.
Can't Attack. At the end of your turn, deal 8 damage to a random enemy character.
Charge. Enrage: +6 Attack
Charrrrrge. Costs (1) less for each friendly Pirate.
Battlecry: Destroy an enemy minion with Taunt.
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Created Jan 20, 2015ReportNominate

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