Gaming Quiz / Hearthstone Legendaries by Ability (Kara)

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Can you name the Hearthstone Legendaries by Ability?

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Whenever you draw a card, put another copy in your hand.
At the end of your turn, deal 1 damage to all other minions.
Your Battlecries trigger twice.
Battlecry: Summon a 1/1 copy of each of your other minions.
Battlecry: Add 2 Bananas to your hand.
When you draw this, deal 2 damage to all characters.
At the end of your turn, deal 2 damage to ALL other characters.
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage.
Battlecry: Equip Atiesh, Greatstaff of the Guardian.
At the end of each turn, draw a Dream Card.
Also damages the minions next to whomever he attaacks.
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Battlecry: The next spell you cast this turn costs Health instead of Mana.
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.
Your demons have +2/+2. Your hero is Immune.
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
At the start of the game, shuffle 5 extra Legendary minions into your deck.
Deathrattle: Take control of a random enemy minion.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent.
Battlecry: Give your opponent 2 Bananas.
At the end of each turn, gain +1/+1.
Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Battlecry: Add 2 random spells to your hand (from your opponent's class).
Battlecry: Swap Health with another minion.
Spell Damage +1. Deathrattle: Draw a Card.
Whenever you cast a 1-mana spell, add a random Mech to your hand.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Battlecry: Summon 2 1/1 Boom Bots. (WARNING: Bots may explode.)
Inspire: Summon a random Legendary minion.
Battlecry: Discover a powerful Artifact.
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck.
Your minions cost (1).
Deathrattle: Put all Dragons from your hand into the battlefield.
Battlecry: Draw a Beast, Dragon, and Murloc from your deck.
Battlecry: If you're holding a dragon, destroy a Legendary minion.
Whenever your spells deal damage, restore that much Health to your hero.
Stealth. At the end of your turn, summon a 1/1 Steward.
Cards you draw from your Hero Power cost (0).
Whenever this attacks and kills a minion, gain +2/+2.
Destroy any minion damaged by this minion.
Battlecry: If you have at least 4 minions, deal 4 damage.
Battlecry: Destroy a Beast.
Battlecry: Enemy spells cost (0) next turn.
Whenever you target this minion with a spell, gain Divine Shield.
Charge. Can't attack heroes.
Battlecry: Transform a random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
At the end of your turn, put a minion from your deck into the battlefield.
Battlecry: Equip a random weapon for each player.
Battlecry: Set a hero's remaining Health to 15.
Deathrattle: Add 3 copies of Arcane Missiles to your hand.
Battlecry: Equip a random weapon.
Deathrattle: Replace your hero with Ragnaros, the Firelord.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Battlecry and Deathrattle: Add a Spare Part card to your hand.
Deathrattle: If Feugen also died this game, summon Thaddius.
Whenever you cast a spell, add a 'Fireball' spell to your hand.
Whenever your opponent casts a spell, gain a copy of it and give them a Coin.
Can't Attack. At the end of your turn, deal 8 damage to a random enemy character.
Your Choose One cards have both effects combined.
Charrrrrge. Costs (1) less for each friendly Pirate.
Combo: Gain +2/+2 for each card played this turn.
Battlecry: Summon a 1/1 copy of a random minion in your deck.
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N.
Deathrattle: Summon a random legendary minion.
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)
Deathrattle: Return this to your hand and summon a 4/4 Nerubian.
Whenever you play a card, summon a 2/1 Flame of Azzinoth.
Each turn this is in your hand, transform it into a random minion.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
Spell Damage +5
Whenever an enemy minion dies, summon a Leper Gnome.
Deathrattle: Shuffle this minion into your deck.
Charge. Battlecry: Summon 2 1/1 Whelps for your opponent.
At the start of your turn, you have a 50% chance of draw an extra card.
Your minions trigger their Deathrattles twice.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full.
Battlecry: Give all minions in your hand and deck +1/+1.
At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies.
Double the damage and healing of your spells and Hero Power.
Whenever your hero takes damage, this minion takes it instead.
Battlecry: Enemy spells cost (5) more next turn.
At the end of your turn, summon a 2/2 Gnoll with Taunt.
Battlecry: If your deck contains no more than 1 of any card, fully heal your hero.
All minions have a 50% chance to attack the wrong enemy.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability.
Deathrattle: Deal 8 damage to all minions.
Charge. Enrage: +6 Attack
Whenver this minion takes damage, double its attack.
Deathrattle: If Stalagg also died this game, summon Thaddius.
Battlecry: Summon an AWESOME invention.
Battlecry: Change all enemy minion's attack to 1.
Windfury, Charge, Divine Shield, Taunt
Battlecry: Destroy all other minions and discard your hand.
At the end of your turn, reduce the Cost of cards in your hand by (1).
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions.
Charge. Has +1 Attack for each other Murloc on the battlefield.
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor.
Taunt. Can't be targeted by spells or Hero Powers.
Deathrattle: Summon a 4/5 Baine Bloodhoof
Battlecry: Trigger a friendly minion's Deathrattle effect.
Inspire: Add a random spell to your hand.
Whenever another minion takes damage, destroy it.
Battlecry: Replace your starting Hero Power with a better one.
Battlecry: Give your weapon +1/+1.
Whenever a player casts a spell, add a copy of it into the other player's hand.
Players only have 15 seconds to take their turn.
At the end of your turn, restore 8 Health to a damaged friendly character.
At the end of each turn, summon all friendly minions that died this turn.
Whenever you target this minion with a spell, deal 3 damage to a random enemy.
Battlecry: Summon your Deathrattle minions that died this game.
Battlecry: Destroy an enemy minion with Taunt.
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg.
Battlecry and Deathrattle: Add a random Toxin card to your hand.
Battlecry: Discover a new basic hero power.

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