Gaming Quiz / Binding of Isaac Trinkets

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Can you name the Binding of Isaac Trinkets

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Score 0/33 Timer 10:00
UseTrinket Name
Additional 1/10 chance to get a heart at the end of a room and 2/3 in a chest.
A 1/5 chance when hit to gain 3 'razor points', works same way as The Razor.
A +15% movement speed bonus.
Gives the player a familiar that fires piercing tears.
A 1/10 chance after a room to heal 1/2 a red heart.
Gives the player an eternal heart at the beginning of the floor.
Gives a 25% chance at the beginning of the floor to reveal the whole map.
A 1/10 chance to shoot a poison tear.
Gives a 1/20 chance to spawn the Dead Bird for the room when the player hits an enemy.
A 50% chance to pick up a red heart when a coin is picked up.
An extra 10% chance that a non specific heart drop becomes a soul heart.
Increases chance of consumable drop at the end of a room by 10%.
Replaces regular and golden chests with red chests.
If the player gets hit down to a half heart you get a Little Steven follower for the remainder of the room.
Additional 1/10 chance to get a bomb at the end of a room and 2/3 in a chest.
Additional 1/10 chance to get a pill at the end of a room and 2/3 in chests.
A +2 static damage up.
UseTrinket Name
A 50% chance to pick up a bomb when a coin is picked up.
A 1/10 chance to get a spectral piercing tear.
Heals 1 red heart when the player enters a boss fight, removes 15% health from any enemies with 60 or more health.
When the player gets hit, a blue fly spawns.
A 1/20 chance to deal 40 damage to every enemy in the room when the player is hit.
Gives the player a familiar that floats around the room like The Peeper, can attract other familiars to follow it.
Reduces 2 heart deals with the Devil to 1 heart.
Has a 1/15 chance to give +0.5 damage up to a cap of +3.3.
A 50% chance to pick up a key when a coin is picked up.
Grants 150 frames of invincibility when hit to a 1/2 red heart balance.
Additional 1/10 chance to get a tarot card at the end of a room and 2/3 in chests.
At a balance of 1/2 red hearts teleports the player to the last room.
A 50% chance to pick up another coin when a coin is picked up.
A 1/4 chance per room to get a mushroom effect or the compass for that room.
Tear delay decreased by 2.
Additional 1/10 chance to get a key or golden key at the end of a room and 2/3 in a chest.

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