Description | Location |
When you play a card here, destroy it to get +2 energy next turn. | |
After turn 4, whoever is winning here draws 2 cards. | |
When you play a 3 or 4-cost card, move it here. | |
If you only have one card here, it has +5 Power. | |
On turn 4, shuffle your hand into your deck. Draw 3 cards. | |
The first card you play here gets +3 Power and moves. | |
On turn 5, all cards must be played here. | |
When you play a card here, fill this location with copies of it. | |
Whoever has the least Power here wins. | |
Whoever is winning this location gets +3 Power at the others. | |
Add a random 3-cost card to each player's hand. | |
Add a Squirrel to each location. | |
When you play a card here, add a copy to your hand. | |
Fill this location with Rocks. Skip a turn to destroy your rocks. | |
When you play a card here, create a copy at this location. | |
Cards that cost 1, 2, or 3 can't be played here. | |
Shuffle your hand into your deck. Draw 3 cards. | |
Get a copy of a card in your opponent's hand. | |
Cards played here have a 25% change to be destroyed. | |
Cards played here are not revealed until the game ends. | |
When you play a card here, destroy it. | |
On Reveal abilities won't happen at this location. | |
Replace both decks with 10 random cards. | |
On turn 5, cards cost 1 more. | |
___ takes over and plays your cards for you. | |
Cards cost 1 less. | |
After turn 3, add a rock to the losing player's side. | |
When a card moves here, destroy it. | |
Cards can't be played here. | |
This is the last turn cards can be played here. | |
Both players get double Card XP this game. | |
After turn 3, transform all cards here into the Hulk. | |
You can move cards to this location. | |
At the end of turn 5, put a card from each player's hand here. | |
After each turn, move one card to the Web for each player. | |
At the end of turn 4, destroy all cards controlled by the player losing here. | |
Draw a 1-cost card from your deck. | |
Cards that cost 1 can't be played here. | |
Ongoing effects are disabled here. | |
After each turn, cards here lose 1 Power. | |
When a card moves here, give it +2 Power. | |
On Reveal effects happen twice at this location. | |
| Description | Location |
Cards here have -2 Power. | |
On Reveal effects do not happen at this location. | |
On turn 6, takes over and plays both players' cards for them. | |
You can't play cards here after turn 4. | |
Draw 3 cards. Destroy both decks | |
When you play a card here, shuffle 3 rocks into your deck. | |
No cards are revealed this turn. | |
There is a turn 7 this game. | |
At the end of turn 3, ruin a random location. | |
When you play a card here. return it to your hand. | |
When you play a card here, add a copy to your opponent's hand. | |
You can move cards from this location. | |
Turn 5 is the only turn cards can be played here. | |
At the start of turn 6, swap hands. | |
On turns 3, 4, and 5, no cards can be added here. | |
On turn 4, transform into one of the other locations. | |
Whoever has more cards here gets +100 Power. | |
Add a 9-Power Monster here for each player. | |
The card(s) with the highest power here get +3 Power. | |
You can't play your first card here each turn. | |
When you play a card here, add a Sentinel to your hand. | |
When you play a card here, discard a card. | |
After each turn, give cards here +1 Power. | |
At the end of turn 3, destroy all cards here. | |
When a card is discarded or destroyed, it returns to hand. | |
Cards here have -3 Power. | |
On turn 6, you can move cards to this location. | |
Cards here have +5 Power. | |
Draw a card. | |
Draw 2 cards. | |
Ongoing effects here are doubled. | |
After you play a card here, add a Sentinel to your hand. | |
After turn 3, all cards here swap sides. | |
This turn, all cards must be played here. | |
When you play a card here, draw a card. | |
Only cards that cost 6 can be played here. | |
+5 Energy this turn. | |
When you play a card here, set its Power to 2. | |
After you play a card here, swap it with a card in your deck. | |
After each turn, if there is more than one card here, destroy them. | |
A wasteland of destruction. | |
Put a card from each player's hand here. | |
| Description | Location |
Cards can't be played here. | |
Add two Raptors on each side of this location. | |
Cards here have -1 Power. | |
Add a Ninja to each side with -2 Power. | |
After you play a card here, double its Power. | |
After you play a card here, add a copy to another location. | |
Discard a card from each player's hand. | |
At the end of turn 5, give all cards here +2 Power. | |
After turn 4, swap the position of each location. | |
After turn 5, move all cards here to other random locations. | |
Shuffle 5 rocks into each deck. | |
When a card is discarded or destroyed, add a copy here. | |
After turn 4, move all cards one location to the right. | |
Cards that cost 4, 5 or 6 can't be played here. | |
Add a random card to each player's hand. | |
Give a card in each players' hand +1 Cost. | |
Your Power here is granted to other locations as well. | |
Each card in your hand swaps its Power and Cost. | |
First to fill this breaks out a 6-Cost card. It costs 0. | |
First to fill this gets a copy of their opening hand. | |
Cards with abilities can't be played here. | |
Only one card can be here for each player. | |
If you have no cards here, +1 energy each turn. | |
Fill each player's hand with random cards. | |
On turn 6, card can't be played here. | |
Card(s) here with the highest Power have their Power doubled. | |
+1 Energy this turn. | |
6-Cost cards cost 1 less. | |
Swap the positions of each location. | |
After turn 4, end the game. | |
On turn 4, cards here can move. | |
After you play here, shuffle 3 Vibranium into your deck. | |
The first card you play here is destroyed. | |
Cards here can't be destroyed. | |
Give +2 Power to cards in players' hands. | |
After each turn, cards here FIGHT! Destroy the weakest one(s). | |
Cards here with no abilities have +3 Power. | |
Both players draw from their opponent's decks. | |
Turns into a new location on turn 4. | |
Destroy the other locations. | |
After turn 3, add a random card here for each player. | |
Cards here have +1 Power. | |
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