Gaming Quiz / M:TG original creatures

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Can you name the creatures from the original Magic: The Gathering set

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Mana Cost, Power/Toughness, AbilitiesCreature Name
W
1/1, banding
1W
1/1, flying, banding
2WW
3/3
WW, Tap: Destroy target black permanent
2W
2/2
3WWW
6/6
You can redirect damage dealt to it to you
If it dies, you lose half your life
1W
1/1
Tap: Prevent 1 damage to target creature or player
W
2/1
3WW
4/4, flying, vigilance
3WW
2/5
If untapped, combat damage assigned
to you is redirected to it
3W
3/5, flying, defender
WW
2/2, first strike, protection from black
3UU
4/4, flying
3U
0*/0*
May enter the battlefield as a copy of any creature in play
UU
2/2
Other Merfolk get +1/+1 and have islandwalk
4UU
5/6, flying
U
1/1
3U
4/1, flying
Pay U during your upkeep or sacrifice it
3U
3/3, flying
4U
4/3, islandhome
Tap: Deals 1 damage to target creature or player
2U
1/1
Tap: Deals 1 damage to target creature or player
5U
5/5, islandhome
3UU
0*/0*
May enter the battlefield as a copy of
a target creature, except for color
During your upkeep, you may switch
which target creature it copies
1UU
1/5, defender, flying
1UU
0/5, defender
U: +1/+0 until end of turn
3UU
5/4
BB
2/2, first strike, protection from white
3B
3/3, swampwalk
3BBB
5/5
Tap: Destroy target land
Pay BBB during your upkeep, or tap it
and sacrifice a land of opponent's choice
1B
1/1
B: Regenerate
2B
0/1
B: +1/+1 until end of turn
1BB
2/2, flying
Whenever it deals damage to an opponent,
that player discards a card at random
4BBB
7/7, flying, trample
During your upkeep, sacrifice some other creature
If you can't, it deals 7 damage to you
BB
1/1, haste
During your upkeep, if it is in your graveyard
with three or more creature cards above it,
you may put it onto the battlefield
2B
1/1
Tap: Subject to many conditions, target creature must attack this turn. If it doesn't, destroy it at end of turn
5B
*/*, flying
Its power and toughness are each equal to
the number of swamps you control
2B
*/*
Its power and toughness are each equal to
however many of them are on the battlefield
1BB
1/1
Tap: Destroy target tapped creature
2B
2/2
3B
2/2
At end of turn, put a corpse counter on it
for each creature that died during the turn
Remove a corpse counter: Regenerates
3BB
4/4, flying
Whenever a creature damaged by it dies during
that same turn, put a +1/+1 counter on it
2B
1/4, defender
B: Regenerates
B
0/1, flying
B: Regenerates
1BB
2/3
Other Zombies have swampwalk and
'B: Regenerate this permanent'
2RR
2/3, flying
R: +1/+0 until end of turn
If this ability is activated four or more times in one turn,
sacrifice this creature at end of turn
2R
1/1
Tap: Destroy target Wall
2R
1/1
Tap: Target creature with power 2 or less
is unblockable until end of turn
3RR
4/5
Mana Cost, Power/Toughness, AbilitiesCreature Name
3RR
5/4
R
1/1
R: Flying until end of turn
1RR
2/2
Other Goblins get +1/+1 and have mountainwalk
2R
2/2, flying
R: +0/+1 until end of turn
2R
2/2
3R
3/3
1RR
2/3
1R
2/2
Cannot block creatures with power greater than 1
2RR
*/*
Its power and toughness are each equal to
the number of creatures you control
R
1/1
1RR
1/3
Tap: Deals 2 damage to target creature or player
and 3 damage to you
3R
3/3, flying
XRR
0/0
Enters play with X +1/+1 counters on it
Damage dealt instead removes +1/+1 counters
R: Prevent 1 damage that would be dealt
RRR: Put a +1/+1 counter on it**
2R
2/2
B: Regenerates
It gets +1/+1 if you control a swamp
4RR
5/5, flying
R: +1/+0 until end of turn
2RR
3/4
Tap: Target creature you control with toughness
less than ____'s power gains flying until end of turn
At end of turn, destroy that creature
4R
4/4, trample
It may block an additional creature
2R
2/2
R: Regenerates
1RR
0/5, defender
R: +1/+0 until end of turn
1RR
0/8, defender
G
0/1, flying
Tap: Add 1 mana of any color to your mana pool
3GG
2/4, flying
Non-Wall creatures blocking or blocked by
it are destroyed at end of combat
4GG
6/4
1G
2/1, first strike
2GGGG
8/8, trample
Pay GGGG during your upkeep,
or it deals 8 damage to you
3G
2/2
Whenever it is dealt damage, put a +1/+1 counter on it
3GGG
*/*
Not attacking, * = number of forests you control
Attacking, * = number of forests defending player controls
Tap: Target land is a forest until ____ leaves play
3G
2/4, reach
1G
2/2
4G
3/5
2G
1/1
Tap: Untap target land
G
1/1
Tap: Add G to your mana pool
G
1/1, flying
G
1/1, forestwalk
3GG
2/4
Non-Wall creatures blocking or blocked by
it are destroyed at end of combat
G
1/1, banding
1GG
0/2
Whenever you cast an enchantment spell,you may draw a card
2G
2/3, defender
G: Regenerates
2G
0/7, defender
G
0/3, defender
3G
3/3, trample
6
0/4
Enters play with seven +1/+0 counters
Whenever it attacks or blocks,
remove a +1/+0 counter at end of combat
X, Tap: Put X +1/+0 counters on it (limit of 7)**
4
Artifact
2: It becomes a 3/6 Golem until end of combat
Activate this ability only during combat
4
5/3
Attacks each turn if able
Can't be blocked by Walls
4
0/6, defender
1: Regenerates
6
4/6
Artifact creature token
1/1, flying

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