Gaming Quiz / League of Legends - Items - Summoners Rift

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Can you name all items in League of Legends?

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Score 0/92 Timer 15:00
Ability Power
50AP / 10% CDR / 650 Mana / Mana Shield when 750 stacks (A) 
70 AP / 10% CDR / 60MR / Grants a spell shield (P) 
80 AP / 10% CDR / 500 Mana / Fire a spray of icy bolts, which slows and damages enemies (A) 
60 AP / 10% CDR / 300 HP / Fire rockets in front of you while you dash (A) 
80 AP /300 HP / deal more damage while in combat and deal 1% of the enemies max HP as bonus damage (double against movement impared units) (P) 
80 AP / 10% CDR / 7% MS / 250 mana / After a spell your next Basic attack is empowered based on your AP (P) 
90 AP / 10% CDR / 500 Mana / At 100 charges your next spells deals damage to nearby enemies (P) 
20 AP / 200 Mana / Grants 4 Stacks for killing an enemy champion,. Each stack gives you 5AP. Max 25 stacks. Lose 10 stacks when you die (P) 
80 AP / 300 HP / Dealing magic damage inflicts the enemy with grievous wounds (P) 
80 AP / 50% AS / 20% CDR (unique) / Bonus damage with your basic attacks based on your AP (P) 
180 AP / 450 Mana / (at level 18) / evolves the Ultimate of Viktor (P) 
120 AP / +40% AP (P) 
60 AP / 300HP / 300 Mana / Gain a stack of AP, Mana and Hp every minute (max 10 Stacks) (P) 
85 AP / 300 HP / Spells are slwoing the enemies (P) 
100 AP / 10% MS / gain a charge for every spell cast nearby (P) Transforms every stack in AP and MS (A) 
60 AP / 10% CDR / 7% MS / Sends out two ghost, who search for the next enemy champion (A) 
70 AP / magic damage ingores 40% of enemies magic resistance (P) 
70 AP / 45 Armor / 10%CDR / For 2.5s you can't move and recieve heals or shield but also you can't be damaged by enemies (P) 
Attack Damage
40 AD / 25% AS / 12% LS / Basic attacks deal bonus damage based on targets max HP (P) 
80 AD / 10% CDR / Heal for every physical damage dealt (P) 
55 AD / 10% CDR / 18 Lethality (unique) / after beeing unseen your next basic attacks deals more damage (P) 
55 AD / 250 HP / 18 Lethality (unique) / after chanelling for a time you get a spell shield (A) 
70 AD / 10% CDR / 20% CSC / gain CDR based on your critcial strike chance and Crits restore Mana (P) 
30 Armor / 40 AD / Upon taking lethal damage you get revieved (P) 
70 AD / 20% CSC / Critical Strikes deal 2.5x more damage (P) 
50 AD / 35% bonus armor penetration / Deals more damage to enemies with more max HP than you (P) 
25 AD / 250 Mana / Deal damage based on your current Mana at 750 Stacks (P) 
50 AD / 10% CDR / 45 MR / Gain a magic shield at low HP (P) 
65 AD / 10% LS / 35MR / removes disabilities from you (A) 
50 AD / 35% bonus armor penetration / Basic attacks inflicts the enemiy with grievous wounds (P) 
80 AD / 100% HPR / 12% LS / Deal physical damage around you (P/A) 
40 AD / 20% CDR / 400 HP / Basic attacks lowers the enemies armor (P) 
80 AD / 20% LS (unique) / Lifesteal overheals you and grants a shield (P) 
25 AD / 40% AS / 20% CDR / 250 HP / 5% MS / 250 Mana / After a Spell your next basic attack is empowered based on your base AD (P) 
55 AD / 10% CDR / 18 Lethality (unique) / get movement and attack speed (A) 
Attack Speed
45% AS / 30% CSC / 5% MS / 12% damage reduction on the last enemy hit (P) 
30% AS / 30% CSC / 5% MS / After 100 charges your Attack Range is empowered (P) 
40% AS / 30% CSC / 7% MS / Every ranged basic attack sends out two bolts, which apply on-hit-effets (P) 
35% AS / 30% CSC / 5% MS / After 100 charges your next basic attack creates a lightning (P) 
40% AS / 40 MR / Basic attacks deal bonus damage and stealing magic resist (P) 
Boots
35% AS/ 45 MS (P) 
25 MS / 115 MS while out of combat (P) 
55 MS / effectiveness of slows on you are reduced (P) 
10% CDR / 45 MS / 10% CDR on Summoner Spells (P) 
45 MR / 25 MS / reduces the duration of CC by 30% (P) 
30 Armor / 45 MS / reducing the damage of all incoming basic attacks (P) 
18 Magic penetration / 45 MS (P) 
Consumable
Grants vision and disbales enemy wards (P/A) 
Heals for 125 HP and 75 Mana and you deal burn damage while active (A) 
300 HP / 25% Tenacity / Champion Size / Levae a path behind you where allies move faster (A) 
50 AP / 15 flat mana Reg / deal bonus true damage to champions and turrets (A) 
30 AD / heal for 15% of your physical damage dealt (A) 
Regenerates 150 HP in 15s (A) 
Restore 85 Hp and 65 Mana in 8s/ get a stack for every big monster you kill (A) 
Hybrid
80 AP / 40 AD / Dealing damage with a lightning blot (A) 
50 AP / 35 AD / 25% AS / Get a stack with every basic attack up to 6 stacks where every on hit is triggered twice (P) 
Jungle
50 % AS / Enchantment for jungle item (P) 
300 HP / +20% Bonus HP / Enchantment for jungle item (P) 
60 AP / 7% MS / Enchantment for Jungle item (P) 
60 AD / 10% CDR / Enchantment for Jungle item (P) 
Starting Item
7 AD / 3 HP on hit / grants +1 for a minion kill / after 100 minion kills you get 350 gold (P) 
15 AP / 60 HP / 50% ManaReg / Grants 4 Mana for a minion kill (P) 
8 AD / 80 HP / 3% LS (P) 
80 HP / Restores HP after getting hit by an enemy champion (P) 
Support
60AP / 10%CDR /+10% on shields and heals/ 50% ManaReg / Heals and shields give on-hit damage (P) 
30 AP/ 10% CDR / 30MR / 100% ManaReg /Damage charges this items, making your next heal stronger (P) 
10% CDR / +20% on heals and shields / 40MR / +100% ManaReg / removes disabilities from allies and yourself (A) 
10% CDR/ +10% on shields and heals / 200HP / +50% HPR / +150% ManaReg / Heal allies and damage enemies in an area (A) 
35 AP / 10% CDR / 2 Gold per 10s / 200HP / +50 ManaReg / grants you a amount of gold for damaging enemies for basic attacks or spells. Transforms into warding item (P/A) 
10% CDR / 2Gold per 10s / 350 HP / 200% HPR / You can execute minions and share the gold with a nearby ally and heals both. Transforms into warding item (P/A) 
10% CDR / 2 Gold per 10s / 200HP / 125% HPR / 10 MS / enemy lane minions drops coins with gold or mana. Transforms into warding item (P/A) 
60 Armor / 10% CDR / 30 MR / 250 Mana / Bonds with an ally. When you or your ally use the ultimate you are slwoing enemies and deal more damage with basic attacks (A/P) 
Tank
10% CDR / 350 HP / 55 MR / 300 Mana /+Magic damage in an aura (P) 
10% CDR / 350 HP / 55 MR / 100% HPR / Less magic damage from one source (P) 
60 Armor / 10% CDR / 125% ManaReg / 30 MR / Empowers a lane minions (A) 
60 Armor / 425 HP / Gain Movementspeed, Next basic attack is empowered (P) 
100 Armor / 20% CDR / 400 Mana / Reduces the attack speed of nearby enemies (P) 
30 AD / 700 HP / Basic attacks slows the enemy (P) 
40 Armor / 40 MR / Increase max HP while nearby at least three enemies (A) 
65 Armor / 20% CDR / 500 Mana / After a spell your next basic attack grants a slow field around your attack based on your armor (P) 
40 Armor / 10% CDR / 250 HP / Bond with an ally gain Armor and % of the damage taken from an ally is directed to you (A/P) 
30 Armor / 60 MR / Grants a shield for everony in an area around you (A) 
50 Armor / 10% CDR / 300 HP / +150% HPR / disables a turret for some seconds (A) 
60 Armor / 400 HP / slows the area around you (A) / Critical Damage is reduced (P) 
30 Armor / 10% CDR / 400 HP / 100% HPR / 300 Mana / Gain Movement speed while running towards enemies (A) 
10% CDR / 450 HP / 100% HPR / 55 MR / Heals on you are stronger (P) 
450 HP / After taking a set amount of damage you get a shield and better stats for some seconds (P) 
60 Armor / 425 HP / Dealing damage in an area around you (P) 
80 Armor / 250 HP / Incoming damage is refelected and apllies grievous wounds (P) 
40 AD / 450HP / 100% HPR / Your next basic attack is empowered based on your max HP (A) 
10% CDR/ 800 HP / 200% HPR / Heal for some amount of your max HP while out of combat (P) 
55 Armor / +125% HPR / 55 MR / places a void portal. Every 4 seconds a voidling spwans and runs down the next lane (A) 

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