Gaming Quiz / Hearthstone Mega Quiz (Part 4)

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Play the Hearthstone Mega Quiz (Part 4)!

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HintAnswer
Deathrattle: Summon a random Legendary minion
Battlecry: Restore a minion to full Health
Battlecry: Destroy all other minions and discard your hand
5/5. Stealth
At the end of each player's turn, that player draws until they have 3 cards
Battlecry: Deal 2 damage to all non-Murloc minions
Whenever your opponent plays a card, remove the top 3 cards of your deck
9/5. No special abilities. Beast
Taunt. Battlecry: Discover a Taunt minion
Battlecry: Destroy a minion with 7 or more Attack
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it
At the end of your turn, reduce the Cost of cards in your hand by (1)
2/3. Taunt. Enrage: +3 Attack
Whenever an enemy minion dies, summon a Leper Gnome
Whenever you play a card with Battlecry, gain +1/+1
6/10. No special abilities
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
Taunt. Battlecry: Copy a friendly minion's Attack and Health
Deathrattle: Summon three 1/1 Murlocs
2/8. Poisonous
Whenever your opponent casts a spell, gain +2 Attack
At the end of your turn, deal 2 damage to ALL other characters
6/3. No special abilities
8/2. Stealth. Beast
Battlecry: Discover a Beast
Charge. Battlecry: Can't attack heroes this turn
Battlecry and Deathrattle: Summon a Jade Golem
Battlecry: Discover a powerful Artifact
Battlecry: Shuffle a sealed Un'Goro pack into your deck
5 Mana 5/4. Taunt.
Battlecry: Summon an AWESOME invention
Battlecry: Add 2 random spells to your hand (from your opponent's class)
2/6. Taunt. Beast
Battlecry: If your opponent has 15 or less Health, gain +3/+3
5/9. Taunt. Can't be targeted by spells or Hero Powers
Whenever you cast a 1-mana spell, add a random Mech to your hand
Costs (1) less for each card in your opponent's hand
Inspire: Add a random spell to your hand
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Deathrattle: Take control of a random enemy minion
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N
2/4. Battlecry: Draw a card
Whenever this attacks and kills a minion, gain +2/+2
Battlecry: If you're holding a Dragon, destroy a Legendary minion
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Taunt. Battlecry: Deal 2 damage to all other minions
4/4. Battlecry: Swap the Attack and Health of a minion
Battlecry: Summon a Jade Golem
Deathrattle: Give each player a Spare Part
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand
1/7. Taunt
At the start of your turn, reduce this card's Cost by (1)
Whenever you target this minion with a spell, gain +1/+1
4/1. Stealth. Spell Damage +1
After this minion attacks, Freeze it
Whenever this minion attacks a minion and survives, draw a card
Charge. Can't attack heroes
Players only have 15 seconds to take their turns
Whenever you cast a spell, gain +2 Attack
Your minions cost (3) more
Taunt. Deathrattle: Deal 2 damage to ALL characters
3/5. Windfury
Deathrattle: If Feugen also died this game, summon Thaddius
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full
Battlecry: Restore 8 Health to your hero
Deathrattle: Put all Dragons from your hand into the battlefield
Battlecry: Summon a 1/1 copy of a random minion in your deck
Battlecry: Summon a 0/5 minion with Taunt
Costs (1) less for each damage your hero has taken
Battlecry: Discover a spell and cast it with random targets
Battlecry: Destroy a random enemy minion with 2 or less Attack
Your other Pirates have +1/+1
3/5. Taunt
2/3. Windfury
4/3. Battlecry: Silence a minion
7/7. No special abilities
6/5. Taunt
7/7. Divine Shield. Mech
At the end of each turn, summon all friendly minions that died this turn
Deathrattle: Summon a random 2-Cost minion
4/2. Deathrattle: Draw a card
4/6. Can't be targeted by spells or Hero Powers
2/4. Taunt
Battlecry: Swap stats with a friendly minion
4/5. No special abilities
Battlecry: Copy your opponent's Hero Power
At the start of your turn, restore this minion to full Health
Spell Damage +5
Battlecry: Give a random minion in your hand +5/+5
Deathrattle: Summon a 5/5 Faceless Destroyer
Whenever this minion takes damage, deal 3 damage to your hero
4/4. Battlecry: Give a minion +2 Attack this turn
6/7. No special abilities
Whenever you draw a card, put another copy into your hand
After you cast a spell on another friendly minion, cast a copy of it on this one
HintAnswer
2/5. Charge
Deathrattle: Restore 8 Health to the enemy hero
After this minion attacks a hero, Adapt
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck
Charge. Has +1 Attack for each other Murloc on the battlefield
Deathrattle: Summon a random 4-Cost minion
Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
Whenever a friendly Mech dies, gain +2/+2
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck
At the start of your turn, set this minion's Attack to 7
Battlecry: Destroy all cards in your deck that cost (3) or less
4/5. Taunt. Divine Shield
Whenever this minion takes damage, gain +3 Attack
Battlecry: Give a random friendly Beast, Dragon, and Murloc +2/+2
Whenever you cast a spell, summon a 1/1 Violet Apprentice
7/4. No special abilities. Pirate
Whenever your opponent casts a spell, add a Coin to your hand
Taunt. Battlecry: Gain +1 Health for each enemy minion
7/14. No special abilities. Beast
Battlecry: Deal 4 damage to a random enemy minion
After you summon a minion, trigger its Deathrattle effect
Battlecry: Summon a random 1-Cost minion for your opponent
3/6. Taunt
6/4. Costs (1) less for each minion that died this turn. Dragon
Battlecry: If you control a minion with 6 or more Health, draw two cards
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability
Deathrattle: Give a random friendly minion +3/+3
4/2. Charge. Divine Shield
Battlecry: If you're holding a Dragon, deal 3 damage
4/2. Battlecry: Deal 2 damage
Deathrattle: Summon a 4/5 Baine Bloodhoof
Battlecry: Freeze a character
Battlecry: Gain +1 Attack for each other card in your hand
Battlecry: Gain +1 Health for each card in your hand
5/5. Windfury. Beast
2/5. Taunt. Can't be targeted by spells or Hero Powers
Can't attack. At the end of your turn, deal 8 damage to a random enemy
2/6. Spell Damage +1
Battlecry: Give your weapon +1/+1
Battlecry: Choose a minion and become a copy of it
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)
5/2. Charge
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
1/4. Taunt. Beast
2/7. No special abilities. Beast
Deathrattle: Give your minions +1/+1
Taunt. Has +2 Attack during your opponent's turn
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
Battlecry: If you played an Elemental last turn, Adapt
Can't attack unless it's the only minion in the battlefield
8/5. 50% chance to attack the wrong enemy
Battlecry: If you control a Beast, gain Taunt
Battlecry: If you control a Secret, gain +1/+1 and Taunt
Battlecry: Add 2 Bananas to your hand
Spell Damage +1. Battlecry: Draw a card
Battlecry: If an enemy minion has Taunt, gain Charge
Battlecry: Equip Atiesh, Greatstaff of the Guardian
Whenever your hero takes damage, this minion takes it instead
Battlecry: Destroy an enemy minion with Taunt
Battlecry: Deal 3 damage to the enemy hero
Battlecry: For each enemy minion, restore 2 Health to your hero
Battlecry: Take control of a random enemy Secret
Battlecry: If you have at least 4 other minions, deal 4 damage
At the end of your turn, add a Dream Card to your hand
5/4. Battlecry: Return a friendly minion from the battlefield to your hand
Taunt. Deathrattle: Summon a 2/2 Slime
Battlecry: If you control another Mech, Discover a Mech
Battlecry: If your opponent's hand is empty, gain Charge
Battlecry: Deal 4 damage
Battlecry: Give adjacent minions Spell Damage +1
All targets are chosen randomly
Battlecry: Summon a 2/1 Mechanical Dragonling
Deathrattle: Summon three 2/2 Runts
Battlecry: Enemy minions lose Stealth
Battlecry: Destroy a minion. Deathrattle: Resummon it
Battlecry: Give a friendly Mech +1/+1
Costs (1) less for each other card in your hand
Battlecry: Replace your starting Hero Power with a better one
3/5. Enrage: +2 Attack
Taunt. Costs (1) less per Attack of your weapon
Battlecry and Deathrattle: Add a Spare Part card to your hand
Battlecry: If you played an Elemental last turn, deal 5 damage
At the end of your turn, put a minion from your deck into the battlefield
Battlecry: Deal 6 damage randomly split between all other characters
During your turn, your hero is Immune
Battlecry: Enemy spells cost (5) more next turn
3/4. No special abilities. Mech
6/9. Also damages the minions next to whomever it attacks
Whenever your opponent draws a card, gain +1/+1
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode
4 Mana 5/4. Taunt
Battlecry: Adapt your Murlocs
6/10. Taunt. Beast
HintAnswer
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
Battlecry: Summon 2 copies of this minion
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt
Battlecry: Give adjacent minions +1/+1 and Taunt
Costs (1) less for each spell you've cast this game
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent
Battlecry: Restore 4 Health to each hero
10/10. No special abililties
5/4. No special abilities. Beast
Battlecry: Give a random friendly Beast, Dragon, and Murloc +1/+1
Battlecry: Choose a friendly minion. Swap it with a minion in your deck
Deathrattle: If Stalagg also died this game, summon Thaddius
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Battlecry: If you played an Elemental last turn, Discover an Elemental
Battlecry: Discover a Druid, Rogue, or Shaman card
Battlecry: Add a random Potion to your hand
At the end of your turn, give your C'Thun +1/+1 (wherever it is)
Battlecry: Add a random Paladin card to your hand
Taunt. Costs (2) less if your opponent has at least three minions
2/6. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Your other minions have +1/+1
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)
Battlecry: Restore 2 Health to all friendly characters
Whenever you play a card, summon a 2/1 Flame of Azzinoth
At the start of your turn, double this minion's Attack
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield
Your minions trigger their Deathrattles twice
Inspire: Add a 2/2 Squire to your hand
When the game starts, add 5 extra Legendary minions to your deck
Battlecry: If your deck has no duplicates, fully heal your hero
4/5. Windfury
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
Taunt. Battlecry: Draw a Beast, Dragon, and Murloc from your deck
Whenever you cast a spell, summon a random minion of the same Cost
Battlecry: Summon your Deathrattle minions that died this game
Your Hero Power costs (1)
5/9. No special abilities. Beast
Costs (1) less for each other minion on the battlefield
At the end of each turn, gain +1/+1
4/8. Windfury. Elemental
6/8. Taunt
3/3. Battlecry: Deal 2 damage. Elemental
Enrage: Your weapon has +2 Attack
Whenever you cast a spell, draw a card
Inspire: Give your other minions +1/+1
Battlecry: Summon a 2/2 Squire
Whenever one of your other minions dies, draw a card
4/3. Battlecry: Remove 1 Durability from your opponent's weapon
Costs (1) less for each time you used your Hero Power this game
2/2. Spell Damage +2
If you control two of these at the end of your turn, merge them into 'The Ancient One'
Your cards cost (5)
3/3. Divine Shield
Battlecry: Give your weapon +1 Attack
Deathrattle: Replace your hero with Ragnaros, the Firelord
Charge. Battlecry: Summon two 1/1 Whelps for your opponent
7/5. Stealth
Whenever this attacks, both players draw until they have 3 cards
Battlecry: Silence a minion with Deathrattle
Battlecry: Draw a card. Change its Cost to (5)
Whenever a friendly minion dies, gain +1 Attack
Battlecry: If your deck has no duplicates, create a custom spell
3/1. Charge
Battlecry: Destroy a Beast
Battlecry: If your opponent has 6 or more cards in hand, gain Charge
Inspire: Summon a 3/5 War Kodo
At the end of your turn, summon a 2/2 Gnoll with Taunt
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
Battlecry: Restore 4 Health to your hero
Battlecry: Silence your other minions
3/4. Taunt. Divine Shield
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random)
3/8. Taunt
0/7. Spell Damage +1
At the start of your turn, put a 10-Cost minion from your deck into your hand
Battlecry: If you control at least 2 other minions, gain Taunt
All minions have 50% chance to attack the wrong enemy
Battlecry: Set a hero's remaining Health to 15
4/4. Spell Damage +1
Inspire: Restore 2 Health to your hero
Battlecry: Adapt, then Adapt
Inspire: Gain +2/+2
7/6. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon
Battlecry: Equip a random weapon for each player
4/7. Spell Damage +1
Charrrrrge. Costs (1) less for each friendly Pirate
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions
Your weapons cost (2) less
Whenever this minion survives damage, summon another Grim Patron
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel
Battlecry: Summon a 6/6 Ogre
5/6. No special abilities

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