Gaming Quiz / Hearthstone Mega Quiz (Part 4)

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Play the Hearthstone Mega Quiz (Part 4)!

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Score 0/287 Timer 20:00
HintAnswer
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random)
Battlecry: Summon a 2/2 Squire
7/7. No special abilities
Whenever you cast a 1-mana spell, add a random Mech to your hand
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
At the start of your turn, put a 10-Cost minion from your deck into your hand
6/3. No special abilities
Deathrattle: Summon a random 4-Cost minion
Your other Pirates have +1/+1
Battlecry: If you're holding a Dragon, deal 3 damage
Battlecry and Deathrattle: Add a Spare Part card to your hand
Battlecry: Give a random friendly Beast, Dragon, and Murloc +2/+2
4/5. No special abilities
Taunt. Battlecry: Deal 2 damage to all other minions
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)
Inspire: Give your other minions +1/+1
During your turn, your hero is Immune
2/2. Spell Damage +2
Battlecry: If you control a minion with 6 or more Health, draw two cards
Battlecry: If you control a Beast, gain Taunt
Deathrattle: Summon three 1/1 Murlocs
9/5. No special abilities. Beast
Deathrattle: Summon a random 2-Cost minion
Whenever you cast a spell, summon a random minion of the same Cost
At the end of each turn, gain +1/+1
4/3. Battlecry: Remove 1 Durability from your opponent's weapon
Inspire: Restore 2 Health to your hero
Taunt. Costs (1) less per Attack of your weapon
Battlecry: Equip Atiesh, Greatstaff of the Guardian
Battlecry: Restore a minion to full Health
Battlecry: Adapt your Murlocs
2/6. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Charge. Battlecry: Summon two 1/1 Whelps for your opponent
Battlecry: Gain +1 Health for each card in your hand
Taunt. Deathrattle: Deal 2 damage to ALL characters
Whenever your hero takes damage, this minion takes it instead
1/4. Taunt. Beast
Battlecry: Summon an AWESOME invention
Battlecry: Deal 3 damage to the enemy hero
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
Battlecry: If your opponent has 15 or less Health, gain +3/+3
Battlecry: If you control a Secret, gain +1/+1 and Taunt
Battlecry: Copy your opponent's Hero Power
3/5. Windfury
Your minions trigger their Deathrattles twice
At the start of your turn, set this minion's Attack to 7
6/10. No special abilities
Charrrrrge. Costs (1) less for each friendly Pirate
2/3. Windfury
Battlecry: If you control at least 2 other minions, gain Taunt
Charge. Battlecry: Can't attack heroes this turn
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent
Battlecry: Swap stats with a friendly minion
Battlecry: Freeze a character
Battlecry: Destroy all cards in your deck that cost (3) or less
Battlecry: Give adjacent minions +1/+1 and Taunt
5 Mana 5/4. Taunt.
1/7. Taunt
Battlecry: Deal 4 damage to a random enemy minion
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies
Battlecry: Summon a 1/1 copy of a random minion in your deck
6/7. No special abilities
If you control two of these at the end of your turn, merge them into 'The Ancient One'
2/5. Taunt. Can't be targeted by spells or Hero Powers
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel
3/4. Taunt. Divine Shield
Whenever this minion survives damage, summon another Grim Patron
Battlecry: Restore 4 Health to your hero
Deathrattle: Take control of a random enemy minion
At the end of each player's turn, that player draws until they have 3 cards
Battlecry: If your deck has no duplicates, fully heal your hero
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg
7/14. No special abilities. Beast
Battlecry: Give your weapon +1/+1
Deathrattle: Summon a 4/5 Baine Bloodhoof
At the end of your turn, deal 2 damage to ALL other characters
Costs (1) less for each spell you've cast this game
At the start of your turn, restore this minion to full Health
Battlecry: Draw a card. Change its Cost to (5)
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon
6/5. Taunt
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
2/7. No special abilities. Beast
Taunt. Battlecry: Gain +1 Health for each enemy minion
Inspire: Gain +2/+2
Battlecry: If you control another Mech, Discover a Mech
8/5. 50% chance to attack the wrong enemy
5/5. Stealth
3/3. Battlecry: Deal 2 damage. Elemental
Whenever you target this minion with a spell, gain +1/+1
6/9. Also damages the minions next to whomever it attacks
Battlecry: Discover a Druid, Rogue, or Shaman card
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
4/1. Stealth. Spell Damage +1
Battlecry: Destroy a minion with 7 or more Attack
Spell Damage +5
HintAnswer
Battlecry: Summon a Jade Golem
4/4. Spell Damage +1
Your cards cost (5)
All minions have 50% chance to attack the wrong enemy
Battlecry: Deal 4 damage
Battlecry: If you're holding a Dragon, destroy a Legendary minion
Your Hero Power costs (1)
Battlecry: Restore 4 Health to each hero
Battlecry: Restore 8 Health to your hero
Deathrattle: Give your minions +1/+1
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
Battlecry: Adapt, then Adapt
3/4. No special abilities. Mech
Taunt. Costs (2) less if your opponent has at least three minions
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand
Deathrattle: Restore 8 Health to the enemy hero
5/4. No special abilities. Beast
Your minions cost (3) more
4/2. Deathrattle: Draw a card
Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
2/3. Taunt. Enrage: +3 Attack
Battlecry: Destroy a random enemy minion with 2 or less Attack
At the end of your turn, summon a 2/2 Gnoll with Taunt
5/2. Charge
8/2. Stealth. Beast
4/8. Windfury. Elemental
Whenever this minion attacks a minion and survives, draw a card
Battlecry: Deal 2 damage to all non-Murloc minions
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor
Battlecry: Shuffle a sealed Un'Goro pack into your deck
4/2. Battlecry: Deal 2 damage
Whenever an enemy minion dies, summon a Leper Gnome
Battlecry: Set a hero's remaining Health to 15
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N
When the game starts, add 5 extra Legendary minions to your deck
5/9. No special abilities. Beast
Charge. Can't attack heroes
2/5. Charge
Battlecry: Choose a minion and become a copy of it
Whenever this attacks and kills a minion, gain +2/+2
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)
Battlecry: Discover a powerful Artifact
Battlecry: If your opponent has 6 or more cards in hand, gain Charge
Taunt. Deathrattle: Summon a 2/2 Slime
Charge. Has +1 Attack for each other Murloc on the battlefield
Battlecry: Take control of a random enemy Secret
Deathrattle: Summon three 2/2 Runts
Battlecry: Summon a 6/6 Ogre
Battlecry: Give adjacent minions Spell Damage +1
Costs (1) less for each time you used your Hero Power this game
Whenever this attacks, both players draw until they have 3 cards
Battlecry and Deathrattle: Summon a Jade Golem
Battlecry: Silence a minion with Deathrattle
4/4. Battlecry: Give a minion +2 Attack this turn
4/5. Windfury
4/5. Taunt. Divine Shield
Battlecry: Add 2 Bananas to your hand
Battlecry: Add a random Potion to your hand
5/5. Windfury. Beast
Battlecry: Discover a Beast
Costs (1) less for each card in your opponent's hand
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck
3/5. Enrage: +2 Attack
Whenever a friendly Mech dies, gain +2/+2
4/7. Spell Damage +1
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield
Battlecry: Destroy a minion. Deathrattle: Resummon it
Whenever you play a card with Battlecry, gain +1/+1
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Whenever a friendly minion dies, gain +1 Attack
Battlecry: If you played an Elemental last turn, deal 5 damage
Deathrattle: Summon a 5/5 Faceless Destroyer
Whenever your opponent casts a spell, gain +2 Attack
At the start of your turn, reduce this card's Cost by (1)
Deathrattle: Summon a random Legendary minion
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions
2/6. Spell Damage +1
Whenever you cast a spell, summon a 1/1 Violet Apprentice
Battlecry: Enemy minions lose Stealth
Deathrattle: Give a random friendly minion +3/+3
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
2/8. Poisonous
Battlecry: Add a random Paladin card to your hand
2/4. Battlecry: Draw a card
Whenever this minion takes damage, gain +3 Attack
After this minion attacks, Freeze it
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability
At the end of your turn, reduce the Cost of cards in your hand by (1)
Deathrattle: Give each player a Spare Part
At the end of your turn, put a minion from your deck into the battlefield
4/3. Battlecry: Silence a minion
Whenever your opponent draws a card, gain +1/+1
Battlecry: Give a friendly Mech +1/+1
Battlecry: Choose a friendly minion. Swap it with a minion in your deck
Whenever your opponent plays a card, remove the top 3 cards of your deck
Battlecry: Replace your starting Hero Power with a better one
HintAnswer
Battlecry: Summon a 0/5 minion with Taunt
Battlecry: Give a random minion in your hand +5/+5
4/4. Battlecry: Swap the Attack and Health of a minion
3/1. Charge
Costs (1) less for each other minion on the battlefield
7/7. Divine Shield. Mech
6/8. Taunt
Whenever you play a card, summon a 2/1 Flame of Azzinoth
After you summon a minion, trigger its Deathrattle effect
At the start of your turn, double this minion's Attack
Battlecry: If your deck has no duplicates, create a custom spell
7/4. No special abilities. Pirate
5/9. Taunt. Can't be targeted by spells or Hero Powers
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode
5/4. Battlecry: Return a friendly minion from the battlefield to your hand
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
3/5. Taunt
Deathrattle: Put all Dragons from your hand into the battlefield
Deathrattle: If Stalagg also died this game, summon Thaddius
Battlecry: Destroy all other minions and discard your hand
Battlecry: Give your weapon +1 Attack
Battlecry: If your opponent's hand is empty, gain Charge
Battlecry: Discover a spell and cast it with random targets
Whenever one of your other minions dies, draw a card
7/5. Stealth
Battlecry: Give a random friendly Beast, Dragon, and Murloc +1/+1
3/6. Taunt
Battlecry: Destroy a Beast
Battlecry: Summon your Deathrattle minions that died this game
At the end of your turn, add a Dream Card to your hand
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt
Taunt. Has +2 Attack during your opponent's turn
Deathrattle: Replace your hero with Ragnaros, the Firelord
Whenever you draw a card, put another copy into your hand
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand
2/4. Taunt
4/2. Charge. Divine Shield
Battlecry: Add 2 random spells to your hand (from your opponent's class)
5/6. No special abilities
Battlecry: If an enemy minion has Taunt, gain Charge
10/10. No special abililties
Battlecry: Restore 2 Health to all friendly characters
Inspire: Add a 2/2 Squire to your hand
3/3. Divine Shield
Whenever this minion takes damage, deal 3 damage to your hero
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it
2/6. Taunt. Beast
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
Battlecry: Silence your other minions
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full
Taunt. Battlecry: Copy a friendly minion's Attack and Health
Battlecry: Summon a 2/1 Mechanical Dragonling
3/8. Taunt
Whenever your opponent casts a spell, add a Coin to your hand
Whenever you cast a spell, gain +2 Attack
Your weapons cost (2) less
6/4. Costs (1) less for each minion that died this turn. Dragon
Your other minions have +1/+1
Taunt. Battlecry: Draw a Beast, Dragon, and Murloc from your deck
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck
Inspire: Add a random spell to your hand
Battlecry: Summon 2 copies of this minion
At the end of each turn, summon all friendly minions that died this turn
0/7. Spell Damage +1
Battlecry: For each enemy minion, restore 2 Health to your hero
Can't attack. At the end of your turn, deal 8 damage to a random enemy
Players only have 15 seconds to take their turns
After this minion attacks a hero, Adapt
Spell Damage +1. Battlecry: Draw a card
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Battlecry: If you played an Elemental last turn, Adapt
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
At the end of your turn, give your C'Thun +1/+1 (wherever it is)
Battlecry: Gain +1 Attack for each other card in your hand
All targets are chosen randomly
Battlecry: Destroy an enemy minion with Taunt
6/10. Taunt. Beast
Can't attack unless it's the only minion in the battlefield
After you cast a spell on another friendly minion, cast a copy of it on this one
Battlecry: Summon a random 1-Cost minion for your opponent
Battlecry: Deal 6 damage randomly split between all other characters
7/6. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Enrage: Your weapon has +2 Attack
4/6. Can't be targeted by spells or Hero Powers
Deathrattle: If Feugen also died this game, summon Thaddius
Costs (1) less for each damage your hero has taken
4 Mana 5/4. Taunt
Inspire: Summon a 3/5 War Kodo
Battlecry: Equip a random weapon for each player
Battlecry: Enemy spells cost (5) more next turn
Battlecry: If you have at least 4 other minions, deal 4 damage
Battlecry: If you played an Elemental last turn, Discover an Elemental
Taunt. Battlecry: Discover a Taunt minion
Costs (1) less for each other card in your hand
Whenever you cast a spell, draw a card

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