Gaming Quiz / Hearthstone Mega Quiz (Part 3)

Random Gaming or Play Quiz

Play the Hearthstone Mega Quiz (Part 3)!

Quiz not verified by Sporcle

How to PlayForced Order
Challenge
Share
Tweet
Embed
Score 0/300 Timer 20:00
HintAnswer
Inspire: Destroy a random minion for each player
1/1. Weapon. Each turn this is in your hand, transform it into a new weapon
Deal 1 damage to ALL minions
Battlecry: Give all weapons in your hand and deck +1 Attack
Deathrattle: Deal 3 damage to a random enemy minion
At the end of your turn, give a random minion in your hand +2/+2
1/1. Battlecry: Draw a card
Battlecry: The next Murloc you play this turn costs Health instead of Mana
When you draw this, deal 1 damage to your minions
Inspire: Gain +1 Attack
Has +4 Attack while your opponent has 6 or more cards in hand
3/2. Weapon. Battlecry: If you have a minion with Taunt, gain +1 Durability
Battlecry: Deal 3 damage randomly split between all other characters
Battlecry: Silence a Demon
3/1. Deathrattle: Deal 2 damage to the enemy hero
2/3. No special abilities. Beast
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime
5/2. Weapon
Battlecry: Draw a Pirate from your deck
Battlecry: If you control another Pirate, give your weapon +1/+1
Battlecry: Equip a 1/3 Rusty Hook
Your Battlecries trigger twice
Battlecry: Destroy a friendly minion to Adapt twice
Destroy a minion. If you have a damaged minion, this costs (4) less
1/1. No special abilities. Murloc
Taunt. Has +4 Attack during your opponent's turn
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield
3/2. Can't be targeted by spells or Hero Powers. Dragon
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
Battlecry: Enemy spells cost (0) next turn
Deathrattle: Summon two 1/1 Raptors
Stealth. Divine Shield
At the start of your turn, destroy ALL minions
Whenever a minion takes damage, gain +1 Attack
3/2. No special abilities. Beast
Has Charge while you have a weapon equipped
Battlecry: Deal 1 damage to a random enemy
Battlecry: Destroy your opponent's weapon
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Give a friendly minion Charge. It can't attack heroes this turn
Whenever you gain Armor, give this minion +1 Attack
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage
2/2. Battlecry: Deal 1 damage
Battlecry: Summon a 1/1 Boar
2/1. Charge. Divine Shield
2/1. Taunt
Battlecry: Gain Attack equal to the Attack of your weapon
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
After you summon a minion, deal 1 damage to a random enemy
Deathrattle: Shuffle this minion into your opponent's deck
Deal 1 damage to a minion for each Armor you have
Deathrattle: Put a Secret from your deck into the battlefield
Whenever this minion takes damage, summon a 2/1 Whelp
Deal 2 damage to a character. If that kills it, summon a random Demon
At the start of each turn, gain +1 Attack
Quest: Play 7 Taunt minions. Reward: Sulfuras
Whenever you cast a spell, gain +2 Attack this turn
At the start of your turn, you have a 50% chance to draw an extra card
1/2. Taunt
Inspire: Gain Windfury this turn
1/1. Deathrattle: Deal 1 damage to all minions
Whenever you target this minion with a spell, gain Divine Shield
At the start of your opponent's turn, they have a 50% chance to draw an extra card
Whenever this minion takes damage, draw a card
5/2. No special abilities. Elemental
Your minions cost (2) more
1/1. No special abiltiies
Battlecry: Give a friendly minion +2 Attack
Has +2 Attack while you have a weapon equipped
ALL minions cost (1) more
Battlecry: Each player draws 2 cards
Taunt. Deathrattle: Deal 1 damage to all minions
Battlecry: Give your opponent a Mana Crystal
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1
1/1. Charge. Beast
Give a damaged minion +3/+3
The first minion you play each turn costs (1) less
4/2. Weapon. Deathrattle: Deal 1 damage to all minions
Deal 3 damage to all damaged minions
Gain 5 Armor
Battlecry: If you control at least 2 other minions, Adapt
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Deathrattle: Summon two 1/1 Spectral Spiders
Deathrattle: Restore 4 Health to each hero
Battlecry: Destroy a Murloc and gain +2/+2
Cards you draw from your Hero Power cost (0)
At the start of your turn, swap this minion with a random one in your hand
2/2. Spell Damage +1
Inspire: Gain +1 Health
Battlecry: Deal 3 damage to this minion
0/2. Taunt. Mech
Battlecry: Summon a 1/1 Murloc Scout
Deal 1 damage to a random minion. Repeat until a minion dies
7/1. Weapon. Attacking a minion costs 1 Attack instead of 1 Durability
Deal 5 damage to all characters
Summon copies of your damaged minions
Deathrattle: Deal 2 damage to all minions
Your other Demons have +2/+2. Your hero is Immune
Destroy all minions. Draw a card for each
HintAnswer
1/1. Deathrattle: Give a random friendly minion +1/+1
Battlecry: If your deck has no duplicates, summon all Demons from your hand
Your Charge minions have +1 Attack
Inspire: Summon a 1/1 Silver Hand Recruit
Battlecry: If you have a minion with Spell Damage, gain +2/+2
3/2. Battlecry: Return a friendly minion from the battlefield to your hand
Can't attack. Inspire: Can attach as normal this turn
Deathrattle: Summon a 2/1 Damaged Golem
At the start of your turn, deal 2 damage to this minion
Summon a 1/1 Candle, 2/2 Broom and 3/3 Teapot
5/5. Taunt. Battlecry: Adapt
Taunt. Whenever this minion deals damage, gain that much Armor
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead
Your other minions have +1 Attack
Battlecry: Transform a friendly minion into a random minion with the same Cost
2/2. Battlecry: Adapt. Beast
Battlecry: Destroy a Pirate and gain +1/+1
2/6. Taunt. Enrage: +3 Attack
Battlecry: Deal 1 damage to each hero
Your other Murlocs have +2/+1
2/1. Battlecry: Deal 1 damage. Murloc
Deathrattle: Restore 5 Health to the enemy hero
Charge. Enrage: +6 Attack
Spell Damage +1. Deathrattle: Draw a card
3/4. Weapon. Unlimited attacks each turn. Can't attack heroes
Each turn this is in your hand, transform it into a random minion
Battlecry: Give a friendly Murloc +1/+1
2/1. Battlecry: Silence a minion. Beast
1/4. Windfury. Mech
Destroy a friendly minion and deal its Attack damage to all enemy minions
4/3. Taunt
4/4. 50% chance to attack the wrong enemy
Battlecry: Deal 3 damage to all other characters
Battlecry: Give a random weapon in your hand +1/+1
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Gain 5 Armor. Draw a card
Adjacent minions have +1 Attack
1/1. Battlecry: Deal 1 damage
Battlecry: Give adjacent minions Taunt
If you control a Secret at the end of your turn, restore 4 Health to your hero
1/4. Spell Damage +1
Deal 2 damage to two random enemy minions
2/2. Weapon. Deathrattle: Return this to your hand
Enrage: +3 Attack
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost
Give a random Taunt minion in your hand +3/+3
Whenever you cast a spell, give this minion +1 Health
3/2. Weapon
You can use your Hero Power twice a turn
Battlecry: Equip a random weapon
Inspire: Give your weapon +1 Attack
Battlecry: Your opponent's Hero Power costs (5) more next turn
Whenever a player casts a spell, put a copy into the other player's hand
For each enemy minion, summon a 1/1 Pawn with Taunt
1/1. Deathrattle: Deal 2 damage to the enemy hero
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes
2/3. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Your Mechs cost (1) less
At the end of your turn, give another random friendly minion +1 Attack
5/1. No special abilities. Elemental
Whenever you summon a Murloc, gain +1 Attack
Deathrattle: Add two 1/2 Elementals to your hand
Deathrattle: Summon a 5/5 Devilsaur
Battlecry: Gain 5 Armor
Battlecry: Add a 1/2 Elemental to your hand
Stealth. At the end of your turn, summon a 1/1 Steward
2/1. Stealth
Destroy 2 random enemy minions. Discard 2 random cards
Battlecry: Deal 1 damage to a minion and give it +2 Attack
2/1. Deathrattle: Draw a card
2/2. Battlecry: Swap the Attack and Health of a minion
At the end of your turn, summon a 1/1 Scarab with Taunt
Destroy all minions except one (chosen randomly)
Battlecry: Restore 3 Health
Deal 1 damage to a minion and give it +2 Attack
Battlecry: If you're holding a Dragon, gain +1/+1
3/4. Taunt. Beast
3/2. No special abilities. Murloc
Inspire: Return this minion to your hand
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
Deal 3 damage. Gain 3 Armor
Battlecry: Deal 5 damage to your hero
Whenever you play a card, gain +1/+1
Destroy a damaged enemy minion
4/3. Charge
2/2. Battlecry: Restore 2 Health
Deathrattle: Deal 1 damage to a random enemy
4/1. No special abilities. Beast
Battlecry: Summon a 1/3 Spider
Battlecry: Deal 4 damage to HIMSELF
At the end of your turn, restore 1 Health to your hero
Whenever a friendly minion takes damage, gain 1 Armor
Replace your deck with copies of 'Discover a card'
4/8. Can't attack
Charge. After you play a Pirate, summon this minion from your deck
Your other Murlocs have +1 Attack
3/1. Stealth
Taunt. Poisonous
Minions with Battlecry cost (2) more
0/2. Deathrattle: Draw a card
HintAnswer
1/2. Taunt. Divine Shield
At the end of your turn, give another random friendly minion +1 Health
Battlecry: Give a friendly Mech +2/+2
Battlecry: Give a random minion in your hand +1/+1
Battlecry: The next time you use your Hero Power, it costs (2) less
At the end of your turn, add a random Demon to your hand
3/1. Divine Shield
Draw a card for each damaged friendly character
1/1. Windfury. Beast
Battlecry: Discover a Hunter, Paladin, or Warrior card
Battlecry: Give your other Murlocs +2 Health
Deathrattle: Summon a random minion you discarded this game
1/1. Divine Shield
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)
3/3. Battlecry: Deal 1 damage to all other minions
1/1. Battlecry: Give a minion +2 Attack this turn
Deathrattle: Summon a 4/4 Nerubian
Can only attack if your hero attacked this turn
After you summon a Pirate, deal 2 damage to a random enemy
Taunt. Battlecry: Your opponent summons a random minion from their hand
2/2. Taunt
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions
Has +2 Attack while you have a Mech
Battlecry: Give a friendly minion +1/+1
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead
Battlecry: The next spell you cast this turn costs Health instead of Mana
Battlecry: Freeze an enemy
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
2/3. Stealth
2/2. Stealth. Poisonous
Deal 2 damage to a minion. If it survives, draw a card
2/1. Charge. Murloc
3/2. Taunt
Whenever this minion takes damage, deal 2 damage to the enemy hero
Deathrattle: Add a Spare Part card to your hand
Whenever you summon a minion with Deathrattle, gain +1 Attack
5/3. Also damages the minions next to whomever he attacks
Battlecry: Summon a 1/1 Ooze with Taunt
6/8. Demon
4/5. Can't attack
Stealth. At the start of your turn, gain +1/+1
At the end of each turn, destroy this minion if it's your only one
Battlecry: Summon an exact copy of this minion at the end of the turn
Your minions cost (2) less, but not less than (1)
Destroy all minions
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1
4/2. Stealth. Beast
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
Deathrattle: Put a random Demon from your hand into the battlefield
Whenever you play a 1-Attack minion, give it +2/+2
Taunt. Battlecry: Give a minion Taunt
Your minions can't be reduced below 1 Health this turn. Draw a card
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
Battlecry: Destroy all damaged minions
6/6. Battlecry: Deal 1 damage to ALL other characters
Battlecry: If you're holding a Dragon, Discover a Dragon
Battlecry: Equip a 2/2 weapon
Give your hero +4 Attack this turn
2/3. Poisonous
Destroy a minion. Restore 3 Health to your hero
Enrage: +5 Attack
Deathrattle: Your opponent draws a card
3/3. Taunt. Beast
4/2. Weapon. 50% chance to attack the wrong enemy
1/4. Charge. Taunt
Whenever your opponent casts a spell, gain +1 Attack
0/4. Taunt
Battlecry: Discover a 3-Cost card
Gain 4 Amor. Summon a random 4-Cost minion
Enrage: Windfury and +1 Attack
Whenever a minion dies, gain +1 Attack
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Battlecry: Discover a Mage, Priest, or Warlock card
0/7. Taunt
Whenever a character is healed, gain +2 Attack
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
2/1. No special abilities. Murloc
2/1. Battlecry: Restore 2 Health
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack
Battlecry: If your opponent has 4 or more minions, take control of one at random
Whenever your hero takes damage on your turn, gain +2/+2
After you cast a spell, refresh your Hero Power
Discover a Taunt minion
1/3. Enrage: +1 Attack. Mech
2/3. Weapon. Double all damage dealt to your hero
Battlecry: If you control another Murloc, Discover a Murloc
At the start of your turn, deal 2 damage to a random enemy
Add a copy of each damaged friendly minion to your hand
After you cast a spell, deal 1 damage to ALL minions
Taunt. Has +3 Attack during your opponent's turn
Whenever you target this minion with a spell, deal 3 damage to a random enemy
Give your Taunt minions +2/+2
Battlecry: Give your opponent 2 Bananas
Battlecry: Remove 1 Durability from your opponent's weapon
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)
2/3. Weapon. After your hero attacks, give a random minion in your hand +1/+1
Whenever a Secret is played, gain +1/+1
Battlecry: Discover a new basic Hero Power
1/5. No special abilities
Charge. Battlecry: Discard two random cards

You're not logged in!

Compare scores with friends on all Sporcle quizzes.
Sign Up with Email
OR
Log In

You Might Also Like...

Show Comments

Extras

Top Quizzes Today


Score Distribution

Your Account Isn't Verified!

In order to create a playlist on Sporcle, you need to verify the email address you used during registration. Go to your Sporcle Settings to finish the process.