Gaming Quiz / Hearthstone Mega Quiz (Part 3)

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Play the Hearthstone Mega Quiz (Part 3)!

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Score 0/300 Timer 20:00
HintAnswer
Deal 5 damage to all characters
2/2. Spell Damage +1
Whenever you target this minion with a spell, deal 3 damage to a random enemy
1/1. Deathrattle: Deal 1 damage to all minions
6/6. Battlecry: Deal 1 damage to ALL other characters
Inspire: Give your weapon +1 Attack
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Deathrattle: Summon a random minion you discarded this game
Deathrattle: Your opponent draws a card
Whenever you cast a spell, give this minion +1 Health
5/1. No special abilities. Elemental
Your other Demons have +2/+2. Your hero is Immune
5/5. Taunt. Battlecry: Adapt
At the end of your turn, give another random friendly minion +1 Health
Destroy a minion. Restore 3 Health to your hero
Inspire: Destroy a random minion for each player
Whenever you summon a Murloc, gain +1 Attack
Battlecry: Equip a 1/3 Rusty Hook
1/3. Enrage: +1 Attack. Mech
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost
Spell Damage +1. Deathrattle: Draw a card
Battlecry: Give a friendly minion +2 Attack
2/1. Battlecry: Silence a minion. Beast
Battlecry: Give a friendly Murloc +1/+1
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead
Battlecry: Summon a 1/1 Murloc Scout
Deathrattle: Put a Secret from your deck into the battlefield
Has +2 Attack while you have a Mech
Deathrattle: Add two 1/2 Elementals to your hand
Battlecry: Deal 1 damage to each hero
Deathrattle: Restore 5 Health to the enemy hero
Charge. Battlecry: Discard two random cards
Battlecry: Deal 3 damage to all other characters
Deathrattle: Add a Spare Part card to your hand
Deal 2 damage to two random enemy minions
Battlecry: Deal 1 damage to a minion and give it +2 Attack
3/2. No special abilities. Murloc
Battlecry: Summon an exact copy of this minion at the end of the turn
Battlecry: If you're holding a Dragon, gain +1/+1
Charge. Enrage: +6 Attack
Deathrattle: Summon two 1/1 Raptors
5/2. No special abilities. Elemental
After you cast a spell, refresh your Hero Power
2/2. Weapon. Deathrattle: Return this to your hand
Battlecry: Deal 5 damage to your hero
Battlecry: Summon a 1/1 Ooze with Taunt
Destroy all minions
Deathrattle: Summon two 1/1 Spectral Spiders
2/2. Battlecry: Swap the Attack and Health of a minion
Battlecry: Your opponent's Hero Power costs (5) more next turn
Destroy a minion. If you have a damaged minion, this costs (4) less
Inspire: Summon a 1/1 Silver Hand Recruit
Battlecry: Enemy spells cost (0) next turn
2/3. Poisonous
Taunt. Poisonous
At the end of your turn, give another random friendly minion +1 Attack
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
0/4. Taunt
Battlecry: Equip a random weapon
Battlecry: Summon a 1/3 Spider
At the end of your turn, add a random Demon to your hand
Deathrattle: Summon a 4/4 Nerubian
At the end of your turn, restore 1 Health to your hero
3/1. Deathrattle: Deal 2 damage to the enemy hero
3/3. Taunt. Beast
At the end of your turn, summon a 1/1 Scarab with Taunt
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)
Battlecry: Discover a Mage, Priest, or Warlock card
Gain 5 Armor
2/3. No special abilities. Beast
Whenever you gain Armor, give this minion +1 Attack
2/1. No special abilities. Murloc
4/1. No special abilities. Beast
Whenever a minion dies, gain +1 Attack
Your minions cost (2) less, but not less than (1)
Battlecry: Give your other Murlocs +2 Health
Deal 1 damage to a minion for each Armor you have
Whenever you target this minion with a spell, gain Divine Shield
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime
Battlecry: If you have a minion with Spell Damage, gain +2/+2
Battlecry: If you control another Murloc, Discover a Murloc
Gain 5 Armor. Draw a card
Battlecry: Gain Attack equal to the Attack of your weapon
1/1. Deathrattle: Give a random friendly minion +1/+1
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
Charge. After you play a Pirate, summon this minion from your deck
1/4. Charge. Taunt
Whenever you cast a spell, gain +2 Attack this turn
3/2. Can't be targeted by spells or Hero Powers. Dragon
Whenever a Secret is played, gain +1/+1
Summon copies of your damaged minions
Deathrattle: Restore 4 Health to each hero
Battlecry: Discover a 3-Cost card
Battlecry: Transform a friendly minion into a random minion with the same Cost
Deal 3 damage to all damaged minions
Destroy a damaged enemy minion
Whenever this minion takes damage, summon a 2/1 Whelp
Deal 3 damage. Gain 3 Armor
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1
HintAnswer
Give your hero +4 Attack this turn
3/1. Stealth
Deal 1 damage to a minion and give it +2 Attack
2/3. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Summon a 1/1 Candle, 2/2 Broom and 3/3 Teapot
Battlecry: Destroy a Pirate and gain +1/+1
At the start of your turn, deal 2 damage to this minion
Taunt. Battlecry: Give a minion Taunt
Has Charge while you have a weapon equipped
0/7. Taunt
1/2. Taunt
Battlecry: Restore 3 Health
2/2. Battlecry: Adapt. Beast
2/1. Charge. Murloc
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack
Your other Murlocs have +1 Attack
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Draw a card for each damaged friendly character
2/1. Battlecry: Deal 1 damage. Murloc
Battlecry: Give your opponent a Mana Crystal
Has +2 Attack while you have a weapon equipped
Battlecry: Deal 3 damage to this minion
Deathrattle: Summon a 2/1 Damaged Golem
Replace your deck with copies of 'Discover a card'
Battlecry: Remove 1 Durability from your opponent's weapon
Whenever you summon a minion with Deathrattle, gain +1 Attack
After you cast a spell, deal 1 damage to ALL minions
2/2. Battlecry: Restore 2 Health
4/2. Stealth. Beast
Whenever a character is healed, gain +2 Attack
Adjacent minions have +1 Attack
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Whenever a player casts a spell, put a copy into the other player's hand
You can use your Hero Power twice a turn
4/2. Weapon. 50% chance to attack the wrong enemy
Your minions can't be reduced below 1 Health this turn. Draw a card
Whenever this minion takes damage, deal 2 damage to the enemy hero
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
Give a damaged minion +3/+3
Battlecry: Summon a 1/1 Boar
Battlecry: Discover a Hunter, Paladin, or Warrior card
Stealth. At the start of your turn, gain +1/+1
Battlecry: Give adjacent minions Taunt
Cards you draw from your Hero Power cost (0)
Battlecry: Deal 3 damage randomly split between all other characters
Your Charge minions have +1 Attack
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1
Battlecry: If you control at least 2 other minions, Adapt
1/1. Windfury. Beast
Battlecry: Give a random weapon in your hand +1/+1
After you summon a Pirate, deal 2 damage to a random enemy
Battlecry: If you control another Pirate, give your weapon +1/+1
Deathrattle: Deal 3 damage to a random enemy minion
3/2. Taunt
At the start of your turn, deal 2 damage to a random enemy
At the start of your turn, destroy ALL minions
5/3. Also damages the minions next to whomever he attacks
1/4. Windfury. Mech
Each turn this is in your hand, transform it into a random minion
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage
2/2. Stealth. Poisonous
1/1. Deathrattle: Deal 2 damage to the enemy hero
Give a random Taunt minion in your hand +3/+3
Deal 1 damage to ALL minions
For each enemy minion, summon a 1/1 Pawn with Taunt
If you control a Secret at the end of your turn, restore 4 Health to your hero
ALL minions cost (1) more
Deathrattle: Deal 1 damage to a random enemy
2/1. Deathrattle: Draw a card
2/6. Taunt. Enrage: +3 Attack
4/8. Can't attack
Your minions cost (2) more
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead
2/2. Battlecry: Deal 1 damage
1/1. No special abiltiies
Inspire: Gain Windfury this turn
Add a copy of each damaged friendly minion to your hand
Deal 1 damage to a random minion. Repeat until a minion dies
4/2. Weapon. Deathrattle: Deal 1 damage to all minions
At the start of your turn, swap this minion with a random one in your hand
The first minion you play each turn costs (1) less
Battlecry: Destroy a Murloc and gain +2/+2
Deal 2 damage to a minion. If it survives, draw a card
Your Battlecries trigger twice
Your other Murlocs have +2/+1
Inspire: Gain +1 Health
Whenever this minion takes damage, draw a card
Whenever you play a card, gain +1/+1
3/2. Battlecry: Return a friendly minion from the battlefield to your hand
Your Mechs cost (1) less
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
When you draw this, deal 1 damage to your minions
Whenever a minion takes damage, gain +1 Attack
Battlecry: Give a friendly Mech +2/+2
Battlecry: Discover a new basic Hero Power
Deathrattle: Summon a 5/5 Devilsaur
0/2. Deathrattle: Draw a card
Whenever your opponent casts a spell, gain +1 Attack
HintAnswer
Stealth. Divine Shield
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions
Deal 4 damage. If you have 12 or less Health, deal 6 instead
At the end of your turn, give a random minion in your hand +2/+2
Whenever a friendly minion dies, give your C'Thun +1/+1 (wherever it is)
Whenever a friendly minion takes damage, gain 1 Armor
Battlecry: The next time you use your Hero Power, it costs (2) less
3/2. Weapon
3/3. Battlecry: Deal 1 damage to all other minions
1/1. Battlecry: Give a minion +2 Attack this turn
4/5. Can't attack
1/2. Taunt. Divine Shield
Taunt. Has +4 Attack during your opponent's turn
Battlecry: Give a random minion in your hand +1/+1
Battlecry: Deal 4 damage to HIMSELF
3/4. Weapon. Unlimited attacks each turn. Can't attack heroes
1/1. Weapon. Each turn this is in your hand, transform it into a new weapon
At the end of each turn, destroy this minion if it's your only one
Battlecry: Gain 5 Armor
2/2. Taunt
Taunt. Deathrattle: Deal 1 damage to all minions
Minions with Battlecry cost (2) more
Can't attack. Inspire: Can attach as normal this turn
Taunt. Battlecry: Your opponent summons a random minion from their hand
Stealth. At the end of your turn, summon a 1/1 Steward
At the start of your turn, you have a 50% chance to draw an extra card
Battlecry: Draw a Pirate from your deck
2/1. Charge. Divine Shield
4/4. 50% chance to attack the wrong enemy
Discover a Taunt minion
Battlecry: Each player draws 2 cards
2/1. Taunt
Your other minions have +1 Attack
Give your Taunt minions +2/+2
Battlecry: Give all weapons in your hand and deck +1 Attack
After you summon a minion, deal 1 damage to a random enemy
At the start of your opponent's turn, they have a 50% chance to draw an extra card
2/1. Battlecry: Restore 2 Health
Battlecry: Silence a Demon
1/1. Charge. Beast
Whenever your hero takes damage on your turn, gain +2/+2
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
Taunt. Has +3 Attack during your opponent's turn
Destroy 2 random enemy minions. Discard 2 random cards
Destroy all minions except one (chosen randomly)
Battlecry: Destroy your opponent's weapon
Inspire: Return this minion to your hand
Taunt. Whenever this minion deals damage, gain that much Armor
4/3. Charge
Inspire: Gain +1 Attack
Battlecry: The next spell you cast this turn costs Health instead of Mana
1/4. Spell Damage +1
2/3. Weapon. Double all damage dealt to your hero
Can only attack if your hero attacked this turn
Deal 2 damage to a character. If that kills it, summon a random Demon
Give a friendly minion Charge. It can't attack heroes this turn
Battlecry: Freeze an enemy
2/1. Stealth
Battlecry: The next Murloc you play this turn costs Health instead of Mana
At the start of each turn, gain +1 Attack
Battlecry: Deal 1 damage to a random enemy
1/1. Divine Shield
7/1. Weapon. Attacking a minion costs 1 Attack instead of 1 Durability
Deathrattle: Deal 2 damage to all minions
5/2. Weapon
Enrage: Windfury and +1 Attack
Battlecry: If your opponent has 4 or more minions, take control of one at random
3/4. Taunt. Beast
Enrage: +3 Attack
Battlecry: Give your opponent 2 Bananas
Deathrattle: Shuffle this minion into your opponent's deck
Whenever you play a 1-Attack minion, give it +2/+2
3/1. Divine Shield
Enrage: +5 Attack
Battlecry: If your deck has no duplicates, summon all Demons from your hand
Destroy a friendly minion and deal its Attack damage to all enemy minions
2/3. Weapon. After your hero attacks, give a random minion in your hand +1/+1
1/1. Battlecry: Deal 1 damage
3/2. Weapon. Battlecry: If you have a minion with Taunt, gain +1 Durability
Battlecry: Destroy all damaged minions
0/2. Taunt. Mech
Battlecry: Equip a 2/2 weapon
4/3. Taunt
Battlecry: Destroy a friendly minion to Adapt twice
Gain 4 Amor. Summon a random 4-Cost minion
Battlecry: Add a 1/2 Elemental to your hand
Quest: Play 7 Taunt minions. Reward: Sulfuras
Battlecry: If you're holding a Dragon, Discover a Dragon
Has +4 Attack while your opponent has 6 or more cards in hand
3/2. No special abilities. Beast
1/1. No special abilities. Murloc
Deathrattle: Put a random Demon from your hand into the battlefield
Destroy all minions. Draw a card for each
1/5. No special abilities
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield
6/8. Demon
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes
Battlecry: Give a friendly minion +1/+1
1/1. Battlecry: Draw a card
2/3. Stealth

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