Gaming Quiz / Hearthstone Mega Quiz (Part 2)

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Play the Hearthstone Mega Quiz (Part 2)!

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Taunt. Battlecry: Give adjacent minions Divine Shield
Your cards and powers that restore Health now deal damage instead
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
Deal damage to each minion equal to its Attack
Whenever a minion is healed, draw a card
1/3. Weapon. Has +2 Attack while you have a Mech
Deathrattle: Add a random class card to your hand (from your opponent's class)
Copy 2 cards in your opponent's deck and add them to your hand
Draw a card, then add a copy of it to your hand
Deal 5 damage to all minions except Dragons
Restore 8 Health. Draw 3 cards
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Deal 5 damage to the enemy hero
The next spell you cast this turn costs (3) less
3/4. Battlecry: Give a friendly minion +3 Health
Summon four 1/1 Murlocs
Battlecry: If you have a Pirate, gain +1/+1
Force an enemy minion to deal its damage to the minions next to it
Whenever you cast a spell, add a random Priest spell to your hand
Restore 4 Health to ALL minions
Destroy a minion, then return it to life with full Health
Take control of an enemy minion
After you play a Battlecry minion, deal 2 damage to a random enemy
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost
Give a minion +2/+4 and Spell Damage +1
Deathrattle: Summon a Dreadsteed
Battlecry: Discover a 1-Cost card
Battlecry: If you have 6 other minions, gain +4/+4
After you summon a minion, gain +1 Attack
Battlecry: Give a Stealthed minion +2/+2
Whenever you equip a weapon, give it +1 Attack
Spend all your Mana. Summon a random minion that costs that much
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Battlecry: Summon a friendly minion that died this game
6/6. Battlecry: Give a friendly minion +3 Health
Deal 2 damage. Combo: Deal 4 damage instead
Battlecry: Summon a random basic Totem
Battlecry: Gain +1/+1 for each friendly Totem
Stealth. Whenever this attacks and kills a minion, gain Stealth
Deal 5 damage. Overload: (2)
Put a copy of a random card in your opponent's hand into your hand
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
7/7. Overload: (2)
Discover a Deathrattle card
This turn, your healing effects deal damage instead
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Priest: Your spells cost (1) less
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Deal 4-5 damage to all minions. Overload: (5)
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Silence a minion
2/4. Weapon. Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Battlecry: If you're holding a Dragon, gain +2 Health
Destroy a random enemy minion. Combo: And your opponent's weapon
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less
Deal 3 damage to the enemy hero
Stealth. 50% chance to attack the wrong enemy
Give all enemy minions -3 Attack this turn only
Battlecry: Deal 3 damage
Restore 3 Health. If the target is still damaged, summon a Lightwarden
Battlecry: Put one of each Secret from your deck into the battlefield
Battlecry: Give your Demons +1/+1
Warlock: Deal 4 damage to a minion
Windfury. Overload: (2)
2/2. Weapon. Battlecry: Deal 1 damage. Combo: Deal 2 instead
Destroy a minion with 3 or less Attack
Inspire: Give your Totems +2 Attack
Battlecry: Discard a random card. Deathrattle: Draw a card
Give your minions 'Deathrattle: Return this to your hand'
Whenever a character is healed, deal 1 damage to a random enemy
Corrupt every minion. Destroy them at the start of your next turn
4/3. Weapon. After your hero attacks, summon two 1/1 Silver Hand Recruits
Battlecry: Give a minion -2 Attack this turn
Whenever your spells deal damage, restore that much Health to your hero
Deal 1 damage to an enemy character and Freeze it
Summon a random friendly minion that died this game
At the end of your turn, summon a 1/1 Murloc
Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope
Give a Demon +3/+3. Give your opponent a Mana Crystal
Deal 4 damage to a minion. Overload: (1)
Battlecry: If your weapon has at least 3 Attack, gain +4/+4
Inspire: Deal 4 damage to each hero
Whenever you summon a Pirate, gain Stealth
Combo: Gain +1/+1
Whenever this minion is healed, summon a 2/2 Crystal
Battlecry: Swap Health with another minion
Restore 12 Health to a friendly character
Choose a minion. Shuffle 3 copies of it into your deck
At the start of your turn, restore 3 Health to a damaged friendly character
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead
3/3. Weapon. Costs (1) less for each card you've played from another class
At the end of your turn, draw a card
Combo: Deal 2 damage
Battlecry: Reduce the Cost of Elementals in your hand by (1)
When you play or discard this, deal 4 damage to a random enemy
Return all minions to their owner's hand
Whenever you cast a spell, restore 3 Health to your hero
Give a minion +1/+1 for each of your Totems
HintAnswer
This minion's Attack is always equal to its Health
At the end of your turn, give another friendly Mech +2/+2
Combo: Gain +3 Attack
1/4. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Discover a minion that costs (8) or more. Summon it
Deal 1 damage to a minion. If that kills it, draw a card
Battlecry: Unlock your Overloaded Mana Crystals
Give your weapon Poisonous
Deathrattle: Give your weapon +2 Attack
Transform your minions into random minions that cost (1) more
Battlecry: Give all minions in your hand and deck +1/+1
Battlecry: Discard a random card
Deal 4 damage. Summon a Jade Golem
Put a copy of an enemy minion into your hand
Discover a copy of a spell in your deck
Whenever a character is healed, give your C'Thun +1/+1 (wherever it is)
Give a minion Windfury
Destroy your weapon and deal its damage to all enemy minions
Deathrattle: Summon a 1/1 Shadowbeast
Taunt. Costs (1) less for each Totem you've summoned this game
Deal 4 damage. Discard a random card
At the end of your turn, restore 4 Health to your hero
3/4. Overload: (1). Totem
Deathrattle: Give a random friendly minion +3 Health
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Whenever you draw a card, reduce its Cost by (1)
Destroy an enemy minion
Double the damage and healing of your spells and Hero Power
Taunt. Overload: (3). Elemental
Whenever you discard a card, draw a card
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Destroy all minions except each player's highest Attack minion
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Gain control of an enemy minion with 3 or less Attack until end of turn
Deal 2 damage. Combo: Summon a Jade Golem
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage
5/1. Stealth
Whenever you summon a minion, deal 5 damage to your hero
Combo: Destroy a minion
2/8. Weapon. Windfury, Overload: (2)
Deal 1 damage. Draw a card
Taunt. Battlecry: Restore 3 Health
2/1. Poisonous. Beast
Give a minion +2 Health. Draw a card
Destroy a minion and one of your Mana Crystals
Battlecry: Give a friendly minion Windfury
Draw a card. That card costs (3) less
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Gain control of an enemy minion with 2 or less Attack until end of turn
Give your minions Stealth until your next turn
Draw 2 Demons from your deck
Taunt. Battlecry: Discard two random cards
3/4. Weapon
Give a minion 'Deathrattle: Resummon this minion'
Stealth. At the end of your turn, give another random friendly minion +1 Health
Combo: Deal 1 damage
Battlecry: Summon a Jade Golem. Give it Taunt
2/3. Weapon. Overload: (1)
Deal 4 damage to a minion. Restore 4 Health to your hero
Add two Razorpetals to your hand deal 1 damage
Give your minions +2/+2. Costs (1) less for each Murloc you control
Battlecry: Add a random class card to your hand (from your opponent's class)
Deal 2 damage. Unlock your Overloaded Mana Crystals
Deal 5 damage. Restore 5 Health to your hero
Quest: Play five minions with the same name. Reward: Crystal Core
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
Deal 2-3 damage to all enemy minions. Overload: (2)
Combo: Return a minion to its owner's hand
Draw 4 cards
Give a friendly character +3 Attack this turn
The next spell you cast this turn costs Health instead of Mana
Whenever you play a card with Overload, gain +1/+1
Battlecry: Restore 6 Health to your hero
Deal 15 damage randomly split among all minions. Overload: (2)
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Battlecry: Take control of an enemy minion that has 2 or less Attack
Warlock: Deal 3 damage
Summon 7 Murlocs that died this game
1/3. Weapon. Has +2 Attack while you have Spell Damage
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Whenever you Overload, gain +1 Attack per locked Mana Crystal
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
After this minion attacks a hero, transform it into a random 6-Cost minion
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Battlecry: Destroy a minion. Add its Attack and Health to your C'Thun's (wherever it is)
Silence all enemy minions. Draw a card
Windfury, Charge, Divine Shield, Taunt
Whenever you discard a card, gain +1/+1
Battlecry and Deathrattle: Add a random Toxin card to your hand
3/2. Windfury. Mech
Put a copy of a random minion from your opponent's deck into the battlefield
Deal 8 damage randomly split among all enemies
Change a minion's Attack to be equal to its Health
Battlecry: Give a friendly minion Stealth until your next turn
Deal 1 damage to all enemy minions. Draw a card
At the end of your turn, restore 8 Health to a damaged friendly character
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1)
Whenever your opponent casts a spell, gain a copy of it and give them a Coin
HintAnswer
Whenever a character is healed, gain +2 Attack
Deal 3 damage. Overload: (1)
Battlecry: Give a friendly Mech +4 Health
Silence a friendly minion. Draw a card
Stealth. Deathrattle: Summon a Jade Golem
Battlecry: Restore 6 Health. Overload: (1)
Give a minion +2/+6
Destroy a Demon. Restore 5 Health to your hero
Choose an enemy minion. Shuffle it into your deck
Deal 2 damage to all minions except Demons
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn
Gain 1 Mana Crystal this turn only
Quest: Discard 6 cards. Reward: Nether Portal
Deathrattle: Add a 3/2 weapon to your hand
Battlecry: Change all enemy minions Attack to 1
Restore 5 Health to a minion and your hero
Battlecry: Deal 2 damage to all undamaged enemy minions
Deal 3-6 damage. Overload: (1)
Combo: Return a friendly minion to your hand
Whenever this minion takes damage, summon a 1/1 Imp
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
Combo: Gain +1/+1 for each other card you've played this turn
Combo: Gain +2/+2 for each other card you've played this turn
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
4/2. Weapon. Deathrattle: Summon a 4/2 Elemental
Transform all enemy minions into random ones that cost (1) less
Give your Totems +2 Health
Transform a minion into a 0/1 Frog with Taunt
Give your weapon +2 Attack
Restore 5 Health
1/3. Taunt. Demon
Combo: Summon a 2/1 Defias Bandit
2/2. Weapon. Battlecry: Summon a Jade Golem. Overload: (1)
Set a minion's Attack and Health to 10
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly
2/1. Can't be targeted by spells or Hero Powers. Elemental
Deal 2 damage to an undamaged minion
Battlecry: Transform a friendly minion into a random one that costs (1) more
Deal 2 damage. Restore 2 Health to your hero
Add 2 random class cards to your hand (from your opponent's class)
Discover a card from your opponent's class
Battlecry: Gain 1-4 Attack. Overload: (1)
3/2. Weapon. Deathrattle: Give a random friendly Mech +2/+2
Taunt. Battlecry: Destroy one of your Mana Crystals
Deal 5 damage to an undamaged character
Put a random minion from each player's hand into the battlefield
Double a minion's Health
Discover a card with Overload. Overload: (1)
Battlecry: Summon a 1/1 copy of each of your other minions
Swap the Attack and Health of all minions
If you discard this minion, summon it
Whenever this minion attacks a hero, add the Coin to your hand
Draw a card. Add 2 extra copies of it to your hand
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
5/5. Battlecry: Silence a minion
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Give a minion +2 Attack. Combo: +4 Attack instead
Whenever you discard this, give it +2/+2 and return it to your hand
Deathrattle: Add a Coin to your hand
Spend all your Mana. Summon that many 1/1 Tentacles
Taunt. Deathrattle: Give a random friendly minion +1/+1
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters
Battlecry: Deal 3 damage to your hero
Priest: Deal 2 damage
Restore a minion to full Health and give it Taunt
1/3. Weapon. Your Hero Power gives this weapon +1 Attack instead of replacing it
Choose a minion. Whenever it attacks, restore 4 Health to your hero
Deal 3 damage to ALL characters
Deathrattle: Return a random friendly minion to your hand
Adjacent minions have +2 Attack
Silence a minion, then deal 1 damage to it
Battlecry: Restore 5 Health
Return a friendly minion to your hand. It costs (2) less
1/4. Damage dealt by this minion also heals your hero
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Give your minions +3 Attack this turn
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Destroy all minions with 2 or less Attack
Choose an enemy minion. At the start of your turn, destroy it
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Whenever this minion takes damage, also deal that amount to your hero
Battlecry: Discover a Deathrattle card
Quest: Summon 10 Murlocs. Reward: Megafin
Battlecry: Deal 3 damage to each hero
Deal 2 damage to 2 random enemy minions. Overload: (2)
Battlecry: Add a Razorpetal to your hand that deals 1 damage
At the end of your turn, deal 2 damage to a non-Mech minion
Battlecry: Give your weapon +1 Attack
Inspire: Summon a random Legendary minion
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Destroy a minion with 5 or more Attack
Draw 2 cards. Overload: (2)
Return an enemy minion to your opponent's hand
Deal 9 damage randomly split among ALL characters
Whenever you cast a spell, summon a random basic Totem
Taunt. Battlecry: Set all other minions' Attack and Health to 3
1/1. Stealth. Poisonous

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