Gaming Quiz / Hearthstone Mega Quiz (Part 2)

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Play the Hearthstone Mega Quiz (Part 2)!

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HintAnswer
Whenever this minion attacks a hero, add the Coin to your hand
Deal 15 damage randomly split among all minions. Overload: (2)
Whenever you discard a card, draw a card
Corrupt every minion. Destroy them at the start of your next turn
Combo: Gain +2/+2 for each other card you've played this turn
Transform a minion into a 0/1 Frog with Taunt
Battlecry: Give a minion -2 Attack this turn
Put a copy of a random card in your opponent's hand into your hand
Battlecry: Summon a random basic Totem
Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Quest: Discard 6 cards. Reward: Nether Portal
Battlecry: Put one of each Secret from your deck into the battlefield
Whenever a character is healed, gain +2 Attack
Choose a minion. Shuffle 3 copies of it into your deck
Battlecry: Unlock your Overloaded Mana Crystals
Battlecry: Deal 3 damage
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Silence a friendly minion. Draw a card
Whenever you cast a spell, summon a random basic Totem
If you discard this minion, summon it
Transform all enemy minions into random ones that cost (1) less
5/1. Stealth
Deal 9 damage randomly split among ALL characters
Battlecry: Deal 3 damage to each hero
Give a minion +2 Attack. Combo: +4 Attack instead
Choose a minion. Whenever it attacks, restore 4 Health to your hero
Battlecry: Take control of an enemy minion that has 2 or less Attack
When you play or discard this, deal 4 damage to a random enemy
Return an enemy minion to your opponent's hand
Battlecry: Give a friendly minion Stealth until your next turn
Deathrattle: Add a random class card to your hand (from your opponent's class)
1/4. Damage dealt by this minion also heals your hero
Battlecry: Discover a Deathrattle card
Draw 2 Demons from your deck
Stealth. At the end of your turn, give another random friendly minion +1 Health
Return a friendly minion to your hand. It costs (2) less
Restore 5 Health
1/3. Weapon. Has +2 Attack while you have a Mech
Deal 3 damage to ALL characters
2/4. Weapon. Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
Give your minions Stealth until your next turn
Whenever this minion takes damage, summon a 1/1 Imp
Gain control of an enemy minion with 3 or less Attack until end of turn
Battlecry: Summon a 1/1 copy of each of your other minions
Deal damage to each minion equal to its Attack
Give all enemy minions -3 Attack this turn only
Deal 2 damage to 2 random enemy minions. Overload: (2)
4/3. Weapon. After your hero attacks, summon two 1/1 Silver Hand Recruits
Restore 5 Health to a minion and your hero
Swap the Attack and Health of all minions
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Battlecry: If you have a Pirate, gain +1/+1
Deal 5 damage. Overload: (2)
Deathrattle: Summon a Dreadsteed
Discover a copy of a spell in your deck
Battlecry: Discard a random card. Deathrattle: Draw a card
Deal 2 damage. Unlock your Overloaded Mana Crystals
At the end of your turn, summon a 1/1 Murloc
Deal 2 damage to all minions except Demons
Taunt. Overload: (3). Elemental
Warlock: Deal 4 damage to a minion
Battlecry: Give a Stealthed minion +2/+2
Silence all enemy minions. Draw a card
Whenever this minion is healed, summon a 2/2 Crystal
At the end of your turn, deal 2 damage to a non-Mech minion
3/2. Windfury. Mech
Set a minion's Attack and Health to 10
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less
2/2. Weapon. Battlecry: Deal 1 damage. Combo: Deal 2 instead
Battlecry: Restore 6 Health. Overload: (1)
Battlecry: Gain 1-4 Attack. Overload: (1)
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
Battlecry: Give all minions in your hand and deck +1/+1
Combo: Return a friendly minion to your hand
1/1. Stealth. Poisonous
4/2. Weapon. Deathrattle: Summon a 4/2 Elemental
Whenever you cast a spell, add a random Priest spell to your hand
Discover a card from your opponent's class
Whenever you cast a spell, restore 3 Health to your hero
Battlecry: Change all enemy minions Attack to 1
Whenever you summon a Pirate, gain Stealth
Battlecry: Discover a 1-Cost card
Summon 7 Murlocs that died this game
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Deal 1 damage to all enemy minions. Draw a card
Silence a minion
Spend all your Mana. Summon a random minion that costs that much
Combo: Summon a 2/1 Defias Bandit
Deal 2 damage to an undamaged minion
Adjacent minions have +2 Attack
Combo: Gain +3 Attack
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Battlecry: Swap Health with another minion
Priest: Your spells cost (1) less
Deal 2-3 damage to all enemy minions. Overload: (2)
Restore 3 Health. If the target is still damaged, summon a Lightwarden
HintAnswer
At the end of your turn, restore 8 Health to a damaged friendly character
1/3. Taunt. Demon
Deal 3 damage. Overload: (1)
Deathrattle: Give your weapon +2 Attack
Battlecry: Destroy a minion. Add its Attack and Health to your C'Thun's (wherever it is)
Give a friendly character +3 Attack this turn
Whenever a character is healed, deal 1 damage to a random enemy
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost
Deathrattle: Add a 3/2 weapon to your hand
After you play a Battlecry minion, deal 2 damage to a random enemy
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
The next spell you cast this turn costs (3) less
Deal 2 damage. Restore 2 Health to your hero
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Battlecry: Deal 3 damage to your hero
Double the damage and healing of your spells and Hero Power
Destroy a minion and one of your Mana Crystals
Taunt. Battlecry: Set all other minions' Attack and Health to 3
Restore 8 Health. Draw 3 cards
Deal 1 damage. Draw a card
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it
Choose an enemy minion. Shuffle it into your deck
Destroy an enemy minion
Quest: Summon 10 Murlocs. Reward: Megafin
Draw a card, then add a copy of it to your hand
Battlecry: Give a friendly Mech +4 Health
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn
1/3. Weapon. Has +2 Attack while you have Spell Damage
Double a minion's Health
2/1. Can't be targeted by spells or Hero Powers. Elemental
Give your minions 'Deathrattle: Return this to your hand'
Windfury. Overload: (2)
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
This turn, your healing effects deal damage instead
At the end of your turn, draw a card
3/3. Weapon. Costs (1) less for each card you've played from another class
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Take control of an enemy minion
Give your weapon Poisonous
Battlecry: If you're holding a Dragon, gain +2 Health
This minion's Attack is always equal to its Health
3/2. Weapon. Deathrattle: Give a random friendly Mech +2/+2
Discover a card with Overload. Overload: (1)
The next spell you cast this turn costs Health instead of Mana
Deal 5 damage to an undamaged character
Battlecry: Discard a random card
Battlecry: Summon a Jade Golem. Give it Taunt
Taunt. Battlecry: Restore 3 Health
Give your minions +3 Attack this turn
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly
1/4. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Draw 2 cards. Overload: (2)
Combo: Return a minion to its owner's hand
At the end of your turn, restore 4 Health to your hero
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Give a minion +2/+6
Deal 1 damage to a minion. If that kills it, draw a card
Inspire: Give your Totems +2 Attack
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Deathrattle: Summon a 1/1 Shadowbeast
2/1. Poisonous. Beast
Priest: Deal 2 damage
Battlecry and Deathrattle: Add a random Toxin card to your hand
Destroy a minion with 3 or less Attack
At the end of your turn, give another friendly Mech +2/+2
Combo: Gain +1/+1 for each other card you've played this turn
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
At the start of your turn, restore 3 Health to a damaged friendly character
Deal 4 damage to a minion. Restore 4 Health to your hero
Destroy all minions except each player's highest Attack minion
Put a copy of a random minion from your opponent's deck into the battlefield
Deal 4-5 damage to all minions. Overload: (5)
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Taunt. Battlecry: Discard two random cards
Deal 5 damage. Restore 5 Health to your hero
Whenever your opponent casts a spell, gain a copy of it and give them a Coin
Deal 5 damage to the enemy hero
Give your minions +2/+2. Costs (1) less for each Murloc you control
Add two Razorpetals to your hand deal 1 damage
Give a minion +1/+1 for each of your Totems
Gain 1 Mana Crystal this turn only
Restore 12 Health to a friendly character
Gain control of an enemy minion with 2 or less Attack until end of turn
Deal 3-6 damage. Overload: (1)
Battlecry: Give your weapon +1 Attack
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Deal 2 damage. Combo: Deal 4 damage instead
Taunt. Deathrattle: Give a random friendly minion +1/+1
Destroy a minion with 5 or more Attack
Destroy your weapon and deal its damage to all enemy minions
Battlecry: Restore 6 Health to your hero
Put a random minion from each player's hand into the battlefield
Whenever a character is healed, give your C'Thun +1/+1 (wherever it is)
Draw a card. That card costs (3) less
Discover a minion that costs (8) or more. Summon it
Deal 2 damage. Combo: Summon a Jade Golem
Deal 5 damage to all minions except Dragons
3/4. Weapon
Battlecry: Gain +1/+1 for each friendly Totem
HintAnswer
Destroy a minion, then return it to life with full Health
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
Battlecry: Summon a friendly minion that died this game
Deal 4 damage. Summon a Jade Golem
Taunt. Battlecry: Give adjacent minions Divine Shield
Give a Demon +3/+3. Give your opponent a Mana Crystal
Summon a random friendly minion that died this game
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
Stealth. Whenever this attacks and kills a minion, gain Stealth
5/5. Battlecry: Silence a minion
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Give a minion +2 Health. Draw a card
Whenever you discard a card, gain +1/+1
Combo: Destroy a minion
2/8. Weapon. Windfury, Overload: (2)
Whenever you draw a card, reduce its Cost by (1)
Change a minion's Attack to be equal to its Health
Whenever you Overload, gain +1 Attack per locked Mana Crystal
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Deal 4 damage to a minion. Overload: (1)
Whenever this minion takes damage, also deal that amount to your hero
Battlecry: Give your Demons +1/+1
3/4. Overload: (1). Totem
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1)
2/2. Weapon. Battlecry: Summon a Jade Golem. Overload: (1)
Deathrattle: Add a Coin to your hand
Draw 4 cards
Give your weapon +2 Attack
Battlecry: If you have 6 other minions, gain +4/+4
Quest: Play five minions with the same name. Reward: Crystal Core
3/4. Battlecry: Give a friendly minion +3 Health
Destroy a Demon. Restore 5 Health to your hero
Choose an enemy minion. At the start of your turn, destroy it
Add 2 random class cards to your hand (from your opponent's class)
Spend all your Mana. Summon that many 1/1 Tentacles
Draw a card. Add 2 extra copies of it to your hand
Deal 3 damage to the enemy hero
Whenever you play a card with Overload, gain +1/+1
Restore 4 Health to ALL minions
1/3. Weapon. Your Hero Power gives this weapon +1 Attack instead of replacing it
Battlecry: Deal 2 damage to all undamaged enemy minions
Deal 4 damage. Discard a random card
6/6. Battlecry: Give a friendly minion +3 Health
Force an enemy minion to deal its damage to the minions next to it
Stealth. 50% chance to attack the wrong enemy
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Whenever you discard this, give it +2/+2 and return it to your hand
Deathrattle: Give a random friendly minion +3 Health
Whenever you equip a weapon, give it +1 Attack
Taunt. Battlecry: Destroy one of your Mana Crystals
Deal 8 damage randomly split among all enemies
Deal 1 damage to an enemy character and Freeze it
Battlecry: Transform a friendly minion into a random one that costs (1) more
Copy 2 cards in your opponent's deck and add them to your hand
Windfury, Charge, Divine Shield, Taunt
Discover a Deathrattle card
Battlecry: Give a friendly minion Windfury
Battlecry: Restore 5 Health
Your cards and powers that restore Health now deal damage instead
Give a minion Windfury
7/7. Overload: (2)
Silence a minion, then deal 1 damage to it
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead
Whenever your spells deal damage, restore that much Health to your hero
Whenever a minion is healed, draw a card
After this minion attacks a hero, transform it into a random 6-Cost minion
Restore a minion to full Health and give it Taunt
Warlock: Deal 3 damage
Inspire: Deal 4 damage to each hero
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Destroy all minions with 2 or less Attack
Give a minion +2/+4 and Spell Damage +1
Whenever you summon a minion, deal 5 damage to your hero
Stealth. Deathrattle: Summon a Jade Golem
Deathrattle: Return a random friendly minion to your hand
Combo: Deal 1 damage
Destroy a random enemy minion. Combo: And your opponent's weapon
Combo: Gain +1/+1
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Give a minion 'Deathrattle: Resummon this minion'
Summon four 1/1 Murlocs
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Combo: Deal 2 damage
Inspire: Summon a random Legendary minion
2/3. Weapon. Overload: (1)
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Put a copy of an enemy minion into your hand
Battlecry: Add a Razorpetal to your hand that deals 1 damage
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Battlecry: If your weapon has at least 3 Attack, gain +4/+4
After you summon a minion, gain +1 Attack
Return all minions to their owner's hand
Battlecry: Add a random class card to your hand (from your opponent's class)
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Transform your minions into random minions that cost (1) more
Taunt. Costs (1) less for each Totem you've summoned this game
Give your Totems +2 Health

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