Gaming Quiz / Hearthstone Mega Quiz (Part 2)

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QUIZ: Play the Hearthstone Mega Quiz (Part 2)!

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Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less
Corrupt every minion. Destroy them at the start of your next turn
Battlecry: Add a random class card to your hand (from your opponent's class)
Spend all your Mana. Summon that many 1/1 Tentacles
Deal damage to each minion equal to its Attack
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
Deal 1 damage. Draw a card
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1)
3/3. Weapon. Costs (1) less for each card you've played from another class
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Deal 1 damage to an enemy character and Freeze it
2/8. Weapon. Windfury, Overload: (2)
Battlecry: Give a friendly minion Stealth until your next turn
Battlecry: Deal 3 damage to each hero
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly
6/6. Battlecry: Give a friendly minion +3 Health
Windfury, Charge, Divine Shield, Taunt
3/2. Weapon. Deathrattle: Give a random friendly Mech +2/+2
Give a minion +2/+4 and Spell Damage +1
Put a copy of an enemy minion into your hand
Return a friendly minion to your hand. It costs (2) less
Deal 5 damage to the enemy hero
Combo: Gain +1/+1
At the end of your turn, restore 8 Health to a damaged friendly character
Taunt. Battlecry: Set all other minions' Attack and Health to 3
Spend all your Mana. Summon a random minion that costs that much
Battlecry: Give your weapon +1 Attack
Warlock: Deal 3 damage
Battlecry: Give your Demons +1/+1
Take control of an enemy minion
Battlecry: Restore 6 Health. Overload: (1)
Battlecry: Add a Razorpetal to your hand that deals 1 damage
Give a minion +2 Attack. Combo: +4 Attack instead
Deal 8 damage randomly split among all enemies
2/2. Weapon. Battlecry: Deal 1 damage. Combo: Deal 2 instead
Quest: Summon 10 Murlocs. Reward: Megafin
Deal 4 damage. Discard a random card
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
1/4. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
2/3. Weapon. Overload: (1)
Draw a card. That card costs (3) less
Deal 2 damage. Combo: Summon a Jade Golem
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage
Whenever your opponent casts a spell, gain a copy of it and give them a Coin
1/3. Weapon. Has +2 Attack while you have a Mech
Whenever you cast a spell, add a random Priest spell to your hand
Deal 4 damage. Summon a Jade Golem
Deathrattle: Return a random friendly minion to your hand
3/4. Overload: (1). Totem
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Summon four 1/1 Murlocs
Add 2 random class cards to your hand (from your opponent's class)
Battlecry: Discover a Deathrattle card
Discover a card with Overload. Overload: (1)
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Stealth. Deathrattle: Summon a Jade Golem
Battlecry: Discover a 1-Cost card
At the end of your turn, summon a 1/1 Murloc
Whenever a character is healed, give your C'Thun +1/+1 (wherever it is)
Battlecry: Unlock your Overloaded Mana Crystals
Destroy an enemy minion
Silence a minion, then deal 1 damage to it
Deal 15 damage randomly split among all minions. Overload: (2)
Deal 9 damage randomly split among ALL characters
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Combo: Return a minion to its owner's hand
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Deal 2 damage. Combo: Deal 4 damage instead
Combo: Deal 2 damage
Double the damage and healing of your spells and Hero Power
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Discover a minion that costs (8) or more. Summon it
At the end of your turn, deal 2 damage to a non-Mech minion
Battlecry: Give a minion -2 Attack this turn
Give your weapon +2 Attack
Swap the Attack and Health of all minions
Choose an enemy minion. Shuffle it into your deck
Whenever this minion is healed, summon a 2/2 Crystal
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Choose an enemy minion. At the start of your turn, destroy it
Taunt. Battlecry: Discard two random cards
Draw 2 Demons from your deck
At the end of your turn, give another friendly Mech +2/+2
Give your weapon Poisonous
The next spell you cast this turn costs (3) less
Whenever you equip a weapon, give it +1 Attack
Whenever you cast a spell, summon a random basic Totem
1/1. Stealth. Poisonous
Gain 1 Mana Crystal this turn only
Silence a friendly minion. Draw a card
Whenever you discard a card, gain +1/+1
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Battlecry: Gain 1-4 Attack. Overload: (1)
7/7. Overload: (2)
Destroy a random enemy minion. Combo: And your opponent's weapon
Transform a minion into a 0/1 Frog with Taunt
HintAnswer
Inspire: Give your Totems +2 Attack
Deal 2 damage to an undamaged minion
5/5. Battlecry: Silence a minion
Deal 5 damage to all minions except Dragons
Deal 3-6 damage. Overload: (1)
This minion's Attack is always equal to its Health
Quest: Play five minions with the same name. Reward: Crystal Core
Whenever a minion is healed, draw a card
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Combo: Deal 1 damage
Choose a minion. Whenever it attacks, restore 4 Health to your hero
Whenever you draw a card, reduce its Cost by (1)
Combo: Destroy a minion
Deal 5 damage. Restore 5 Health to your hero
Battlecry: Transform a friendly minion into a random one that costs (1) more
Whenever you discard this, give it +2/+2 and return it to your hand
Battlecry: Restore 5 Health
Battlecry: Deal 2 damage to all undamaged enemy minions
Force an enemy minion to deal its damage to the minions next to it
Deal 5 damage. Overload: (2)
3/4. Battlecry: Give a friendly minion +3 Health
Battlecry: Discard a random card
Deal 4 damage to a minion. Restore 4 Health to your hero
Give your minions +2/+2. Costs (1) less for each Murloc you control
Battlecry: Put one of each Secret from your deck into the battlefield
Whenever this minion takes damage, summon a 1/1 Imp
Battlecry: Destroy a minion. Add its Attack and Health to your C'Thun's (wherever it is)
Battlecry: Discard a random card. Deathrattle: Draw a card
Battlecry: Summon a 1/1 copy of each of your other minions
Restore 5 Health to a minion and your hero
Taunt. Battlecry: Destroy one of your Mana Crystals
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Whenever another friendly Murloc dies, draw a card. Overload: (1)
1/3. Weapon. Your Hero Power gives this weapon +1 Attack instead of replacing it
Deal 2 damage. Unlock your Overloaded Mana Crystals
Combo: Gain +1/+1 for each other card you've played this turn
Taunt. Battlecry: Restore 3 Health
Deathrattle: Add a 3/2 weapon to your hand
Deal 2 damage to 2 random enemy minions. Overload: (2)
Deal 1 damage to a minion. If that kills it, draw a card
Battlecry: Summon a Jade Golem. Give it Taunt
Whenever you Overload, gain +1 Attack per locked Mana Crystal
Deal 1 damage to all enemy minions. Draw a card
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
Deathrattle: Summon a Dreadsteed
Destroy your weapon and deal its damage to all enemy minions
Whenever a character is healed, gain +2 Attack
Deathrattle: Add a Coin to your hand
Taunt. Overload: (3). Elemental
Stealth. 50% chance to attack the wrong enemy
Battlecry: Deal 3 damage to your hero
Battlecry: Give a friendly minion Windfury
Draw 4 cards
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Give your minions +3 Attack this turn
This turn, your healing effects deal damage instead
Battlecry: Give a friendly Mech +4 Health
Deathrattle: Give a random friendly minion +3 Health
Battlecry: If you have a Pirate, gain +1/+1
Whenever your spells deal damage, restore that much Health to your hero
Destroy a minion with 3 or less Attack
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Battlecry: Summon a friendly minion that died this game
4/3. Weapon. After your hero attacks, summon two 1/1 Silver Hand Recruits
Taunt. Battlecry: Give adjacent minions Divine Shield
Quest: Discard 6 cards. Reward: Nether Portal
Adjacent minions have +2 Attack
1/3. Taunt. Demon
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Stealth. At the end of your turn, give another random friendly minion +1 Health
After you summon a minion, gain +1 Attack
Deathrattle: Add a random class card to your hand (from your opponent's class)
Restore 12 Health to a friendly character
Combo: Gain +3 Attack
4/2. Weapon. Deathrattle: Summon a 4/2 Elemental
Give a minion 'Deathrattle: Resummon this minion'
Deathrattle: Give your weapon +2 Attack
Discover a Deathrattle card
Inspire: Deal 4 damage to each hero
Whenever this minion attacks a hero, add the Coin to your hand
Draw a card, then add a copy of it to your hand
Give a minion +2 Health. Draw a card
Summon 7 Murlocs that died this game
Give a minion Windfury
Taunt. Deathrattle: Give a random friendly minion +1/+1
If you discard this minion, summon it
2/4. Weapon. Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Return an enemy minion to your opponent's hand
Deal 3 damage to ALL characters
Change a minion's Attack to be equal to its Health
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters
Summon a random friendly minion that died this game
5/1. Stealth
Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope
Discover a copy of a spell in your deck
Deal 3 damage. Overload: (1)
Put a random minion from each player's hand into the battlefield
Destroy all minions with 2 or less Attack
Set a minion's Attack and Health to 10
Battlecry: Give a Stealthed minion +2/+2
HintAnswer
Gain control of an enemy minion with 2 or less Attack until end of turn
Put a copy of a random card in your opponent's hand into your hand
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Combo: Gain +2/+2 for each other card you've played this turn
Battlecry: Deal 3 damage
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
Put a copy of a random minion from your opponent's deck into the battlefield
Battlecry: Summon a random basic Totem
Restore a minion to full Health and give it Taunt
Deathrattle: Summon a 1/1 Shadowbeast
Combo: Return a friendly minion to your hand
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
1/4. Damage dealt by this minion also heals your hero
Whenever you discard a card, draw a card
Discover a card from your opponent's class
Battlecry and Deathrattle: Add a random Toxin card to your hand
Silence a minion
Give a Demon +3/+3. Give your opponent a Mana Crystal
Your cards and powers that restore Health now deal damage instead
When you play or discard this, deal 4 damage to a random enemy
Inspire: Summon a random Legendary minion
Whenever you cast a spell, restore 3 Health to your hero
Battlecry: Gain +1/+1 for each friendly Totem
2/1. Can't be targeted by spells or Hero Powers. Elemental
Battlecry: If you have 6 other minions, gain +4/+4
Deal 4 damage to a minion. Overload: (1)
1/3. Weapon. Has +2 Attack while you have Spell Damage
Double a minion's Health
Whenever a character is healed, deal 1 damage to a random enemy
Deal 2-3 damage to all enemy minions. Overload: (2)
Battlecry: Swap Health with another minion
Choose a minion. Shuffle 3 copies of it into your deck
Restore 8 Health. Draw 3 cards
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Give a minion +2/+6
Destroy a minion, then return it to life with full Health
Battlecry: Give all minions in your hand and deck +1/+1
Destroy a minion and one of your Mana Crystals
Battlecry: If your weapon has at least 3 Attack, gain +4/+4
Whenever you play a card with Overload, gain +1/+1
2/1. Poisonous. Beast
Deal 5 damage to an undamaged character
Deal 3 damage to the enemy hero
Restore 4 Health to ALL minions
Give your minions 'Deathrattle: Return this to your hand'
Silence all enemy minions. Draw a card
Combo: Summon a 2/1 Defias Bandit
The next spell you cast this turn costs Health instead of Mana
Deal 2 damage to all minions except Demons
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost
3/2. Windfury. Mech
Whenever you summon a minion, deal 5 damage to your hero
Destroy a Demon. Restore 5 Health to your hero
Give all enemy minions -3 Attack this turn only
After you play a Battlecry minion, deal 2 damage to a random enemy
Battlecry: Restore 6 Health to your hero
Windfury. Overload: (2)
Taunt. Costs (1) less for each Totem you've summoned this game
Deal 4-5 damage to all minions. Overload: (5)
Give a minion +1/+1 for each of your Totems
After this minion attacks a hero, transform it into a random 6-Cost minion
Draw 2 cards. Overload: (2)
Priest: Your spells cost (1) less
Copy 2 cards in your opponent's deck and add them to your hand
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Gain control of an enemy minion with 3 or less Attack until end of turn
At the start of your turn, restore 3 Health to a damaged friendly character
Destroy all minions except each player's highest Attack minion
Give your Totems +2 Health
Battlecry: If you're holding a Dragon, gain +2 Health
Whenever this minion takes damage, also deal that amount to your hero
Give your minions Stealth until your next turn
Transform all enemy minions into random ones that cost (1) less
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it
Draw a card. Add 2 extra copies of it to your hand
Return all minions to their owner's hand
Add two Razorpetals to your hand deal 1 damage
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
Destroy a minion with 5 or more Attack
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Give a friendly character +3 Attack this turn
At the end of your turn, restore 4 Health to your hero
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Whenever you summon a Pirate, gain Stealth
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Deal 2 damage. Restore 2 Health to your hero
Restore 5 Health
Restore 3 Health. If the target is still damaged, summon a Lightwarden
3/4. Weapon
2/2. Weapon. Battlecry: Summon a Jade Golem. Overload: (1)
Warlock: Deal 4 damage to a minion
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn
Priest: Deal 2 damage
At the end of your turn, draw a card
Transform your minions into random minions that cost (1) more
Battlecry: Change all enemy minions Attack to 1
Stealth. Whenever this attacks and kills a minion, gain Stealth
Battlecry: Take control of an enemy minion that has 2 or less Attack

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