Gaming Quiz / Hearthstone Mega Quiz (Part 2)

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Play the Hearthstone Mega Quiz (Part 2)!

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3/2. Windfury. Mech
Windfury. Overload: (2)
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage
After you summon a minion, gain +1 Attack
2/3. Weapon. Overload: (1)
Battlecry: If you have a Pirate, gain +1/+1
1/3. Weapon. Has +2 Attack while you have a Mech
Deal damage to each minion equal to its Attack
1/4. Damage dealt by this minion also heals your hero
Deal 3 damage. Overload: (1)
Whenever this minion takes damage, also deal that amount to your hero
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
1/4. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Inspire: Summon a random Legendary minion
Taunt. Battlecry: Give adjacent minions Divine Shield
Battlecry: Summon a friendly minion that died this game
Whenever you play a card with Overload, gain +1/+1
Combo: Return a friendly minion to your hand
Discover a minion that costs (8) or more. Summon it
Swap the Attack and Health of all minions
Destroy a minion with 5 or more Attack
Give a minion +1/+1 for each of your Totems
Draw a card. Add 2 extra copies of it to your hand
Battlecry: Gain 1-4 Attack. Overload: (1)
Choose an enemy minion. Shuffle it into your deck
Give a minion +2/+6
Restore 12 Health to a friendly character
Deal 5 damage. Overload: (2)
Give your minions +2/+2. Costs (1) less for each Murloc you control
Give a minion +2 Attack. Combo: +4 Attack instead
Combo: Summon a 2/1 Defias Bandit
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Destroy a random enemy minion. Combo: And your opponent's weapon
Set a minion's Attack and Health to 10
2/8. Weapon. Windfury, Overload: (2)
Give your minions +3 Attack this turn
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Battlecry: Deal 3 damage to each hero
Battlecry: Take control of an enemy minion that has 2 or less Attack
Give a minion +2/+4 and Spell Damage +1
Battlecry: Give a Stealthed minion +2/+2
Discover a Deathrattle card
Battlecry: Swap Health with another minion
Give your Totems +2 Health
Deal 5 damage to all minions except Dragons
Combo: Gain +3 Attack
Battlecry: Restore 5 Health
After this minion attacks a hero, transform it into a random 6-Cost minion
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1)
Battlecry: Unlock your Overloaded Mana Crystals
Take control of an enemy minion
Give your minions 'Deathrattle: Return this to your hand'
Destroy all minions with 2 or less Attack
Restore 8 Health. Draw 3 cards
Force an enemy minion to deal its damage to the minions next to it
Battlecry: Restore 6 Health. Overload: (1)
Battlecry: Give a friendly Mech +4 Health
5/1. Stealth
Return a friendly minion to your hand. It costs (2) less
1/3. Weapon. Has +2 Attack while you have Spell Damage
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Inspire: Deal 4 damage to each hero
Deathrattle: Add a 3/2 weapon to your hand
Destroy a Demon. Restore 5 Health to your hero
Deathrattle: Return a random friendly minion to your hand
At the end of your turn, summon a 1/1 Murloc
Give a minion 'Deathrattle: Resummon this minion'
Corrupt every minion. Destroy them at the start of your next turn
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Deal 5 damage to the enemy hero
Battlecry: Summon a random basic Totem
Battlecry: Put one of each Secret from your deck into the battlefield
Battlecry: Summon a 1/1 copy of each of your other minions
Deal 4 damage to a minion. Restore 4 Health to your hero
Deal 2 damage to all minions except Demons
Combo: Deal 2 damage
Double a minion's Health
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters
Restore 4 Health to ALL minions
Stealth. Deathrattle: Summon a Jade Golem
This minion's Attack is always equal to its Health
Put a random minion from each player's hand into the battlefield
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Whenever a character is healed, give your C'Thun +1/+1 (wherever it is)
Silence a minion, then deal 1 damage to it
Quest: Summon 10 Murlocs. Reward: Megafin
Combo: Gain +1/+1
Battlecry and Deathrattle: Add a random Toxin card to your hand
6/6. Battlecry: Give a friendly minion +3 Health
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
Battlecry: Give a minion -2 Attack this turn
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
Taunt. Battlecry: Restore 3 Health
Give your weapon +2 Attack
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Deathrattle: Add a random class card to your hand (from your opponent's class)
HintAnswer
Deal 1 damage. Draw a card
Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope
Add two Razorpetals to your hand deal 1 damage
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Gain control of an enemy minion with 3 or less Attack until end of turn
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Draw 2 cards. Overload: (2)
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Give a minion +2 Health. Draw a card
When you play or discard this, deal 4 damage to a random enemy
Battlecry: If your weapon has at least 3 Attack, gain +4/+4
Quest: Discard 6 cards. Reward: Nether Portal
Whenever you cast a spell, add a random Priest spell to your hand
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
Restore 3 Health. If the target is still damaged, summon a Lightwarden
Battlecry: Discover a 1-Cost card
Give a Demon +3/+3. Give your opponent a Mana Crystal
After you play a Battlecry minion, deal 2 damage to a random enemy
Deathrattle: Summon a 1/1 Shadowbeast
Draw a card, then add a copy of it to your hand
Discover a card with Overload. Overload: (1)
2/4. Weapon. Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Whenever you equip a weapon, give it +1 Attack
Deathrattle: Give a random friendly minion +3 Health
Destroy your weapon and deal its damage to all enemy minions
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Silence a minion
Destroy all minions except each player's highest Attack minion
Whenever you summon a minion, deal 5 damage to your hero
Give your minions Stealth until your next turn
Deal 4 damage. Summon a Jade Golem
Whenever this minion attacks a hero, add the Coin to your hand
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
2/1. Can't be targeted by spells or Hero Powers. Elemental
Spend all your Mana. Summon a random minion that costs that much
1/3. Taunt. Demon
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Give your weapon Poisonous
Whenever you discard a card, gain +1/+1
Deal 9 damage randomly split among ALL characters
Summon four 1/1 Murlocs
Restore 5 Health to a minion and your hero
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Give all enemy minions -3 Attack this turn only
Deal 4-5 damage to all minions. Overload: (5)
Transform your minions into random minions that cost (1) more
4/2. Weapon. Deathrattle: Summon a 4/2 Elemental
7/7. Overload: (2)
Put a copy of an enemy minion into your hand
Destroy a minion, then return it to life with full Health
Inspire: Give your Totems +2 Attack
3/3. Weapon. Costs (1) less for each card you've played from another class
The next spell you cast this turn costs Health instead of Mana
Put a copy of a random card in your opponent's hand into your hand
Silence a friendly minion. Draw a card
Deal 3 damage to the enemy hero
Combo: Deal 1 damage
Taunt. Battlecry: Discard two random cards
Combo: Return a minion to its owner's hand
Battlecry: Deal 2 damage to all undamaged enemy minions
Whenever this minion is healed, summon a 2/2 Crystal
Give a minion Windfury
Whenever your opponent casts a spell, gain a copy of it and give them a Coin
Put a copy of a random minion from your opponent's deck into the battlefield
Deal 8 damage randomly split among all enemies
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead
Battlecry: Give a friendly minion Windfury
3/4. Overload: (1). Totem
Deal 4 damage. Discard a random card
Choose a minion. Whenever it attacks, restore 4 Health to your hero
Deal 2 damage to an undamaged minion
Battlecry: Discard a random card
1/1. Stealth. Poisonous
Deal 2 damage. Combo: Deal 4 damage instead
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Deal 5 damage to an undamaged character
At the end of your turn, restore 4 Health to your hero
Discover a copy of a spell in your deck
Deal 5 damage. Restore 5 Health to your hero
Whenever a character is healed, deal 1 damage to a random enemy
Deal 3-6 damage. Overload: (1)
Deal 2 damage to 2 random enemy minions. Overload: (2)
Windfury, Charge, Divine Shield, Taunt
Summon 7 Murlocs that died this game
Battlecry: Gain +1/+1 for each friendly Totem
Deal 2-3 damage to all enemy minions. Overload: (2)
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
Priest: Deal 2 damage
Battlecry: If you're holding a Dragon, gain +2 Health
Battlecry: Give your Demons +1/+1
Stealth. 50% chance to attack the wrong enemy
Taunt. Overload: (3). Elemental
Quest: Play five minions with the same name. Reward: Crystal Core
Battlecry: Add a random class card to your hand (from your opponent's class)
Transform all enemy minions into random ones that cost (1) less
Double the damage and healing of your spells and Hero Power
Battlecry: Transform a friendly minion into a random one that costs (1) more
Deal 4 damage to a minion. Overload: (1)
Return an enemy minion to your opponent's hand
HintAnswer
Gain 1 Mana Crystal this turn only
At the end of your turn, deal 2 damage to a non-Mech minion
Taunt. Battlecry: Set all other minions' Attack and Health to 3
Deal 15 damage randomly split among all minions. Overload: (2)
Your cards and powers that restore Health now deal damage instead
Deal 1 damage to a minion. If that kills it, draw a card
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn
Battlecry: Deal 3 damage
Whenever a minion is healed, draw a card
Deal 2 damage. Restore 2 Health to your hero
3/2. Weapon. Deathrattle: Give a random friendly Mech +2/+2
4/3. Weapon. After your hero attacks, summon two 1/1 Silver Hand Recruits
At the end of your turn, give another friendly Mech +2/+2
Return all minions to their owner's hand
Battlecry: Add a Razorpetal to your hand that deals 1 damage
Battlecry: Give your weapon +1 Attack
Battlecry: Destroy a minion. Add its Attack and Health to your C'Thun's (wherever it is)
5/5. Battlecry: Silence a minion
Whenever you summon a Pirate, gain Stealth
Whenever a character is healed, gain +2 Attack
At the start of your turn, restore 3 Health to a damaged friendly character
3/4. Weapon
Whenever you discard a card, draw a card
Battlecry: Change all enemy minions Attack to 1
Restore 5 Health
Give a friendly character +3 Attack this turn
Combo: Gain +1/+1 for each other card you've played this turn
2/2. Weapon. Battlecry: Summon a Jade Golem. Overload: (1)
Destroy a minion with 3 or less Attack
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Battlecry: If you have 6 other minions, gain +4/+4
Combo: Gain +2/+2 for each other card you've played this turn
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Battlecry: Discover a Deathrattle card
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Adjacent minions have +2 Attack
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
If you discard this minion, summon it
Whenever you Overload, gain +1 Attack per locked Mana Crystal
Choose a minion. Shuffle 3 copies of it into your deck
Change a minion's Attack to be equal to its Health
Deathrattle: Summon a Dreadsteed
Whenever you draw a card, reduce its Cost by (1)
Taunt. Costs (1) less for each Totem you've summoned this game
Add 2 random class cards to your hand (from your opponent's class)
Summon a random friendly minion that died this game
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Battlecry: Summon a Jade Golem. Give it Taunt
This turn, your healing effects deal damage instead
Deathrattle: Add a Coin to your hand
2/1. Poisonous. Beast
2/2. Weapon. Battlecry: Deal 1 damage. Combo: Deal 2 instead
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost
Restore a minion to full Health and give it Taunt
Whenever you cast a spell, summon a random basic Totem
Whenever you cast a spell, restore 3 Health to your hero
Whenever you discard this, give it +2/+2 and return it to your hand
Spend all your Mana. Summon that many 1/1 Tentacles
The next spell you cast this turn costs (3) less
Stealth. At the end of your turn, give another random friendly minion +1 Health
Deal 2 damage. Combo: Summon a Jade Golem
Battlecry: Give a friendly minion Stealth until your next turn
Taunt. Battlecry: Destroy one of your Mana Crystals
Warlock: Deal 3 damage
Destroy an enemy minion
Choose an enemy minion. At the start of your turn, destroy it
At the end of your turn, draw a card
Combo: Destroy a minion
Draw a card. That card costs (3) less
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Taunt. Deathrattle: Give a random friendly minion +1/+1
Gain control of an enemy minion with 2 or less Attack until end of turn
Deal 1 damage to all enemy minions. Draw a card
Warlock: Deal 4 damage to a minion
Priest: Your spells cost (1) less
1/3. Weapon. Your Hero Power gives this weapon +1 Attack instead of replacing it
Battlecry: Restore 6 Health to your hero
Silence all enemy minions. Draw a card
Stealth. Whenever this attacks and kills a minion, gain Stealth
Draw 4 cards
Discover a card from your opponent's class
Transform a minion into a 0/1 Frog with Taunt
Deal 1 damage to an enemy character and Freeze it
Whenever this minion takes damage, summon a 1/1 Imp
At the end of your turn, restore 8 Health to a damaged friendly character
Battlecry: Discard a random card. Deathrattle: Draw a card
Battlecry: Deal 3 damage to your hero
Deal 2 damage. Unlock your Overloaded Mana Crystals
Deathrattle: Give your weapon +2 Attack
Whenever your spells deal damage, restore that much Health to your hero
3/4. Battlecry: Give a friendly minion +3 Health
Deal 3 damage to ALL characters
Draw 2 Demons from your deck
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
Battlecry: Give all minions in your hand and deck +1/+1
Destroy a minion and one of your Mana Crystals
Copy 2 cards in your opponent's deck and add them to your hand

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