Gaming Quiz / Hearthstone Mega Quiz (Part 1)

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Play the Hearthstone Mega Quiz (Part 1)!

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Quest: Summon 5 minions with 5 or more Attack. Reward: Barnabus
Deal 5 damage. Draw a card
Secret: When one of your minions is attacked, summon three 1/1 Snakes
Summon three 2/2 Treants
Give a minion +2/+2. If it's a Beast, draw a card
Destroy a minion. Your opponent draws 2 cards
Deal 2 damage to a minion and 1 damage to adjacent ones
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0)
Deal 15 damage to a minion and 3 damage to adjacent ones
Summon all three Animal Companions
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent
Whenever a friendly Beast dies, gain +2/+1
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage
Deal 3 damage. If your hand is empty, draw a card
Secret: When an enemy attacks your hero, instead it attacks another random character
For each enemy minion, summon a 1/1 Hound with Charge
Draw 2 cards
Deal 4 damage to all enemy minions
Inspire: Gain Spell Damage +1
Quest: Cast 6 spells on your minions. Reward: Galvadon
Battlecry: Change an enemy minion's Attack to 1
Hunter: Deal 2 damage
1/4. Weapon
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal
2/2. Divine Shield. Mech
2/3. Weapon. Battlecry: Give a random friendly minion Divine Shield and Taunt
After you cast a spell, deal 2 damage randomly split among all enemies
Choose a minion. Whenever it attacks, draw a card
Battlecry: Choose a friendly minion. Shuffle a copy into your deck
Deathrattle: Summon two 2/2 Hyenas
1/5. Weapon. After you summon a minion, give it +1/+1 and this loses 1 Durability
Freeze all enemy minions
Deal 4 damage to a random enemy minion
Mage: Your spells cost (1) less
Battlecry: Adapt a friendly Beast
Secret: When a friendly minion dies, return it to life with 1 Health
Battlecry: If you control a Secret, deal 3 damage
Deal 2 damage to all enemy minions and Freeze them
Double a minion's Attack
Freeze a character. If it was already Frozen, deal 4 damage instead
Restore 4 Health to your hero and gain +2 Attack this turn
Add 3 random Mage spells to your hand
Secret: When a minion attacks your hero, destroy it
Deathrattle: Shuffle this minion into your deck
Whenever a friendly minion dies while this is in your hand, gain +1 Attack
Give your hero +4 Attack this turn and +4 Armor
Give your minions 'Deathrattle: Summon a 2/2 Treant'
Summon two 1/1 Silver Hand Recruits
Change a minion's Attack to 1
Battlecry: Adapt
8/8. Charge. Beast
Give a friendly minion +1/+1, then gain Armor equal to its Attack
Summon five 1/1 Silver Hand Recruits
Give a minion Divine Shield
Restore 6 Health
Deal 3 damage to a character and Freeze it
Taunt. Battlecry: Give your C'Thun +3/+3 (wherever it is)
Divine Shield. Taunt. Damage dealt by this minion also heals your hero
Deal 2 damage to all minions
Deathrattle: Give a random friendly minion Divine Shield
Secret: After your opponent plays a minion, summon a copy of it
Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack
If you control a Secret at the end of your turn, gain +2/+2
Choose One - Gain 2 Mana Crystals; or Draw 3 cards
Give your hero +2 Attack this turn. Gain 2 Armor
After your opponent plays a minion, attack it
Whenever another minion takes damage, destroy it
Summon a random Beast Companion
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
Freeze a minion and the minions next to it, and deal 1 damage to them
Battlecry: Add a random spell to each player's hand
Choose One - +5 Attack; or +5 Health and Taunt
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2
After this attacks a minion, it also hits the enemy hero
Battlecry: Add a random Beast to your hand
Battlecry: Trigger a friendly minion's Deathrattle effect
Battlecry: Deal 2 damage to all minions with Deathrattle
Give your minions +1/+1
Battlecry: Give a friendly Beast +2/+2 and Taunt
Battlecry: Summon a 1/1 Cat
Battlecry: Give your Silver Hand Recruits +2/+2
Battlecry: Draw a Secret from your deck
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2
Discover a minion. Give it +1/+1
Restore 6 Health. Summon a random 6-Cost minion
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
After you cast a spell, Freeze a random enemy
Battlecry: Give your other Mechs +2 Attack
Deathrattle: Deal 8 damage to all minions
Adjacent minions can't be targeted by spells or Hero Powers
When you draw this, deal 2 damage to all characters
Choose One - Draw a card; or Restore 5 Health
4/2. Weapon. Whenever your hero attacks, restore 2 Health to it
Deal 3 damage randomly split among all enemies
Deathrattle: Shuffle a 4/3 Raptor into your deck
Deal 3 damage to a minion and the enemy hero
Your Choose One cards have both effects combined
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card
Freeze an enemy
Restore 8 Health
Battlecry: Draw two 1-Cost minions from your deck
HintAnswer
Restore all characters to full Health
Deal damage equal to your hero's Attack to a minion
8/8. Taunt
Both players have Spell Damage +2
Your minions cost (1)
Whenever this attacks and kills a minion, it may attack again
Mage: 3/3. Spell Damage +1. Mech
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal
Transform a minion into a 4/2 Boar with Charge
Costs (2) less for each Secret you've played this game
Secret: When your hero is attacked, deal 2 damage to all enemies
Deathrattle: Summon a 3/2 Big Bad Wolf
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps
3/2. Weapon. Whenever a friendly Secret is revealed, gain +1 Durability
Each time you cast a spell this turn, add a random Hunter card to your hand
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck
4/3. Battlecry: The next Secret you play this turn costs (0)
Change the Health of ALL minions to 1
Deathrattle: Return this to your hand as a 6/6 that costs (6)
2/2. Weapon. Battlecry: Give a random friendly minion +1 Attack
Spend all your Mana. Deal that much damage to a minion
2/1. Deathrattle: Deal 1 damage to a random enemy
Taunt. Choose One - +1 Attack; or +1 Health
Each time you play a Beast this turn, add a random Beast to your hand
Deathrattle: Summon a minion from your hand with 5 or more Attack
After you summon a minion, give it +1/+1
Battlecry: Reveal a minion in each deck. If yours costs more, draw it
Battlecry: Give a friendly Beast +3 Health
Battlecry: Give a friendly Beast +2/+2
Your other Beasts have +1 Attack
Change a minion's Health to 1
Choose One - Transform into a 5/2 minion; or a 2/5 minion
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth
Deal 3 damage. Draw a card
Give a random Beast in your hand +2/+2
Battlecry: Discover a spell
Give your characters +2 Attack this turn
Secret: When a friendly minion dies, return it to your hand
Choose One - Deal 2 damage; or Summon two 1/1 Saplings
Deathrattle: Return any spells you cast on this minion to your hand
Secret: When one of your minions dies, give a random friendly minion +3/+2
Deal 2 damage. Add a 1/2 Elemental to your hand
Choose a friendly minion. Summon a copy of it
Secret: After your opponent has at least 3 minions and plays another, destroy it
Secret: After your hero is attacked, summon a 3/3 Bear with Taunt
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther
Your Hero Power becomes 'Give a Beast +2/+2'
Battlecry: Choose a friendly Beast. Summon a copy of it
Battlecry: Discover a Secret
Your Hero Power deals 1 extra damage
Draw cards until you have as many in hand as your opponent
Draw three 1-Cost minions from your deck
Battlecry: Add a random minion with 5 or more Attack to your hand
Discover a spell. Reduce its Cost by (2)
Battlecry: Set a minion's Attack and Health to 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor
Your Secrets cost (0)
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2
Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc'
Deathrattle: Add a random Mage spell to your hand
Draw 2 cards. Costs (1) less for each minion that dies this turn
Gain 2 Mana Crystals this turn only
Battlecry: The next Dragon you play costs (2) less
Battlecry: If your hand is empty, gain +3/+3
Secret: When your hero takes damage, deal that much damage to the enemy hero
2/5. No special abilities. Beast
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
Secret: When your opponent casts a spell, Counter it
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero
Trigger all Deathrattles on your minions
Deathrattle: Add 3 copies of Arcane Missiles to your hand
Destroy a minion. Add a random minion to your opponent's hand
Transform a minion into a 1/1 Sheep
Battlecry: If you have a Beast, transform this minion into a 7/7
Give a minion +3 Attack
Choose One - Deal 2 damage; or Silence a minion
Druid: 2/2. Beast
2/1. Battlecry: The next Secret you play this turn costs (0)
Give all minions in your hand +1/+1
Secret: When your turn starts, give your minions +1/+1
Battlecry: Gain +2/+2 if an enemy is Frozen
Deal 10 damage
Battlecry: If you're holding a minion with 5 or more Attack, Adapt
2/3. Freeze any character damaged by this minion
Adapt your minions
Deathrattle: Summon two 1/1 Spiders
Inspire: If your hand is empty, deal 2 damage to the enemy hero
Battlecry: Give a friendly minion Divine Shield
Deathrattle: Summon a random 1-Cost minion
3/6. Freeze any character damaged by this minion
Battlecry: Deal damage equal to this minion's Attack
Gain 10 Mana Crystals. Discard your hand
Battlecry: Put a 1-Cost minion from each deck into the battlefield
Deal 1 damage to all enemy minions
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
Deal 5 damage to a minion and 2 damage to adjacent ones
Taunt. Battlecry: Summon a Jade Golem
HintAnswer
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt
Secret: When an enemy minion attacks, return it to its owner's hand. It costs (2) more
Destroy all minions and summon 2/2 Treants to replace them
Deal 8 damage to a minion
Add a random minion to your hand. It costs (3) less
Give a minion '+1/+1 and Deathrattle: Add an Explorer's Hat to your hand'
Deal 2 damage to a minion and the minions next to it
Draw 2 cards. Minions drawn cost (2) less
Deal 5 damage. Summon a random 5-Cost minion
Battlecry: Give a random Beast in your hand +1/+1
Secret: After your opponent plays a minion, reduce its Health to 1
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt
Secret: When a friendly minion dies, put 2 copies of it into your hand
At the end of your turn, give all minions in your hand +1/+1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target
Deathrattle: Give a random minion in your hand +2/+2
Quest: Play seven 1-Cost minions. Reward: Queen Carnassa
Shoot three missiles at random enemies that deal 3 damage each
5/2. Weapon. Your hero is Immune while attacking
Battlecry: Give all Deathrattle minions in your hand +1/+1
Whenever this minion takes damage, double its Attack
Destroy a Frozen minion
Deal 4 damage. Costs (1) less for each minion that died this turn
Choose One - Give each player a Mana Crystal; or Each player draws a card
Deal 2 damage to all enemies
Deal 4 damage to an enemy and 1 damage to all other enemies
Put a copy of each friendly minion into your hand
Deal 3 damage. If you control a Beast, deal 5 damage instead
Quest: Cast 6 spells that didn't start in your deck. Reward: Time Warp
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt
Gain an empty Mana Crystal
Your Hero Power can target minions
Battlecry: If you have a Beast, summon a random Beast
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is)
Summon a Jade Golem. Gain an empty Mana Crystal
Draw a card and deal damage equal to its Cost
Battlecry: Add a random Mage spell to your hand
Give a minion Taunt and +2/+2 (+2 Attack/+2 Health)
12/12. Can't be targeted by spells or Hero Powers
Give your minions 'Deathrattle: Add a random Beast to your hand'
Whenever you cast a spell, gain +1 Attack
Adapt a friendly minion
Summon three 1/1 Webspinners
Shuffle an enemy minion into your opponent's deck
Battlecry: Trigger a friendly minion's Deathrattle
Gain an empty Mana Crystal for each friendly minion
You can use your Hero Power any number of times
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Deal 6 damage
Battlecry: Summon a random 3-Cost minion
Whenever you summon a Beast, draw a card
2/4. Weapon. After your hero attacks, summon a 1/1 Piranha
Give a minion +1/+2
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die
Whenever you summon a 1-Health minion, give it Divine Shield
At the end of your turn, deal 1 damage to all other minions
Secret: When a friendly minion dies, summon a random minion with the same Cost
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon
Whenever this minion takes damage, add a Spare Part card to your hand
Your Beasts have Charge
Draw a card. If it's a Beast, it costs (4) less
3/2. Weapon. Battlecry: Give +1/+1 to your minions with Divine Shield
Your Silver Hand Recruits have +1 Attack
Choose One - Discover a minion; or Discover a spell
Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth
Give a minion +3 Attack and Divine Shield
Give a minion +2/+2. Summon a random 2-Cost minion
Give a minion +4/+4 (+4 Attack/+4 Health)
Whenever you summon a Mech, gain Divine Shield
Battlecry: Give a random Murloc in your hand +1/+1
Secret: After your opponent plays a minion, deal 4 damage to it
Destroy a random enemy minion
Battlecry: Give a friendly Beast Immune this turn
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy
Secret: When your hero takes fatal damage, prevent it and become Immune this turn
Give a friendly Beast +2 Attack and Immune this turn
Druid: Deal 1 damage
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt
Choose One - Gain 10 Armor; or Refresh your Mana Crystals
Battlecry: Give all minions in your hand +1/+1
Whenever you cast a spell, add a 'Fireball' spell to your hand
All minions lose Stealth. Destroy all enemy Secrets. Draw a card
Secret: When your hero is attacked, gain 8 Armor
Deal 1 damage. Summon a 1/1 Mastiff
Deal 3 damage to two random enemy minions
Spend all your Mana. Restore twice that much Health
Whenever you summon a Beast, reduce the Cost of this card by (1)
Inspire: Give your hero +2 Attack this turn
Choose One - Give a minion +4 Attack; or +4 Health and Taunt
Deathrattle: If this minion has 2 or more Attack, draw a card
Summon two 0/2 minions with Taunt
Deathrattle: Add a random Beast card to your hand
Look at the top 3 cards of your deck. Draw one and discard the others
Your hero can only take 1 damage at a time
2/2. Weapon. Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability
Battlecry: Deal 1 damage to all enemy minions
Battlecry: Adapt your Silver Hand Recruits
Taunt. Costs (1) less for each minion that died this turn
Inspire: Summon a random Murloc

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