Gaming Quiz / Hearthstone - All Elementals

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Can you name the Hearthstone - All Elementals?

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Score 0/42 Timer 06:00
HintAnswer
2/1. Can't be targeted by spells or Hero Powers
7/7. Battlecry: Add 4 random Murlocs to your hand. Overload (3)
3/1. Windfury. Overload (2)
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
2/6. After you play a Battlecry minion, deal 2 damage to a random enemy
8/8. At the end of your turn, restore 8 Health to a damaged friendly character
2/4. Whenever you play a card with Overload, gain +1/+1
8/8. After this minion attacks, Freeze it
5/4. Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
5/5. Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
0/5. This minion's Attack is always equal to its Health
1/7. Taunt. Has +3 Attack during your opponent's turn
2/1. Battlecry: Freeze an enemy
7/5. At the end of your turn, deal 2 damage to ALL other characters
1/5. Taunt. Has +2 Attack during your opponent's turn
1/1. Deathrattle: Deal 3 damage to a random enemy minion
3/6. Freeze any character damaged by this minion
5/1. No special abilities
2/1. Whenever you cast a spell, give this minion +1 Health
2/1. Deathrattle: Add a random Mage spell to your hand
6/6. Battlecry: If you played an Elemental last turn, deal 5 damage
HintAnswer
7/8. Taunt. Overload (3)
8/6. Deathrattle: Deal 8 damage to all minions
6/5. Battlecry: Deal 3 damage
2/4. Taunt. Battlecry: Restore 3 Health
3/5. Windfury, Charge, Divine Shield, Taunt
1/2. Battlecry: Add a 1/2 Elemental to your hand
2/3. Your spells cost (1) less
4/4. Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
2/3. Deathrattle: Add two 1/2 Elementals to your hand
2/2. Deathrattle: Return this to your hand as a 6/6 that costs (6)
1/11. Taunt. Has +4 Attack during your opponent's turn.
4/8. Windfury
4/5. Battlecry: If you played an Elemental last turn, Discover an Elemental
3/3. Battlecry: Deal 2 damage
3/5. Whenever you cast a spell, add a random Priest spell to your hand
5/5. Battlecry: Freeze a character
3/6. Battlecry: Gain 1-4 Attack. Overload (1)
5/2. No special abilities
1/1. Battlecry: Reduce the Cost of Elementals in your hand by (1)
8/8. Can't attack. At the end of your turn, deal 8 damage to a random enemy
7/7. Battlecry: If you played an Elemental last turn, cast an Elemental Invocation

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