Gaming Quiz / All Warrior cards (Wild up to KoFT)

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Can you name all Warrior cards (Wild up to KoFT)?

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Score 0/89 Timer 20:00
HintAnswer
For each enemy minion, summon a 1/1 Pawn with Taunt
Destroy a minion. If you have a damaged minion, this costs (4) less
Battlecry: Equip a random weapon
Your Charge minions have +1 Attack
Deal 1 damage to a minion and give it +2 Attack
Deal 1 damage to a random minion. Repeat until a minion dies
Draw a card for each damaged friendly character
3/2. Weapon
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
Deal 2 damage to a minion. If it survives, draw a card
Gain 4 Armor. Summon a random 4-Cost minion
Taunt. Has +4 Attack during your opponent's turn
Give a random Taunt minion in your hand +3/+3
Battlecry: Destroy all damaged minions
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Battlecry: If you have a minion with Taunt, gain +1 Durability
Replace your deck with copies of 'Discover a card'
Whenever this minion takes damage, deal 2 damage to the enemy hero
Battlecry: Equip a 2/2 weapon
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2)
Destroy a damaged enemy minion
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
Shuffle a copy of your hand into your deck
Whenever a friendly minion takes damage, gain 1 Armor
Battlecry: Draw 3 cards. Put any minion you drew directly into the battlefield
Taunt. Whenever this minion deals damage, gain that much Armor
Battlecry: If you control another Pirate, give your weapon +1/+1
Deal 1 damage to a minion for each Armor you have
4/3. Charge
Draw 2 weapons from your deck
HintAnswer
Battlecry: Give a friendly Mech +2/+2
Give your Taunt minions +2/+2
Destroy all minions except one (chosen randomly)
Whenever you gain Armor, give this minion +1 Attack
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
Discover a Taunt minion
Battlecry: Give all weapons in your hand and deck +1 Attack
Battlecry: Gain 5 Armor
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
Gain 5 Armor
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage
Battlecry: Deal 1 damage to all other minions
After your hero attacks, give a random minion in your hand +1/+1
5/2. Weapon
Deathrattle: Deal 1 damage to all minions
Give a friendly minion Charge. It can't attack heroes this turn
Add a copy of each damaged friendly minion to your hand
At the end of your turn, summon a 1/1 Scarab with Taunt
Quest: Play 7 Taunt minions. Reward: Sulfuras
Deal 3 damage. Gain 3 Armor
Enrage: +1 Attack
Whenever this minion survives damage, summon a 2/2 Ghoul
Deal 3 damage to all damaged minions
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions
Your minions can't be reduced below 1 Health this turn. Draw a card
Each turn this is in your hand, transform it into a new weapon
Taunt. Battlecry: Give a minion Taunt
Battlecry: Deal 1 damage to a minion and give it +2 Attack
Inspire: Give your weapon +1 Attack
Taunt. Enrage: +3 Attack
HintAnswer
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Unlimited attacks each turn. Can't attack heroes
Deathrattle: Return this to your hand
Give a damaged minion +3/+3
When you draw this, deal 1 damage to your minions
Also damages the minions next to whomever he attacks
Battlecry: Gain +1/+1 for each damaged minion
Whenever a minion takes damage, gain +1 Attack
Battlecry: Give a random weapon in your hand +1/+1
Summon copies of your damaged minions
50% chance to attack the wrong enemy
Give your hero +4 Attack this turn
Deathrattle: If it's your opponent's turn, gain 6 Armor
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead
Deal 2 damage to two random enemy minions
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime
Taunt. Battlecry: Adapt
Double all damaged dealt to your hero
After you play a minion, deal 1 damage to it
Charge. Enrage: +6 Attack
Battlecry: Equip a 1/3 Rusty Hook
Battlecry and Deathrattle: Deal 1 damage to all minions
Gain 5 Armor. Draw a card
3/4. Taunt. Beast
Attacking a minion costs 1 Attack instead of 1 Durability
Whenever this minion survives damage, summon a random Legendary minion
0/7. Taunt
At the end of your turn, give a random minion in your hand +2/+2
Deal 1 damage to ALL minions

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