Gaming Quiz / All TGT cards

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Can you name all TGT cards (Hearthstone)?

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Score 0/132 Timer 20:00
HintAnswer
Your minions cost (1)
Battlecry: If you have a minion with Taunt, gain +1 Durability
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage
Inspire: Gain +1 Health
Battlecry: Give a friendly Beast Immune this turn
Inspire: Summon a random Legendary minion
5/6. No special abilities
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1
Inspire: Destroy a random minion for each player
Battlecry: Give all minions in your hand and deck +1/+1
Your Hero Power deals 1 extra damage
5/9. No special abilities
Deathrattle: Summon a Dreadsteed
Battlecry: Summon a random basic Totem
Draw 2 cards. Overload: (2)
3/4. Overload: (1)
Gain 10 Mana Crystals. Discard your hand
Destroy a minion. Add a random minion to your opponent's hand
Whenever you target this minion with a spell, deal 3 damage to a random enemy
Charrrrrge. Costs (1) less for each friendly Pirate
Costs (1) less for each time you used your Hero Power this game
Charge. Divine Shield
Battlecry: Deal 4 damage
Whenever this minion takes damage, also deal that amount to your hero
Whenever a character is healed, gain +2 Attack
Add 2 random class cards to your hand (from your opponent's class)
Battlecry: Silence a Demon
Inspire: Give your hero +2 Attack this turn
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability
Deal 3 damage. Gain 3 Armor
Battlecry: Give a friendly Beast +3 Health
Whenever your hero takes damage, this minion takes it instead
Your Silver Hand Recruits have +1 Attack
Battlecry: Restore 4 Health to each hero
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand
Give a minion +3 Attack and Divine Shield
Give a Demon +3/+3. Give your opponent a Mana Crystal
Battlecry: Give a friendly minion +2 Attack
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield
Whenever you discard a card, gain +1/+1
Summon three 1/1 Webspinners
Battlecry: Deal 3 damage to this minion
Battlecry: Your opponent's Hero Power costs (5) more next turn
Transform a minion into a 4/2 Boar with Charge
HintAnswer
Whenever you summon a Beast, reduce the Cost of this card by (1)
Stealth. Divine Shield
50% chance to attack the wrong enemy
Battlecry: Change all enemy minions' Attack to 1
Inspire: Return this minion to your hand
Inspire: Give your weapon +1 Attack
Battlecry: Add a random spell to each player's hand
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Deathrattle: Add 3 copies of Arcane Missiles to your hand
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
2/1. Taunt
Battlecry: Add a random Paladin card to your hand
Inspire: Deal 4 damage to each hero
6/8. No special abilities
Whenever this minion attacks a hero, add the Coin to your hand
Deal 4-5 damage to all minions. Overload: (5)
Whenever you play a card with Battlecry, gain +1/+1
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Give your Taunt minions +2/+2
Spell Damage +1
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
Battlecry: If you have a Beast, summon a random Beast
Taunt. Battlecry: Give a minion Taunt
Whenever you equip a weapon, give it +1 Attack
Choose One - Transform to gain Charge; or +1/+1 and Stealth
Inspire: Give your Totems +2 Attack
Battlecry: Give a friendly Mech +1/+1
Inspire: Gain Spell Damage +1
Inspire: Gain +2/+2
Whenever you target this minion with a spell, gain Divine Shield
Combo: Gain +3 Attack
Battlecry: The next time you use your Hero Power, it costs (2) less
Can't attack. Inspire: Can attack as normal this turn
Inspire: Summon a 1/1 Silver Hand Recruit
Also damages the minions next to whomever he attacks
Swap the Attack and Health of all minions
Battlecry: If you have a minion with Spell Damage, gain +2/+2
Inspire: Add a random spell to your hand
Deal 2 damage to a minion and the minions next to it
Secret: When your turn starts, give your minions +1/+1
Cards you draw from your Hero Power cost (0)
Restore 5 Health
When you draw this, deal 1 damage to your minions
Inspire: Add a 2/2 Squire to your hand
HintAnswer
Put a copy of an enemy minion into your hand
You can use your Hero Power any number of times
Secret: When a friendly minion dies, summon a random minion with the same Cost
You can use your Hero Power twice a turn
Battlecry: Reveal a minion in each deck. If yours costs more, draw it
Battlecry: Put one of each Secret from your deck into the battlefield
Inspire: Summon a random Murloc
Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Battlecry: Copy your opponent's Hero Power
5/4. Taunt
Choose a minion. Whenever it attacks, restore 4 Health to your hero
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian
When you play or discard this, deal 4 damage to a random enemy
Whenever you draw a card, reduce its Cost by (1)
Whenever another minion takes damage, destroy it
Destroy 2 random enemy minions. Discard 2 random cards
Inspire: Restore 2 Health to your hero
Charge. Can't attack heroes
Inspire: Summon a 3/5 War Kodo
Your Hero Power costs (1)
Battlecry: If you have a Pirate, gain +1/+1
Secret: After your hero is attacked, summon a 3/3 Bear with Taunt
Inspire: Gain +1 Attack
Battlecry: If you have at least 4 other minions, deal 4 damage
Destroy all minions except each player's highest Attack minion
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero
Each time you cast a spell this turn, add a random Hunter card to your hand
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal
Deal 8 damage to a minion
Inspire: Gain Windfury this turn
Inspire: Give your other minions +1/+1
2/6. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Battlecry: Replace your starting Hero Power with a better one
Your Hero Power gives this weapon +1 Attack instead of replacing it
5/2. No special abilities
1/4. Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Battlecry: Deal 1 damage to a random enemy
Battlecry: Gain +1/+1 for each friendly Totem
Choose One - Deal 2 damage; or Summon two 1/1 Saplings
Combo: Deal 1 damage
At the end of your turn, deal 1 damage to all other minions
Inspire: If your hand is empty, deal 2 damage to the enemy hero
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions

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