Gaming Quiz / All taunt minions (Wild upto KoFT)

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Can you name all taunt minions (Wild upto KoFT)?

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Taunt. Deathrattle: Summon a 2/2 Slime
4/3. Taunt
Taunt. Lifesteal. Deathrattle: Destroy a random enemy minion
Taunt. Costs (1) less for each Totem you've summoned this game
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
Taunt. Battlecry: Summon a copy of this minion
0/2. Taunt
Taunt. Deathrattle: Deal 2 damage to ALL characters
7/8. Taunt. Overload: (3)
1/1. Taunt. Divine Shield
3/4. Taunt. Beast
Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is)
5 Mana 5/4
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
3/3. Taunt
1/2. Taunt
Taunt. After you summon a minion, gain +1 Health
8/8. Taunt
Taunt. Battlecry: Discard two random cards
0/4. Taunt
3/4. Taunt. Divine Shield
Taunt. Whenever this minion deals damage, gain that much Armor
Windfury. Charge. Divine Shield. Taunt
3/8. Taunt
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon
1/7. Taunt
6/8. Taunt
3/5. Taunt
3/6. Taunt
Taunt. Deathrattle: Deal 1 damage to all minions
Taunt. Costs (1) less for each minion that died this turn
1/3. Taunt
Taunt. At the end of your turn, add a random Death Knight card to your hand
Taunt. Battlecry: Destroy one of your Mana Crystals
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
Taunt. Has +4 Attack during your opponent's turn
Taunt. Deathrattle: Give a random friendly minion +1/+1
2/6. Taunt. Enrage: +3 Attack
2/8. Taunt. Overload: (3)
Taunt. Battlecry: Give adjacent minions Divine Shield
3/2. Taunt
Taunt. Battlecry: Give a minion Taunt
6/10. Taunt
Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
2/2. Taunt
Taunt. Battlecry: Your opponent summons a random minion from their hand
Taunt. Freeze any character damaged by this minion
Charge. Taunt
Divine Shield. Taunt. Lifesteal
Taunt. Poisonous
Taunt. Battlecry: Restore 3 Health
Taunt. Has +3 Attack during your opponent's turn
Taunt. Battlecry: Deal 2 damage to all other minions
1/2. Taunt. Divine Shield
Taunt. Battlecry: Give your C'Thun +3/+3 (wherever it is)
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Taunt. Battlecry: Copy a friendly minion's Attack and Health
Taunt. Battlecry: Draw a Beast, Dragon, and Murloc from your deck
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions
Taunt. Has +2 Attack during your opponent's turn
Taunt. Battlecry: Adapt
4/5. Taunt. Divine Shield
Taunt. Battlecry: Set all other minions' Attack and Health to 3
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
2/1. Taunt
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
2/5. Taunt. Can't be targeted by spells or Hero Powers
2/4. Taunt
0/7. Taunt
4 Mana 5/4
Taunt. Battlecry: Gain +1 Health for each enemy minion
Taunt. Battlecry: Summon a Jade Golem
2/6. Taunt
6/5. Taunt
2/3. Taunt. Enrage: +3 Attack
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)
Taunt. Battlecry: Discover a Taunt minion
Taunt. Costs (1) less per Attack of your weapon
Taunt. Costs (2) less if your opponent has at least three minions
1/4. Taunt

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Created Aug 25, 2017ReportNominate
Tags:minion, taunt, wild

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