Gaming Quiz / All common, neutral minions - Up to Un'Goro

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Can you name all common neutral minions - Up to Un'Goro?

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5/4. Battlecry: If you're holding a Dragon, deal 3 damage
2/2. Adjacent minions have +1 Attack
5/4. No special abilities
2/3. Whenever your opponent casts a spell, gain +1 Attack
3/2. Battlecry: Deal 3 damage randomly split between all other characters
4/6. Battlecry: Enemy minions lose Stealth
3/5. Whenever you target this minion with a spell, gain +1/+1
2/3. Enrage: +3 Attack
10/10. No special abilities
2/1. Battlecry: Silence a minion
5/4. Battlecry: Restore 4 Health to your hero
2/3. Deathrattle: Restore 5 Health to the enemy hero
1/2. Inspire: Gain +1 Attack
2/1. Whenever you cast a spell, give this minion +1 Health
8/8. Battlecry: If you control a Beast, gain Taunt
1/1. Divine Shield
3/3. Battlecry: Discover a Beast
5/5. Stealth
3/2. Battlecry: Return a friendly minion from the battlefield to your hand
2/6. Taunt
6/3. No special abilities
3/3. Battlecry: Add a random Potion to your hand
1/1. Deathrattle: Deal 2 damage to all minions
3/3. Battlecry: Deal 2 damage
3/4. No special abilities
3/6. Taunt
4/8. Windfury
2/2. Battlecry: If you control at least 2 other minions, Adapt
3/3. Inspire: Summon a 1/1 Silver Hand Recruit
4/6. Enrage: Your weapon has +2 Attack
9/7. Battlecry: Deal 4 damage
3/2. No special abilities
2/2. Deathrattle: Put a Secret from your deck into the battlefield
3/3. Enrage: Windfury and +1 Attack
4/5. Windfury
2/4. Taunt
1/1. Deathrattle: Deal 2 damage to the enemy hero
1/1. Battlecry: Discover a 3-Cost card
4/3. Battlecry: Silence a minion
2/1. Deathrattle: Draw a card
2/1. Battlecry: Deal 1 damage to each hero
4/3. Battlecry: Remove 1 Durability from your opponent's weapon
3/3. Inspire: Gain Windfury this turn
3/2. Inspire: Gain +1 Health
2/3. Stealth
5/4. Battlecry: Return a friendly minion from the battlefield to your hand
5/7. Deathrattle: Summon three 1/1 Murlocs
3/2. Can't be targeted by spells or Hero Powers
2/1. Taunt
2/2. Battlecry: Adapt
4/4. Battlecry: Give a random friendly Beast, Dragon and Murloc +2/+2
4/3. Inspire: Give your other minions +1/+1
4/4. At the start of your turn, reduce this card's Cost by (1)
2/3. Battlecry: Gain Attack equal to the Attack of your weapon
7/4. No special abilities
2/1. Has Charge while you have a weapon equiped
1/3. Battlecry: If your holding a Dragon, Discover a Dragon
1/1. No special abilities
3/3. Battlecry: If you played an Elemental last turn, Adapt
4/4. Battlecry: If your opponent's hand is empty, gain Charge
HintAnswer
1/2. Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1
0/2. Deathrattle: Draw a card
2/2. Stealth. Poisonous
7/7. Divine Shield
1/4. Windfury
2/3. Battlecry: Give your C'Thun +2/+2 (wherever it is)
5/6. Battlecry: Summon a random 1-Cost minion for your opponent
1/1. Battlecry: Summon a 6/6 Ogre
1/1. No special abilities
3/2. Taunt
2/1. Charge. Divine Shield
2/3. Battlecry: Deal 1 damage to a random enemy
1/2. Taunt. Divine Shield
1/2. Deathrattle: Summon two 1/1 Spectral Spiders
2/3. Whenever a minion dies, gain +1 Attack
2/1. Battlecry: Freeze an enemy
5/6. No special abilities
2/3. Deathrattle: Add two 1/2 Elementals to your hand
2/6. Spell Damage +1
6/10. No special abilities
3/3. Battlecry: Restore 3 Health
5/9. No special abilities
3/3. Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1
4/4. Battlecry: Give a minion +2 Attack this turn
3/5. Windfury
2/1. Battlecry: Deal 1 damage
2/1. Battlecry: Summon a 1/1 Ooze with Taunt
2/3. Taunt. Enrage: +3 Attack
2/6. Your Hero Power costs (1)
4/4. Deathrattle: Your opponent draws a card
3/3. Taunt. Costs (1) less per Attack of your weapon
0/4. Taunt
4/2. Whenever one of your other minions dies, draw a card
0/7. Spell Damage +1
3/5. Whenever your opponent casts a spell, gain +2 Attack
1/5. Taunt. Has +2 Attack during your opponent's turn
3/4. At the end of your turn, give your C'Thun +1/+1 (wherever it is)
3/8. Taunt
2/2. Spell Damage +2
3/4. Taunt. Divine Shield
2/3. At the end of your turn, restore 1 Health to your hero
5/4. Taunt
1/4. Taunt. Battlecry: Give your C'Thun Taunt (wherever it is)
3/2. Battlecry: Summon a 0/5 minion with Taunt
1/3. Whenever this minion takes damage, draw a card
1/1. Windfury
4/5. Deathrattle: Give each player a Spare Part
2/4. Battlecry: If you're holding a Dragon, gain +1/+1
4/4. Inspire: Gain +2/+2
4/1. No special abilities
4/4. Deathrattle: Give a random friendly minion +3/+3
1/7. Taunt
4/4. Battlecry: Swap the Attack and Health of a minion
4/3. Deathrattle: Summon a random 2-Cost minion
3/1. Deathrattle: Deal 2 damage to the enemy hero
1/1. Deathrattle: Give a random friendly minion +1/+1
1/3. Taunt. Deathrattle: Deal 1 damage to all minions
3/1. Deathrattle: Summon two 1/1 Raptors
4/2. Deathrattle: Draw a card
4/4. 50% chance to attack the wrong enemy
HintAnswer
8/2. Stealth
3/4. Battlecry: If you control another Mech, Discover a Mech
2/2. Deathrattle: Give your minions +1/+1
2/2. Stealth. Divine Shield
5/2. No special abilities
2/3. Deathrattle: Summon a 2/1 Damaged Golem
1/2. Battlecry: Give a friendly minion +2 Attack
4/2. Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)
1/5. No special abilities
2/2. Battlecry: Restore 2 Health
5/4. Battlecry: Give your weapon +1 Attack
7/14. No special abilities
5/5. Windfury
2/3. Your Mechs cost (1) less
3/3. Whenever your opponent draws a card, gain +1/+1
3/3. Battlecry: Restore 8 Health to your hero
3/2. Deathrattle: Deal 1 damage to a random enemy
2/2. Deathrattle: Restore 4 Health to both players
3/5. Battlecry: Restore 4 Health to each hero
5/5. Battlecry: Freeze a character
1/4. Charge. Taunt
1/4. Minions with Battlecry cost (2) more
4/4. Battlecry: Summon a 2/2 Squire
4/7. Battlecry: If you control at least 2 other minions, gain Taunt
2/3. Taunt. Deathrattle: Summon a 2/2 Slime
5/5. Battlecry: Give a friendly Mech +1/+1
3/3. Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand
6/8. Taunt
4/2. Stealth
3/2. Battlecry: If you control another Murloc, Discover a Murloc
4/4. Battlecry: For each enemy minion, restore 2 Health to your hero
2/6. Whenever you cast a spell, gain +2 Attack
2/3. Battlecry: Give a friendly Murloc +1/+1
1/2. Whenever you summon a minion with Deathrattle, gain +1 Attack
3/1. Stealth
2/3. Battlecry: Summon a Jade Golem
1/1. Deathrattle: Deal 1 damage to all minions
1/2. Has +2 Attack while you have a Mech
1/8. Inspire: Restore 2 Health to your hero
2/3. After you sumon a Pirate, deal 2 damage to a random enemy
1/3. Battlecry: Summon a 1/3 Spider
4/3. During your turn, your hero is Immune
1/2. Taunt. Poisonous
3/3. Divine Shield
1/2. Battlecry: Add a 1/2 Elemental to your hand
2/6. Battlecry: Restore a minion to full Health
2/1. Deathrattle: Add a Spare Part card to your hand
1/1. Deathrattle: Deal 3 damage to a random enemy minion
2/3. Windfury
3/5. Enrage: +2 Attack
1/4. At the start of your turn, restore this minion to full Health
6/6. Battlecry: If your opponent has 15 or less Health, gain +3/+3
3/1. Divine Shield
2/4. Battlecry: Give a random minion in your hand +1/+1
7/6. Your minions cost (3) more
1/1. Battlecry: Give a minion +2 Attack this turn
4/3. Taunt
2/1. Stealth
4/6. Can't be targeted by spells or Hero Powers

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