Gaming Quiz / All rare cards (Wild to Un'Goro)

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Can you name all rare cards (Wild to Un'Goro)?

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HintAnswer
Adapt your minions
Draw cards until you have as many in hand as your opponent
Deathrattle: Give a random friendly minion Divine Shield
Your weapons cost (2) less
Whenever you summon a Mech, gain Divine Shield
Gain 1 Mana Crystal this turn only
Combo: Return a friendly minion to your hand
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
At the end of your turn, summon a 1/1 Murloc
Battlecry: Give adjacent minions +1/+1 and Taunt
Choose One - Give each player a Mana Crystal; or Each player draws a card
Battlecry: If you have a minion with Taunt, gain +1 Durability
Your cards and powers that restore Health now deal damage instead
Taunt. Divine Shield
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Battlecry: Gain +1 Health for each card in your hand
Battlecry: Take control of a random enemy Secret
Battlecry: Trigger a friendly minion's Deathrattle
Battlecry: Give a Stealthed minion +2/+2
Battlecry: Destroy a Pirate and gain +1/+1
Discover a Deathrattle card
Draw a card. If it's a Beast, it costs (4) less
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt
Deal 9 damage randomly split among ALL characters
After you cast a spell, Freeze a random enemy
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
Has +4 Attack while your opponent has 6 or more cards in hand
Battlecry: If you have 6 other minions, gain +4/+4
Restore 12 Health to a friendly character
Give a friendly minion +1/+1, then gain Armor equal to its Attack
Whenever this minion survives damage, summon another Grim Patron
After this minions attacks, Freeze it
Deal 15 damage randomly split among all minions. Overload: (2)
Summon a random friendly minion that died this game
Battlecry: Deal 2 damage to all minions with Deathrattle
Battlecry: Remove 1 Durability from your opponent's weapon
Battlecry: Gain +1/+1 for each friendly Totem
Your minions can't be reduced below 1 Health this turn. Draw a card
At the end of your turn, deal 2 damage to a non-Mech minion
Battlecry: Give your opponent a Mana Crystal
Battlecry: Silence a Demon
After your hero attacks, summon two 1/1 Silver Hand Recruits
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2
Deal 5 damage to all characters
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Change the Health of ALL minions to 1
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Taunt. Costs (1) less for each minion that dies this turn
Deal 2 damage. Unlock your Overloaded Mana Crystals
Taunt. Costs (2) less if your opponent has at least three minions
Deathrattle: Restore 8 Health to the enemy hero
Spell Damage +1. Battlecry: Draw a card
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
Battlecry: If you control a Secret, gain +1/+1 and Taunt
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
Battlecry: If you have a Beast, summon a random Beast
Battlecry: Add a random Mage spell to your hand
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions
Deathrattle: Summon a random minion you discarded this game
Deathrattle: Shuffle a 4/3 Raptor into your deck
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
Enrage: +5 Attack
Battlecry: Adapt your Silver Hand Recruits
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
Secret: When your turn starts, give your minions +1/+1
Whenever a character is healed, deal 1 damage to a random enemy
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
Can't attack. Inspire: Can attack as normal this turn
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal
Battlecry: Give +1/+1 to your minions with Divine Shield (Weapon)
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Inspire: Give your Totems +2 Attack
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
Charge. Battlecry: Discard two random cards
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Restore 6 Health. Summon a random 6-Cost minion
Battlecry: Adapt, then Adapt
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Deathrattle: Give a random friendly Mech +2/+2 (Weapon)
Double a minion's Attack
Secret: When a minion attacks your hero, destroy it
Deathrattle: Summon a 5/5 Devilsaur
Spend all your Mana. Summon that many 1/1 Tentacles
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Whenever a friendly minion dies, gain +1 Attack
Stealth
At the end of your turn, draw a card
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
After this minion attacks a hero, Adapt
Mage: Spell Damage +1
HintAnswer
Battlecry: The next turn you use your Hero Power, it costs (2) less
Taunt. Battlecry: Discover a Taunt minion
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
The first minion you play each turn costs (1) less
At the start of your turn, restore 3 Health to a damaged friendly character
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
If you control a Secret at the end of your turn, restore 4 Health to your hero
Give a minion 'Deathrattle: Resummon this minion'
Deal 2 damage to all enemy minions and Freeze them
Whenever you summon a 1-Health minion, give it Divine Shield
Choose One - Deal 2 damage; or Silence a minion
After you summon a minion, deal 1 damage to a random enemy
At the start of your turn, deal 2 damage to a random enemy
After you summon a minion, give it +1/+1
Battlecry: The next Secret you play this turn costs (0)
Taunt. Battlecry: Give adjacent minions Divine Shield
Whenever you cast a spell, summon a random minion of the same Cost
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
Taunt. Can't be targeted by spells or Hero Powers
Battlecry: Summon a friendly minion that dies this game
Battlecry: Deal 3 damage to this minion
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
Battlecry: Change an enemy minion's Attack to 1
Your hero can only take 1 damage at a time
Destroy your weapon and deal its damage to all enemy minions
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Whenever you summon a Pirate, gain Stealth
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Give your minions 'Deathrattle: Add a random Beast to your hand'
Battlecry: Each player draws 2 cards
Double all damage dealt to your hero (Weapon)
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
Inspire: Destroy a random minion for each player
Battlecry: The next Dragon you play costs (2) less
Costs (2) less for each Secret you've played this game
Battlecry: If you played an Elemental last turn, Discover an Elemental
Battlecry: Give a friendly minion Stealth until your next turn
Summon three 1/1 Webspinners
All minions lose Stealth. Destroy all enemy Secrets. Draw a card
Battlecry: Deal 1 damage. Combo: Deal 2 instead
Battlecry: If an enemy minion has Taunt, gain Charge
ALL minions cost (1) more
Taunt. Battlecry: Give a minion Taunt
Draw a card, then add a copy of it to your hand
Silence all enemy minions. Draw a card
Battlecry: Deal 6 damage randomly split between all other characters
Battlecry: Deal damage equal to this minion's Attack
Whenever this minion takes damage, summon a 2/1 Whelp
Battlecry: Restore 6 Health. Overload: (1)
Whenever a character is healed, gain +2 Attack
Deal damage equal to your hero's Attack to a minion
Restore 3 Health. If the target is still damaged, summon a Lightwarden
Battlecry: The next Murloc you play this turn costs Health instead of Mana
Battlecry: Give a friendly Beast +2/+2
After you cast a spell, deal 2 damage randomly split among all enemies
4/5. Can't attack
50% chance to attack the wrong enemy
Battlecry: Gain 5 Armor
Deathrattle: Summon three 2/2 Runts
Deal 5 damage. Overload: (2)
Deal 2-3 damage to all enemy minions. Overload: (2)
Whenever you gain Armor, give this minion +1 Attack
Can't attack unless it's the only minion in the battlefield
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck
Battlecry: Give a friendly Mech +4 Health
Battlecry: Give a random Beast in your hand +1/+1
Draw a card. Add 2 extra copies of it to your hand
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Deathrattle: Summon two 2/2 Hyenas
Deal 5 damage to a minion and 2 damage to adjacent ones
Battlecry: Summon a Jade Golem. Overload: (1)
Battlecry: Give your other Mechs +2 Attack
Battlecry: Draw two 1-Cost minions from your deck
Secret: When a friendly minion dies, summon a random minion with the same Cost
At the end of your turn, give another random friendly minion +1 Attack
At the end of your turn, give another random friendly minion +1 Health
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Taunt. Battlecry: Destroy one of your Mana Crystals
Whenever a friendly minion takes damage, gain 1 Armor
4/8. Can't attack
Battlecry: Give adjacent minions Taunt
Taunt. Deathrattle: Deal 2 damage to ALL characters
Battlecry: Swap the Attack and Health of a minion
Add a random minion to your hand. It costs (3) less
Each turn this is in your hand, transform it into a new weapon
Choose a friendly minion. Summon a copy of it
Whenever this minion deals damage, restore that much Health to your hero
Whenever a minion takes damage, gain +1 Attack
Taunt. Whenever this minion deals damage, gain that much Armor
At the end of your turn, give another friendly Mech +2/+2
Give a random Taunt minion in your hand +3/+3
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes
Choose One - Gain 2 Mana Crystals; or Draw 3 cards
Combo: Deal 2 damage
Battlecry: If your hand is empty, gain +3/+3
Battlecry: Gain +1 Attack for each other card in your hand
Destroy a minion. Restore 3 Health to your hero
Deal 5 damage. Restore 5 Health to your hero
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is)
HintAnswer
Inspire: Give your hero +2 Attack this turn
Has +2 Attack while you have a weapon equipped
Whenever you summon a Murloc, gain +1 Attack
Battlecry: Destroy a minion. Deathrattle: Resummon it
Taunt. Costs (1) less for each Totem you've summoned this game
Costs (1) less for each card you've played from another class
Stealth. 50% chance to attack the wrong enemy
Transform a minion into a 4/2 Boar with Charge
Battlecry: If your opponent has 4 or more minions, take control of one at random
Deal 2 damage to a minion and the minions next to it
If you control a Secret at the end of your turn, gain +2/+2
Your Hero Power deals 1 extra damage
Inspire: Deal 4 damage to each hero
Battlecry: Give a random weapon in your hand +1/+1
Battlecry: Give a friendly Mech +2/+2
At the end of your turn, give all minions in your hand +1/+1
Whenever you cast a spell, draw a card
Deal 2 damage to all minions
Inspire: Return this minion to your hand
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth
Battlecry: Give all Deathrattle minions in your hand +1/+1
Battlecry: If you have a Pirate, gain +1/+1
Give all enemy minions -3 Attack this turn only
Battlecry: Discard a card. Deathrattle: Draw a card
Can only attack if your hero attacked this turn
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Battlecry: Deal 2 damage to all non-Murloc minions
Battlecry: Deal 2 damage to all undamaged enemy minions
Battlecry: Discover a Mage, Priest, or Warlock card
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Battlecry: Give your C'Thun +2+2 (wherever it is)
0/2. Taunt
Whenever you cast a spell, summon a 1/1 Violet Apprentice
2/2. Deathrattle: Add a random class card to your hand (from your opponent's class)
Poisonous
Charge. Divine Shield
Battlecry: Give your other Murlocs +2 Health
Battlecry: Discover a Hunter, Paladin, or Warrior card
Battlecry: Silence your other minions
Summon 7 Murlocs that dies this game
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability
Battlecry: Give adjacent minions Spell Damage +1
Secret: When an enemy attacks your hero, instead it attacks another random character
Corrupt every minion. Destroy them at the start of your next turn
Deathrattle: Summon two 1/1 Spiders
If you discard this minion, summon it
Whenever a friendly Secret is revealed, gain +1 Durability
Whenever you discard a card, gain +1/+1
When you play or discard this, deal 4 damage to a random enemy
Gain control of an enemy minion with 3 or less Attack until end of turn
Give a minion +1/+1 and 'Deathrattle: Add an Explorer's Hat to your hand'
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2
Shuffle an enemy minion into your opponent's deck
At the start of your turn, swap this minion with a random one in your hand
Both players have Spell Damage +2
Battlecry: Deal 4 damage to a random enemy minion
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Put a copy of an enemy minion into your hand
Whenever a Secret is played, gain +1/+1
Transform your minions into random minions that cost (1) more
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Destroy all minions with 2 or less Attack
Give your weapon Poisonous
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Whenever you cast a spell, gain +2 Attack this turn
Give your minions +2/+2. Costs (1) less for each Murloc you control
Deal 2 damage to all non-Demon minions
Battlecry: Discover a Druid, Rogue, or Shaman card
Secret: When a friendly minion dies, return it to your hand
Destroy a friendly minion and deal its Attack damage to all enemy minions
At the end of each player's turn, that player draws until they have 3 cards
Add 2 random class cards to your hand (from your opponent's class)
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Transform all enemy minions into random ones that cost (1) less
Battlecry: Summon 2 copies of this minion
For each enemy minion, summon a 1/1 Pawn with Taunt
Battlecry: Transform a friendly minion into a random one that costs (1) more
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero
Give your hero +4 Attack this turn and +4 Armor
After you cast a spell, deal 1 damage to ALL minions
Whenever you summon a Beast, reduce the Cost of this card by (1)
Whenever this minion attacks a hero, add the Coin to your hand
At the end of your turn, restore 4 Health to your hero
Battlecry: If you control another Pirate, give your weapon +1/+1
Whenever you play a card, gain +1/+1
Battlecry: Your opponent's Hero Power costs (5) more next turn
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Whenever this minion takes damage, add a Spare Part card to your hand
Secret: When your opponent casts a spell, Counter it
Battlecry: Deal 4 damage to HIMSELF
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
Battlecry: Destroy a random enemy minion with 2 or less Attack
Draw a card and deal damage equal to its cost

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