Gaming Quiz / All rare cards (Wild to Un'Goro)

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Can you name all rare cards (Wild to Un'Goro)?

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Battlecry: Restore 6 Health. Overload: (1)
The first minion you play each turn costs (1) less
Secret: When a friendly minion dies, summon a random minion with the same Cost
Give your minions +2/+2. Costs (1) less for each Murloc you control
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
Spend all your Mana. Summon that many 1/1 Tentacles
Whenever this minion takes damage, add a Spare Part card to your hand
Costs (2) less for each Secret you've played this game
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
At the start of your turn, restore 3 Health to a damaged friendly character
At the end of your turn, give another random friendly minion +1 Health
Battlecry: Discover a Druid, Rogue, or Shaman card
Spell Damage +1. Battlecry: Draw a card
ALL minions cost (1) more
Taunt. Divine Shield
Draw a card. Add 2 extra copies of it to your hand
Battlecry: If you have a minion with Taunt, gain +1 Durability
Battlecry: Give your other Mechs +2 Attack
Whenever you summon a Pirate, gain Stealth
Battlecry: Give a friendly Mech +4 Health
Battlecry: If you control a Secret, gain +1/+1 and Taunt
Battlecry: Change an enemy minion's Attack to 1
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Secret: When a minion attacks your hero, destroy it
Battlecry: Gain +1 Attack for each other card in your hand
Whenever this minion survives damage, summon another Grim Patron
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero
4/5. Can't attack
Battlecry: Give +1/+1 to your minions with Divine Shield (Weapon)
Gain 1 Mana Crystal this turn only
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
At the end of your turn, give another random friendly minion +1 Attack
Whenever a character is healed, deal 1 damage to a random enemy
Secret: When a friendly minion dies, return it to your hand
Give a friendly minion +1/+1, then gain Armor equal to its Attack
Deal 15 damage randomly split among all minions. Overload: (2)
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Can't attack. Inspire: Can attack as normal this turn
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
Battlecry: Discover a Mage, Priest, or Warlock card
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Has +2 Attack while you have a weapon equipped
Whenever you discard a card, gain +1/+1
Choose One - Give each player a Mana Crystal; or Each player draws a card
Battlecry: Summon a friendly minion that dies this game
After your hero attacks, summon two 1/1 Silver Hand Recruits
Battlecry: Give adjacent minions Spell Damage +1
At the end of your turn, give all minions in your hand +1/+1
At the end of your turn, summon a 1/1 Murloc
Add 2 random class cards to your hand (from your opponent's class)
Poisonous
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
After this minions attacks, Freeze it
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Inspire: Give your hero +2 Attack this turn
Taunt. Battlecry: Give a minion Taunt
Give your hero +4 Attack this turn and +4 Armor
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is)
Battlecry: Adapt your Silver Hand Recruits
Battlecry: Deal 3 damage to this minion
Whenever a friendly minion takes damage, gain 1 Armor
Battlecry: Give all Deathrattle minions in your hand +1/+1
Battlecry: Remove 1 Durability from your opponent's weapon
Battlecry: Give adjacent minions +1/+1 and Taunt
When you play or discard this, deal 4 damage to a random enemy
Inspire: Destroy a random minion for each player
Deal 5 damage. Overload: (2)
Battlecry: Adapt, then Adapt
Transform a minion into a 4/2 Boar with Charge
4/8. Can't attack
Summon 7 Murlocs that dies this game
Battlecry: Give a random Beast in your hand +1/+1
Give a minion 'Deathrattle: Resummon this minion'
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
Mage: Spell Damage +1
Deal 2 damage. Unlock your Overloaded Mana Crystals
Whenever you gain Armor, give this minion +1 Attack
Deathrattle: Give a random friendly Mech +2/+2 (Weapon)
Battlecry: Deal 2 damage to all undamaged enemy minions
Battlecry: Give a random weapon in your hand +1/+1
Double all damage dealt to your hero (Weapon)
Battlecry: Transform a friendly minion into a random one that costs (1) more
Your cards and powers that restore Health now deal damage instead
After you cast a spell, deal 1 damage to ALL minions
Your hero can only take 1 damage at a time
Battlecry: Deal 4 damage to a random enemy minion
At the end of your turn, give another friendly Mech +2/+2
Battlecry: Gain 5 Armor
Your minions can't be reduced below 1 Health this turn. Draw a card
Deal 2-3 damage to all enemy minions. Overload: (2)
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
Deathrattle: Restore 8 Health to the enemy hero
Battlecry: The next Dragon you play costs (2) less
Battlecry: Deal 1 damage. Combo: Deal 2 instead
Taunt. Costs (1) less for each Totem you've summoned this game
Inspire: Give your Totems +2 Attack
HintAnswer
Secret: When your turn starts, give your minions +1/+1
Battlecry: Trigger a friendly minion's Deathrattle
Secret: When your opponent casts a spell, Counter it
Battlecry: If your hand is empty, gain +3/+3
For each enemy minion, summon a 1/1 Pawn with Taunt
Deathrattle: Shuffle a 4/3 Raptor into your deck
Deathrattle: Give a random friendly minion Divine Shield
0/2. Taunt
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions
Whenever this minion attacks a hero, add the Coin to your hand
Battlecry: The next Secret you play this turn costs (0)
Taunt. Can't be targeted by spells or Hero Powers
Battlecry: Deal 6 damage randomly split between all other characters
Give all enemy minions -3 Attack this turn only
Double a minion's Attack
Whenever this minion takes damage, summon a 2/1 Whelp
Taunt. Deathrattle: Deal 2 damage to ALL characters
Enrage: +5 Attack
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Whenever a friendly minion dies, gain +1 Attack
Choose a friendly minion. Summon a copy of it
If you control a Secret at the end of your turn, restore 4 Health to your hero
Battlecry: If your opponent has 4 or more minions, take control of one at random
Choose One - Gain 2 Mana Crystals; or Draw 3 cards
Costs (1) less for each card you've played from another class
2/2. Deathrattle: Add a random class card to your hand (from your opponent's class)
Battlecry: Destroy a minion. Deathrattle: Resummon it
Battlecry: Your opponent's Hero Power costs (5) more next turn
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
Transform your minions into random minions that cost (1) more
Whenever a Secret is played, gain +1/+1
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Deal 2 damage to a minion and the minions next to it
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
Deal 9 damage randomly split among ALL characters
Choose One - Deal 2 damage; or Silence a minion
Charge. Divine Shield
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
Battlecry: Summon 2 copies of this minion
At the end of your turn, draw a card
Gain control of an enemy minion with 3 or less Attack until end of turn
Battlecry: Swap the Attack and Health of a minion
Battlecry: Gain +1 Health for each card in your hand
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Shuffle an enemy minion into your opponent's deck
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Restore 6 Health. Summon a random 6-Cost minion
1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
After you cast a spell, Freeze a random enemy
Deal 5 damage to all characters
Battlecry: The next Murloc you play this turn costs Health instead of Mana
Battlecry: Deal 2 damage to all minions with Deathrattle
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Whenever you summon a Beast, reduce the Cost of this card by (1)
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
At the end of your turn, restore 4 Health to your hero
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon
At the end of each player's turn, that player draws until they have 3 cards
Draw cards until you have as many in hand as your opponent
Silence all enemy minions. Draw a card
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Whenever a friendly Secret is revealed, gain +1 Durability
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck
Destroy a minion. Restore 3 Health to your hero
Deal 2 damage to all minions
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Transform all enemy minions into random ones that cost (1) less
If you discard this minion, summon it
Can only attack if your hero attacked this turn
Combo: Deal 2 damage
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Battlecry: Gain +1/+1 for each friendly Totem
Taunt. Battlecry: Discover a Taunt minion
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Taunt. Whenever this minion deals damage, gain that much Armor
Deal 2 damage to all enemy minions and Freeze them
Whenever you summon a Murloc, gain +1 Attack
Restore 3 Health. If the target is still damaged, summon a Lightwarden
Battlecry: Give your C'Thun +2+2 (wherever it is)
Battlecry: If you played an Elemental last turn, Discover an Elemental
Deal 2 damage to all non-Demon minions
Battlecry: If you have a Beast, summon a random Beast
Battlecry: If you control another Pirate, give your weapon +1/+1
Battlecry: If an enemy minion has Taunt, gain Charge
Draw a card, then add a copy of it to your hand
Battlecry: If you have a Pirate, gain +1/+1
Deathrattle: Summon a 5/5 Devilsaur
Battlecry: Take control of a random enemy Secret
Deal 5 damage to a minion and 2 damage to adjacent ones
After you cast a spell, deal 2 damage randomly split among all enemies
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
Destroy your weapon and deal its damage to all enemy minions
Battlecry: Discard a card. Deathrattle: Draw a card
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability
Taunt. Costs (2) less if your opponent has at least three minions
HintAnswer
Battlecry: Give a friendly Beast +2/+2
Can't attack unless it's the only minion in the battlefield
At the end of your turn, deal 2 damage to a non-Mech minion
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Stealth. 50% chance to attack the wrong enemy
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes
Deal 5 damage. Restore 5 Health to your hero
Battlecry: Give your other Murlocs +2 Health
Restore 12 Health to a friendly character
Battlecry: Deal 2 damage to all non-Murloc minions
Whenever you cast a spell, draw a card
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Deal damage equal to your hero's Attack to a minion
Whenever you cast a spell, summon a random minion of the same Cost
Has +4 Attack while your opponent has 6 or more cards in hand
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2
Stealth
Charge. Battlecry: Discard two random cards
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Deathrattle: Summon two 1/1 Spiders
Your Hero Power deals 1 extra damage
Give your weapon Poisonous
Summon a random friendly minion that died this game
Battlecry: Give a friendly minion Stealth until your next turn
Add a random minion to your hand. It costs (3) less
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Each turn this is in your hand, transform it into a new weapon
Battlecry: Give your opponent a Mana Crystal
After this minion attacks a hero, Adapt
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
At the start of your turn, deal 2 damage to a random enemy
Whenever you summon a 1-Health minion, give it Divine Shield
Battlecry: Each player draws 2 cards
If you control a Secret at the end of your turn, gain +2/+2
Draw a card and deal damage equal to its cost
Taunt. Battlecry: Give adjacent minions Divine Shield
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Summon three 1/1 Webspinners
Whenever a character is healed, gain +2 Attack
Give a minion +1/+1 and 'Deathrattle: Add an Explorer's Hat to your hand'
Battlecry: Discover a Hunter, Paladin, or Warrior card
Combo: Return a friendly minion to your hand
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Battlecry: Draw two 1-Cost minions from your deck
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
Battlecry: Summon a Jade Golem. Overload: (1)
Battlecry: Deal damage equal to this minion's Attack
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
At the start of your turn, swap this minion with a random one in your hand
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Corrupt every minion. Destroy them at the start of your next turn
Whenever you cast a spell, summon a 1/1 Violet Apprentice
Battlecry: Silence a Demon
Whenever a minion takes damage, gain +1 Attack
After you summon a minion, deal 1 damage to a random enemy
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Taunt. Costs (1) less for each minion that dies this turn
After you summon a minion, give it +1/+1
Destroy all minions with 2 or less Attack
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal
Your weapons cost (2) less
Deathrattle: Summon three 2/2 Runts
Battlecry: Give adjacent minions Taunt
Battlecry: Add a random Mage spell to your hand
Battlecry: Destroy a random enemy minion with 2 or less Attack
Whenever you summon a Mech, gain Divine Shield
Change the Health of ALL minions to 1
Inspire: Deal 4 damage to each hero
Deathrattle: Summon a random minion you discarded this game
Battlecry: Give a friendly Mech +2/+2
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
Taunt. Battlecry: Destroy one of your Mana Crystals
Destroy a friendly minion and deal its Attack damage to all enemy minions
50% chance to attack the wrong enemy
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime
Discover a Deathrattle card
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
Whenever this minion deals damage, restore that much Health to your hero
Battlecry: Destroy a Pirate and gain +1/+1
Whenever you play a card, gain +1/+1
Battlecry: Give a Stealthed minion +2/+2
Battlecry: Deal 4 damage to HIMSELF
Put a copy of an enemy minion into your hand
Whenever you cast a spell, gain +2 Attack this turn
All minions lose Stealth. Destroy all enemy Secrets. Draw a card
Adapt your minions
Draw a card. If it's a Beast, it costs (4) less
Both players have Spell Damage +2
Inspire: Return this minion to your hand
Deathrattle: Summon two 2/2 Hyenas
Battlecry: The next turn you use your Hero Power, it costs (2) less
Give your minions 'Deathrattle: Add a random Beast to your hand'
Battlecry: If you have 6 other minions, gain +4/+4
Battlecry: Silence your other minions
Secret: When an enemy attacks your hero, instead it attacks another random character
Give a random Taunt minion in your hand +3/+3

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Created Jul 13, 2017ReportFavoriteNominate
Tags:card, rare, wild

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