Gaming Quiz / All rare cards (Wild to Un'Goro)

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Can you name all rare cards (Wild to Un'Goro)?

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1/1. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Poisonous
Whenever you summon a Beast, reduce the Cost of this card by (1)
Battlecry: Gain +1 Attack for each other card in your hand
For each enemy minion, summon a 1/1 Pawn with Taunt
Battlecry: Give your other Mechs +2 Attack
Deal 2 damage to all enemy minions and Freeze them
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Battlecry: Add a random Mage spell to your hand
Corrupt every minion. Destroy them at the start of your next turn
2/2. Deathrattle: Add a random class card to your hand (from your opponent's class)
Whenever you summon a Murloc, gain +1 Attack
Shuffle an enemy minion into your opponent's deck
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is)
Taunt. Divine Shield
Deal 2 damage to a minion and the minions next to it
Silence all enemy minions. Draw a card
Both players have Spell Damage +2
Deathrattle: Summon a 5/5 Devilsaur
Double a minion's Attack
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Deathrattle: Give a random friendly Mech +2/+2 (Weapon)
Battlecry: Give a random weapon in your hand +1/+1
Destroy a minion. Restore 3 Health to your hero
Can't attack unless it's the only minion in the battlefield
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead
Battlecry: If an enemy minion has Taunt, gain Charge
Stealth
Battlecry: Give all Deathrattle minions in your hand +1/+1
Spell Damage +1. Battlecry: Draw a card
Taunt. Whenever this minion deals damage, gain that much Armor
Battlecry: Deal 3 damage to this minion
Give your minions 'Deathrattle: Add a random Beast to your hand'
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth
Choose a friendly minion. Summon a copy of it
Battlecry: Summon a friendly minion that dies this game
Deathrattle: Summon two 2/2 Hyenas
Battlecry: Gain +1 Health for each card in your hand
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Deal 5 damage to a minion and 2 damage to adjacent ones
Battlecry: Draw two 1-Cost minions from your deck
Draw a card. Add 2 extra copies of it to your hand
Add 2 random class cards to your hand (from your opponent's class)
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
Battlecry: Give a friendly Mech +4 Health
Stealth. 50% chance to attack the wrong enemy
Whenever you discard a card, gain +1/+1
Double all damage dealt to your hero (Weapon)
Choose One - Gain 2 Mana Crystals; or Draw 3 cards
Battlecry: The next Murloc you play this turn costs Health instead of Mana
Destroy a friendly minion and deal its Attack damage to all enemy minions
At the end of your turn, give another friendly Mech +2/+2
Inspire: Return this minion to your hand
Battlecry: Give adjacent minions Spell Damage +1
Battlecry: Deal damage equal to this minion's Attack
50% chance to attack the wrong enemy
Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck
Whenever this minion deals damage, restore that much Health to your hero
After you cast a spell, Freeze a random enemy
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes
The first minion you play each turn costs (1) less
Battlecry: Your opponent's Hero Power costs (5) more next turn
Taunt. Deathrattle: Deal 2 damage to ALL characters
Battlecry: If you have a Beast, summon a random Beast
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2
Deal 5 damage. Overload: (2)
After this minion attacks a hero, Adapt
Taunt. Costs (1) less for each minion that dies this turn
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
Inspire: Destroy a random minion for each player
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead
Taunt. Costs (1) less for each Totem you've summoned this game
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Costs (2) less for each Secret you've played this game
Taunt. Battlecry: Destroy one of your Mana Crystals
Destroy all minions with 2 or less Attack
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
Deathrattle: Give a random friendly minion Divine Shield
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Inspire: Deal 4 damage to each hero
Battlecry: Transform a friendly minion into a random one that costs (1) more
Deathrattle: Shuffle a 4/3 Raptor into your deck
Battlecry: Give your opponent a Mana Crystal
At the start of your turn, restore 3 Health to a damaged friendly character
Battlecry: Deal 6 damage randomly split between all other characters
Battlecry: If you played an Elemental last turn, Discover an Elemental
Combo: Deal 2 damage
Deal 2 damage. Unlock your Overloaded Mana Crystals
At the end of your turn, restore 4 Health to your hero
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
Secret: When a friendly minion dies, summon a random minion with the same Cost
Battlecry: Discover a Mage, Priest, or Warlock card
Draw a card. If it's a Beast, it costs (4) less
Battlecry: Restore 6 Health. Overload: (1)
Battlecry: If you have a Pirate, gain +1/+1
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Battlecry: Discover a Hunter, Paladin, or Warrior card
HintAnswer
Inspire: Give your Totems +2 Attack
Whenever this minion attacks a hero, add the Coin to your hand
Deal 9 damage randomly split among ALL characters
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
Mage: Spell Damage +1
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
Battlecry: If your opponent has 4 or more minions, take control of one at random
Whenever you cast a spell, summon a random minion of the same Cost
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
Summon three 1/1 Webspinners
Your cards and powers that restore Health now deal damage instead
Choose One - Give each player a Mana Crystal; or Each player draws a card
Secret: When a friendly minion dies, return it to your hand
Summon a random friendly minion that died this game
Battlecry: Deal 2 damage to all minions with Deathrattle
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
Battlecry: Adapt, then Adapt
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt
Battlecry: Take control of a random enemy Secret
Summon 7 Murlocs that dies this game
Give your minions +2/+2. Costs (1) less for each Murloc you control
Battlecry: Destroy a Pirate and gain +1/+1
0/2. Taunt
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
Whenever you summon a Mech, gain Divine Shield
At the end of your turn, give another random friendly minion +1 Health
Combo: Return a friendly minion to your hand
Choose One - Deal 2 damage; or Silence a minion
Battlecry: If you have 6 other minions, gain +4/+4
Has +2 Attack while you have a weapon equipped
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon
Battlecry: Silence a Demon
Deal 5 damage to all characters
Secret: When an enemy attacks your hero, instead it attacks another random character
After you cast a spell, deal 1 damage to ALL minions
After your hero attacks, summon two 1/1 Silver Hand Recruits
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
Charge. Battlecry: Discard two random cards
Battlecry: If you control another Pirate, give your weapon +1/+1
Give your hero +4 Attack this turn and +4 Armor
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
Secret: When your turn starts, give your minions +1/+1
Whenever a friendly minion takes damage, gain 1 Armor
Whenever a character is healed, deal 1 damage to a random enemy
Deal damage equal to your hero's Attack to a minion
Battlecry: The next turn you use your Hero Power, it costs (2) less
Battlecry: If your hand is empty, gain +3/+3
Battlecry: Give a friendly Beast +2/+2
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Give a minion +1/+1 and 'Deathrattle: Add an Explorer's Hat to your hand'
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero
Whenever a friendly minion dies, gain +1 Attack
Battlecry: Deal 2 damage to all non-Murloc minions
Battlecry: Each player draws 2 cards
Taunt. Battlecry: Give adjacent minions Divine Shield
Deal 2 damage to all minions
Whenever you gain Armor, give this minion +1 Attack
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck
Destroy your weapon and deal its damage to all enemy minions
Your Hero Power deals 1 extra damage
Battlecry: Gain 5 Armor
Secret: When a minion attacks your hero, destroy it
Battlecry: Deal 4 damage to HIMSELF
Deathrattle: Summon a random minion you discarded this game
Battlecry: Give a Stealthed minion +2/+2
After you summon a minion, give it +1/+1
Deal 2-3 damage to all enemy minions. Overload: (2)
If you control a Secret at the end of your turn, gain +2/+2
Restore 3 Health. If the target is still damaged, summon a Lightwarden
Whenever a Secret is played, gain +1/+1
After you cast a spell, deal 2 damage randomly split among all enemies
Battlecry: Give adjacent minions Taunt
Battlecry: Adapt your Silver Hand Recruits
Whenever you cast a spell, draw a card
Deathrattle: Restore 8 Health to the enemy hero
Spend all your Mana. Summon that many 1/1 Tentacles
Give a friendly minion +1/+1, then gain Armor equal to its Attack
At the end of your turn, give another random friendly minion +1 Attack
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
4/5. Can't attack
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Adapt your minions
Whenever a minion takes damage, gain +1 Attack
If you control a Secret at the end of your turn, restore 4 Health to your hero
Enrage: +5 Attack
Battlecry: If you control a Secret, gain +1/+1 and Taunt
Whenever a character is healed, gain +2 Attack
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
Battlecry: Deal 1 damage. Combo: Deal 2 instead
Taunt. Battlecry: Discover a Taunt minion
Give a random Taunt minion in your hand +3/+3
Secret: When your opponent casts a spell, Counter it
After this minions attacks, Freeze it
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal
Deathrattle: Summon two 1/1 Spiders
At the start of your turn, swap this minion with a random one in your hand
Give all enemy minions -3 Attack this turn only
Battlecry: Destroy a minion. Deathrattle: Resummon it
HintAnswer
Battlecry: Give adjacent minions +1/+1 and Taunt
Charge. Divine Shield
If you discard this minion, summon it
Restore 12 Health to a friendly character
Transform a minion into a 4/2 Boar with Charge
Gain 1 Mana Crystal this turn only
Battlecry: Discard a card. Deathrattle: Draw a card
Has +4 Attack while your opponent has 6 or more cards in hand
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability
Transform your minions into random minions that cost (1) more
Battlecry: Gain +1/+1 for each friendly Totem
Battlecry: Give your C'Thun +2+2 (wherever it is)
Battlecry: Change an enemy minion's Attack to 1
Battlecry: Deal 4 damage to a random enemy minion
Battlecry: Trigger a friendly minion's Deathrattle
Put a copy of an enemy minion into your hand
Your minions can't be reduced below 1 Health this turn. Draw a card
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
4/8. Can't attack
All minions lose Stealth. Destroy all enemy Secrets. Draw a card
Whenever this minion takes damage, add a Spare Part card to your hand
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon
Taunt. Can't be targeted by spells or Hero Powers
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Inspire: Give your hero +2 Attack this turn
Battlecry: Give a random Beast in your hand +1/+1
Give your weapon Poisonous
Transform all enemy minions into random ones that cost (1) less
At the end of your turn, give all minions in your hand +1/+1
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Battlecry: Give a friendly minion Stealth until your next turn
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
Deal 2 damage to all non-Demon minions
Battlecry: Silence your other minions
Battlecry: Destroy a random enemy minion with 2 or less Attack
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
At the end of your turn, draw a card
Battlecry: Give a friendly Mech +2/+2
Change the Health of ALL minions to 1
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Battlecry: The next Dragon you play costs (2) less
Deathrattle: Summon three 2/2 Runts
Whenever this minion survives damage, summon another Grim Patron
Deal 15 damage randomly split among all minions. Overload: (2)
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
Each turn this is in your hand, transform it into a new weapon
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle
Your hero can only take 1 damage at a time
Your weapons cost (2) less
Draw a card and deal damage equal to its cost
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime
Discover a Deathrattle card
Battlecry: If you have a minion with Taunt, gain +1 Durability
At the start of your turn, deal 2 damage to a random enemy
After you summon a minion, deal 1 damage to a random enemy
Whenever this minion takes damage, summon a 2/1 Whelp
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal
Draw a card, then add a copy of it to your hand
Whenever you cast a spell, summon a 1/1 Violet Apprentice
When you play or discard this, deal 4 damage to a random enemy
Restore 6 Health. Summon a random 6-Cost minion
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Battlecry: Give +1/+1 to your minions with Divine Shield (Weapon)
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
ALL minions cost (1) more
Can't attack. Inspire: Can attack as normal this turn
Battlecry: Deal 2 damage to all undamaged enemy minions
4/3. Deathrattle: Copy a card from your opponent's deck and add it to your hand
Battlecry: Swap the Attack and Health of a minion
Taunt. Battlecry: Give a minion Taunt
Gain control of an enemy minion with 3 or less Attack until end of turn
Draw cards until you have as many in hand as your opponent
Battlecry: The next Secret you play this turn costs (0)
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2
Battlecry: Summon a Jade Golem. Overload: (1)
At the end of your turn, deal 2 damage to a non-Mech minion
Add a random minion to your hand. It costs (3) less
Give a minion 'Deathrattle: Resummon this minion'
Whenever a friendly Secret is revealed, gain +1 Durability
Can only attack if your hero attacked this turn
Taunt. Costs (2) less if your opponent has at least three minions
Battlecry: Give your other Murlocs +2 Health
Battlecry: Destroy both adjacent minions and gain their Attack and Health
Battlecry: Summon 2 copies of this minion
Whenever you play a card, gain +1/+1
Deal 3 damage to all minions. Shuffle this card into your opponent's deck
Battlecry: Discover a Druid, Rogue, or Shaman card
Deal 5 damage. Restore 5 Health to your hero
Whenever you summon a Pirate, gain Stealth
Whenever you summon a 1-Health minion, give it Divine Shield
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Battlecry: Remove 1 Durability from your opponent's weapon
Whenever you cast a spell, gain +2 Attack this turn
At the end of your turn, summon a 1/1 Murloc
At the end of each player's turn, that player draws until they have 3 cards
Costs (1) less for each card you've played from another class

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