Gaming Quiz / All MSOG cards

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Can you name all MSOG cards (Hearthstone)?

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Score 0/132 Timer 20:00
HintAnswer
Choose One - Gain 10 Amor; or Refresh your Mana Crystals
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2
Battlecry: Restore 6 Health. Overload: (1)
Whenever a friendly minion dies, gain +1 Attack
3/8. Taunt
Taunt. Battlecry: Your opponent summons a random minion from their hand
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Give a random Taunt minion in your hand +3/+3
Battlecry: Summon a 6/6 Ogre
Battlecry: Give a random Murloc in your hand +1/+1
Battlecry: Add a random Potion to your hand
Deal 3 damage to all damaged minions
Battlecry: Discover a Mage, Priest, or Warlock card
Battlecry: The next Murloc you play this turn costs Health instead of Mana
At the end of your turn, restore 1 Health to your hero
Whenever this minion is healed, summon a 2/2 Crystal
Battlecry: Swap the Attack and Health of a minion
Taunt. Costs (2) less if your opponent has at least three minions
6/3. No special abilities
Battlecry: Summon a Jade Golem. Give it Taunt
Costs (2) less for each Secret you've played this game
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Shoot three missiles at random enemies that deal 3 damage each
Battlecry: Deal 3 damage to all other characters
Gain an empty Mana Crystal for each friendly minion
Whenever your opponent casts a spell, add a Coin to your hand
At the end of your turn, add a random Demon to your hand
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1
4/3. Taunt
Secret: When a friendly minion dies, return it to your hand
Charge. After you play a Pirate, summon this minion from your deck
After this attacks a minion, it also hits the enemy hero
3/5. Windfury
Battlecry: Give a friendly Beast +2/+2
Battlecry: Give all weapons in your hand and deck +1 Attack
Battlecry: Choose a friendly minion. Shuffle a copy into your deck
Battlecry: Discover a Druid, Rogue, or Shaman card
Battlecry: Summon a 1/1 Cat
Draw 2 cards. Minions drawn cost (2) less
Give your minions +1/+1
Deal 2 damage to all minions
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2
Discover a card with Overload. Overload: (1)
HintAnswer
Battlecry: Silence a minion
Discover a Taunt minion
Combo: Return a friendly minion to your hand
At the start of your turn, deal 2 damage to this minion
Battlecry and Deathrattle: Summon a Jade Golem
Battlecry: Restore 2 Health
At the end of your turn, give all minions in your hand +1/+1
Summon four 1/1 Murlocs
0/7. Spell Damage +1
Battlecry: Enemy minions lose Stealth
Battlecry: If you control a minion with 6 or more Health, draw two cards
Battlecry: Deal damage equal to this minion's Attack
Battlecry: The next Secret you play this turn costs (0)
Taunt. Battlecry: Give adjacent minions Divine Shield
Deathrattle: Deal 2 damage to the enemy hero
Deal 4 damage. Summon a Jade Golem
Deathrattle: Give a random minion in your hand +2/+2
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Battlecry: Give your Demons +1/+1
Battlecry: Give all minions in your hand +1/+1
Battlecry: Gain +2/+2 if an enemy is Frozen
Battlecry: Give a random Beast in your hand +1/+1
0/7. Taunt
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
All targets are chosen randomly
Deal 5 damage to all characters
Give a minion +3 Attack. If it's a Demon, also give it +3 Health
Deathrattle: If this minion has 2 or more Attack, draw a card
Battlecry: Discover a Hunter, Paladin, or Warrior card
At the end of your turn, give a random minion in your hand +2/+2
Deathrattle: Shuffle this minion into your opponent's deck
Battlecry: Give a random minion in your hand +5/+5
Battlecry: If your deck has no duplicates, summon all Demons from your hand
Taunt. Whenever this minion deals damage, gain that much Armor
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Deal 2 damage. Combo: Summon a Jade Golem
Whenever your opponent draws a card, gain +1/+1
Freeze an enemy
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions
After you cast a spell, refresh your Hero Power
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0)
Stealth. Deathrattle: Summon a Jade Golem
Battlecry: Summon 2 copies of this minion
Battlecry: Give your weapon +1 Attack
HintAnswer
Taunt. Battlecry: Summon a Jade Golem
Battlecry: If an enemy minion has Taunt, gain Charge
Whenever you summon a minion, deal 5 damage to your Hero
Restore 12 Health to a friendly character
Battlecry: If your opponent's hand is empty, gain Charge
Battlecry: Choose a friendly minion. Swap it with a minion in your deck
Give all enemy minions -3 Attack this turn only
After this minion attacks a hero, transform it into a random 6-Cost minion
Give all minions in your hand +1/+1
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Whenever you cast a spell, gain +2 Attack
Gain control of an enemy minion with 2 or less Attack until end of turn
Has +2 Attack while you have a weapon equipped
Battlecry: Give a random weapon in your hand +1/+1
Battlecry: Remove 1 Durability from your opponent's weapon
Deal 5 damage to all minions except Dragons
Deathrattle: Restore 4 Health to both players
Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack
Summon a Jade Golem. Gain an empty Mana Crystal
Draw three 1-Cost minions from your deck
Stealth. Whenever this attacks and kills a minion, gain Stealth
Whenever this attacks, both players draw until they have 3 cards
Destroy a minion and one of your Mana Crystals
Battlecry: Silence a minion with Deathrattle
Give a random Beast in your hand +2/+2
5/1. Stealth
Battlecry: If your weapon has at least 3 Attack, gain +4/+4
Battlecry: If your opponent has 6 or more cards in hand, gain Charge
After your hero attacks, give a random minion in your hand +1/+1
Gain 1 Mana Crystal this turn only
Battlecry: Summon a Jade Golem
Transform all enemy minions into random ones that cost (1) less
Battlecry: Summon a Jade Golem. Overload: (1)
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck
Battlecry: If your deck has no duplicates, create a custom spell
After your hero attacks, summon a 1/1 Piranha
Battlecry: Deal 1 damage
Battlecry: Restore a minion to full Health
Divine Shield. Taunt. Damage dealt by this minion also heals your hero
Whenever this attacks a minion and survives, draw a card
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon
Battlecry: Give a Stealthed minion +2/+2
Battlecry: Give a random minion in your hand +1/+1
Battlecry: Give a friendly minion +3 Health

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