Gaming Quiz / All Mage cards (Wild up to KoFT)

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Can you name all Mage cards (Wild up to KoFT)?

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Score 0/89 Timer 20:00
HintAnswer
Choose a friendly minion. Summon a copy of it
Your hero can only take 1 damage at a time
Inspire: Gain Spell Damage +1
Quest: Cast 6 spells that didn't start in your deck. Reward: Time Warp
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Freeze an enemy
Add a random minion to your hand. It costs (3) less
Battlecry: Draw a Secret from your deck
Transform a minion into a 4/2 Boar with Charge
Battlecry: Summon a random 3-Cost minion
Spell Damage +1
Battlecry: Add a random spell to each player's hand
Deathrattle: Add a random Mage spell to your hand
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is)
Freeze a character. If it was already Frozen, deal 4 damage instead
Deal 10 damage
Deathrattle: Add 3 copies of Arcane Missiles to your hand
Deal 8 damage to a minion
Deal 4 damage to all enemy minions
Battlecry: If you control a Secret, deal 3 damage
Battlecry: Add a 'Mirror Image' spell to your hand
When you draw this, deal 2 damage to all characters
Battlecry: Discover a spell
Secret: When your opponent casts a spell, Counter it
Secret: After your opponent plays a minion, add two copies of it to your hand
Freeze a minion and the minions next to it, and deal 1 damage to them
Your Hero Power also Freezes the target
Freeze all enemy minions
Shoot three missiles at random enemies that deal 3 damage each
Put one of each Secret from your deck into the battlefield
HintAnswer
Deal 3 damage to a character and Freeze it
Adjacent minions can't be targeted by spells or Hero Powers
Deal 15 damage to a minion and 3 damage to adjacent ones
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal this game
Transform a minion into a 1/1 Sheep
Add 3 random Mage spells to your hand
Battlecry: Deal 1 damage to all enemy minions
Deal 1 damage to all enemy minions
Costs (2) less for each Secret you've played this game
Secret: When a friendly minion dies, put 2 copies of it into your hand
After you cast a spell, deal 2 damage randomly split among all enemies
Battlecry: Summon two 0/1 Frozen Champions
Secret: When your hero takes fatal damage, prevent it and become Immune this turn
Spend all your Mana. Deal that much damage to a minion
Deal 2 damage to all minions
Battlecry: Add a random Mage spell to your hand
Deal 4 damage. Costs (1) less for each minion that died this turn
Copy the lowest Cost minion in your hand
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
4/3. Battlecry: The next Secret you play this turn costs (0)
Battlecry: If an enemy is Frozen, draw a card
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage
Whenever you cast a spell, add a 'Fireball' spell to your hand
Deal 3 damage randomly split among all enemies
Your spells cost (1) less
Whenever you cast a spell, gain +1 Attack
Deal 5 damage. Summon a random 5-Cost minion
HintAnswer
Secret: When a minion attacks your hero, destroy it
Deathrattle: Return this to your hand as a 6/6 that costs (6)
Your opponent's spells cost (1) more
Put a copy of each friendly minion into your hand
Deal 2 damage to a random enemy minion and Freeze it
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0)
Discover a spell. Reduce its Cost by (2)
Destroy a Frozen minion
Secret: When a friendly minion dies, summon a random minion with the same Cost
Deal 2 damage to all enemy minions and Freeze them
3/6. Freeze any character damaged by this minion
You can use your Hero Power any number of times
Battlecry: Choose a friendly minion. Shuffle a copy into your deck
Deal 6 damage
Deathrattle: Deal 8 damage to all minions
Summon two 0/2 minions with Taunt
Your Hero Power deals 1 extra damage
If you control a Secret at the end of your turn, gain +2/+2
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
Battlecry: If an enemy is Frozen, gain +2/+2
Deal 4 damage to a random enemy minion
Secret: After your opponent plays a minion, summon a copy of it
Secret: When your hero is attacked, gain 8 Armor
2/3. Freeze any character damaged by this minion
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
Deal 2 damage. Add a 1/2 Elemental to your hand
Draw 2 cards
2/1. Battlecry: The next Secret you play this turn costs (0)
After you cast a spell, Freeze a random enemy

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Created Aug 22, 2017ReportNominate
Tags:card, mage, wild

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