Gaming Quiz / All Mage cards (Wild up to KoFT)

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Can you name all Mage cards (Wild up to KoFT)?

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Score 0/89 Timer 20:00
HintAnswer
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep
Secret: When a friendly minion dies, put 2 copies of it into your hand
Your spells cost (1) less
Deathrattle: Add a random Mage spell to your hand
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0)
Your Hero Power deals 1 extra damage
Battlecry: Add a random spell to each player's hand
Deal 2 damage. Add a 1/2 Elemental to your hand
Battlecry: Choose a friendly minion. Shuffle a copy into your deck
Spell Damage +1. After you cast a spell, give your C'Thun +1/+1 (wherever it is)
3/6. Freeze any character damaged by this minion
Freeze an enemy
Spell Damage +1
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target
Costs (2) less for each Secret you've played this game
Secret: When your hero takes fatal damage, prevent it and become Immune this turn
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage
2/3. Freeze any character damaged by this minion
Deal 6 damage
Summon two 0/2 minions with Taunt
Battlecry: If you control a Secret, deal 3 damage
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
Destroy a Frozen minion
Battlecry: Discover a spell
Your opponent's spells cost (1) more
Deal 1 damage to all enemy minions
Secret: When your hero is attacked, gain 8 Armor
Whenever you cast a spell, add a 'Fireball' spell to your hand
Battlecry: Draw a Secret from your deck
HintAnswer
Battlecry: Deal 1 damage to all enemy minions
Discover a spell. Reduce its Cost by (2)
Freeze a minion and the minions next to it, and deal 1 damage to them
Adjacent minions can't be targeted by spells or Hero Powers
Secret: When a minion attacks your hero, destroy it
Deal 10 damage
Whenever you cast a spell, gain +1 Attack
Deal 8 damage to a minion
Secret: After your opponent plays a minion, summon a copy of it
Deal 15 damage to a minion and 3 damage to adjacent ones
Deal 5 damage. Summon a random 5-Cost minion
Deal 2 damage to a random enemy minion and Freeze it
Freeze all enemy minions
Deal 3 damage to a character and Freeze it
After you cast a spell, deal 2 damage randomly split among all enemies
Draw 2 cards
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
Deal 4 damage. Costs (1) less for each minion that died this turn
Secret: After your opponent plays a minion, add two copies of it to your hand
Deal 3 damage randomly split among all enemies
Shoot three missiles at random enemies that deal 3 damage each
When you draw this, deal 2 damage to all characters
You can use your Hero Power any number of times
Transform a minion into a 4/2 Boar with Charge
Deal 2 damage to all enemy minions and Freeze them
Secret: When your opponent casts a spell, Counter it
Add a random minion to your hand. It costs (3) less
If you control a Secret at the end of your turn, gain +2/+2
Battlecry: If an enemy is Frozen, gain +2/+2
Spend all your Mana. Deal that much damage to a minion
HintAnswer
Battlecry: Summon two 0/1 Frozen Champions
Put a copy of each friendly minion into your hand
Deal 2 damage to all minions
Deathrattle: Return this to your hand as a 6/6 that costs (6)
Battlecry: Summon a random 3-Cost minion
Freeze a character. If it was already Frozen, deal 4 damage instead
Your Hero Power also Freezes the target
Your hero can only take 1 damage at a time
Secret: When a friendly minion dies, summon a random minion with the same Cost
After you cast a spell, Freeze a random enemy
Deathrattle: Add 3 copies of Arcane Missiles to your hand
Deal 4 damage to all enemy minions
Put one of each Secret from your deck into the battlefield
Deal 4 damage to a random enemy minion
Transform a minion into a 1/1 Sheep
Battlecry: Add a random Mage spell to your hand
Deathrattle: Deal 8 damage to all minions
4/3. Battlecry: The next Secret you play this turn costs (0)
Quest: Cast 6 spells that didn't start in your deck. Reward: Time Warp
Battlecry: Add a 'Mirror Image' spell to your hand
Choose a friendly minion. Summon a copy of it
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal this game
Add 3 random Mage spells to your hand
Battlecry: If an enemy is Frozen, draw a card
Copy the lowest Cost minion in your hand
Inspire: Gain Spell Damage +1
Secret: When your opponent casts a spell, add a copy to your hand that costs (0)
2/1. Battlecry: The next Secret you play this turn costs (0)

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