Gaming Quiz / All Legendaries (Wild up to Un'Goro)

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Can you name all Legendaries (Wild up to Un'Goro)?

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Quest: Play 6 spells that didn't start in your deck. Reward: Time Warp
Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt
Battlecry: Set a hero's remaining Health to 15
Combo: Gain +2/+2 for each other card you've played this turn
Deathrattle: If Stalagg also died this game, summon Thaddius
Charge. Has +1 Attack for each other Murloc on the battlefield
At the end of your turn, deal 1 damage to all other minions
Taunt. Battlecry: Set all other minions' Attack and Health to 3
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck
Spell Damage +5
Battlecry: Summon your Deathrattle minions that died this game
Battlecry: Destroy all damaged minions
Deathrattle: Return this to your hand as a 6/6 that costs (6)
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand
Your Battlecries twigger twice
Battlecry: Replace your starting Hero Power with a better one
Battlecry: Discover a powerful Artifact
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage
Battlecry: Give all weapons in your hand and deck +1 Attack
Battlecry and Deathrattle: Add a random Toxin card to your hand
Battlecry: Destroy all other minions and discard your hand
Whenever you cast a spell, add a 'Fireball' spell to your hand
Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon
Deathrattle: Shuffle this minion into your deck
Charge. After you play a Pirate, summon this minion from your deck
Poisonous
Battlecry: If your deck has no duplicates, summon all Demons from your hand
Quest: Discard 6 cards. Reward: Nether Portal
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full
Battlecry and Deathrattle: Add a Spare Part card to your hand
Battlecry: Trigger a friendly minion's Deathrattle effect
Whenever your spells deal damage, restore that much Health to your hero
Windfury, Charge, Divine Shield, Taunt
Charge
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N
Battlecry: Enemy spells cost (0) next turn
Your minions cost (1)
Also damages the minions next to whomever it attacks
Whenever you target this minion with a spell, gain Divine Shield
Battlecry: Add 2 random spells to your hand (from your opponent's class)
Whenever you target this minion with a spell, deal 3 damage to a random enemy
Battlecry: Summon an AWESOME invention
When the game starts, add 5 extra Legendary minions to your deck
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer
At the end of each turn, gain +1/+1
Quest: Play seven 1-Cost minions. Reward: Queen Carnassa
Quest: Play 7 Taunt minions. Reward: Sulfuras
Deathrattle: Summon a random Legendary minion
Battlecry: Change all enemy minions' Attack to 1
Whenever an enemy minion dies, summon a Leper Gnome
Battlecry: If you have at least 4 other minions, deal 4 damage
Spell Damage +1. Deathrattle: Draw a card
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg
Whenever you play a card, summon a 2/1 Flame of Azzinoth
HintAnswer
Taunt. Deathrattle: Shuffle 'The Storm Guardian' into your deck
Whenever a player casts a spell, put a copy into the other player's hand
Battlecry: Destroy an enemy minion with Taunt
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Taunt. Deathrattle: If you're holding a Dragon, deal 3 damage to all minions
Inspire: Add a random spell to your hand
Quest: Play five minions with the same name. Reward: Crystal Core
Charge. Battlecry: Summon two 1/1 Whelps for your opponent
Choose One - Gain 10 Armor; or Refresh your Mana Crystals
Your other Demons have +2/+2. Your hero is Immune
At the end of each turn, summon all friendly minions that died this turn
Quest: Cast 6 spells on your minions. Reward: Galvadon
Whenever you cast a spell, add a random Priest spell to your hand
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt
Charrrrrge. Costs (1) less for each friendly Pirate
At the end of your turn, add a Dream Card to your hand
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel
Whenever you cast a 1-mana spell, add a random Mech to your hand
At the end of your turn, deal 2 damage to ALL other characters
At the end of your turn, restore 8 Health to a damaged friendly character
Stealth. Whenever this attacks, add a random card to your hand (from your opponent's class)
Battlecry: Enemy spells cost (5) more next turn
After you summon a minion, trigger its Deathrattle effect
Quest: Summon 5 minions with 5 or more Attack. Reward: Barnabus
Battlecry: Shuffle a sealed Un'Goro pack into your deck
All minions have a 50% chance to attack the wrong enemy
Battlecry: Give your weapon +1/+1
When you draw this, deal 2 damage to all characters
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly)
At the start of your opponent's turn, they have a 50% chance to draw an extra card
After you cast a spell, refresh your Hero Power
Deathrattle: Replace your hero with Ragnaros, the Firelord
Battlecry and Deathrattle: Summon a Jade Golem
Deathrattle: Take control of a random enemy minion
Taunt. Can't be targeted by spells or Hero Powers
Deathrattle: If Feugen also died this game, summon Thaddius
Whenever this minion takes damage, double its Attack
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent
Battlecry: The next spell you cast this turn costs Health instead of Mana
At the start of your turn, you have a 50% chance to draw an extra card
Whenever your opponent casts a spell, gain a copy of it and give them a coin
All targets are chosen randomly
Divine Shield. Taunt. Damage dealt by this minion also heals your hero
Can't attack. At the end of your turn, deal 8 damage to a random enemy
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode
Your minions trigger their Deathrattle twice
Battlecry: Summon a 1/1 copy of a random minion in your deck
After your opponent plays a minion, attack it
Whenever your hero takes damage, this minion takes it instead
Battlecry: Destroy all cards in your deck that cost (3) or less
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions
Cards you draw from your Hero Power cost (0)
Quest: Summon 10 Murlocs. Reward: Megafin
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0)
HintAnswer
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
Battlecry: Discover a new basic Hero Power
Deathrattle: Deal 8 damage to all minions
Battlecry: Choose a friendly minion. Swap it with a minion in your deck
Deathrattle: Put all Dragons from your hand into the battlefield
Battlecry: Summon a 1/1 copy of each of your other minions
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies
Battlecry: If your deck has no duplicates, fully heal your hero
Charge. Can't attack heroes
Taunt. Battlecry: If your C'Thun has at least 10 Attack, summon another Emperor
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Each turn this is in your hand, transform it into a random minion
At the end of your turn, reduce the Cost of cards in your hand by (1)
Battlecry: Give all minions in your hand and deck +1/+1
Inspire: Summon a random Legendary minion
Players only have 15 seconds to take their turns
Battlecry: Draw 3 cards. Put any minions drawn directly into the battlefield
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it
Battlecry: If you're holding a Dragon, destroy a Legendary minion
Whenever this attacks and kills a minion, gain +2/+2
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
At the end of your turn, put a minion from your deck into the battlefield
Deathrattle: Add 3 copies of Arcane Missiles to your hand
Whenever you discard this, give it +2/+2 and return it to your hand
Double the damage and healing of your spells and Hero Power
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Stealth. At the end of your turn, summon a 1/1 Steward
Battlecry: Equip a random weapon for each player
At the end of your turn, summon a 2/2 Gnoll with Taunt
Battlecry: Equip Atiesh, Greatstaff of the Guardian
Battlecry: Give your opponent 2 Bananas
Battlecry: Swap Health with another minion
Battlecry: Give a random minion in your hand +5/+5
Quest: Summon 7 Deathrattle minions. Reward: Amara, Warden of Hope
After this attacks a minion, it also hits the enemy hero
Whenever this attacks, both players draw until they have 3 cards
Battlecry: Add 2 Bananas to your hand
Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
Whenever a friendly minion dies while this is in your hand, gain +1 Attack
Charge. Enrage: +6 Attack
Your Choose One cards have both effects combined
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Battlecry: If your deck has no duplicates, create a custom spell
Whenever you draw a card, put another copy into your hand
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability
Battlecry: Destroy a Beast
Whenever another minion takes damage, destroy it
Deathrattle: Summon a 4/5 Baine Bloodhoof
Deathrattle: Return this to your hand and summon a 4/4 Nerubian
Battlecry: Equip a random weapon
Taunt. Battlecry: Draw a Beast, Dragon, and Murloc from your deck
Can't be targeted by spells or Hero Powers

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Created Jul 15, 2017ReportFavoriteNominate
Tags:legendary, wild

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