Gaming Quiz / All GVG cards

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Can you name all GVG cards (Hearthstone?

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HintAnswer
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon
At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Put a copy of each friendly minion into your hand
Battlecry: Deal 3 damage to each hero
Taunt. Can't be targeted by spells or Hero Powers
Freeze any character damaged by this minion
3/4. No special abilities
Battlecry: Gain 5 Armor
Battlecry: Take control of a random enemy Secret
Deal 1 damage to a random minion. Repeat until a minion dies
0/2. Taunt
Your Mechs cost (1) less
If you control a Secret at the end of your turn, restore 4 Health to your hero
At the end of your turn, deal 2 damage to a non-Mech minion
Taunt. Choose One - +1 Attack; or +1 Health
Weapon. Has +2 Attack while you have a Mech
Stealth
7/4. No special abilities
Battlecry: Give your other Mechs +2 Attack
Battlecry: Give a friendly Mech +4 Health
Whenever this minion takes damage, double its Attack
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Battlecry: Swap Health with another minion
Battlecry: Deal 6 damage randomly split between all other characters
Has +4 Attack while your opponent has 6 or more cards in hand
Put a random minion from each player's hand into the battlefield
Deal 3 damage
Whenever you gain Armor, give this minion +1 Attack
Battlecry: Give your weapon +1 Attack
Whenever your hero takes damage on your turn, gain +2/+2
Has +2 Attack while you have a Mech
Battlecry: Give your Silver Hand Recruits +2/+2
Deathrattle: Shuffle this minion into your deck
Whenever a friendly minion dies while this is in your hand, gain +1 Attack
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random)
At the end of each player's turn, that player draws until they have 3 cards
Stealth. 50% chance to attack the wrong enemy
1/4. Windfury
Shuffle an enemy minion into your opponent's deck
HintAnswer
Your Hero Power can target minions
3/2. No special abilities
Whenever a character is healed, deal 1 damage to a random enemy
Deathrattle: Add a Spare Part card to your hand
Battlecry: Give a random friendly minion +1 Attack
Restore all characters to full Health
Destroy a minion. If you have a damaged minion, this costs (4) less
Give a minion +2/+4 and Spell Damage +1
When you draw this, deal 2 damage to all characters
Whenever your opponent casts a spell, gain a copy of it and give them a Coin
Enrage: +1 Attack
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Deathrattle: Summon a random 2-Cost minion
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
Stealth. Spell Damage +1
Whenever a friendly Mech dies, gain +2/+2
3/2. Windfury
Deathrattle: Give each player a Spare Part
Adjacent minions can't be targeted by spells or Hero Powers
Taunt. Divine Shield
Whenever you summon a Pirate, deal 2 damage to a random enemy
Whenever you summon a Pirate, gain Stealth
Deathrattle: Give a random friendly Mech +2/+2
Charge. Taunt
Battlecry: Give a minion -2 Attack this turn
Deathrattle: Deal 2 damage to all minions
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
Whenever your opponent casts a spell, gain +1 Attack
Costs (1) less for each card in your opponent's hand
5/4. No special abilities
Whenever you play a 1-Attack minion, give it +2/+2
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt
Battlecry: Deal 4 damage to a random enemy minion
At the end of your turn, destroy this minion if it's your only one
Add a random minion to your hand. It costs (3) less
Whenever your opponent casts a spell, gain +2 Attack
All minions have a 50% chance to attack the wrong enemy
Battlecry and Deathrattle: Add a Spare Part card to your hand
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Deal damage to each minion equal to its Attack
Restore 4 Health to your hero and gain +2 Attack this turn
HintAnswer
Draw a card. If it's a Beast, it costs (4) less
Your other Demons have +2/+2. Your hero is Immune
Deal 3-6 damage. Overload: (1)
Whenever this minion deals damage, restore that much Health to your hero
Whenever you summon a Mech, gain Divine Shield
7/7. Divine Shield
Deal 3 damage to a minion and the enemy hero
Deal 4 damage to a random enemy minion
At the start of each turn, gain +1 Attack
Whenever this minion takes damage, add a Spare Part card to your hand
Battlecry: Transform a friendly minion into a random minion with the same Cost
Choose One - Give each player a Mana Crystal; or Each player draws a card
Deathrattle: Summon a random 4-Cost minion
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Also damages the minions next to whomever he attacks
Battlecry: Summon two 1/1 Boom Bot. WARNING: Bots may explode
2/2. Divine Shield
Battlecry: Give a random friendly minion Divine Shield and Taunt
Destroy a random enemy minion. Combo: And your opponent's weapon
At the end of your turn, restore 4 Health to your hero
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
Deathrattle: Summon a random Legendary minion
Battlecry: Equip a random weapon for each player
Battlecry: If you have a Beast, transform this minion into a 7/7
Restore 3 Health. If the target is still damaged, summon a Lightwarden
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead
Battlecry: Restore 8 Health to your hero
Battlecry: Destroy a Beast
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand
Whenever you cast a 1-mana spell, add a random Mech to your hand
Trigger all Deathrattles on your minions
Whenever an enemy minion dies, summon a Leper Gnome
Battlecry: Deal 2 damage to all minions with Deathrattle
Weapon. 50% chance to attack the wrong enemy
Battlecry: Give a friendly Mech +2/+2
50% chance to attack the wrong enemy
At the end of your turn, give another friendly Mech +2/+2
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage
Whenever your opponent plays a card, discard the top 3 cards of your deck
Spell Damage +1

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