Gaming Quiz / All elementals (Wild upto KoFT)

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Can you name all elementals (Wild upto KoFT)?

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Score 0/48 Timer 15:00
HintAnswer
After you cast a spell on another friendly minion, cast a copy of it on this one
Deathrattle: Copy a card from your opponent's deck and add it to your hand
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Freeze any character damaged by this minion
Whenever your spells deal damage, restore that much Health to your hero
Taunt. Has +2 Attack during your opponent's turn
Costs (1) less for each Mana Crystal you've Overloaded this game
This minion's Attack is always equal to its Health
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
After you play a Battlecry minion, deal 2 damage to a random enemy
After this minion attacks, Freeze it
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Deathrattle: Add two 1/2 Elementals to your hand
At the end of your turn, restore 8 Health to a damaged friendly character
Battlecry: Summon a Jade Golem
Whenever you play a card with Overload, gain +1/+1
Battlecry: Gain 1-4 Attack. Overload: (1)
At the end of your turn, deal 2 damage to ALL other characters
4/8. Windfury
Battlecry: Add a 1/2 Elemental to your hand
Can't be targeted by spells or Hero Powers
Deathrattle: Return this to your hand as a 6/6 that costs (6)
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt
HintAnswer
Battlecry: Deal 2 damage
5/2
Deathrattle: Deal 8 damage to all minions
Whenever you cast a spell, add a random Priest spell to your hand
Can't attack. At the end of your turn, deal 8 damage to a random enemy
Whenever this minion is healed, summon a 2/2 Crystal
5/1
Deathrattle: Deal 3 damage to a random enemy minion
5/5. Battlecry: Freeze a character
Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
Whenever you cast a spell, give this minion +1 Health
Deathrattle: Add a random Mage spell to your hand
Taunt. Has +4 Attack during your opponent's turn
2/1. Battlecry: Freeze an enemy
Battlecry: If you played an Elemental last turn, deal 5 damage
Windfury. Charge. Divine Shield. Taunt
Taunt. Overload: (3)
Your spells cost (1) less
Windfury. Overload: (2)
Whenever your weapon is destroyed, gain +1/+1
Taunt. Has +3 Attack during your opponent's turn
Battlecry: Deal 3 damage
Your Hero Power also Freezes the target
Taunt. Battlecry: Restore 3 Health

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