Gaming Quiz / All common, rare minions - Up to Un'Goro

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Can you name all common, rare minions - Up to Un'Goro?

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3/3. Battlecry: Deal 4 damage to a random enemy minion
3/5. Battlecry: Destroy a random enemy minion with 2 or less Attack
1/4. Taunt. Battlecry: Discover a Taunt minion
2/2. Battlecry: Each player draws 2 cards
3/6. Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
2/3. Poisonous
4/4. Whenever you cast a spell, draw a card
2/4. Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
3/5. Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
4/3. Battlecry: Your opponent's Hero Power costs (5) more next turn
4/4. Whenever a friendly minion dies, gain +1 Attack
4/5. Can't attack
1/4. At the start of your turn, deal 2 damage to a random enemy
4/3. Battlecry: Silence a Demon
3/3. Battlecry: If your opponent has 4 or more minions, take control of one at random
2/5. Inspire: Return this minion to your hand
3/5. Whenever you cast a spell, summon a 1/1 Violet Apprentice
2/2. The first minion you play each turn costs (1) less
7/5. Stealth
2/3. Battlecry: Destroy a Pirate and gain +1/+1
2/2. Battlecry: Discover a Mage, Priest, or Warlock card
7/4. Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
2/1. Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
5/4. Battlecry: Deal 6 damage randomly split between all other characters
3/5. Can only attack if your hero attacked this turn
1/3. Whenever you cast a spell, gain +2 Attack this turn
1/2. Whenever you summon a Murloc, gain +1 Attack
5/6. Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
8/8. After this minion attacks, Freeze it
1/5. At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
0/2. Taunt
1/2. Whenever a Secret is played, gain +1/+1
HintAnswer
7/6. Battlecry: Give your C'Thun +2/+2 (wherever it is)
2/2. Whenever you play a card, gain +1/+1
2/3. Battlecry: Give adjacent minions +1/+1 and Taunt
2/5. Battlecry: Give adjacent minions Spell Damage +1
3/3. Whenever this minion survives damage, summon another Grim Patron
5/5. Battlecry: If an enemy minion has Taunt, gain Charge
2/8. Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield
2/4. If you control a Secret at the end of your turn, restore 4 Health to your hero
1/2. Whenever a character is healed, gain +2 Attack
2/3. Battlecry: Give adjacent minions Taunt
2/2. Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
1/1. Has +2 Attack while you have a weapon equipped
1/2. Battlecry: Remove 1 Durability from your opponent's weapon
2/2. Battlecry: Swap the Attack and Health of a minion
4/5. Taunt. Divine Shield
4/5. Taunt. Costs (2) less if your opponent has at least three minions
1/4. At the end of each player's turn, that player draws until they have 3 cards
5/3. Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
0/2. Deathrattle: Summon a 4/4 Nerubian
4/5. Battlecry: If you played an Elemental last turn, Discover an Elemental
7/7. Can't attack unless it's the only minion in the battlefield
2/4. Has +4 Attack while your opponent has 6 or more cards in hand
1/4. Battlecry: Gain +1 Attack for each other card in your hand
2/3. Battlecry: Give your other Murlocs +2 Health
0/6. Whenever you cast a spell, summon a random minion of the same Cost
2/2. ALL minions cost (1) more
7/9. Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
0/3. At the start of your turn, swap this minion with a random one in your hand
4/7. Battlecry: Deal 4 damage to HIMSELF
4/2. Charge. Divine Shield
0/3. Deathrattle: Summon a 5/5 Devilsaur
2/2. Battlecry: Summon 2 copies of this minion
HintAnswer
2/4. Can't attack. Inspire: Can attack as normal this turn
5/6. Battlecry: Adapt, then Adapt
2/5. Taunt. Can't be targeted by spells or Hero Powers
3/6. Battlecry: If you control a Secret, gain +1/+1 and Taunt
4/4. Battlecry: Give your opponent a Mana Crystal
1/1. Battlecry: Discover a Hunter, Paladin, or Warrior card
2/6. Deathrattle: Summon three 2/2 Runts
4/4. Spell Damage +1. Battlecry: Draw a card
2/2. Battlecry: The next time you use your Hero Power, it costs (2) less
2/4. Battlecry: Deal 3 damage to this minion
3/2. After you cast a spell, deal 1 damage to ALL minions
3/5. Battlecry: Silence your other minions
2/2. After you summon a minion, deal 1 damage to a random enemy
2/3. Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
4/4. Taunt. Deathrattle: Deal 2 damage to ALL characters
4/1. Battlecry: Gain +1 Health for each card in your hand
1/1. Enrage: +5 Attack
8/5. 50% chance to attack the wrong enemy
3/3. After this minion attacks a hero, Adapt
6/6. Deathrattle: Restore 8 Health to the enemy hero
3/3. Battlecry: Destroy a minion. Deathrattle: Resummon it
3/2. Battlecry: Draw a card. If it's a minion, transform it into a Chicken
4/8. Can't attack
2/5. Your weapons cost (2) less
4/3. Battlecry: Take control of a random enemy Secret
2/1. At the end of your turn, give another friendly minion +1 Health
2/3. Battlecry: Deal 2 damage to all non-Murloc minions
3/5. Taunt. Deathrattle: Summon a 1/2 Slime with Taunt
5/3. Battlecry: Discover a Druid, Rogue, or Shaman card
1/3. At the end of your turn, give another random friendly minion +1 Attack
0/2. Whenever this minion takes damage, summon a 2/1 Whelp

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