Gaming Quiz / All classic cards (Hearthstone)

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Can you name all classic cards (Hearthstone)?

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HintAnswer
Secret: When your opponent casts a spell, Counter it
Restore 4 Health to ALL minions
Choose a minion. Whenever it attacks, draw a card
At the end of your turn, summon a 2/2 Gnoll with Taunt
Whenever this minion takes damage, draw a card
5/4. Battlecry: Return a friendly minion from the battlefield to your hand
Combo: Gain +2/+2 for each card played earlier this turn
1/7. Taunt
Taunt, Enrage: +3 Attack
Battlecry: Deal 3 damage randomly split between all other characters
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead
Battlecry: Each player draws 2 cards
Your minions cost (2) less, but not less than (1)
3/1. Divine Shield
Gain control of an enemy minion with 3 or less Attack until end of turn
2/3. Poisonous
Battlecry: Set a hero's remaining Health to 15
Combo: Summon a 2/1 Defias Bandit
Deal 1 damage to a minion for each Armor you have
2/3. Windfury
Deal 5 damage to a minion and 2 damage to adjacent ones
Combo: Return a minion to its owner's hand
Whenever you summon a Murloc, gain +1 Attack
Battlecry: Give adjacent minions Spell Damage +1
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn
Whenever you cast a spell, draw a card
At the end of your turn, draw a Dream Card
Silence a minion
Whenever you play a card with Overload, gain +1/+1
Whenever you cast a spell, add a 'Fireball' spell to your hand
Whenever a player casts a spell, put a copy into the other player's hand
Battlecry: Remove 1 Durability from your opponent's weapon
Choose One - Draw a card; or Restore 5 Health
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more
Charge. Battlecry: Discard two random cards
Players only have 15 seconds to take their turns
Battlecry: Destroy a Murloc and gain +2/+2
Whenever a minion dies, gain +1 Attack
At the end of your turn, give another random friendly minion +1 Health
Secret: When a minion attacks your hero, destroy it
Battlecry: Take control of an enemy minion that has 2 or less Attack
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp
Enrage: +3 Attack
Spell Damage +5
Deal 2 damage to 2 random enemy minions. Overload: (2)
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt
Your hero is Immune while attacking
3/2. Battlecry: Return a friendly minion from the battlefield to your hand
Battlecry: Destroy all other minions and discard your hand
Windfury, Charge, Divine Shield, Taunt
Taunt. Costs (1) less per Attack of your weapon
4/3. Battlecry: Silence a minion
Battlecry: Gain Attack equal to the Attack of your weapon
At the start of your turn, restore 3 Health to a damaged friendly character
For each enemy minion, summon a 1/1 Hound with Charge
Destroy a friendly minion and deal its Attack damage to all enemy minions
Battlecry: Gain +1 Health for each card in your hand
Whenever you play a card, gain +1/+1
Battlecry: Give a friendly minion Divine Shield
If you control a Secret at the end of your turn, gain +2/+2
Battlecry: Give adjacent minions Taunt
Whenever you summon a minion, give it +1/+1 and this loses 1 Durability
Secret: When a character attacks your hero, instead he attacks another random character
Deathrattle: Summon two 2/2 Hyenas
Your minions cost (3) more
Your other Murlocs have +2/+1
Whenever a Secret is played, gain +1/+1
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
Windfury, Overload: (2)
Stealth. At the end of your turn, give another random friendly minion +1 Health
Restore 8 Health. Draw 3 cards
Battlecry: Swap the Attack and Health of a minion
Freeze a minion and the minions next to it, and deal 1 damage to them
5/5. Stealth
Attacking a minion costs 1 Attack instead of 1 Durability
Weapon. Overload: (1)
Battlecry: Equip a 2/2 weapon
Silence a minion, then deal 1 damage to it
Give a friendly Beast +2 Attack and Immune this turn
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target
HintAnswer
Battlecry: The next Secret you play this turn costs (0)
Battlecry: Deal 1 damage to a minion and give it +2 Attack
Deal 2 damage to a character. If that kills it, summon a random Demon
Deal 8 damage randomly split among enemy characters
Deal 3 damage. Overload: (1)
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions
Choose One - +5 Attack; or +5 Health and Taunt
Deathrattle: Draw a card
Spell Damage +1. Deathrattle: Draw a card
Costs (1) less for each damage your hero has taken
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full
Secret: When your hero is attacked, gain 8 Armor
Stealth, Poisonous
Destroy all minions
Secret: When one of your minions is attacked, summon three 1/1 Snakes
Adjacent minions have +1 Attack
Battlecry: Destroy an enemy minion with Taunt
Whenever a friendly Secret is revealed, gain +1 Durability
Choose One - Gain 2 Mana Crystals; or Draw 3 cards
Battlecry: Enemy spells cost (0) next turn
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability
Battlecry: Choose a minion and become a copy of it
Whenever you cast a spell, gain +1 Attack
Summon three 2/2 Treants
1/1. Battlecry: Give a minion +2 Attack this turn
The next spell you cast this turn costs (3) less
Battlecry: Deal 4 damage to HIMSELF
Deathrattle: Summon a 2/1 Damaged Golem
Put a copy of a random minion from your opponent's deck into the battlefield
Secret: When an enemy attacks, summon a 2/1 Defender as the new target
Costs (1) less for each other card in your hand
At the start of your turn, swap this minion with a random one in your hand
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel
Secret: When your opponent plays a minion, reduce its Health to 1
Battlecry: Give your opponent a Mana Crystal
Secret: When your hero is attacked, deal 2 damage to all enemies
Charge, Divine Shield
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon
Taunt. Battlecry: Destroy one of your Mana Crystals
Battlecry: Change an enemy minion's Attack to 1
Draw a card for each damaged friendly character
Whenever one of your other minions dies, draw a card
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Taunt. Deathrattle: Deal 2 damage to ALL characters
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt
Whenever you play a card, summon a 2/1 Flame of Azzinoth
4/5. Windfury
Enrage: Windfury and +1 Attack
Silence all enemy minions. Draw a card
Destroy a random enemy minion
Return a friendly minion to your hand. It costs (2) less
Deal 5 damage. Restore 5 Health to your hero
Your spells cost (1) less
4/4. Battlecry: Give a minion +2 Attack this turn
Give a minion 'Deathrattle: Resummon this minion'
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage
Battlecry: Give a friendly minion Stealth until your next turn
Whenever you cast a spell, gain +2 Attack this turn
Deal 2 damage. Combo: Deal 4 damage instead
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost
Deal 2 damage to all enemy minions and Freeze them
Deal 2-3 damage to all enemy minions. Overload: (2)
Battlecry: Deal 5 damage to your hero
Secret: When your hero takes damage, deal that much damage to the enemy hero
Battlecry: Destroy a random enemy minion with 2 or less Attack
The first minion you play each turn costs (1) less
Secret: When your opponent plays a minion, deal 4 damage to it
0/4. Taunt
Battlecry: Give adjacent minions +1/+1 and Taunt
Destroy all minions except one (chosen randomly)
Give a damaged minion +3/+3
Destroy your weapon and deal its damage to all enemy minions
At the end of your turn, draw a card
Whenever you cast a spell, summon a 1/1 Violet Apprentice
Enrage: +5 Attack
Charge, Enrage: +6 Attack
Copy 2 cards from your opponent's deck and put them into your hand
Change the Health of ALL minions to 1
1/1. Windfury
HintAnswer
After you cast a spell, deal 1 damage to ALL minions
Battlecry: Summon a 2/2 Squire
Draw a card. That card costs (3) less
8/8. Charge
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther
Draw a card and deal damage equal to its cost
Your other Pirates have +1/+1
Give a minion +2 Attack. Combo: +4 Attack instead
3/6. Taunt
Destroy a minion. Restore 3 Health to your hero
7/5. Stealth
Battlecry: Deal 3 damage to your hero
Divine Shield, Taunt, Deathrattle: Equip a 5/3 Ashbringer
Battlecry: Deal 1 damage. Combo: Deal 2 instead
Change a minion's Attack to be equal to its Health
1/1. Divine Shield
At the end of your turn, give another random friendly minion +1 Attack
Charge. Battlecry: Summon two 1/1 Whelps for your opponent
Whenever a friendly Beast dies, gain +2/+1
Draw cards until you have as many in hand as your opponent
Double a minion's Attack
At the start of your turn, destroy ALL minions
Battlecry: Restore 3 Health
Whenever a friendly minion takes damage, gain 1 Armor
Battlecry: Give your other Murlocs +2 Health
Battlecry: Freeze a character
Deal 1 damage to a minion and give it +2 Attack
Deal 5 damage. Overload: (2)
2/1. Stealth
Put 2 random Demons from your deck into your hand
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)
All minions lose Stealth. Destroy all enemy Secrets. Draw a card
Can't be targeted by spells or Hero Powers
Double the damage and healing of your spells and Hero Power
Deathrattle: Deal 2 damage to the enemy hero
Destroy a minion. Your opponent draws 2 cards
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health
Weapon. Windfury, Overload: (2)
After you summon a minion, deal 1 damage to a random enemy
Give your minions 'Deathrattle: Summon a 2/2 Treant'
Taunt, Divine Shield
Battlecry: If your opponent has 4 or more minions, take control of one at random
Secret: When one of your minions dies, return it to life with 1 Health
2/1. Battlecry: Silence a minion
At the end of your turn, deal 2 damage to ALL other characters
Deal 2 damage to a minion. If it survives, draw a card
3/3. Divine Shield
Whenever a minion takes damage, gain +1 Attack
Battlecry: Give a friendly minion +3 Health
Deal 10 damage
Has Charge while you have a weapon equipped
Can't attack
Your cards and powers that restore Health now deal damage instead
Combo: Deal 2 damage
Secret: When your hero takes fatal damage, prevent it and become Immune this turn
Whenever a character is healed, gain +2 Attack
Deal damage equal to your hero's Attack to a minion
1/1. No special abilities
Battlecry: Give your weapon +1/+1
Your minions can't be reduced below 1 Health this turn. Draw a card
Choose One - Deal 2 damage; or Silence a minion
This minion's Attack is always equal to its Health
Costs (1) less for each other minion on the battlefield
Choose One - Give a minion +4 Attack; or +4 Health and Taunt
Battlecry: Restore 4 Health to your hero
Taunt, Overload: (3)
Deathrattle: Summon a 4/5 Baine Bloodhoof
Battlecry: Destroy a minion with an Attack of 7 or more
At the start of your turn, deal 2 damage to a random enemy
Enrage: Your weapon has +2 Attack
Give your hero +4 Attack this turn and +4 Armor
4/2. Stealth
ALL minions cost (1) more
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent
Secret: When your opponent plays a minion, summon a copy of it
At the start of your turn, you have a 50% chance to draw an extra card
At the end of each turn, gain +1/+1
Force an enemy minion to deal its damage to the minions next to it
Battlecry: Give your opponent 2 Bananas

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