Gaming Quiz / All Battlecry cards (Wild upto KoFT) - Part 1

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Can you name all Battlecry cards (Wild upto KoFT)?

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Battlecry: If you played an Elemental last turn, cast an Elemental Invocation
Battlecry: Deal 5 damage to your hero
Battlecry: If you control another Murloc, Discover a Murloc
Battlecry: Give both players the power to ROCK! (with a Power Chord card)
Battlecry: Adapt a friendly Beast
Battlecry: Discard all weapons from your hand and gain their stats
Battlecry: Add a random Beast to your hand
Battlecry: Give a random Lifesteal minion in your hand +2/+2
Taunt. Battlecry: Adapt
Battlecry: Give all minions in your hand +1/+1
Battlecry: Set a hero's remaining Health to 15
Battlecry: If your weapon has at least 3 Attack, gain +4/+4
Battlecry: Summon a Jade Golem
Battlecry: Give +1/+1 to your minions with Divine Shield
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it
Battlecry and Deathrattle: Deal 1 damage to all minions
Battlecry: If you control a minion with 6 or more Health, draw two cards
Battlecry: If you control a Secret, deal 3 damage
2/1. Battlecry: Give a friendly minion +1/+1
Battlecry: Choose a friendly minion. Swap it with a minion in your deck
5/5. Battlecry: Silence a minion
Battlecry: Take control of a random enemy Secret
5/5. Battlecry: Freeze a character
Battlecry: Unlock your Overloaded Mana Crystals
2/1. Battlecry: The next Secret you play this turn costs (0)
Battlecry: Discover a Mage, Priest, or Warlock card
Battlecry: Deal 4 damage to a random enemy minion
3/4. Battlecry: Give a friendly minion +3 Health
Battlecry: Give a friendly minion +2 Attack
Battlecry: Discover a Deathrattle card
Battlecry: Adapt your Silver Hand Recruits
Battlecry: Reveal a minion in each deck. If yours costs more, draw it
Battlecry: If an enemy is Frozen, draw a card
Battlecry: Give a friendly minion +4/+4 and Taunt
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck
Battlecry: Add 2 random spells to your hand (from your opponent's class)
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)
2/2. Battlecry: Freeze an enemy
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions
Battlecry: Equip a 1/3 Rusty Hook
Battlecry: Summon all friendly Demons that died this game
Battlecry: Add a 'Mirror Image' spell to your hand
Taunt. Battlecry: Gain +1/+1 for each enemy Deathrattle minion
2/3. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Battlecry: Summon a friendly minion that died this game
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random)
Battlecry: Adapt your Murlocs
4/4. Battlecry: Swap the Attack and Health of a minion
Battlecry and Deathrattle: Summon a Jade Golem
Battlecry: Give all weapons in your hand and deck +1 Attack
Battlecry: Give all Deathrattle minions in your hand +1/+1
Battlecry: Deal 1 damage to a minion and give it +2 Attack
Battlecry: Enemy spells cost (0) next turn
Battlecry: If you control a Pirate, give your weapon +1/+1
4/3. Battlecry: The next Secret you play this turn costs (0)
Battlecry: Summon 2 copies of this minion
Battlecry: Give your other Murlocs +2 Health
5/4. Battlecry: Return a friendly minion from the battlefield to your hand
Battlecry: Your opponent's Hero Power costs (5) more next turn
Battlecry: Deal 3 damage to this minion
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 or less Attack
Battlecry: Give your opponent 2 Bananas
Battlecry: Gain stats equal to your weapon's
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield
Battlecry: Change all enemy minions' Attack to 1
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Battlecry: Draw a Divine Shield minion from your deck
Taunt. Battlecry: Give adjacent minions Divine Shield
2/2. Battlecry: Deal 1 damage
Battlecry: Summon a 1/3 Spider
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Battlecry: Deal 2 damage to all non-Murloc minions
2/2. Battlecry: Adapt
Battlecry: If your hand is empty, gain +3/+3
Battlecry: Add a random Paladin card to your hand
Battlecry: Destroy a Murloc and gain +2/+2
Battlecry: If your opponent has 15 or less Health, gain +3/+3
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)
Battlecry: Remove the top card of your opponent's deck
1/2. Battlecry: Remove 1 Durability from your opponent's weapon
Battlecry: Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage
Battlecry: If your deck has no 2-Cost cards, give all minions in your deck +1/+1
Battlecry: Discover a spell
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
Battlecry: Restore 8 Health to your hero
Battlecry: If you control a Beast, gain Taunt
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0)
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost
Charge. Battlecry: Summon two 1/1 Whelps for your opponent
Battlecry: Give a random friendly minion +1 Attack
Battlecry: Deal 1 damage. Combo: Deal 2 instead
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield
Battlecry: Destroy your opponent's weapon and gain Armor equal to its Attack
Battlecry: Give a friendly Murloc +1/+1
Battlecry: Take control of an enemy minion that has 2 or less Attack
HintAnswer
Battlecry: Choose a minion and become a copy of it
Battlecry: Summon an AWESOME invention
Battlecry: Summon a Jade Golem. Overload: (1)
Battlecry: Silence a Demon
2/4. Battlecry: Draw a card
Battlecry: Give a random friendly minion Divine Shield and Taunt
6/5. Battlecry: Trigger a friendly minion's Deathrattle effect
Battlecry: Deal 3 damage to all other characters
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero
Battlecry: Give a friendly Beast +2/+2 and Taunt
Battlecry: Give a friendly minion Stealth until your next turn
Battlecry: If you're holding a Dragon, gain +1/+1
Battlecry: Discover a 1-Cost card
Battlecry: Give a random minion in your hand +1/+1
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt
Battlecry: Give your opponent a Mana Crystal
Battlecry: Transform a friendly minion into a random one that costs (1) more
Battlecry: Summon two 1/1 Skeletons
Battlecry: For each enemy minion, restore 2 Health to your hero
Battlecry: If you control at least 2 other minions, Adapt
Battlecry: Add 2 Bananas to your hand
Battlecry: Destroy all other minions and discard your hand
1/1. Battlecry: Deal 1 damage
Battlecry: Summon a 1/1 copy of each of your other minions
Battlecry: The next Murloc you play this turn costs Health instead of Mana
Battlecry: Equip a random weapon for each player
Battlecry: Deal 1 damage to each hero
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps
Taunt. Battlecry: Deal 2 damage to all other minions
Taunt. Battlecry: Summon a copy of this minion
Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game
Battlecry: Draw a card. Change its Cost to (5)
Battlecry: If you control another Mech, Discover a Mech
Battlecry: Equip a random weapon
Taunt. Battlecry: Gain +5 Health for each Elemental you played last turn
Battlecry: Restore a minion to full Health
Battlecry: Shuffle a copy of your opponent's deck into your deck
Battlecry: Give adjacent minions Spell Damage +1
Charge. Battlecry: Discard two random cards
Battlecry: Summon a 0/5 minion with Taunt
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Battlecry: Destroy a friendly minion to Adapt twice
Battlecry: If your deck has no duplicates, create a custom spell
Battlecry: Give a random Murloc in your hand +1/+1
Battlecry: Transform a friendly minion into a random minion with the same Cost
Battlecry: Destroy a friendly minion and gain +2/+2
Taunt. Battlecry: Gain +1 Health for each enemy minion
Battlecry: Deal 6 damage randomly split between all other characters
Battlecry: Destroy all damaged minions
Battlecry: If you have a minion with Spell Damage, gain +2/+2
Charge. Battlecry: Can't attack heroes this turn
Battlecry: Deal 1 damage to ALL other characters
Battlecry: Give adjacent minions +1/+1 and Taunt
Battlecry: Summon a 2/1 Mechanical Dragonling
Battlecry: Destroy all cards in your deck that cost (3) or less
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Battlecry: Add a random Mage spell to your hand
Battlecry: Equip Atiesh, Greatstaff of the Guardian
Battlecry: If you're holding a Dragon, Discover a Dragon
Taunt. Battlecry: Copy a friendly minion's Attack and Health
Battlecry: If you control a Secret, gain +1/+1 and Taunt
Battlecry: Give a friendly Mech +1/+1
Battlecry: Give your Demons +1/+1
Battlecry: Restore 4 Health to your hero
Battlecry: Gain +1 Attack for each other card in your hand
2/2. Battlecry: Restore 2 Health
Taunt. Battlecry: Restore 3 Health
Battlecry: Destroy your opponent's weapon
Battlecry: Deal damage equal to this minion's Attack
Battlecry: Discover a Druid, Rogue, or Shaman card
Battlecry: Gain 1-4 Attack. Overload: (1)
Battlecry: Deal 1 damage to all other minions
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal this game
Battlecry: Deal 3 damage randomly split between all other characters
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor
Taunt. Battlecry: Discard two random cards
Battlecry: Restore 2 Health to all friendly characters
Battlecry: If you're holding a minion with 5 or more Attack, Adapt
Battlecry: Draw a Secret from your deck
Battlecry: If your opponent has 4 or more minions, take control of one at random
Battlecry: Discover a spell. Deal damage to your hero equal to its Cost
Taunt. Battlecry: Destroy one of your Mana Crystals
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it
Battlecry: Shuffle a sealed Un'Goro pack into your deck
Battlecry: Put a 1-Cost minion from each deck into the battlefield
Battlecry: Equip a 2/2 weapon
Battlecry: Give a friendly minion Immune this turn
4/4. Battlecry: Give a minion +2 Attack this turn
Battlecry: Deal 4 damage
Battlecry: Add a random Potion to your hand
Battlecry: Replace spells in your hand with random spells (from your opponent's class)
Battlecry: Summon a random 3-Cost minion
Battlecry: If you played an Elemental last turn, deal 5 damage
Battlecry: Your hero is Immune this turn
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1
Battlecry: Summon a 1/1 Ooze with Taunt
Battlecry: Each player draws 2 cards
Battlecry: If you have at least 4 other minions, deal 4 damage
Battlecry: Summon a 1/1 Boar
Battlecry: The next time you use your Hero Power, it costs (2) less
HintAnswer
2/1. Battlecry: Deal 1 damage
Battlecry: Deal 2 damage to all undamaged enemy minions
Battlecry: Freeze your other minions
2/2. Battlecry: Swap the Attack and Health of a minion
Battlecry: Replace your starting Hero Power with a better one
Battlecry: Silence a minion with Deathrattle
Battlecry: Give your Silver Hand Recruits +2/+2
Battlecry: Add a 1/2 Elemental to your hand
Battlecry: Gain +2/+2 if an enemy is Frozen
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal
Battlecry: If your deck has no 3-Cost cards, transform into a 3/3 copy of a minion
2/1. Battlecry: Freeze an enemy
Battlecry: Gain Attack equal to the Attack of your weapon
Battlecry: Restore 6 Health to your hero
Battlecry: Summon your Deathrattle minions that died this game
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability
Battlecry: Give a random minion in your hand +5/+5
Battlecry: Give a friendly minion 'Deathrattle: Resummon this minion'
Battlecry: Discover a powerful Artifact
Battlecry: Choose a friendly Beast. Summon a copy of it
Battlecry: Give a friendly Mech +2/+2
Battlecry: Destroy a Beast
Battlecry: Choose a friendly minion. Shuffle a copy into your deck
Battlecry: Change an enemy minion's Attack to 1
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon one for your opponent
Taunt. Battlecry: Gain +1 Attack for each other Beast you have
3/2. Battlecry: Give your weapon +1 Attack
Battlecry: Deal 3 damage to your hero
Battlecry: Deal 3 damage to each hero
Battlecry: If you have 6 other minions, gain +4/+4
Battlecry: If your deck contains no more than 1 of any card, fully heal your hero
Battlecry: If you have a Beast, transform this minion into a 7/7
Battlecry: Gain +1/+1 for each friendly Totem
Battlecry: Destroy your hero and replace it with Lord Jaraxxus
Taunt. Battlecry: Give your C'Thun +3/+3 (wherever it is)
Battlecry: If you're holding a Dragon, destroy a Legendary minion
Battlecry: Give your other Mechs +2 Attack
Battlecry: Draw a card. If it's a minion, transform it into a Chicken
Battlecry: Destroy a Pirate and gain +1/+1
Battlecry: Put a random Pirate from your deck into your hand
Battlecry: The next spell you cast this turn costs Health instead of Mana
3/3. Battlecry: Deal 2 damage
Battlecry: If you have a Beast, summon a random Beast
Battlecry: Restore 5 Health
Battlecry: If your opponent has 6 or more cards in hand, gain Charge
Battlecry: Give a friendly minion +1 Attack
Battlecry: Summon an exact copy of this minion at the end of the turn
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies
Battlecry: Discard a random card. Deathrattle: Draw a card
Battlecry: Give a friendly minion Divine Shield
1/1. Battlecry: Draw a card
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2)
Battlecry: If you played an Elemental last turn, Discover an Elemental
Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is)
Battlecry: Discover a Hunter, Paladin, or Warrior card
Taunt. Battlecry: Your opponent summons a random minion from their hand
Battlecry: Summon a 1/1 Cat
Battlecry: Give a random friendly Beast, Dragon, and Murloc +2/+2
2/1. Battlecry: Silence a minion
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
Battlecry: Give a Stealthed minion +2/+2
Battlecry: If you control at least 2 other minions, gain Taunt
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost
Battlecry: Deal 2 damage to all minions with Deathrattle
Battlecry: Deal 3 damage to the enemy hero
Battlecry: Summon a Jade Golem. Give it Taunt
Battlecry: Deal 3 damage
Battlecry: If your deck has no duplicates, summon all Demons from your hand
Battlecry: Restore 3 Health
Battlecry: Summon a 6/6 Ogre
Battlecry: Add a Razorpetal to your hand that deals 1 damage
Battlecry: Put one of each Secret from your deck into the battlefield
Taunt. Battlecry: Summon a Jade Golem
Spell Damage +1. Battlecry: Draw a card
5/4. Battlecry: Give your weapon +1 Attack
Battlecry: Give a random weapon in your hand +1/+1
Battlecry: Discover a 3-Cost card
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode
Battlecry: Gain +1/+1 for each damaged minion
Battlecry: Destroy a minion. Deathrattle: Resummon it
Battlecry: If you're holding a Dragon, deal 3 damage
Battlecry: Restore 4 Health to each hero
Battlecry: Summon a 1/1 Murloc Scout
Battlecry: Summon a random 1-Cost minion for your opponent
Battlecry: Destroy a minion with an Attack of 7 or more
Battlecry: If you have a minion with Taunt, gain +1 Durability
Battlecry: Restore 6 Health. Overload: (1)
Battlecry: Deal 4 damage to HIMSELF
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability
Battlecry: Enemy spells cost (5) more next turn
Battlecry: Swap stats with a friendly minion
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge
1/1. Battlecry: Give a minion +2 Attack this turn
Battlecry: Reduce the Cost of Elementals in your hand by (1)
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Battlecry: Give your weapon +1/+1
Battlecry: Deal 2 damage to all enemy minions
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck
Battlecry: Set a minion's Attack and Health to 3

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Created Aug 30, 2017ReportNominate
Tags:battlecry, minion, wild

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