Gaming Quiz / All 4 cost cards - Hearthstone (Wild to KoFT)

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Can you name all 4 cost cards - Hearthstone (Wild to KoFT)?

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4/3. Charge
After you cast a spell, Freeze a random enemy
When you play or discard this, deal 4 damage to a random enemy
Whenever one of your other minions dies, draw a card
Deathrattle: Summon two 1/1 Spiders
Choose One - Deal 2 damage; or Silence a minion
Your weapons cost (2) less
Battlecry: Give a minion +2 Attack this turn
Deathrattle: Give your weapon +2 Attack
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
Also damages the minions next to whomever he attacks
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt
At the end of your turn, deal 2 damage to a non-Mech minion
Battlecry: Draw a card. Change its Cost to (5)
Destroy all minions with 2 or less Attack
Battlecry: If you control another Mech, Discover a Mech
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Deathrattle: Add a random Death Knight card to your hand
Battlecry: Deal 5 damage to your hero
Inspire: Give your hero +2 Attack this turn
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Battlecry: Restore a minion to full Health
Battlecry: Summon a random 1-Cost minion for your opponent
2/4. Battlecry: Draw a card
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Battlecry: Summon a 0/5 minion with Taunt
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Deal 4 damage. Summon a Jade Golem
2/4. Weapon. Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Battlecry and Deathrattle: Add a random Toxin card to your hand
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
Battlecry: Gain +1 Health for each card in your hand
Taunt. Battlecry: Summon a copy of this minion
After this minion attacks a hero, transform it into a random 6-Cost minion
Battlecry: Equip a 2/2 weapon
Battlecry: Destroy a friendly minion to Adapt twice
Battlecry: Transform a friendly minion into a random one that costs (1) more
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Adjacent minions can't be targeted by spells or Hero Powers
Deathrattle: Return a random friendly minion to your hand
Deathrattle: At the end of the turn, summon a Dreadsteed
Deathrattle: Summon a minion from your deck with less Attack than this minion
Deathrattle: Add a Coin to your hand
Battlecry: If your opponent's hand is empty, gain Charge
Inspire: Deal 4 damage to each hero
Taunt. Battlecry: Gain +1 Health for each enemy minion
Battlecry: Give a friendly Beast +3 Health
Deathrattle: Deal 5 damage to your minions
2/2. Spell Damage +2
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
Battlecry: Summon a 1/1 copy of a random minion in your deck
Deal 6 damage
Battlecry: Add a random Potion to your hand
Whenever you cast a spell, summon a random basic Totem
Give a minion +2/+2. Summon a random 2-Cost minion
Battlecry: Set a minion's Attack and Health to 3
Taunt. Battlecry: Copy a friendly minion's Attack and Health
Battlecry: Silence a minion
Whenever you play a card with Battlecry, gain +1/+1
3/3. Battlecry: Deal 2 damage
Your Hero Power costs (1)
Battlecry: Give adjacent minions +1/+1 and Taunt
Restore 12 Health to a friendly character
Deathrattle: Summon a 5/5 Faceless Destroyer
Deathrattle: Summon a random 2-Cost minion
5/4. Taunt
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random)
HintAnswer
Inspire: Summon a random Murloc
Freeze a minion and deal 3 damage to adjacent ones
Whenever this minion takes damage, gain +2 Attack
Destroy all minions and summon 2/2 Treants to replace them
Deathrattle: Copy a card from your opponent's deck and add it to your hand
Battlecry: Give your Taunt minions +2/+2
Battlecry: Give a friendly Beast +2/+2 and Taunt
Battlecry: Give adjacent minions Spell Damage +1
Battlecry: Give a friendly minion Windfury
Charge. Has +1 Attack for each other Murloc on the battlefield
Your minions trigger their Deathrattles twice
Battlecry: Gain +1 Attack for each other card in your hand
Whenever you cast a spell, summon a 1/1 Violet Apprentice
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
Battlecry: Give your Demons +1/+1
Battlecry: Replace spells in your hand with random spells (from your opponent's class)
Give a minion +4/+4 (+4 Attack/+4 Health)
Battlecry: Gain +1/+1 for each friendly Totem
Battlecry: Add a 'Mirror Image' spell to your hand
Battlecry: Adapt your Silver Hand Recruits
Destroy a random enemy minion. Combo: And your opponent's weapon
Battlecry: Silence your other minions
1/7. Taunt
Battlecry: Restore 4 Health to each hero
Battlecry: Gain +1/+1 for each minion that died this turn
2/6. Spell Damage +1
Battlecry: Deal damage equal to this minion's Attack
Battlecry: Gain 1-4 Attack. Overload: (1)
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon one for your opponent
Transform a minion into a 1/1 Sheep
Choose a friendly minion. Summon a copy of it
Whenever a character is healed, give your C'Thun +1/+1 (wherever it is)
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Put a copy of a random minion from your opponent's deck into the battlefield
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Charge. Lifesteal
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt
Inspire: Gain Spell Damage +1
Battlecry: Summon a 2/1 Mechanical Dragonling
4/5
1/3. Weapon. Your Hero Power gives this weapon +1 Attack instead of replacing it
Taunt. Battlecry: Discard two random cards
After you summon a minion, trigger its Deathrattle effect
Whenever you play a card, remove the top 3 cards of your deck
Freeze a minion and the minions next to it, and deal 1 damage to them
Discover a friendly minion that died this game. Summon it
Your cards and powers that restore Health now deal damage instead
Taunt. Costs (1) less per Attack of your weapon
Deathrattle: Deal 2 damage to all enemy minions
Stealth. Spell Damage +1
Battlecry: Adapt your Murlocs
Gain control of an enemy minion with 3 or less Attack until end of turn
Deal 3 damage to two random enemy minions
Battlecry: Return a friendly minion from the battlefield to your hand
Inspire: Restore 2 Health to your hero
Whenever a character is healed, gain +2 Attack
Battlecry: Give a random Lifesteal minion in your hand +2/+2
Battlecry and Deathrattle: Deal 1 damage to all minions
During your turn, your weapon doesn't lose Durability
Battlecry: Take control of a random enemy Secret
4/2. Weapon. Deathrattle: Deal 1 damage to all minions
Destroy a friendly minion and deal its Attack damage to all enemy minions
7/7. Overload: (2)
Battlecry: Gain stats equal to your weapon's
Taunt. Enrage: +3 Attack
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Battlecry: Give a friendly minion Stealth until your next turn
Deathrattle: Put a random Demon from your hand into the battlefield
After you play a Battlecry minion, deal 2 damage to a random enemy
Give your hero +4 Attack this turn. Gain 4 Armor
HintAnswer
At the end of each player's turn, that player draws until they have 3 cards
Whenever your opponent casts a spell, gain +2 Attack
Deal 3 damage to ALL characters
At the end of your turn, give a random minion in your hand +2/+2
Deal 3 damage. Draw a card
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul
Deal 2 damage to all enemies
Battlecry: Give a Stealthed minion +2/+2
Taunt. Deathrattle: Summon a 2/2 Slime
Battlecry: The next Murloc you play this turn costs Health instead of Mana
Battlecry: Give a friendly Mech +2/+2
Adapt your minions
This minion's Attack is always equal to its Health
2/5. Charge
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck
1/4. Weapon. After a friendly minion loses Divine Shield, gain +1 Attack
Whenever your opponent draws a card, gain +1/+1
Whenever this attacks, both players draw until they have 3 cards
Battlecry: If you have at least 4 other minions, deal 4 damage
Enrage: +2 Attack
3/3. Weapon. Costs (1) less for each card you've played from another class
Battlecry: Swap the Attack and Health of a minion
Whenever your weapon is destroyed, gain +1/+1
2/4. Battlecry: Summon two 1/1 Skeletons
Battlecry: Give your weapon +1 Attack
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal
Your Choose One cards and powers have both effects combined
Summon four 1/1 Murlocs
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it
Taunt. Can't be targeted by spells or Hero Powers
Whenever you cast a spell, restore 3 Health to your hero
Battlecry: If your deck has no duplicates, create a custom spell
2/3. Weapon. After your hero attacks, give a random minion in your hand +1/+1
Put a random minion from each player's hand into the battlefield
Deal 4 damage to a minion. Restore 4 Health to your hero
Whenever you target this minion with a spell, gain +1/+1
3/5. Taunt
Your minions cost (2) less, but not less than (1)
Whenever a friendly minion dies, gain +1 Attack
Deathrattle: Give each player a Spare Part
6/3
Gain 10 Mana Crystals. Discard your hand
Deal 4 damage to an enemy and 1 damage to all other enemies
Battlecry: Discover a Beast
Battlecry: Summon a Jade Golem
2/6. Taunt. Beast
Silence all enemy minions. Draw a card
If you control a Secret at the end of your turn, gain +2/+2
Whenever this minion takes damage, deal 2 damage to the enemy hero
4/2. Weapon. Whenever your hero attacks, restore 2 Health to it
Can't attack unless it's the only minion in the battlefield
Battlecry: Restore 6 Health. Overload: (1)
Your hero can only take 1 damage at a time
2/7. Beast
4/2. Deathrattle: Draw a card
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
Both players have Spell Damage +2
Taunt. Deathrattle: Give a random friendly minion +1/+1
Put a copy of each friendly minion into your hand
Give your minions 'Deathrattle: Summon a 2/2 Treant'
Battlecry: If your hand is empty, gain +3/+3
4/4. Spell Damage +1
Destroy a minion and one of your Mana Crystals
5/4. Beast
Freeze any character damaged by this minion
3/3. Divine Shield
After you play a Secret, put a random Hunter Secret into the battlefield
Destroy your weapon and deal its damage to all enemy minions

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