Gaming Quiz / All 4 cost cards - Hearthstone (Wild to KoFT)

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Can you name all 4 cost cards - Hearthstone (Wild to KoFT)?

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4/2. Deathrattle: Draw a card
Deathrattle: Add a Coin to your hand
Battlecry: If you have at least 4 other minions, deal 4 damage
Battlecry: The next Murloc you play this turn costs Health instead of Mana
Battlecry: If your opponent's hand is empty, gain Charge
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies
Choose a friendly minion. Summon a copy of it
Adapt your minions
Battlecry: Return a friendly minion from the battlefield to your hand
2/6. Spell Damage +1
Taunt. Deathrattle: Summon a 2/2 Slime
2/7. Beast
Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion
Destroy your weapon and deal its damage to all enemy minions
Battlecry: Give your Taunt minions +2/+2
After you summon a minion, trigger its Deathrattle effect
Deathrattle: Give each player a Spare Part
When you play or discard this, deal 4 damage to a random enemy
Deathrattle: Summon a random 2-Cost minion
Whenever you cast a spell, restore 3 Health to your hero
Taunt. Enrage: +3 Attack
2/2. Spell Damage +2
Battlecry: Deal damage equal to this minion's Attack
Can't attack unless it's the only minion in the battlefield
Battlecry: Add a 'Mirror Image' spell to your hand
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack
Deathrattle: Summon two 1/1 Spiders
Enrage: +2 Attack
Battlecry: Set a minion's Attack and Health to 3
After you play a Battlecry minion, deal 2 damage to a random enemy
4/3. Charge
Deathrattle: Summon a minion from your deck with less Attack than this minion
3/5. Taunt
Silence all enemy minions. Draw a card
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt
Battlecry: Gain Taunt if your deck has a Taunt minion. Repeat for Divine Shield, Lifesteal, Windfury
Deal 4 damage. If you have 12 or less Health, deal 6 instead
Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt
Battlecry: Gain +1 Attack for each other card in your hand
2/4. Weapon. Deathrattle: Your Hero Power becomes 'Deal 2 damage'
Battlecry: Adapt your Murlocs
Deathrattle: Return a random friendly minion to your hand
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)
Battlecry: Take control of a random enemy Secret
1/3. Weapon. Your Hero Power gives this weapon +1 Attack instead of replacing it
Give your hero +4 Attack this turn. Gain 4 Armor
Taunt. Costs (1) less per Attack of your weapon
Whenever a character is healed, gain +2 Attack
2/4. Battlecry: Summon two 1/1 Skeletons
Battlecry: If your deck has no duplicates, create a custom spell
Battlecry: Silence a minion
Freeze a minion and the minions next to it, and deal 1 damage to them
3/3. Battlecry: Deal 2 damage
Deal 6 damage
Your weapons cost (2) less
Battlecry: Give a friendly Beast +3 Health
Whenever your weapon is destroyed, gain +1/+1
Deathrattle: Give your weapon +2 Attack
Deathrattle: Deal 5 damage to your minions
Whenever this minion takes damage, deal 2 damage to the enemy hero
Whenever you cast a spell, summon a random basic Totem
7/7. Overload: (2)
Deathrattle: Add a random Death Knight card to your hand
Battlecry: Give a Stealthed minion +2/+2
If you control a Secret at the end of your turn, gain +2/+2
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health
Your hero can only take 1 damage at a time
Battlecry: Gain 1-4 Attack. Overload: (1)
Deathrattle: At the end of the turn, summon a Dreadsteed
Battlecry: Give adjacent minions +1/+1 and Taunt
Both players have Spell Damage +2
Battlecry: Silence your other minions
4/4. Spell Damage +1
Battlecry: Give adjacent minions Spell Damage +1
Battlecry: If you control another Mech, Discover a Mech
At the end of each player's turn, that player draws until they have 3 cards
Restore 12 Health to a friendly character
Put a copy of each friendly minion into your hand
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal
Adjacent minions can't be targeted by spells or Hero Powers
Whenever this minion takes damage, gain +2 Attack
Battlecry: Shuffle the 'Map to the Golden Monkey' into your deck
Also damages the minions next to whomever he attacks
Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand
Deathrattle: Copy a card from your opponent's deck and add it to your hand
Battlecry: Summon a 2/1 Mechanical Dragonling
Battlecry and Deathrattle: Add a random Toxin card to your hand
During your turn, your weapon doesn't lose Durability
Battlecry: Summon a Jade Golem
Battlecry: Destroy a friendly minion to Adapt twice
Freeze a minion and deal 3 damage to adjacent ones
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt
1/4. Weapon. After a friendly minion loses Divine Shield, gain +1 Attack
Destroy all minions and summon 2/2 Treants to replace them
Deathrattle: Deal 2 damage to all enemy minions
Your Choose One cards and powers have both effects combined
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield (at random)
Stealth. Spell Damage +1
Whenever a character is healed, give your C'Thun +1/+1 (wherever it is)
Inspire: Gain Spell Damage +1
Battlecry: Summon a 0/5 minion with Taunt
Transform a minion into a 1/1 Sheep
After you play a Secret, put a random Hunter Secret into the battlefield
Your minions trigger their Deathrattles twice
Deal 3 damage to ALL characters
Battlecry: Adapt your Silver Hand Recruits
Whenever your opponent casts a spell, gain +2 Attack
At the end of your turn, give a random minion in your hand +2/+2
Your cards and powers that restore Health now deal damage instead
Battlecry: Discover a Beast
Destroy all minions with 2 or less Attack
Gain 10 Mana Crystals. Discard your hand
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge
Battlecry: Give a friendly minion Stealth until your next turn
Whenever a friendly minion dies, gain +1 Attack
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn
Freeze any character damaged by this minion
Your Hero Power costs (1)
Inspire: Summon a random Murloc
Battlecry: Replace spells in your hand with random spells (from your opponent's class)
4/2. Weapon. Whenever your hero attacks, restore 2 Health to it
Give a minion +4/+4 (+4 Attack/+4 Health)
Battlecry: Gain stats equal to your weapon's
Whenever you cast a spell, summon a 1/1 Violet Apprentice
Whenever your opponent draws a card, gain +1/+1
At the end of your turn, deal 2 damage to a non-Mech minion
Destroy a random enemy minion. Combo: And your opponent's weapon
Battlecry: Add a random Potion to your hand
Taunt. Battlecry: Gain +1 Health for each enemy minion
After you cast a spell, Freeze a random enemy
Choose One - Deal 2 damage; or Silence a minion
Your minions cost (2) less, but not less than (1)
3/3. Divine Shield
2/3. Weapon. After your hero attacks, give a random minion in your hand +1/+1
Deal 4 damage to a minion. Restore 4 Health to your hero
3/3. Weapon. Costs (1) less for each card you've played from another class
Whenever one of your other minions dies, draw a card
Battlecry: Equip a 2/2 weapon
Taunt. Deathrattle: Give a random friendly minion +1/+1
1/7. Taunt
Battlecry: Give a minion +2 Attack this turn
Battlecry: Summon a 5/5 Skeleton. Deathrattle: Summon one for your opponent
Deathrattle: Summon a 5/5 Faceless Destroyer
Battlecry: Gain +1 Health for each card in your hand
Whenever this attacks, both players draw until they have 3 cards
After this minion attacks a hero, transform it into a random 6-Cost minion
Inspire: Restore 2 Health to your hero
Deal 4 damage. Summon a Jade Golem
Inspire: Give your hero +2 Attack this turn
Battlecry: Deal 5 damage to your hero
5/4. Taunt
Battlecry: Swap the Attack and Health of a minion
Battlecry: Summon a random 1-Cost minion for your opponent
Battlecry: Give a random Lifesteal minion in your hand +2/+2
Battlecry: Transform a friendly minion into a random one that costs (1) more
Battlecry: Give your weapon +1 Attack
Put a copy of a random minion from your opponent's deck into the battlefield
Battlecry: Give a friendly Beast +2/+2 and Taunt
Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt
Battlecry: Draw a card. Change its Cost to (5)
Charge. Lifesteal
2/6. Taunt. Beast
2/4. Battlecry: Draw a card
Whenever you target this minion with a spell, gain +1/+1
Taunt. Battlecry: Copy a friendly minion's Attack and Health
Battlecry: Give your Demons +1/+1
Destroy a minion and one of your Mana Crystals
4/2. Weapon. Deathrattle: Deal 1 damage to all minions
2/5. Charge
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield
Battlecry: Summon a 1/1 copy of a random minion in your deck
Taunt. Can't be targeted by spells or Hero Powers
Battlecry: If your hand is empty, gain +3/+3
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each
Whenever another friendly Murloc dies, draw a card. Overload: (1)
Battlecry: Gain +1/+1 for each friendly Totem
Battlecry: Give a friendly minion Windfury
Deal 3 damage to two random enemy minions
Battlecry and Deathrattle: Deal 1 damage to all minions
Battlecry: Restore 6 Health. Overload: (1)
Taunt. Battlecry: Discard two random cards
Deal 4 damage to an enemy and 1 damage to all other enemies
Give your minions 'Deathrattle: Summon a 2/2 Treant'
Deal 3 damage. Draw a card
Destroy a friendly minion and deal its Attack damage to all enemy minions
Windfury. Overload: (1). 50% chance to attack the wrong enemy
Battlecry: Restore a minion to full Health
Deathrattle: Put a random Demon from your hand into the battlefield
5/4. Beast
Charge. Has +1 Attack for each other Murloc on the battlefield
Whenever you play a card, remove the top 3 cards of your deck
Summon four 1/1 Murlocs
Give a minion +2/+2. Summon a random 2-Cost minion
Put a random minion from each player's hand into the battlefield
Inspire: Deal 4 damage to each hero
Discover a friendly minion that died this game. Summon it
Battlecry: Give a friendly Mech +2/+2
Battlecry: Gain +1/+1 for each minion that died this turn
Taunt. Battlecry: Summon a copy of this minion
Gain control of an enemy minion with 3 or less Attack until end of turn
This minion's Attack is always equal to its Health
Battlecry: Restore 4 Health to each hero
Deal 2 damage to all enemies
Whenever you play a card with Battlecry, gain +1/+1

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Created Aug 18, 2017ReportNominate
Tags:card, cost, hearthstone, wild

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